统一推送格式
This commit is contained in:
@@ -153,7 +153,7 @@ export class ComBattleHandler {
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channel.add(roleId, sid);
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}
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}
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channelService.pushMessageByUids('onTeamJoin', {teamInfo: comTeam}, uids);
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channelService.pushMessageByUids('onTeamJoin', resResult(STATUS.SUCCESS, {teamInfo: comTeam}), uids);
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}
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let thiz = this;
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// 倒计时一定时间给队长匹配机器人
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@@ -166,7 +166,7 @@ export class ComBattleHandler {
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for (let st of robotStArr) {
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await ComBattleTeamModel.addRole(teamCode, st);
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}
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channel.pushMessage('onTeamJoin', {teamInfo: team});
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channel.pushMessage('onTeamJoin', resResult(STATUS.SUCCESS, {teamInfo: team}));
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}
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// TODO: 代码抽象
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if (team && team.roleIds && team.roleIds.length === 3) {
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@@ -243,7 +243,7 @@ export class ComBattleHandler {
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// if (!team) channelService.pushMessageByUids('onTeamJoin', {teamInfo: null}, [{uid: roleId, sid}]);
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thiz.teamMap.set(teamCode, comTeam);
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// 推送组队消息
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channelService.pushMessageByUids('onTeamJoin', {teamInfo: comTeam}, [{uid: roleId, sid}]);
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channelService.pushMessageByUids('onTeamJoin', resResult(STATUS.SUCCESS, {teamInfo: comTeam}), [{uid: roleId, sid}]);
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let channel = channelService.getChannel(teamCode, true);
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let users = channel.getMembers();
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if (users.indexOf(roleId) === -1) {
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@@ -252,7 +252,7 @@ export class ComBattleHandler {
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// 机器人队伍 3 秒直接开战
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setTimeout(async () => {
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await ComBattleTeamModel.updateStatus(teamCode, COM_TEAM_STATUS.FIGHTING);
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channelService.pushMessageByUids('onComBtlStart', {teamCode, roleStatus: comTeam.roleStatus}, [{uid: roleId, sid}]);
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channelService.pushMessageByUids('onComBtlStart', resResult(STATUS.SUCCESS, {teamCode, roleStatus: comTeam.roleStatus}), [{uid: roleId, sid}]);
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}, 3000);
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}, COM_BTL_CONST.ASSIST_TIME);
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return resResult(STATUS.SUCCESS);
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@@ -315,7 +315,7 @@ export class ComBattleHandler {
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if (users.indexOf(roleId) === -1) {
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channel.add(roleId, sid);
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}
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channel.pushMessage('onTeamJoin', {teamInfo: teamStatus});
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channel.pushMessage('onTeamJoin', resResult(STATUS.SUCCESS, {teamInfo: teamStatus}));
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if (teamStatus.roleIds && teamStatus.roleIds.length === 3) {
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let thiz = this;
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@@ -382,7 +382,7 @@ export class ComBattleHandler {
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let channelService = this.app.get('channelService');
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let channel = channelService.getChannel(teamCode, false);
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channel.pushMessage('onTeammateReady', {teamCode, roleId, heroes});
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channel.pushMessage('onTeammateReady', resResult(STATUS.SUCCESS, {teamCode, roleId, heroes}));
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return resResult(STATUS.SUCCESS);
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}
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@@ -412,7 +412,7 @@ export class ComBattleHandler {
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let channelService = this.app.get('channelService');
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let channel = channelService.getChannel(teamCode, false);
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channel.pushMessage('onTeammateReady', {teamCode, roleId, heroes});
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channel.pushMessage('onTeammateReady', resResult(STATUS.SUCCESS, {teamCode, roleId, heroes}));
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return resResult(STATUS.SUCCESS);
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}
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@@ -452,7 +452,7 @@ export class ComBattleHandler {
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if (users.indexOf(roleIdToRm) !== -1) {
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channel.removeMember(roleIdToRm);
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}
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channel.pushMessage('onLeaveTeam', {teamCode, roleId: roleIdToRm});
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channel.pushMessage('onLeaveTeam', resResult(STATUS.SUCCESS, {teamCode, roleId: roleIdToRm}));
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clearComBtlTimer(teamCode, this.teamDisTimer); // 移除队员停止解散计时
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let thiz = this;
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setTimeout(async () => {
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@@ -472,7 +472,7 @@ export class ComBattleHandler {
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for (let st of robotStArr) {
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await ComBattleTeamModel.addRole(teamCode, st);
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}
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channel.pushMessage('onTeamJoin', {teamInfo: team});
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channel.pushMessage('onTeamJoin', resResult(STATUS.SUCCESS, {teamInfo: team}));
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}
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// TODO: 代码抽象
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if (team && team.roleIds && team.roleIds.length === 3) {
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@@ -507,7 +507,7 @@ export class ComBattleHandler {
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let channelService = this.app.get('channelService');
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let channel = channelService.getChannel(teamCode, false);
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channel.pushMessage('onTeamDismiss', {teamCode});
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channel.pushMessage('onTeamDismiss', resResult(STATUS.SUCCESS, {teamCode}));
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channel.destroy();
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clearComBtlTimer(teamCode, this.teamDisTimer); // 队伍解散停止解散计时
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return resResult(STATUS.SUCCESS);
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@@ -536,7 +536,7 @@ export class ComBattleHandler {
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clearComBtlTimer(teamCode, this.teamDisTimer); // 战斗开始停止解散计时
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let channelService = this.app.get('channelService');
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let channel = channelService.getChannel(teamCode, false);
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channel.pushMessage('onComBtlStart', {teamCode, roleStatus: teamStatus.roleStatus});
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channel.pushMessage('onComBtlStart', resResult(STATUS.SUCCESS, {teamCode, roleStatus: teamStatus.roleStatus}));
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// 每场倒计时结算
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let thiz = this;
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setTimeout(async () => {
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@@ -546,7 +546,7 @@ export class ComBattleHandler {
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let channel = channelService.getChannel(teamCode, false);
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let team = await ComBattleTeamModel.syncTeamData({teamCode, status: COM_TEAM_STATUS.LOOSE, roleStatus: teamStatus.roleStatus, bossHpArr: teamStatus.bossHpArr});
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if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR);
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channel.pushMessage('onTeamComplete', {teamCode, result: false});
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channel.pushMessage('onTeamComplete', resResult(STATUS.SUCCESS, {teamCode, result: false}));
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thiz.teamMap.delete(teamCode);
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}
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}, COM_BTL_CONST.BTL_TIME_LMT);
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@@ -626,7 +626,7 @@ export class ComBattleHandler {
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let channelService = this.app.get('channelService');
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let channel = channelService.getChannel(teamCode, false);
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const roleStatus = teamStatus.roleStatus.map(st => {return {roleId: st.roleId, totalDmg: st.totalDmg, killed: st.killed}});
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channel.pushMessage('onTeammateAct', {teamCode, bossCurHp: teamStatus.bossCurHp, bossHpArr: teamStatus.bossHpArr, roleStatus});
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channel.pushMessage('onTeammateAct', resResult(STATUS.SUCCESS, {teamCode, bossCurHp: teamStatus.bossCurHp, bossHpArr: teamStatus.bossHpArr, roleStatus}));
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// 判断战斗是否结束
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let battleSt = checkComBattleResult(teamStatus);
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teamStatus.status = battleSt;
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@@ -648,7 +648,7 @@ export class ComBattleHandler {
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let res = await ItemModel.decreaseItems(teamStatus.capId, [{id: teamStatus.blueprtId, count: 1}]);
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if (res.hasError) return resResult(STATUS.COM_BATTLE_BLUEPRT_NOT_ENOUGH);
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}
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channel.pushMessage('onTeamComplete', {teamCode, result});
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channel.pushMessage('onTeamComplete', resResult(STATUS.SUCCESS, {teamCode, result}));
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this.teamMap.delete(teamCode);
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}
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return resResult(STATUS.SUCCESS);
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@@ -670,14 +670,14 @@ export class ComBattleHandler {
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if (isSuccess && teamStatus.bossCurHp <= 0) {
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let team = await ComBattleTeamModel.updateResult(teamCode, roleId, isSuccess);
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if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR);
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channel.pushMessage('onTeamComplete', {teamCode, result: isSuccess});
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channel.pushMessage('onTeamComplete', resResult(STATUS.SUCCESS, {teamCode, result: isSuccess}));
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} else if (!isSuccess) {
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let team = await ComBattleTeamModel.updateResult(teamCode, roleId, isSuccess);
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if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR);
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if (team.status === COM_TEAM_STATUS.LOOSE) {
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channel.pushMessage('onTeamComplete', {teamCode, result: isSuccess});
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channel.pushMessage('onTeamComplete', resResult(STATUS.SUCCESS, {teamCode, result: isSuccess}));
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} else {
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channel.pushMessage('onTeammateAct', {teamCode, bossCurHp: teamStatus.bossCurHp, roleStatus: {roleId, battleStatus: 2}});
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channel.pushMessage('onTeammateAct', resResult(STATUS.SUCCESS, {teamCode, bossCurHp: teamStatus.bossCurHp, roleStatus: {roleId, battleStatus: 2}}));
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}
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}
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return resResult(STATUS.SUCCESS, { bossCurHp: teamStatus.bossCurHp });
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@@ -1,4 +1,6 @@
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import { Application, ChannelService, FrontendSession, RemoterClass } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts';
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export default function (app: Application) {
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return new ComBattleRemote(app);
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@@ -22,7 +24,7 @@ export class ComBattleRemote {
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let param = {
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user: username
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};
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channel.pushMessage('onAdd', param);
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channel.pushMessage('onAdd', resResult(STATUS.SUCCESS, param));
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if (!!channel) {
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channel.add(uid, sid);
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@@ -48,7 +50,7 @@ export class ComBattleRemote {
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let param = {
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user: username
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};
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channel.pushMessage('onAdd', param);
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channel.pushMessage('onAdd', resResult(STATUS.SUCCESS, param));
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if (!!channel) {
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channel.add(uid, sid);
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@@ -108,7 +110,7 @@ export class ComBattleRemote {
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let param = {
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user: username
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};
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channel.pushMessage('onLeave', param);
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channel.pushMessage('onLeave', resResult(STATUS.SUCCESS, param));
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}
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public async hurt(uid: string, sid: string, name: string, bossHurt: number, actorHurt: [{actorId: number, actorHurt: number}]) {
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@@ -120,7 +122,7 @@ export class ComBattleRemote {
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if (this.bossHp < 0) {
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this.bossHp = 0;
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}
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channel.pushMessage('bossHp', {bossHp: this.bossHp});
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channel.pushMessage('bossHp', resResult(STATUS.SUCCESS, {bossHp: this.bossHp}));
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}
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return this.bossHp;
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}
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@@ -1,4 +1,6 @@
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import {Application, BackendSession} from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts';
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export default function(app: Application) {
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@@ -29,13 +31,13 @@ export class ChatHandler {
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// the target is all users
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if (msg.target === '*') {
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channel.pushMessage('onChat', param);
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channel.pushMessage('onChat', resResult(STATUS.SUCCESS, param));
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}
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// the target is specific user
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else {
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let tuid = msg.target + '*' + rid;
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let tsid = channel.getMember(tuid)['sid'];
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channelService.pushMessageByUids('onChat', param, [{
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channelService.pushMessageByUids('onChat', resResult(STATUS.SUCCESS, param), [{
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uid: tuid,
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sid: tsid
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}]);
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@@ -55,13 +57,13 @@ export class ChatHandler {
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// the target is all users
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if (msg.target === '*') {
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channel.pushMessage('onChat', param);
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channel.pushMessage('onChat', resResult(STATUS.SUCCESS, param));
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}
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// the target is specific user
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else {
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let tuid = msg.target + '*' + rid;
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let tsid = channel.getMember(tuid)['sid'];
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channelService.pushMessageByUids('onChat', param, [{
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channelService.pushMessageByUids('onChat', resResult(STATUS.SUCCESS, param), [{
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uid: tuid,
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sid: tsid
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}]);
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@@ -1,4 +1,6 @@
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import { Application, ChannelService, FrontendSession, RemoterClass } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts';
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export default function (app: Application) {
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return new ChatRemote(app);
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@@ -39,7 +41,7 @@ export class ChatRemote {
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let param = {
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user: username
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};
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channel.pushMessage('onAdd', param);
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channel.pushMessage('onAdd', resResult(STATUS.SUCCESS, param));
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if (!!channel) {
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channel.add(uid, sid);
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@@ -87,6 +89,6 @@ export class ChatRemote {
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let param = {
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user: username
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};
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channel.pushMessage('onLeave', param);
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channel.pushMessage('onLeave', resResult(STATUS.SUCCESS, param));
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}
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}
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@@ -33,9 +33,7 @@ export class GmHandler {
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let event = await getEvent(eventStatus, roleId, roleName);
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let tsid = channel.getMember(roleId)['sid'];
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channelService.pushMessageByUids('onSpecialEvent', {
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msg: { event }
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}, [{
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channelService.pushMessageByUids('onSpecialEvent', resResult(STATUS.SUCCESS, { event }), [{
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uid: roleId,
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sid: tsid
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}]);
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@@ -75,9 +73,7 @@ export class GmHandler {
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let tsid = channel.getMember(roleId)['sid'];
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channelService.pushMessageByUids(eventName, {
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msg: content
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}, [{
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channelService.pushMessageByUids(eventName, resResult(STATUS.SUCCESS, content), [{
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uid: roleId,
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sid: tsid
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}]);
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@@ -1,4 +1,6 @@
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import { Application, ChannelService, FrontendSession, RemoterClass } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts';
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export default function (app: Application) {
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return new ChatRemote(app);
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@@ -39,7 +41,7 @@ export class ChatRemote {
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let param = {
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user: username
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};
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channel.pushMessage('onAdd', param);
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channel.pushMessage('onAdd', resResult(STATUS.SUCCESS, param));
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if (!!channel) {
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channel.add(uid, sid);
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@@ -87,6 +89,6 @@ export class ChatRemote {
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let param = {
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user: username
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};
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channel.pushMessage('onLeave', param);
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channel.pushMessage('onLeave', resResult(STATUS.SUCCESS, param));
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}
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}
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@@ -88,7 +88,7 @@ export async function towerBattleEnd(sid: string, roleId: string, serverId: numb
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if (reward) towerReward = reward;
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if (towerLv == HANG_UP_CONSTS.ENABLE_LV) {
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await startHangUp(roleId, roleName);
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pinus.app.get('channelService').pushMessageByUids('hangUpEnable', {code: 200, data: {enable: true}}, [{uid: roleId, sid}]);
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pinus.app.get('channelService').pushMessageByUids('hangUpEnable', resResult(STATUS.SUCCESS, {enable: true}), [{uid: roleId, sid}]);
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}
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}
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return {
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@@ -292,9 +292,7 @@ function randomPosition(positionStr: string, prePoint: Array<number>, curPoint:
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function pushEventMsg(sid: string, roleId: string, msg: any ) {
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let channelService = pinus.app.get('channelService');
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let param = { msg };
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channelService.pushMessageByUids('onSpecialEvent', param, [{
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channelService.pushMessageByUids('onSpecialEvent', resResult(STATUS.SUCCESS, msg), [{
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uid: roleId,
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sid: sid
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}]);
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@@ -1,6 +1,8 @@
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import { BackendSession, FrontendSession, pinus } from "pinus";
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import { getGamedata } from "../pubUtils/gamedata";
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import { RoleModel } from "../db/Role";
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import { resResult } from "../pubUtils/util";
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import { STATUS } from "../consts";
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// 开启功能
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export async function switchOnFunc(roleId: string, type: number, param: number, session: (BackendSession|FrontendSession)) {
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@@ -19,7 +21,7 @@ export async function switchOnFunc(roleId: string, type: number, param: number,
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if(funcs.length > 0) {
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pinus.app.get('channelService').pushMessageByUids('onFuncSwitchOn', {funcs}, [{
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pinus.app.get('channelService').pushMessageByUids('onFuncSwitchOn', resResult(STATUS.SUCCESS, {funcs}), [{
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uid: roleId,
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sid: sid
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}]);
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Reference in New Issue
Block a user