活动:添加礼包消耗品类型判断
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@@ -45,6 +45,11 @@ export class ItemHandler {
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if (!dicGoods) {
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return resResult(STATUS.ACTIVITY_DATA_ERROR);
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}
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let dicItid = ITID.get(dicGoods.itid);
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if (!dicItid) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if (dicItid.type != CONSUME_TYPE.CONSUME) {
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return resResult(STATUS.NOT_CONSUME_GOODS);
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}
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let giftID = dicGoods.gift;
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if (!giftID) {
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return resResult(STATUS.NOT_GIFTPACKAGE);
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@@ -2,7 +2,7 @@ import * as taskUtil from '../pubUtils/taskUtil';
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import { RoleModel, RoleType } from '../db/Role';
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import { pinus, FrontendOrBackendSession } from 'pinus';
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import { resResult, shouldRefresh } from '../pubUtils/util';
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import { STATUS, TASK_TYPE, TASK_FUN_TYPE, SHOP_REFRESH_TYPE } from '../consts';
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import { STATUS, TASK_TYPE, TASK_FUN_TYPE, SHOP_REFRESH_TYPE, WAR_TYPE } from '../consts';
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import { TaskParam, TaskListReturn } from '../domain/roleField/task';
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import { HeroType } from '../db/Hero';
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import { EquipType } from '../db/Equip';
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@@ -110,9 +110,18 @@ export async function checkTaskInBattleEnd(serverId: number, roleId: string, sid
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await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_VESTIGE, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_EXPEDITION, battleId, heroes, 1, star);
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//成长任务
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_MAIN, 1, { warId: battleId })
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_EXPEDITION, 1)
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_DUNGEON_WAR, 1, { warId: battleId })
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let dicWar = gameData.war.get(battleId);
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if (dicWar) {
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if (dicWar.warType == WAR_TYPE.NORMAL) {
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_MAIN, 1, { warId: battleId })
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} else if (dicWar.warType == WAR_TYPE.EXPEDITION) {
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_EXPEDITION, 1)
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} else if (dicWar.warType == WAR_TYPE.MYSTERY || dicWar.warType == WAR_TYPE.MYSTERY_ELITE) {
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_DUNGEON_WAR, 1, { warId: battleId })
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} else if (dicWar.warType == WAR_TYPE.TOWER) {
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_TOWER, 1)
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}
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}
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}
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@@ -31,7 +31,6 @@ export const CONSUME_TYPE = {
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HEAD: 11, // 头像
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FRAME: 12, // 相框
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SPINE: 13, // 形象
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GIFT_PACKAGE: 14, // 礼包
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};
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export enum ROLE_TERAPH {
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@@ -218,6 +218,7 @@ export const STATUS = {
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ROLE_MATERIAL_NOT_ENOUGH: { code: 30001, simStr: '材料数量不足' },
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REWARD_CONDITION_NOT_REACH: { code: 30002, simStr: '未满足领取条件' },
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REWARD_HAS_RECEIVED: { code: 30003, simStr: '奖励已领取' },
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NOT_CONSUME_GOODS: { code: 30004, simStr: '非消耗品' },
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// 武将养成通用 30100 - 30199
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@@ -1198,6 +1198,12 @@ export function isComplete(roleId: string, taskType: TASK_TYPE, taskParam: strin
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break;
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}
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}
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case TASK_TYPE.BATTLE_TOWER:
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{
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addCount = count;
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break;
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}
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default:
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addCount = 0;
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break;
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