统一推送格式

This commit is contained in:
luying
2020-12-30 11:03:45 +08:00
parent 3677d99d60
commit d6b4f1d62d
9 changed files with 44 additions and 40 deletions
@@ -153,7 +153,7 @@ export class ComBattleHandler {
channel.add(roleId, sid);
}
}
channelService.pushMessageByUids('onTeamJoin', {teamInfo: comTeam}, uids);
channelService.pushMessageByUids('onTeamJoin', resResult(STATUS.SUCCESS, {teamInfo: comTeam}), uids);
}
let thiz = this;
// 倒计时一定时间给队长匹配机器人
@@ -166,7 +166,7 @@ export class ComBattleHandler {
for (let st of robotStArr) {
await ComBattleTeamModel.addRole(teamCode, st);
}
channel.pushMessage('onTeamJoin', {teamInfo: team});
channel.pushMessage('onTeamJoin', resResult(STATUS.SUCCESS, {teamInfo: team}));
}
// TODO: 代码抽象
if (team && team.roleIds && team.roleIds.length === 3) {
@@ -243,7 +243,7 @@ export class ComBattleHandler {
// if (!team) channelService.pushMessageByUids('onTeamJoin', {teamInfo: null}, [{uid: roleId, sid}]);
thiz.teamMap.set(teamCode, comTeam);
// 推送组队消息
channelService.pushMessageByUids('onTeamJoin', {teamInfo: comTeam}, [{uid: roleId, sid}]);
channelService.pushMessageByUids('onTeamJoin', resResult(STATUS.SUCCESS, {teamInfo: comTeam}), [{uid: roleId, sid}]);
let channel = channelService.getChannel(teamCode, true);
let users = channel.getMembers();
if (users.indexOf(roleId) === -1) {
@@ -252,7 +252,7 @@ export class ComBattleHandler {
// 机器人队伍 3 秒直接开战
setTimeout(async () => {
await ComBattleTeamModel.updateStatus(teamCode, COM_TEAM_STATUS.FIGHTING);
channelService.pushMessageByUids('onComBtlStart', {teamCode, roleStatus: comTeam.roleStatus}, [{uid: roleId, sid}]);
channelService.pushMessageByUids('onComBtlStart', resResult(STATUS.SUCCESS, {teamCode, roleStatus: comTeam.roleStatus}), [{uid: roleId, sid}]);
}, 3000);
}, COM_BTL_CONST.ASSIST_TIME);
return resResult(STATUS.SUCCESS);
@@ -315,7 +315,7 @@ export class ComBattleHandler {
if (users.indexOf(roleId) === -1) {
channel.add(roleId, sid);
}
channel.pushMessage('onTeamJoin', {teamInfo: teamStatus});
channel.pushMessage('onTeamJoin', resResult(STATUS.SUCCESS, {teamInfo: teamStatus}));
if (teamStatus.roleIds && teamStatus.roleIds.length === 3) {
let thiz = this;
@@ -382,7 +382,7 @@ export class ComBattleHandler {
let channelService = this.app.get('channelService');
let channel = channelService.getChannel(teamCode, false);
channel.pushMessage('onTeammateReady', {teamCode, roleId, heroes});
channel.pushMessage('onTeammateReady', resResult(STATUS.SUCCESS, {teamCode, roleId, heroes}));
return resResult(STATUS.SUCCESS);
}
@@ -412,7 +412,7 @@ export class ComBattleHandler {
let channelService = this.app.get('channelService');
let channel = channelService.getChannel(teamCode, false);
channel.pushMessage('onTeammateReady', {teamCode, roleId, heroes});
channel.pushMessage('onTeammateReady', resResult(STATUS.SUCCESS, {teamCode, roleId, heroes}));
return resResult(STATUS.SUCCESS);
}
@@ -452,7 +452,7 @@ export class ComBattleHandler {
if (users.indexOf(roleIdToRm) !== -1) {
channel.removeMember(roleIdToRm);
}
channel.pushMessage('onLeaveTeam', {teamCode, roleId: roleIdToRm});
channel.pushMessage('onLeaveTeam', resResult(STATUS.SUCCESS, {teamCode, roleId: roleIdToRm}));
clearComBtlTimer(teamCode, this.teamDisTimer); // 移除队员停止解散计时
let thiz = this;
setTimeout(async () => {
@@ -472,7 +472,7 @@ export class ComBattleHandler {
for (let st of robotStArr) {
await ComBattleTeamModel.addRole(teamCode, st);
}
channel.pushMessage('onTeamJoin', {teamInfo: team});
channel.pushMessage('onTeamJoin', resResult(STATUS.SUCCESS, {teamInfo: team}));
}
// TODO: 代码抽象
if (team && team.roleIds && team.roleIds.length === 3) {
@@ -507,7 +507,7 @@ export class ComBattleHandler {
let channelService = this.app.get('channelService');
let channel = channelService.getChannel(teamCode, false);
channel.pushMessage('onTeamDismiss', {teamCode});
channel.pushMessage('onTeamDismiss', resResult(STATUS.SUCCESS, {teamCode}));
channel.destroy();
clearComBtlTimer(teamCode, this.teamDisTimer); // 队伍解散停止解散计时
return resResult(STATUS.SUCCESS);
@@ -536,7 +536,7 @@ export class ComBattleHandler {
clearComBtlTimer(teamCode, this.teamDisTimer); // 战斗开始停止解散计时
let channelService = this.app.get('channelService');
let channel = channelService.getChannel(teamCode, false);
channel.pushMessage('onComBtlStart', {teamCode, roleStatus: teamStatus.roleStatus});
channel.pushMessage('onComBtlStart', resResult(STATUS.SUCCESS, {teamCode, roleStatus: teamStatus.roleStatus}));
// 每场倒计时结算
let thiz = this;
setTimeout(async () => {
@@ -546,7 +546,7 @@ export class ComBattleHandler {
let channel = channelService.getChannel(teamCode, false);
let team = await ComBattleTeamModel.syncTeamData({teamCode, status: COM_TEAM_STATUS.LOOSE, roleStatus: teamStatus.roleStatus, bossHpArr: teamStatus.bossHpArr});
if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR);
channel.pushMessage('onTeamComplete', {teamCode, result: false});
channel.pushMessage('onTeamComplete', resResult(STATUS.SUCCESS, {teamCode, result: false}));
thiz.teamMap.delete(teamCode);
}
}, COM_BTL_CONST.BTL_TIME_LMT);
@@ -626,7 +626,7 @@ export class ComBattleHandler {
let channelService = this.app.get('channelService');
let channel = channelService.getChannel(teamCode, false);
const roleStatus = teamStatus.roleStatus.map(st => {return {roleId: st.roleId, totalDmg: st.totalDmg, killed: st.killed}});
channel.pushMessage('onTeammateAct', {teamCode, bossCurHp: teamStatus.bossCurHp, bossHpArr: teamStatus.bossHpArr, roleStatus});
channel.pushMessage('onTeammateAct', resResult(STATUS.SUCCESS, {teamCode, bossCurHp: teamStatus.bossCurHp, bossHpArr: teamStatus.bossHpArr, roleStatus}));
// 判断战斗是否结束
let battleSt = checkComBattleResult(teamStatus);
teamStatus.status = battleSt;
@@ -648,7 +648,7 @@ export class ComBattleHandler {
let res = await ItemModel.decreaseItems(teamStatus.capId, [{id: teamStatus.blueprtId, count: 1}]);
if (res.hasError) return resResult(STATUS.COM_BATTLE_BLUEPRT_NOT_ENOUGH);
}
channel.pushMessage('onTeamComplete', {teamCode, result});
channel.pushMessage('onTeamComplete', resResult(STATUS.SUCCESS, {teamCode, result}));
this.teamMap.delete(teamCode);
}
return resResult(STATUS.SUCCESS);
@@ -670,14 +670,14 @@ export class ComBattleHandler {
if (isSuccess && teamStatus.bossCurHp <= 0) {
let team = await ComBattleTeamModel.updateResult(teamCode, roleId, isSuccess);
if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR);
channel.pushMessage('onTeamComplete', {teamCode, result: isSuccess});
channel.pushMessage('onTeamComplete', resResult(STATUS.SUCCESS, {teamCode, result: isSuccess}));
} else if (!isSuccess) {
let team = await ComBattleTeamModel.updateResult(teamCode, roleId, isSuccess);
if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR);
if (team.status === COM_TEAM_STATUS.LOOSE) {
channel.pushMessage('onTeamComplete', {teamCode, result: isSuccess});
channel.pushMessage('onTeamComplete', resResult(STATUS.SUCCESS, {teamCode, result: isSuccess}));
} else {
channel.pushMessage('onTeammateAct', {teamCode, bossCurHp: teamStatus.bossCurHp, roleStatus: {roleId, battleStatus: 2}});
channel.pushMessage('onTeammateAct', resResult(STATUS.SUCCESS, {teamCode, bossCurHp: teamStatus.bossCurHp, roleStatus: {roleId, battleStatus: 2}}));
}
}
return resResult(STATUS.SUCCESS, { bossCurHp: teamStatus.bossCurHp });