军团fix:领取活跃宝箱记录
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@@ -46,7 +46,7 @@ export async function joinGuild(code: string, lv: number, roleId: string, server
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return { status: 0, resResult: resResult(STATUS.DIC_DATA_NOT_FOUND) };
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}
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const maxMemberCnt = dicCenterBase.peopleNum;
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const guild = await GuildModel.addGuild(code, roleId, maxMemberCnt, serverId);
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const guild = await GuildModel.addGuild(code, roleId, maxMemberCnt, serverId, result.ce);
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if(!guild) {
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return { status: 0, resResult: resResult(STATUS.GUILD_MEMBER_MAX) };
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}
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@@ -123,13 +123,14 @@ export async function addActive(roleId: string, serverId: number, id: number, ac
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*/
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export async function getUserGuildWithRefActive(roleId: string, select: string) {
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let userGuild = await UserGuildModel.getMyGuild(roleId, select? select + ' +refTimeDaily': '+refTimeDaily');
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console.log(JSON.stringify(userGuild))
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if(!userGuild) return false;
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let { receivedActive, refTimeDaily, activeDaily, activeRecord } = userGuild;
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const now = new Date();
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let isRefDaily = shouldRefresh(refTimeDaily, now, 0);
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if(isRefDaily) {
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receivedActive = 0; refTimeDaily = now; activeDaily = 0; activeRecord = [];
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receivedActive = []; refTimeDaily = now; activeDaily = 0; activeRecord = [];
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userGuild = await UserGuildModel.updateInfo(roleId, { receivedActive, refTimeDaily, activeDaily, activeRecord }, {}, select);
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if(!userGuild) return false;
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@@ -149,9 +150,9 @@ export async function settleGuildWeekly() {
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for(let { code, activeWeekly, memberCnt } of guildList) {
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const userGuildList = await UserGuildModel.getListByGuild(code, 'roleId auth activeWeekly', { activeWeekly: -1, activeUpdateTime: 1 });
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let activeMemberCnt = 0; // 活跃度高于100的成员人数
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let otherMemberNum = 0; // 除了大将军以外从活跃高到底成员人数,用户计算活跃排名百分比
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let jobCnt = new Map<number, number>();
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let activeMemberCnt = 0; // 活跃度高于1000的成员人数
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let otherMemberCnt = 0; // 除了大将军以外从活跃高到底成员人数,用户计算活跃排名百分比
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let jobNum = 0; // 职位分配权重加成
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let members = new Map<string, {job: number, active: boolean}>();
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for(let {roleId, auth, activeWeekly} of userGuildList) {
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@@ -168,17 +169,15 @@ export async function settleGuildWeekly() {
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} else if (activeWeekly <= ARMY.ARMY_WEEKHONOUR_LIMIT) {
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job = GUILD_JOB.SHIBING;
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} else {
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otherMemberNum++;
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otherMemberCnt++;
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for(let [id, {rankProportion}] of gameData.guildPosition) {
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let rankCnt = Math.ceil(memberCnt * rankProportion / 100);
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console.log('*', id, memberCnt, rankProportion, otherMemberNum, rankCnt)
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job = id;
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if(otherMemberNum < rankCnt) break;
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if(otherMemberCnt < rankCnt) break;
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}
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}
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await UserGuildModel.updateInfo(roleId, { job, activeWeekly: 0 });
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if(!jobCnt.has(job)) jobCnt.set(job, 0);
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jobCnt.set(job, jobCnt.get(job) + 1);
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jobNum += gameData.guildPosition.get(job).activeRatio;
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members.set(roleId, {job, active});
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}
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@@ -190,8 +189,8 @@ export async function settleGuildWeekly() {
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let positionBase = ratio * ARMY.ARMY_POSITION_WEEKREWARD / 100; // 30% 职位均分
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for(let [roleId, {job, active}] of members) {
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let myAverageRatio = active? (averageBase / activeMemberCnt): 0;
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let jobActiveRatio = gameData.guildPosition.get(job).activeRatio / 100;
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let myJobRewardRatio = positionBase * jobActiveRatio / jobCnt.get(job);
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let jobActiveRatio = gameData.guildPosition.get(job).activeRatio / jobNum;
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let myJobRewardRatio = positionBase * jobActiveRatio;
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let reward = allWeeklyReward.map(cur => {
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return {
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id: cur.id,
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