后台:服务器列表编辑

This commit is contained in:
luying
2021-06-16 20:22:07 +08:00
parent c0b3750f3b
commit ca6fa2523c
10 changed files with 254 additions and 24 deletions

View File

@@ -16,7 +16,39 @@ export default class GameController extends Controller {
public async getServerList() {
const { ctx } = this;
ctx.body = await ctx.service.game.getServerList();
const { page, pageSize, sortField, sortOrder, form } = ctx.request.body;
ctx.body = await ctx.service.game.getServerList(page, pageSize, sortField, sortOrder, form);
return
}
public async getServerStategyList() {
const { ctx } = this;
const { page, pageSize, sortField, sortOrder, form } = ctx.request.body;
ctx.body = await ctx.service.game.getServerStategyList(page, pageSize, sortField, sortOrder, form);
return
}
public async updateServerStategy() {
const { ctx } = this;
const { values } = ctx.request.body;
ctx.body = await ctx.service.game.updateServerStategy(values);
return
}
public async createNewServer() {
const { ctx } = this;
const { name, openTime, serverType, stategyId } = ctx.request.body;
ctx.body = await ctx.service.game.createNewServer(name, openTime, serverType, stategyId);
return
}
public async updateServer() {
const { ctx } = this;
const { id, name, groupName, serverStatus, } = ctx.request.body;
ctx.body = await ctx.service.game.updateServer(id, name, groupName, serverStatus);
return
}

View File

@@ -52,6 +52,11 @@ export default (app: Application) => {
router.post('/api/game/getdicactivitytype', tokenParser, controller.game.getDicActivityType);
router.post('/api/game/getdictasktype', tokenParser, controller.game.getDicTaskType);
router.post('/api/game/getserverstategylist', controller.game.getServerStategyList);
router.post('/api/game/updateserverstategy', controller.game.updateServerStategy);
router.post('/api/game/createnewserver', controller.game.createNewServer);
router.post('/api/game/updateserver', controller.game.updateServer);
router.post('/api/activity/getactivitylist', tokenParser, controller.activity.getActivityList);
router.post('/api/activity/updateactivity', tokenParser, controller.activity.updateActivity);
router.post('/api/activity/deleteactivity', tokenParser, controller.activity.deleteActivity);

View File

@@ -1,12 +1,13 @@
import { Service } from 'egg';
import { STATUS } from '@consts';
import { GameModel } from '@db/Game';
import { ServerlistModel } from '@db/Serverlist';
import { ServerlistModel, ServerlistUpdate } from '@db/Serverlist';
import { gameData } from '@pubUtils/data';
import { DicHero } from '@pubUtils/dictionary/DicHero';
import { DicRMB } from '@pubUtils/dictionary/DicRMB';
import { DicActivityType } from '@pubUtils/dictionary/DicActivityType';
import { DicTaskType } from '@pubUtils/dictionary/DicTaskType';
import { ServerStategyModel, ServerStategyTypeParam } from '@db/ServerStategy';
/**
* Test Service
@@ -39,9 +40,8 @@ export default class Game extends Service {
}
public async getServerList() {
public async getServerList(page: number, pageSize: number, sortField: string, sortOrder: string, form: { id?: number, serverId?: string|number, name?: string, groupName?: string, groupId?: number, serverType?: string } = {}) {
const { ctx } = this;
const { page, pageSize, sortField, sortOrder, form } = ctx.request.body;
const list = await ServerlistModel.findByCondition(page, pageSize, sortField, sortOrder, form);
const total = await ServerlistModel.countByCondition( form )
@@ -50,6 +50,66 @@ export default class Game extends Service {
});
}
public async getServerStategyList(page: number, pageSize: number, sortField: string, sortOrder: string, form: { id?: number, name?: string }) {
const { ctx } = this;
const list = await ServerStategyModel.findByCondition(page, pageSize, sortField, sortOrder, form);
const total = await ServerStategyModel.countByCondition( form )
return ctx.service.utils.resResult(STATUS.SUCCESS, {
list, total
});
}
public async updateServerStategy(values: ServerStategyTypeParam & {id: string|number}) {
const { ctx } = this;
try {
await ServerStategyModel.updateServerStategy(values, ctx.user?.uid);
} catch(e) {
return ctx.service.utils.resResult(STATUS.INTERNAL_ERR, null, e.stack);
}
return ctx.service.utils.resResult(STATUS.SUCCESS);
}
public async createNewServer(name: string, openTime: number, serverType: string, stategyId: number ) {
const { ctx } = this;
try {
let stategy = await ServerStategyModel.findBySId(stategyId);
if(!stategy) return ctx.service.utils.resResult(STATUS.GM_STATEGY_NOT_FOUND);
await ServerlistModel.newServer({ name, openTime: new Date(openTime), serverType }, stategy, ctx.user?.uid);
} catch(e) {
return ctx.service.utils.resResult(STATUS.INTERNAL_ERR, null, e.stack);
}
return ctx.service.utils.resResult(STATUS.SUCCESS);
}
public async updateServer(id: number, name: string, groupName: string, serverStatus: number ) {
const { ctx } = this;
try {
let server = await ServerlistModel.findByServerId(id);
if(!server) return ctx.service.utils.resResult(STATUS.GM_SERVER_NOT_FOUND);
if(server.groupName != groupName) {
await ServerlistModel.updateGroupName(server.groupId, groupName);
}
let update: ServerlistUpdate = {};
if(name) update['name'] = name;
if(groupName) update['groupName'] = groupName;
if(serverStatus) update['serverStatus'] = serverStatus;
await ServerlistModel.updateByServerId(id, update);
} catch(e) {
return ctx.service.utils.resResult(STATUS.INTERNAL_ERR, null, e.stack);
}
return ctx.service.utils.resResult(STATUS.SUCCESS);
}
public async getDicHero() {
let list: DicHero[] = [];
for(let [heroId, hero] of gameData.hero) {