修改:战场道具返回使用其他字段

This commit is contained in:
luying
2020-12-25 16:19:08 +08:00
parent 4e83d1aed9
commit cc7b0fb276
3 changed files with 4 additions and 4 deletions

View File

@@ -722,7 +722,7 @@ export class ComBattleHandler {
const goods = await handleFixedReward(roleId, roleName, sid, roleSt.fixReward, 1);
let actordata = await roleLevelup(roleId, warInfo.kingExp, this.app, session);// 主公升级经验
return resResult(STATUS.SUCCESS, { goods, ...actordata, teamInfo: {status, teamCode, roleStatus, bossHpArr} });
return resResult(STATUS.SUCCESS, { battleGoods: goods, ...actordata, teamInfo: {status, teamCode, roleStatus, bossHpArr} });
}
async getComBtlStatus(msg: {teamCode: string}, session: BackendSession) {

View File

@@ -273,7 +273,7 @@ export class ExpeditionBattleHandler {
expeditionCode, expeditionId,
battleCode, battleId,
battleStatus: expeditionWarRecord.battleStatus,
goods: reward,
battleGoods: reward,
apJson,
expeditionPoint,
...actordata

View File

@@ -254,7 +254,7 @@ export class NormalBattleHandler {
// towerStatus: false-本层未通过, true-本层已通过
return resResult(STATUS.SUCCESS, {
battleCode, battleId, status,
goods: reward,
battleGoods: reward,
apJson,
towerStatus, dailyNum, dungeonNum,
...actordata
@@ -323,7 +323,7 @@ export class NormalBattleHandler {
return resResult(STATUS.SUCCESS, {
battleId, count,
goods: result,
battleGoods: result,
apJson,
dailyNum, dungeonNum,
...actordata