🎈 perf(排行榜): 武将排行榜修改为读数据库
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@@ -1,6 +1,6 @@
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import { Application, BackendSession, HandlerService, pinus, } from "pinus";
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import { resResult } from "../../../pubUtils/util";
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import { STATUS, getRedisKeyByRankType, ROLE_SELECT, RANK_TYPE, HERO_SELECT, GUILD_SELECT, RANK_FIRST_REWARD_STATUS, ITEM_CHANGE_REASON } from "../../../consts";
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import { STATUS, getRedisKeyByRankType, ROLE_SELECT, RANK_TYPE, HERO_SELECT, GUILD_SELECT, RANK_FIRST_REWARD_STATUS, ITEM_CHANGE_REASON, REDIS_KEY } from "../../../consts";
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import Role from "../../../db/Role";
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import { UserGuildModel } from "../../../db/UserGuild";
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import { GuildModel } from "../../../db/Guild";
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@@ -9,6 +9,8 @@ import { gameData } from "../../../pubUtils/data";
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import { addItems } from "../../../services/role/rewardService";
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import { RewardInter } from "../../../pubUtils/interface";
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import { RankFirstType } from "../../../db/RankFirst";
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import Hero from "../../../db/Hero";
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import { LineupParam, RoleAndGuildRankInfo, RoleRankInfo } from "../../../domain/rank";
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -49,13 +51,52 @@ export class RoleHandler {
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async getRank(msg: { type: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let serverId = session.get('serverId');
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let guildCode = session.get('guildCode');
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let { type } = msg;
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let redisKey = getRedisKeyByRankType(type);
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if (!redisKey) return resResult(STATUS.WRONG_PARMS);
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let result = await getRankInHandler(redisKey, type, { serverId }, session);
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return resResult(STATUS.SUCCESS, { type, ...result });
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if(redisKey == REDIS_KEY.TOP_HERO_RANK) {
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let heroRanks = await Hero.findByServerIdAndSortByCe(serverId);
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let r = new Rank(REDIS_KEY.TOP_HERO_RANK, { serverId });
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let ranks: RoleAndGuildRankInfo[] = [], myRank: RoleAndGuildRankInfo;
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for(let rank = 1; rank <= heroRanks.length; rank++) {
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let hero = heroRanks[rank - 1];
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let result = new RoleAndGuildRankInfo(rank, hero.ce);
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let param = <RoleRankInfo>await r.getParam(rank, hero.roleId, [hero.ce]);
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if(!param) {
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let role = await Role.findByRoleId(hero.roleId, ROLE_SELECT.RANK);
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await r.generParamAndSet(REDIS_KEY.USER_INFO, { roleId: hero.roleId }, { role });
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param = <RoleRankInfo>await r.getParam(rank, hero.roleId, [hero.ce]);
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}
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param.setTopLine([new LineupParam(hero)]);
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result.setUserInfo(param);
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ranks.push(result);
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if(!myRank && param.roleId == roleId) myRank = result;
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}
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if(!myRank) {
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let myHeroes = await Hero.findAndSortByCe(roleId);
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let myHero = myHeroes[0];
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let result = new RoleAndGuildRankInfo(0, myHero.ce);
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let param = <RoleRankInfo>await r.getParam(0, roleId, [myHero.ce]);
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if(!param) {
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let role = await Role.findByRoleId(roleId, ROLE_SELECT.RANK);
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await r.generParamAndSet(REDIS_KEY.USER_INFO, { roleId }, { role });
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param = <RoleRankInfo>await r.getParam(0, roleId, [myHero.ce]);
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}
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param.setTopLine([new LineupParam(myHero)]);
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result.setUserInfo(param);
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myRank = result;
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}
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return resResult(STATUS.SUCCESS, { type, myRank, ranks });
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} else {
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let result = await getRankInHandler(redisKey, type, { serverId }, session);
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return resResult(STATUS.SUCCESS, { type, ...result });
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}
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}
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// 查看活跃排行榜
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@@ -87,18 +128,45 @@ export class RoleHandler {
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// 查看单个武将排行榜
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async getHeroRank(msg: { type: number, hid: number }, session: BackendSession) {
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let serverId = session.get('serverId')
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let serverId = session.get('serverId');
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let roleId = session.get('roleId');
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let { type, hid } = msg;
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let redisKey = getRedisKeyByRankType(type);
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if (!redisKey) return resResult(STATUS.WRONG_PARMS);
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let r = new Rank(redisKey, { serverId, hid });
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let ranks = await r.getRankByRange(200, 0);
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let heroRanks = await Hero.findByServerIdAndHidAndSortByCe(serverId, hid);
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return resResult(STATUS.SUCCESS, {
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type, hid, ranks
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});
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let r = new Rank(redisKey, { serverId });
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let ranks: RoleRankInfo[] = [], myRank: RoleRankInfo;
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for(let rank = 1; rank <= heroRanks.length; rank++) {
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let hero = heroRanks[rank - 1];
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let param = <RoleRankInfo>await r.getParam(rank, hero.roleId, [hero.ce]);
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if(!param) {
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let role = await Role.findByRoleId(hero.roleId, ROLE_SELECT.RANK);
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await r.generParamAndSet(REDIS_KEY.USER_INFO, { roleId: hero.roleId }, { role });
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param = <RoleRankInfo>await r.getParam(rank, hero.roleId, [hero.ce]);
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}
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param.setSingleHero([new LineupParam(hero)]);
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ranks.push(param);
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if(!myRank && param.roleId == roleId) myRank = param;
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}
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if(!myRank) {
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let myHero = await Hero.findByHidAndRole(hid, roleId);
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let param = <RoleRankInfo>await r.getParam(0, roleId, [myHero?.ce||0]);
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if(!param) {
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let role = await Role.findByRoleId(roleId, ROLE_SELECT.RANK);
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await r.generParamAndSet(REDIS_KEY.USER_INFO, { roleId }, { role });
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param = <RoleRankInfo>await r.getParam(0, roleId, [myHero?.ce||0]);
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}
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if(myHero) {
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param.setSingleHero([new LineupParam(myHero)]);
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}
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myRank = param;
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}
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return resResult(STATUS.SUCCESS, { type, hid, myRank, ranks });
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}
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async receiveReward(msg: { type: number, id: number }, session: BackendSession) {
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@@ -495,13 +495,13 @@ async function updateRank(roleId: string, serverId: number, topLineupCe: number,
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await r.setRankWithRoleInfo(roleId, topLineupCe, 0, role);
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// 最强武将
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for(let { hid, ce } of pushHeros) {
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let r2 = new Rank(REDIS_KEY.TOP_HERO_RANK, { serverId });
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await r2.setRankWithHeroInfo(roleId, hid, ce, 0);
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// for(let { hid, ce } of pushHeros) {
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// let r2 = new Rank(REDIS_KEY.TOP_HERO_RANK, { serverId });
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// await r2.setRankWithHeroInfo(roleId, hid, ce, 0);
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let r4 = new Rank(REDIS_KEY.HERO_RANK, { serverId, hid });
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await r4.setRankWithHeroInfo(roleId, hid, ce, 0);
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}
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// let r4 = new Rank(REDIS_KEY.HERO_RANK, { serverId, hid });
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// await r4.setRankWithHeroInfo(roleId, hid, ce, 0);
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// }
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// 总战力
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let r3 = new Rank(REDIS_KEY.SUM_CE_RANK, { serverId });
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@@ -1119,14 +1119,14 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe
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// console.log(roleId);
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await r.setRankWithRoleInfo(role.roleId, role.topLineupCe, role.updatedAt.getTime(), role);
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}
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} else if (type == REDIS_KEY.TOP_HERO_RANK) {
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let serverId = args.serverId;
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let ranks = await Hero.getAllRank(serverId, HERO_SELECT.RANK_LINEUP);
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let r = new Rank(type, { serverId });
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r.setIsInit(true);
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for (let hero of ranks) {
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await r.setRankWithHeroInfo(hero.roleId, hero.hid, hero.ce, hero.updatedAt.getTime(), hero);
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}
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// } else if (type == REDIS_KEY.TOP_HERO_RANK) {
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// let serverId = args.serverId;
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// let ranks = await Hero.getAllRank(serverId, HERO_SELECT.RANK_LINEUP);
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// let r = new Rank(type, { serverId });
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// r.setIsInit(true);
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// for (let hero of ranks) {
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// await r.setRankWithHeroInfo(hero.roleId, hero.hid, hero.ce, hero.updatedAt.getTime(), hero);
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// }
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} else if (type == REDIS_KEY.HERO_NUM_RANK) {
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let serverId = args.serverId;
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let ranks = await Role.getRank('heroNum', serverId, ROLE_SELECT.RANK);
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@@ -1175,17 +1175,17 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe
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for (let role of ranks) {
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await r.setRankWithRoleInfo(role.roleId, role.mainEliteWarId, role.mainEliteUpdatedAt, role);
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}
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} else if (type == REDIS_KEY.HERO_RANK) {
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let serverId = args.serverId;
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// } else if (type == REDIS_KEY.HERO_RANK) {
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// let serverId = args.serverId;
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for (let [hid] of gameData.recruit) {
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let ranks = await Hero.getRank(hid, serverId, HERO_SELECT.RANK_LINEUP);
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let r = new Rank(type, { serverId, hid });
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r.setIsInit(true);
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for (let hero of ranks) {
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await r.setRankWithHeroInfo(hero.roleId, hid, hero.ce, hero.updatedAt.getTime(), hero);
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}
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}
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// for (let [hid] of gameData.recruit) {
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// let ranks = await Hero.getRank(hid, serverId, HERO_SELECT.RANK_LINEUP);
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// let r = new Rank(type, { serverId, hid });
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// r.setIsInit(true);
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// for (let hero of ranks) {
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// await r.setRankWithHeroInfo(hero.roleId, hid, hero.ce, hero.updatedAt.getTime(), hero);
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// }
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// }
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} else if (type == REDIS_KEY.LADDER) {
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let serverId = args.serverId;
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let ranks = await LadderMatchModel.findAll(serverId);
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@@ -281,8 +281,10 @@ export function getInfoKeyByRedisKey(redisKey: REDIS_KEY) {
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return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] };
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case REDIS_KEY.TOP_LINEUP_RANK: // 最强阵容排行
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return { infoKey: REDIS_KEY.USER_INFO, extraKey: [REDIS_KEY.TOP_LINEUP_INFO] };
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// case REDIS_KEY.TOP_HERO_RANK: // 最强武将排行
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// return { infoKey: REDIS_KEY.USER_INFO, extraKey: [REDIS_KEY.HERO_INFO] };
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case REDIS_KEY.TOP_HERO_RANK: // 最强武将排行
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return { infoKey: REDIS_KEY.USER_INFO, extraKey: [REDIS_KEY.HERO_INFO] };
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return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] };
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case REDIS_KEY.HERO_NUM_RANK: // 武将数量排行
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return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] };
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case REDIS_KEY.USER_LV: // 主公等级排行榜
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@@ -295,8 +297,10 @@ export function getInfoKeyByRedisKey(redisKey: REDIS_KEY) {
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return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] };
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case REDIS_KEY.MAIN_ELITE_RANK: // 精英通关排名
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return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] };
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// case REDIS_KEY.HERO_RANK: // 武将排行榜
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// return { infoKey: REDIS_KEY.USER_INFO, extraKey: [REDIS_KEY.HERO_INFO] };
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case REDIS_KEY.HERO_RANK: // 武将排行榜
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return { infoKey: REDIS_KEY.USER_INFO, extraKey: [REDIS_KEY.HERO_INFO] };
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return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] };
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case REDIS_KEY.GUILD_ACTIVE_RANK: // 公会周活跃排行榜
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return { infoKey: REDIS_KEY.GUILD_INFO, extraKey: [] };
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@@ -101,6 +101,8 @@ export class EPlace {
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@index({ seqId: 1 })
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@index({ roleId: 1, hid: 1 })
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@index({ roleId: 1, ce: -1 })
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@index({ serverId: 1, ce: -1 })
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@index({ serverId: 1, hid: 1, ce: -1 })
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export default class Hero extends BaseModel {
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@prop({ required: true })
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@@ -188,6 +190,16 @@ export default class Hero extends BaseModel {
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return heroes
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}
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public static async findByServerIdAndSortByCe(serverId: number) {
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const heroes: HeroType[] = await HeroROModel.find({ serverId }).sort({ ce: -1 }).select('hid skinId star colorStar lv quality job roleId ce').limit(200).lean();
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return heroes
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}
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public static async findByServerIdAndHidAndSortByCe(serverId: number, hid: number) {
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const heroes: HeroType[] = await HeroROModel.find({ serverId, hid }).sort({ ce: -1 }).select('hid skinId star colorStar lv quality job roleId ce').limit(200).lean();
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return heroes
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}
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public static async findBySeqIdRange(seqIds: Array<number>, roleId: string, lean = true) {
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const hero: HeroType[] = await HeroROModel.find({ seqId: { $in: seqIds }, roleId }).lean(lean);
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return hero;
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