登陆:玩家在线情况redis改为hash格式

This commit is contained in:
luying
2021-03-04 14:55:08 +08:00
parent 578b890630
commit d4561c2e3d
12 changed files with 131 additions and 67 deletions
@@ -15,9 +15,8 @@ import { UserGuildApplyModel } from '../../../db/UserGuildApply';
import { hasStructureConsume, getStructureConsume, gameData } from '../../../pubUtils/data';
import { GuildRecModel } from '../../../db/GuildRec';
import { sendMail } from '../../../services/mailService';
import { existsRank, initSingleRankWithServer, getRank, setRank, redisUserInfoUpdate, redisUserInfoAdd, removeFromRank, getMyRank, isRoleOnline, getRedis, redisSidKey } from '../../../services/redisService';
import { lockData } from '../../../services/redLockService';
import { DATA_NAME } from '../../../consts/dataName';
import { existsRank, initSingleRankWithServer, getRank, setRank, redisUserInfoUpdate, removeFromRank, getMyRank, isRoleOnline, getRoleOnlineInfo } from '../../../services/redisService';
import { openGuildRefine } from '../../../services/guildRefineService';
import { unlockTrain } from '../../../services/guildTrainService';
import { removeBossRank } from '../../../services/guildBossService';
@@ -450,8 +449,10 @@ export class GuildHandler {
if(!role.hasGuild) {
await UserGuildApplyModel.createUserGuildApply(role, guild, GUILD_APPLY_TYPE.INVITE);
result.push(role.roleId);
let hisSid = await getRedis(redisSidKey(role.roleId));
uids.push({ uid: role.roleId, sid: hisSid })
let hisInfo = await getRoleOnlineInfo(role.roleId);
if(hisInfo.isOnline) {
uids.push({ uid: role.roleId, sid: hisInfo.sid })
}
}
}
await GuildModel.recordInvitedMember(code, serverId, roleIds, shouldRefresh(guild.inviteTime, new Date(), 0));
@@ -11,7 +11,7 @@ import { GUILD_STRUCTURE } from '../../../consts/constModules/guildConst';
import { getUserGuildWithRefActive } from '../../../services/guildService';
import { findIndex, findWhere } from 'underscore';
import { RoleModel } from '../../../db/Role';
import { getRedis, redisSidKey } from '../../../services/redisService';
import { getRoleOnlineInfo } from '../../../services/redisService';
import { ARMY } from '../../../pubUtils/dicParam';
export default function(app: Application) {
return new WishPoolHandler(app);
@@ -119,11 +119,11 @@ export class WishPoolHandler {
return resResult(STATUS.HAS_RECEIVE_WISH_GOOD);//已经收到
let { wishDntCnt } = await UserGuildModel.donateGoods(dntRoleId, 1, 'wishDntCnt');
let { wishGoods: resWishGoods } = await UserGuildModel.donateUpdate(wishRoleId, dntRoleName, id, 'wishGoods');
let key = redisSidKey(wishRoleId);
let sid = await getRedis(key);
await addItems(wishRoleId, role.roleName , sid , [{ id : wishGood.goodId, count: 1 }]);
if (!!sid) {
this.app.channelService.pushMessageByUids('onWishGoodsRecive', resResult(STATUS.SUCCESS, { wishGoods: resWishGoods }), [{uid:wishRoleId, sid}]);
let hisOnlineInfo = await getRoleOnlineInfo(wishRoleId);
if(hisOnlineInfo.isOnline && hisOnlineInfo.sid) {
await addItems(wishRoleId, role.roleName, hisOnlineInfo.sid , [{ id : wishGood.goodId, count: 1 }]);
this.app.channelService.pushMessageByUids('onWishGoodsRecive', resResult(STATUS.SUCCESS, { wishGoods: resWishGoods }), [{uid:wishRoleId, sid: hisOnlineInfo.sid}]);
}
await WishPoolReportModel.addReport(code, wishRoleId, role.roleName , dntRoleId, dntRoleName, wishGood.goodId, 1);
return resResult(STATUS.SUCCESS, { wishDntCnt, updateWishGoods: resWishGoods.map(({type, goodId, count, receiveCnt, drawCnt, id})=>{
@@ -13,7 +13,7 @@ import { ItemModel } from '../../../db/Item';
import { chackFunOpenWhenLogin } from '../../../services/funcSwitchService';
import { loginRefresh } from '../../../services/playerEventService';
import { nowSeconds } from '../../../pubUtils/timeUtil';
import { getRedis, setRedis, delRedis, rmRoleFromQueue, redisSidKey } from '../../../services/redisService';
import { rmRoleFromQueue, roleLeave, getRoleOnlineInfo, roleLogin } from '../../../services/redisService';
import { UserGuildModel } from '../../../db/UserGuild';
import { GuildModel } from '../../../db/Guild';
import { gameData } from '../../../pubUtils/data';
@@ -47,13 +47,14 @@ export class EntryHandler {
if (!role) {
return resResult(STATUS.ROLE_NOT_FOUND);
}
let key = redisSidKey(role.roleId);
let connect = await getRedis(key);
if (!!connect) {
await self.app.rpc.connector.connectorRemote.remoteLogin.toServer(connect, role.roleId);
let connect = await getRoleOnlineInfo(role.roleId);
if (connect.isOnline) { // 多地登陆踢下线
await self.app.rpc.connector.connectorRemote.remoteLogin.toServer(connect.sid, role.roleId);
}
let serverName = this.app.getServerId();
setRedis(key, serverName);
await roleLogin(role.roleId, user.userCode, serverName); // 保存在线用户
await session.abind(role.roleId);
session.set('uid', role.roleId);
session.set('roleId', role.roleId);
@@ -139,8 +140,7 @@ export class EntryHandler {
let roleId = session.get('roleId');
let sid = session.get('sid');
let serverId = session.get('serverId');
let key = redisSidKey(roleId);
delRedis(key);
roleLeave(roleId);
rmRoleFromQueue(roleId, sid, COM_BTL_QUALITY, null); // 删除redis中寻宝的匹配记录
let channelService = this.app.get('channelService');
let channel = channelService.getChannel(roleId, true);
@@ -1,7 +1,6 @@
import { Application, ChannelService, FrontendSession, pinus, RemoterClass } from 'pinus';
import { STATUS } from '../../../consts/statusCode';
import { resResult } from '../../../pubUtils/util';
import { getRedis, setRedis, delRedis } from '../../../services/redisService';
export default function (app: Application) {
return new ConnectorRemote(app);
}
@@ -7,7 +7,7 @@ import { FriendApplyModel } from "../../../db/FriendApply";
import { FriendApplyParams, FriendListParam, FriendRecommendParams, BlackListParam, FriendValueListParam } from "../../../domain/roleField/friend";
import { FriendShipModel, FriendShipType } from "../../../db/FriendShip";
import { FriendRelationModel, Relation } from "../../../db/FriendRelation";
import { isRoleOnline, getServerName, getMyRank, getRedis, redisSidKey } from "../../../services/redisService";
import { isRoleOnline, getServerName, getMyRank, getRoleOnlineInfo } from "../../../services/redisService";
import { increaseFrdCnt, getRecommendType, sortByBeSentHeart } from "../../../services/friendService";
import { FriendPointModel } from "../../../db/FriendPoint";
import { gameData } from "../../../pubUtils/data";
@@ -146,8 +146,10 @@ export class FriendHandler {
await FriendApplyModel.createApply(hisRoleId, role);
resultRoleIds.push(hisRoleId);
let hisSid = await getRedis(redisSidKey(hisRoleId));
uids.push({ uid: hisRoleId, sid: hisSid });
let hisOnlineInfo = await getRoleOnlineInfo(hisRoleId);
if(hisOnlineInfo.isOnline) {
uids.push({ uid: hisRoleId, sid: hisOnlineInfo.sid });
}
}
this.channelService.pushMessageByUids('onFriendApply', resResult(STATUS.SUCCESS, { roleId }), uids);
@@ -517,8 +519,10 @@ export class FriendHandler {
todaySendCnt += FRIEND.FRIEND_FRIENDPOINT_ADD;
todaySendInc += FRIEND.FRIEND_FRIENDPOINT_ADD;
let hisSid = await getRedis(redisSidKey(relation.roleId));
uids.push({ uid: relation.roleId, sid: hisSid })
let hisOnlineInfo = await getRoleOnlineInfo(relation.roleId);
if(hisOnlineInfo.isOnline) {
uids.push({ uid: relation.roleId, sid: hisOnlineInfo.sid });
}
}
this.channelService.pushMessageByUids('onFriendSendHeart', resResult(STATUS.SUCCESS, {roleId}), uids);
if(todaySendInc <= 0) return resResult(STATUS.FRIEND_HAS_SENT);
@@ -10,6 +10,7 @@ import { ItemModel } from '../../../db/Item';
import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp, getMaxGradeByjobClass, getJobByGradeAndClass, getFriendShipById, getFavourLvByExp } from '../../../pubUtils/data';
import { RewardInter } from '../../../pubUtils/interface';
import { getDropItems } from '../../../consts/constModules/itemConst'
import { getRoleOnlineInfo, getAllOnlineRoles } from '../../../services/redisService';
export default function(app: Application) {
return new HeroHandler(app);
}
@@ -22,17 +23,10 @@ export class HeroHandler {
public async test(msg: { items:Array<{id: number, count: number, seqId:number, type:number}>}, session: BackendSession) {
let roleId: string = session.get('roleId');
let roleName: string = session.get('roleName');
let sid: string = session.get('sid');
let {items} = msg;
let result = await handleCost(roleId, sid, items );
//let result = await addItems(roleId, roleName, sid, [{id, count}] );
if(!result) {
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
}
return resResult(STATUS.SUCCESS,{result});
let role = await getRoleOnlineInfo(roleId);
let list = await getAllOnlineRoles();
return resResult(STATUS.SUCCESS, {role, list});
}