登陆:玩家在线情况redis改为hash格式

This commit is contained in:
luying
2021-03-04 14:55:08 +08:00
parent 578b890630
commit d4561c2e3d
12 changed files with 131 additions and 67 deletions
+12 -11
View File
@@ -1,9 +1,9 @@
import { BossInstanceType, BossInstanceModel } from '../db/BossInstance';
import { getTodayZeroPoint, nowSeconds } from '../pubUtils/timeUtil';
import { getTodayZeroPoint } from '../pubUtils/timeUtil';
import { lockData } from '../services/redLockService';
import { findIndex, indexBy, values } from 'underscore';
import { findIndex } from 'underscore';
import { MailModel, MailType } from '../db/Mail';
import { getRedis, sismemberAsync, smembersAsync, saddAsync, delAsync, sremAsync, redisSidKey } from '../services/redisService';
import { sismemberAsync, smembersAsync, saddAsync, delAsync, getRoleOnlineInfo } from '../services/redisService';
import { pinus } from 'pinus';
import { STATUS } from '../consts/statusCode';
import { deepCopy, resResult } from '../pubUtils/util';
@@ -159,12 +159,14 @@ export function getArmyBossRankReward(rankLv: number) {
* @param roleId
*/
export async function addBossInstance(code: string, serverId:number, roleId: string) {
let loginKey = redisSidKey(roleId);
let sid = await getRedis(loginKey);
let key = 'serverId_' + serverId + 'guildCode_' + code;
let value = roleId+ '|' + sid;
saddAsync(key, [value]);
let hisOnlineInfo = await getRoleOnlineInfo(roleId);
if(hisOnlineInfo.isOnline) {
let key = 'serverId_' + serverId + 'guildCode_' + code;
let value = roleId+ '|' + hisOnlineInfo.sid;
await saddAsync(key, [value]);
}
}
/**
* 给当前正在挑战的玩家下发血量同步信息
* @param code
@@ -194,10 +196,9 @@ export async function pushBossHpMessage(code: string, serverId:number, bossHp:nu
* @param battleCode
*/
export async function checkBossBattleMemberExists(code: string, serverId:number, roleId: string, battleCode:string ) {
let loginKey = redisSidKey(roleId);
let sid = await getRedis(loginKey);
let hisOnlineInfo = await getRoleOnlineInfo(roleId);
let key = 'serverId_' + serverId + 'guildCode_' + code ;
let value = roleId+ '|' + sid;
let value = roleId+ '|' + hisOnlineInfo.sid;
let flag = await sismemberAsync(key, value);
if (!flag) {
const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
+21 -17
View File
@@ -1,6 +1,6 @@
import { RewardInter, pushMail, mailData } from "../pubUtils/interface";
import { MailModel, MailType } from "../db/Mail";
import { getRedis, redisSidKey } from "./redisService";
import { getRoleOnlineInfo } from "./redisService";
import { pinus } from "pinus";
import { gameData } from "../pubUtils/data";
import { nowSeconds } from '../pubUtils/timeUtil';
@@ -26,12 +26,14 @@ export async function sendMail(operate: number, toRoleId: string, sendName: stri
if (!content)
return;
let mail = await MailModel.addMail({roleId: toRoleId, sendTime, goods, sendName, mailId: JSON.stringify(operate), endTime: time + nowSeconds(), mailTemType: MAIL_TEM_TYPE.GAMEMAIL, params});
let key = redisSidKey(toRoleId);
let sid = await getRedis(key);
if (!!sid) {//下发邮件,对应前端红点提示
pinus.app.channelService.pushMessageByUids('onMailsAdd', resResult(STATUS.SUCCESS, { mails:[{
id: mail._id, goods, sendTime: mail.sendTime, endTime: mail.endTime, content, status: mail.status, mailType: MAIL_TYPE.SINGLEMAIL, sendName
}]}), [{uid: toRoleId, sid}]);
let hisOnlineInfo = await getRoleOnlineInfo(toRoleId);
if(hisOnlineInfo.isOnline) {
let sid = hisOnlineInfo.sid;
if (!!sid) {//下发邮件,对应前端红点提示
pinus.app.channelService.pushMessageByUids('onMailsAdd', resResult(STATUS.SUCCESS, { mails:[{
id: mail._id, goods, sendTime: mail.sendTime, endTime: mail.endTime, content, status: mail.status, mailType: MAIL_TYPE.SINGLEMAIL, sendName
}]}), [{uid: toRoleId, sid}]);
}
}
}
/**
@@ -68,12 +70,15 @@ export async function getMailContent(roleId: string, operate: number, params: st
return;
const mail = Object.assign(doc.toJSON(), { roleId, goods, sendName, mailId: operate, sendTime: sendTime||nowSeconds(), mailTemType: MAIL_TEM_TYPE.GAMEMAIL, endTime: time + nowSeconds(), params });
mails.push(mail);
let key = redisSidKey(roleId);
let sid = await getRedis(key);
if (!!sid) {
pushMessage.push({route: 'onMailsAdd', data:[{
id: mail._id, goods, sendTime: mail.sendTime, endTime: mail.endTime, content, status: mail.status, mailType: MAIL_TYPE.SINGLEMAIL, sendName
}], uids: [{ uid: roleId, sid }]});
let hisOnlineInfo = await getRoleOnlineInfo(roleId);
if(hisOnlineInfo.isOnline) {
let sid = hisOnlineInfo.sid;
if (!!sid) {
pushMessage.push({route: 'onMailsAdd', data:[{
id: mail._id, goods, sendTime: mail.sendTime, endTime: mail.endTime, content, status: mail.status, mailType: MAIL_TYPE.SINGLEMAIL, sendName
}], uids: [{ uid: roleId, sid }]});
}
}
}
/**
@@ -167,10 +172,9 @@ export async function sendRolesMails(mails) {
return;
}
for (let { roleId } of sendRoles) {
let key = redisSidKey(roleId);
let sid = await getRedis(key);
if (!!sid) {
uids.push({sid, uid: roleId})
let hisOnlineInfo = await getRoleOnlineInfo(roleId);
if(hisOnlineInfo.isOnline && hisOnlineInfo.sid) {
uids.push({sid: hisOnlineInfo.sid, uid: roleId});
}
}
pushMessage.push({route: 'onMailsAdd', data:[{
+60 -2
View File
@@ -16,6 +16,7 @@ import { comBtlRanges } from '../pubUtils/gamedata';
export async function initAllRank() {
const client: Redis.RedisClient = pinus.app.get('redis');
const serverList = await GameModel.getAllServerList();
await client.delAsync(REDIS_KEY.ONLINE_USERS);
await client.delAsync(REDIS_KEY.USER_INFO);
await client.delAsync(REDIS_KEY.GUILD_INFO);
@@ -362,12 +363,69 @@ export function redisSidKey(roleId: string) {
return `login_roleId_${roleId}`;
}
/**
* 玩家上线
* @param roleId role表id
* @param userCode user表唯一字符串标识
* @param sid connector服的那个sid
*/
export async function roleLogin(roleId: string, userCode: string, sid: string) {
const client: Redis.RedisClient = pinus.app.get('redis');
let param = { userCode, sid };
return await client.hsetAsync(REDIS_KEY.ONLINE_USERS, roleId, JSON.stringify(param));
}
/**
* 玩家下线
* @param roleId role表id
*/
export async function roleLeave(roleId: string) {
const client: Redis.RedisClient = pinus.app.get('redis');
return await client.hdelAsync(REDIS_KEY.ONLINE_USERS, roleId);
}
/**
* 判断玩家是否在线
* @param roleId role表id
*/
export async function isRoleOnline(roleId: string) {
let key = redisSidKey(roleId);
let result = await getRedis(key);
const client: Redis.RedisClient = pinus.app.get('redis');
let result = await client.hexistsAsync(REDIS_KEY.ONLINE_USERS, roleId);
return !!result;
}
/**
* 获得在线玩家userCode和sid
* @param roleId
*/
export async function getRoleOnlineInfo(roleId: string) {
const client: Redis.RedisClient = pinus.app.get('redis');
let str = await client.hgetAsync(REDIS_KEY.ONLINE_USERS, roleId);
if(str) {
try {
let result = JSON.parse(str);
return {
isOnline: true,
userCode: result.userCode,
sid: result.sid
}
} catch(e) {
return { isOnline: false }
}
} else {
return { isOnline: false }
}
}
/**
* 获得所有在线的玩家
*/
export async function getAllOnlineRoles() {
const client: Redis.RedisClient = pinus.app.get('redis');
let allRoles = await client.hgetallAsync(REDIS_KEY.ONLINE_USERS);
return allRoles;
}
export async function resetPvpRanks() {
const client: Redis.RedisClient = pinus.app.get('redis');
await client.delAsync(REDIS_KEY.PVP_RANK);