活动:添加礼包消耗品类型判断

This commit is contained in:
qiaoxin
2021-06-21 19:41:55 +08:00
parent 25e1331b10
commit cdca53e5c7
5 changed files with 25 additions and 5 deletions

View File

@@ -45,6 +45,11 @@ export class ItemHandler {
if (!dicGoods) { if (!dicGoods) {
return resResult(STATUS.ACTIVITY_DATA_ERROR); return resResult(STATUS.ACTIVITY_DATA_ERROR);
} }
let dicItid = ITID.get(dicGoods.itid);
if (!dicItid) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (dicItid.type != CONSUME_TYPE.CONSUME) {
return resResult(STATUS.NOT_CONSUME_GOODS);
}
let giftID = dicGoods.gift; let giftID = dicGoods.gift;
if (!giftID) { if (!giftID) {
return resResult(STATUS.NOT_GIFTPACKAGE); return resResult(STATUS.NOT_GIFTPACKAGE);

View File

@@ -2,7 +2,7 @@ import * as taskUtil from '../pubUtils/taskUtil';
import { RoleModel, RoleType } from '../db/Role'; import { RoleModel, RoleType } from '../db/Role';
import { pinus, FrontendOrBackendSession } from 'pinus'; import { pinus, FrontendOrBackendSession } from 'pinus';
import { resResult, shouldRefresh } from '../pubUtils/util'; import { resResult, shouldRefresh } from '../pubUtils/util';
import { STATUS, TASK_TYPE, TASK_FUN_TYPE, SHOP_REFRESH_TYPE } from '../consts'; import { STATUS, TASK_TYPE, TASK_FUN_TYPE, SHOP_REFRESH_TYPE, WAR_TYPE } from '../consts';
import { TaskParam, TaskListReturn } from '../domain/roleField/task'; import { TaskParam, TaskListReturn } from '../domain/roleField/task';
import { HeroType } from '../db/Hero'; import { HeroType } from '../db/Hero';
import { EquipType } from '../db/Equip'; import { EquipType } from '../db/Equip';
@@ -110,9 +110,18 @@ export async function checkTaskInBattleEnd(serverId: number, roleId: string, sid
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_VESTIGE, battleId, heroes, 1, star); await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_VESTIGE, battleId, heroes, 1, star);
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_EXPEDITION, battleId, heroes, 1, star); await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_EXPEDITION, battleId, heroes, 1, star);
//成长任务 //成长任务
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_MAIN, 1, { warId: battleId }) let dicWar = gameData.war.get(battleId);
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_EXPEDITION, 1) if (dicWar) {
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_DUNGEON_WAR, 1, { warId: battleId }) if (dicWar.warType == WAR_TYPE.NORMAL) {
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_MAIN, 1, { warId: battleId })
} else if (dicWar.warType == WAR_TYPE.EXPEDITION) {
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_EXPEDITION, 1)
} else if (dicWar.warType == WAR_TYPE.MYSTERY || dicWar.warType == WAR_TYPE.MYSTERY_ELITE) {
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_DUNGEON_WAR, 1, { warId: battleId })
} else if (dicWar.warType == WAR_TYPE.TOWER) {
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_TOWER, 1)
}
}
} }

View File

@@ -31,7 +31,6 @@ export const CONSUME_TYPE = {
HEAD: 11, // 头像 HEAD: 11, // 头像
FRAME: 12, // 相框 FRAME: 12, // 相框
SPINE: 13, // 形象 SPINE: 13, // 形象
GIFT_PACKAGE: 14, // 礼包
}; };
export enum ROLE_TERAPH { export enum ROLE_TERAPH {

View File

@@ -218,6 +218,7 @@ export const STATUS = {
ROLE_MATERIAL_NOT_ENOUGH: { code: 30001, simStr: '材料数量不足' }, ROLE_MATERIAL_NOT_ENOUGH: { code: 30001, simStr: '材料数量不足' },
REWARD_CONDITION_NOT_REACH: { code: 30002, simStr: '未满足领取条件' }, REWARD_CONDITION_NOT_REACH: { code: 30002, simStr: '未满足领取条件' },
REWARD_HAS_RECEIVED: { code: 30003, simStr: '奖励已领取' }, REWARD_HAS_RECEIVED: { code: 30003, simStr: '奖励已领取' },
NOT_CONSUME_GOODS: { code: 30004, simStr: '非消耗品' },
// 武将养成通用 30100 - 30199 // 武将养成通用 30100 - 30199

View File

@@ -1198,6 +1198,12 @@ export function isComplete(roleId: string, taskType: TASK_TYPE, taskParam: strin
break; break;
} }
} }
case TASK_TYPE.BATTLE_TOWER:
{
addCount = count;
break;
}
default: default:
addCount = 0; addCount = 0;
break; break;