军团fix:领取活跃宝箱记录
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@@ -169,7 +169,9 @@ export class GuildHandler {
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let managerCntInc = 0;
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if(auth == GUILD_AUTH.LEADER) { // 转让团长
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managerCntInc = -1;
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if(hisUserGuild.auth == GUILD_AUTH.MANAGER) {
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managerCntInc = -1;
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}
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} else {
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managerCntInc = auth == GUILD_AUTH.MANAGER? 1: -1;
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}
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@@ -815,12 +817,13 @@ export class GuildHandler {
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return resResult(STATUS.GUILD_ACTIVE_POINT_NOT_REACH);
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}
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if(userGuild.receivedActive >= activeDayReward.activeDayPoint) {
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if(userGuild.receivedActive.includes(id)) {
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return resResult(STATUS.GUILD_ACTIVE_BOX_HAS_RECEIVED);
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}
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userGuild.receivedActive.push(id);
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let goods = await addItems(roleId, roleName, sid, activeDayReward.reward);
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userGuild = await UserGuildModel.updateInfo(roleId, { receivedActive: activeDayReward.activeDayPoint }, {}, 'receivedActive');
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userGuild = await UserGuildModel.updateInfo(roleId, { receivedActive: userGuild.receivedActive }, {}, 'receivedActive');
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return resResult(STATUS.SUCCESS, { goods, receivedActive: userGuild.receivedActive });
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}
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@@ -46,7 +46,7 @@ export async function joinGuild(code: string, lv: number, roleId: string, server
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return { status: 0, resResult: resResult(STATUS.DIC_DATA_NOT_FOUND) };
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}
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const maxMemberCnt = dicCenterBase.peopleNum;
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const guild = await GuildModel.addGuild(code, roleId, maxMemberCnt, serverId);
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const guild = await GuildModel.addGuild(code, roleId, maxMemberCnt, serverId, result.ce);
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if(!guild) {
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return { status: 0, resResult: resResult(STATUS.GUILD_MEMBER_MAX) };
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}
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@@ -123,13 +123,14 @@ export async function addActive(roleId: string, serverId: number, id: number, ac
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*/
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export async function getUserGuildWithRefActive(roleId: string, select: string) {
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let userGuild = await UserGuildModel.getMyGuild(roleId, select? select + ' +refTimeDaily': '+refTimeDaily');
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console.log(JSON.stringify(userGuild))
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if(!userGuild) return false;
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let { receivedActive, refTimeDaily, activeDaily, activeRecord } = userGuild;
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const now = new Date();
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let isRefDaily = shouldRefresh(refTimeDaily, now, 0);
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if(isRefDaily) {
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receivedActive = 0; refTimeDaily = now; activeDaily = 0; activeRecord = [];
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receivedActive = []; refTimeDaily = now; activeDaily = 0; activeRecord = [];
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userGuild = await UserGuildModel.updateInfo(roleId, { receivedActive, refTimeDaily, activeDaily, activeRecord }, {}, select);
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if(!userGuild) return false;
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@@ -149,9 +150,9 @@ export async function settleGuildWeekly() {
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for(let { code, activeWeekly, memberCnt } of guildList) {
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const userGuildList = await UserGuildModel.getListByGuild(code, 'roleId auth activeWeekly', { activeWeekly: -1, activeUpdateTime: 1 });
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let activeMemberCnt = 0; // 活跃度高于100的成员人数
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let otherMemberNum = 0; // 除了大将军以外从活跃高到底成员人数,用户计算活跃排名百分比
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let jobCnt = new Map<number, number>();
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let activeMemberCnt = 0; // 活跃度高于1000的成员人数
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let otherMemberCnt = 0; // 除了大将军以外从活跃高到底成员人数,用户计算活跃排名百分比
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let jobNum = 0; // 职位分配权重加成
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let members = new Map<string, {job: number, active: boolean}>();
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for(let {roleId, auth, activeWeekly} of userGuildList) {
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@@ -168,17 +169,15 @@ export async function settleGuildWeekly() {
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} else if (activeWeekly <= ARMY.ARMY_WEEKHONOUR_LIMIT) {
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job = GUILD_JOB.SHIBING;
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} else {
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otherMemberNum++;
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otherMemberCnt++;
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for(let [id, {rankProportion}] of gameData.guildPosition) {
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let rankCnt = Math.ceil(memberCnt * rankProportion / 100);
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console.log('*', id, memberCnt, rankProportion, otherMemberNum, rankCnt)
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job = id;
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if(otherMemberNum < rankCnt) break;
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if(otherMemberCnt < rankCnt) break;
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}
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}
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await UserGuildModel.updateInfo(roleId, { job, activeWeekly: 0 });
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if(!jobCnt.has(job)) jobCnt.set(job, 0);
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jobCnt.set(job, jobCnt.get(job) + 1);
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jobNum += gameData.guildPosition.get(job).activeRatio;
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members.set(roleId, {job, active});
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}
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@@ -190,8 +189,8 @@ export async function settleGuildWeekly() {
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let positionBase = ratio * ARMY.ARMY_POSITION_WEEKREWARD / 100; // 30% 职位均分
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for(let [roleId, {job, active}] of members) {
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let myAverageRatio = active? (averageBase / activeMemberCnt): 0;
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let jobActiveRatio = gameData.guildPosition.get(job).activeRatio / 100;
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let myJobRewardRatio = positionBase * jobActiveRatio / jobCnt.get(job);
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let jobActiveRatio = gameData.guildPosition.get(job).activeRatio / jobNum;
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let myJobRewardRatio = positionBase * jobActiveRatio;
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let reward = allWeeklyReward.map(cur => {
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return {
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id: cur.id,
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@@ -126,8 +126,8 @@ export default class Guild extends BaseModel {
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return result;
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}
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public static async addGuild(code: string, roleId: string, maxMemberCnt: number, serverId: number) {
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let result: GuildType = await GuildModel.findOneAndUpdate({ code, memberCnt: {$lt: maxMemberCnt }, serverId }, { $inc: { memberCnt: 1 }, $push: { members: roleId } }, { new: true }).lean();
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public static async addGuild(code: string, roleId: string, maxMemberCnt: number, serverId: number, ce: number) {
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let result: GuildType = await GuildModel.findOneAndUpdate({ code, memberCnt: {$lt: maxMemberCnt }, serverId }, { $inc: { memberCnt: 1, guildCe: ce }, $push: { members: roleId } }, { new: true }).lean();
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if(result && result.memberCnt >= maxMemberCnt) {
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result = await GuildModel.findOneAndUpdate({ code }, { $set: { isMemberMax: true } }).lean();
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}
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@@ -166,7 +166,12 @@ export default class Guild extends BaseModel {
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}
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public static async findGuild(code: string, serverId: number, select?: string, lean = true) {
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const result = await GuildModel.findOne({ code, status: GUILD_STATUS.RUNNING, serverId }).select(select).lean(lean);
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const result: GuildType = await GuildModel.findOne({ code, status: GUILD_STATUS.RUNNING, serverId }).select(select).lean(lean);
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return result;
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}
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public static async updateCe(roleId: string, inc: number ) {
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const result = await GuildModel.findOneAndUpdate({ $elemMatch: {members: roleId}, status: GUILD_STATUS.RUNNING}, {$inc: {guildCe: inc}}, {new: true}).lean();
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return result;
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}
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}
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@@ -42,8 +42,8 @@ export default class UserGuild extends BaseModel {
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@prop({ required: true, type: ActiveRecord, default: [], _id: false })
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activeRecord: ActiveRecord[];
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@prop({ required: true, default: 0 })
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receivedActive: number;
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@prop({ required: true, type: Number, default: [] })
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receivedActive: number[];
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@prop({ required: true, default: new Date(), select: false })
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refTimeDaily: Date;
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@@ -19,6 +19,7 @@ import { getTeraphAttr, HEROTARIN } from '../consts/constModules/abilityConst'
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import { PvpDefenseModel } from '../db/PvpDefense';
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const HERO_CE_RATIO = 100;
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import { findIndex } from 'underscore';
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import { GuildModel } from '../db/Guild';
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//战力计算TODO
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export function calPlayerCe(globalCeAttr: CeAttrRole, hero: HeroType, type: number, args: Array<number> = []) {
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let heroCe = 0;
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@@ -118,6 +119,7 @@ export async function calPlayerCeAndSave(roleId: string, heros: Array<HeroType>,
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role.ce += incPlayerCe;
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let { topFive, topFiveCe } = role;
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await RoleModel.updateRoleInfo(roleId, { globalCeAttr: role.globalCeAttr, ce: role.ce, topFive, topFiveCe });
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await GuildModel.updateCe(roleId, incPlayerCe);
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return { pushHeros, role, topFiveCe }
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}
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@@ -138,5 +138,10 @@
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"id": 28,
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"name": "被弹劾",
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"authority": "1&"
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},
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{
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"id": 29,
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"name": "领取活跃宝箱",
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"authority": "1&2&3"
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}
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]
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