任务:修复共斗任务达成
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@@ -74,8 +74,8 @@ export class GachaHandler {
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if (!dicGacha.count.includes(count)) return resResult(STATUS.WRONG_PARMS);
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let userGacha = await UserGachaModel.findByRole(roleId, gachaId, activityId);
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let { floor, freeCount, hope, point, pickHero, refFreeTime } = await refreshGacha(dicGacha, userGacha);
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if ((gachaId == GACHA_ID.ASSIGN || gachaId == GACHA_ID.TIMELIMIT) && !pickHero) return resResult(STATUS.GACHA_NOT_ASSIGN);
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let { floor, freeCount, hope, point, pickHero, refFreeTime, count: historyCount } = await refreshGacha(dicGacha, userGacha);
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if((gachaId == GACHA_ID.ASSIGN|| gachaId == GACHA_ID.TIMELIMIT) && !pickHero) return resResult(STATUS.GACHA_NOT_ASSIGN);
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let userHeroes = await HeroModel.findByRole(roleId);
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@@ -98,7 +98,7 @@ export class GachaHandler {
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heroInfo.push({ hid: result.hid, count: 1 })//默认1个英雄
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}
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} else {
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items.push({ id: result.id, count });
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items.push({ id: result.id, count: result.count });
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}
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resultList.push(result);
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}
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@@ -123,9 +123,9 @@ export class GachaHandler {
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let { heroes } = await createHeroes(roleId, roleName, sid, serverId, funcs, heroInfo);
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await addItems(roleId, roleName, sid, items);
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// 更新数据
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point = Math.floor(count / RECRUIT.RECRUIT_BONUS);
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point = Math.floor((historyCount + 1)/RECRUIT.RECRUIT_BONUS);
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userGacha = await UserGachaModel.updateInfo(roleId, gachaId, activityId, {
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freeCount, hope, floor, count, point
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freeCount, hope, floor, count: historyCount + 1, point
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});
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await UserGachaRecModel.createRec(roleId, gachaId, activityId, count, resultList);
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@@ -260,7 +260,7 @@ export async function handleComBtlProgress(teamStatus, robotHurtTimer: Map<strin
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channel.pushMessage('onTeamComplete', resResult(STATUS.SUCCESS, {teamCode, result}));
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// 任务
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await checkTaskInComBattleEnd(roleIds.filter(roleId => {}), capId, quality);
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await checkTaskInComBattleEnd(teamStatus.roleStatus, capId, quality);
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teamMap.delete(teamCode);
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}
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@@ -49,25 +49,6 @@ export async function refreshGacha(dicGacha: DicGacha, userGacha: UserGachaType)
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return userGacha
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}
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/**
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* @description 获取保底状态
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* @param gachaId 招募类型
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* @param floor 玩家保底
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*/
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export function getFloorStatus(gachaId: number, floor: Floor[]) {
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let floorMap = new Map<number, number>();
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for(let { id, count } of floor) {
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floorMap.set(id, count);
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}
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let dicFloorType = GACHA_TO_FLOOR.get(gachaId);
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return dicFloorType.map(id => {
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return {
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id,
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count: floorMap.get(id)||0
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}
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});
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}
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/**
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* @description 获得保底结果
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* @param gachaId 招募表id
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@@ -14,6 +14,7 @@ import { UserTaskRecModel } from '../db/UserTaskRec';
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import { UserTaskHistoryModel } from '../db/UserTaskHistory';
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import { gameData } from '../pubUtils/data';
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import { getCurWeekDate, getSeconds } from '../pubUtils/timeUtil';
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import { RoleStatus } from '../db/ComBattleTeam';
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export async function checkTaskWithRoles(roleId: string, sid: string, funcs: number[], taskType: number, roles: RoleType[]) {
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for (let role of roles) {
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@@ -91,16 +92,18 @@ export async function checkTaskInBattleEnd(roleId: string, sid: string, funcs: n
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}
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export async function checkTaskInComBattleEnd(roleIds: string[], capId: string, quality: number) {
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console.log('********', roleIds, capId, quality)
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for (let roleId of roleIds) {
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if (roleId == capId && roleIds.length > 1) { // 招募队友
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await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE_CREATE_TEAM, 1, true, {});
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} else if (roleId !== capId) { // 协助寻宝
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await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE_ASSIST_TEAM, 1, true, {});
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export async function checkTaskInComBattleEnd(roleStatus: RoleStatus[], capId: string, quality: number) {
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console.log('********', JSON.stringify(roleStatus), capId, quality)
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for (let { roleId, isRobot } of roleStatus) {
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if(!isRobot) {
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if (roleId == capId && roleStatus.length > 1) { // 招募队友
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await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE_CREATE_TEAM, 1, true, {});
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} else if (roleId !== capId) { // 协助寻宝
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await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE_ASSIST_TEAM, 1, true, {});
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}
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await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE, 1, true, {});
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await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE_QUALITY, 1, true, { quality });
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}
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await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE, 1, true, {});
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await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE_QUALITY, 1, true, { quality });
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}
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}
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@@ -4,9 +4,9 @@ import { prop } from '@typegoose/typegoose';
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import { UserGachaType } from '../../db/UserGacha';
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import { getAfterDateByDay } from '../../pubUtils/timeUtil';
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import { DicGacha } from '../../pubUtils/dictionary/DicGacha';
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import { getFloorStatus } from '../../services/gachaService';
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import { GACHA_OCCUPY_HID } from '../../consts';
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import { gameData } from '../../pubUtils/data';
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import { getFloorStatus } from '../../pubUtils/util';
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// 抽卡数据
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@@ -310,7 +310,7 @@ export async function checkTask(roleId: string, taskType: number, count: number,
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let rec = await checkTaskRec(roleId, type, group, task0, count, isInc, param, funcs);
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if (rec) {
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for (let dicTask of tasks) {
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if (checkRecResult(rec, dicTask.id, dicTask.condition)) {
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if (checkRecResult(rec, dicTask.id)) {
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let received = rec.received || [];
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pushMessage.push({ type: dicTask.type, id: dicTask.id, count: rec.count, received: received.includes(dicTask.id) });
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}
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@@ -458,7 +458,7 @@ function checkHero(taskParam: number[], index: number, heroes: number[]) {
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return heroes.indexOf(hid) != -1;
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}
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function checkRecResult(rec: UserTaskRecType, id: number, condition: number) {
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function checkRecResult(rec: UserTaskRecType, id: number) {
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if (!rec) return false;
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if (rec.received && rec.received.includes(id)) return false; // 已领取,不再推送
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@@ -4,10 +4,11 @@ import { HeroModel, HeroType } from '../db/Hero';
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import fs = require('fs');
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import path = require('path');
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import { HERO_CE_RATIO, ABI_STAGE } from '../consts';
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import { HERO_CE_RATIO, ABI_STAGE, GACHA_TO_FLOOR } from '../consts';
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import { findIndex } from 'underscore';
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import { getWeekDate } from './timeUtil';
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import { Floor } from '../domain/activityField/gachaField';
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const randomName = require("chinese-random-name");
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const moment = require('moment');
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const crypto = require('crypto');
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@@ -640,4 +641,24 @@ export function splitString(dataString: string, key: string) {
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numberArray.push(Number(num));
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}
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return numberArray;
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}
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/**
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* @description 获取抽卡保底状态
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* @param gachaId 招募类型
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* @param floor 玩家保底
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*/
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export function getFloorStatus(gachaId: number, floor: Floor[]) {
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let floorMap = new Map<number, number>();
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for(let { id, count } of floor) {
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floorMap.set(id, count);
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}
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let dicFloorType = GACHA_TO_FLOOR.get(gachaId);
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return dicFloorType.map(id => {
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return {
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id,
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count: floorMap.get(id)||0
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}
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});
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}
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