军团fix:领取活跃宝箱记录

This commit is contained in:
luying
2021-01-25 16:37:33 +08:00
parent 90e78bd967
commit d4d4ba825b
6 changed files with 34 additions and 20 deletions

View File

@@ -169,7 +169,9 @@ export class GuildHandler {
let managerCntInc = 0;
if(auth == GUILD_AUTH.LEADER) { // 转让团长
managerCntInc = -1;
if(hisUserGuild.auth == GUILD_AUTH.MANAGER) {
managerCntInc = -1;
}
} else {
managerCntInc = auth == GUILD_AUTH.MANAGER? 1: -1;
}
@@ -815,12 +817,13 @@ export class GuildHandler {
return resResult(STATUS.GUILD_ACTIVE_POINT_NOT_REACH);
}
if(userGuild.receivedActive >= activeDayReward.activeDayPoint) {
if(userGuild.receivedActive.includes(id)) {
return resResult(STATUS.GUILD_ACTIVE_BOX_HAS_RECEIVED);
}
userGuild.receivedActive.push(id);
let goods = await addItems(roleId, roleName, sid, activeDayReward.reward);
userGuild = await UserGuildModel.updateInfo(roleId, { receivedActive: activeDayReward.activeDayPoint }, {}, 'receivedActive');
userGuild = await UserGuildModel.updateInfo(roleId, { receivedActive: userGuild.receivedActive }, {}, 'receivedActive');
return resResult(STATUS.SUCCESS, { goods, receivedActive: userGuild.receivedActive });
}

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@@ -46,7 +46,7 @@ export async function joinGuild(code: string, lv: number, roleId: string, server
return { status: 0, resResult: resResult(STATUS.DIC_DATA_NOT_FOUND) };
}
const maxMemberCnt = dicCenterBase.peopleNum;
const guild = await GuildModel.addGuild(code, roleId, maxMemberCnt, serverId);
const guild = await GuildModel.addGuild(code, roleId, maxMemberCnt, serverId, result.ce);
if(!guild) {
return { status: 0, resResult: resResult(STATUS.GUILD_MEMBER_MAX) };
}
@@ -123,13 +123,14 @@ export async function addActive(roleId: string, serverId: number, id: number, ac
*/
export async function getUserGuildWithRefActive(roleId: string, select: string) {
let userGuild = await UserGuildModel.getMyGuild(roleId, select? select + ' +refTimeDaily': '+refTimeDaily');
console.log(JSON.stringify(userGuild))
if(!userGuild) return false;
let { receivedActive, refTimeDaily, activeDaily, activeRecord } = userGuild;
const now = new Date();
let isRefDaily = shouldRefresh(refTimeDaily, now, 0);
if(isRefDaily) {
receivedActive = 0; refTimeDaily = now; activeDaily = 0; activeRecord = [];
receivedActive = []; refTimeDaily = now; activeDaily = 0; activeRecord = [];
userGuild = await UserGuildModel.updateInfo(roleId, { receivedActive, refTimeDaily, activeDaily, activeRecord }, {}, select);
if(!userGuild) return false;
@@ -149,9 +150,9 @@ export async function settleGuildWeekly() {
for(let { code, activeWeekly, memberCnt } of guildList) {
const userGuildList = await UserGuildModel.getListByGuild(code, 'roleId auth activeWeekly', { activeWeekly: -1, activeUpdateTime: 1 });
let activeMemberCnt = 0; // 活跃度高于100的成员人数
let otherMemberNum = 0; // 除了大将军以外从活跃高到底成员人数,用户计算活跃排名百分比
let jobCnt = new Map<number, number>();
let activeMemberCnt = 0; // 活跃度高于1000的成员人数
let otherMemberCnt = 0; // 除了大将军以外从活跃高到底成员人数,用户计算活跃排名百分比
let jobNum = 0; // 职位分配权重加成
let members = new Map<string, {job: number, active: boolean}>();
for(let {roleId, auth, activeWeekly} of userGuildList) {
@@ -168,17 +169,15 @@ export async function settleGuildWeekly() {
} else if (activeWeekly <= ARMY.ARMY_WEEKHONOUR_LIMIT) {
job = GUILD_JOB.SHIBING;
} else {
otherMemberNum++;
otherMemberCnt++;
for(let [id, {rankProportion}] of gameData.guildPosition) {
let rankCnt = Math.ceil(memberCnt * rankProportion / 100);
console.log('*', id, memberCnt, rankProportion, otherMemberNum, rankCnt)
job = id;
if(otherMemberNum < rankCnt) break;
if(otherMemberCnt < rankCnt) break;
}
}
await UserGuildModel.updateInfo(roleId, { job, activeWeekly: 0 });
if(!jobCnt.has(job)) jobCnt.set(job, 0);
jobCnt.set(job, jobCnt.get(job) + 1);
jobNum += gameData.guildPosition.get(job).activeRatio;
members.set(roleId, {job, active});
}
@@ -190,8 +189,8 @@ export async function settleGuildWeekly() {
let positionBase = ratio * ARMY.ARMY_POSITION_WEEKREWARD / 100; // 30% 职位均分
for(let [roleId, {job, active}] of members) {
let myAverageRatio = active? (averageBase / activeMemberCnt): 0;
let jobActiveRatio = gameData.guildPosition.get(job).activeRatio / 100;
let myJobRewardRatio = positionBase * jobActiveRatio / jobCnt.get(job);
let jobActiveRatio = gameData.guildPosition.get(job).activeRatio / jobNum;
let myJobRewardRatio = positionBase * jobActiveRatio;
let reward = allWeeklyReward.map(cur => {
return {
id: cur.id,

View File

@@ -126,8 +126,8 @@ export default class Guild extends BaseModel {
return result;
}
public static async addGuild(code: string, roleId: string, maxMemberCnt: number, serverId: number) {
let result: GuildType = await GuildModel.findOneAndUpdate({ code, memberCnt: {$lt: maxMemberCnt }, serverId }, { $inc: { memberCnt: 1 }, $push: { members: roleId } }, { new: true }).lean();
public static async addGuild(code: string, roleId: string, maxMemberCnt: number, serverId: number, ce: number) {
let result: GuildType = await GuildModel.findOneAndUpdate({ code, memberCnt: {$lt: maxMemberCnt }, serverId }, { $inc: { memberCnt: 1, guildCe: ce }, $push: { members: roleId } }, { new: true }).lean();
if(result && result.memberCnt >= maxMemberCnt) {
result = await GuildModel.findOneAndUpdate({ code }, { $set: { isMemberMax: true } }).lean();
}
@@ -166,7 +166,12 @@ export default class Guild extends BaseModel {
}
public static async findGuild(code: string, serverId: number, select?: string, lean = true) {
const result = await GuildModel.findOne({ code, status: GUILD_STATUS.RUNNING, serverId }).select(select).lean(lean);
const result: GuildType = await GuildModel.findOne({ code, status: GUILD_STATUS.RUNNING, serverId }).select(select).lean(lean);
return result;
}
public static async updateCe(roleId: string, inc: number ) {
const result = await GuildModel.findOneAndUpdate({ $elemMatch: {members: roleId}, status: GUILD_STATUS.RUNNING}, {$inc: {guildCe: inc}}, {new: true}).lean();
return result;
}
}

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@@ -42,8 +42,8 @@ export default class UserGuild extends BaseModel {
@prop({ required: true, type: ActiveRecord, default: [], _id: false })
activeRecord: ActiveRecord[];
@prop({ required: true, default: 0 })
receivedActive: number;
@prop({ required: true, type: Number, default: [] })
receivedActive: number[];
@prop({ required: true, default: new Date(), select: false })
refTimeDaily: Date;

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@@ -19,6 +19,7 @@ import { getTeraphAttr, HEROTARIN } from '../consts/constModules/abilityConst'
import { PvpDefenseModel } from '../db/PvpDefense';
const HERO_CE_RATIO = 100;
import { findIndex } from 'underscore';
import { GuildModel } from '../db/Guild';
//战力计算TODO
export function calPlayerCe(globalCeAttr: CeAttrRole, hero: HeroType, type: number, args: Array<number> = []) {
let heroCe = 0;
@@ -118,6 +119,7 @@ export async function calPlayerCeAndSave(roleId: string, heros: Array<HeroType>,
role.ce += incPlayerCe;
let { topFive, topFiveCe } = role;
await RoleModel.updateRoleInfo(roleId, { globalCeAttr: role.globalCeAttr, ce: role.ce, topFive, topFiveCe });
await GuildModel.updateCe(roleId, incPlayerCe);
return { pushHeros, role, topFiveCe }
}

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@@ -138,5 +138,10 @@
"id": 28,
"name": "被弹劾",
"authority": "1&"
},
{
"id": 29,
"name": "领取活跃宝箱",
"authority": "1&2&3"
}
]