🐞 fix(副将): 巅峰演武保存挑战阵容添加副将
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@@ -373,7 +373,7 @@ export class PvpHandler {
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return resResult(STATUS.SUCCESS, pick(result, pickParam));
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}
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async saveAttack(msg: { heroes: { actorId: number, order: number }[] }, session: BackendSession) {
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async saveAttack(msg: { heroes: { actorId: number, order: number, subHid: number }[] }, session: BackendSession) {
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let { heroes } = msg;
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let roleId = session.get('roleId');
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let serverId = session.get('serverId');
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@@ -395,12 +395,15 @@ export class PvpHandler {
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let refChallengeObj = await refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime, roleId, session.get('vipStartTime'));
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// 更新挑战阵容
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let scores: number[] = [];
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for(let { actorId } of heroes) {
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for(let { actorId, subHid } of heroes) {
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if(isHeroHidden(actorId)) return resResult(STATUS.HERO_IS_HIDDEN);
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let heroScore = pvpDefense.heroScores.find(cur => cur.hid == actorId);
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if(heroScore) {
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scores.push(heroScore.score);
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}
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let dicHero = gameData.hero.get(actorId);
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if(subHid && (!dicHero || dicHero.urType != 1)) return resResult(STATUS.HERO_CAN_NOT_SET_SUB);
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if(subHid && heroes.findIndex(hero => hero.actorId == subHid) != -1) return resResult(STATUS.HERO_SUB_DUPLICATE);
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}
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let attack = new Attack(heroes, scores);
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let lineupCe = await generPvpLineupCe(roleId, pvpDefense.lineupCe, attack.heroes, pvpDefense.defense?.heroes??[], []);
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@@ -73,6 +73,8 @@ export class AttackHero {
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actorId: number; // 武将id
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@prop({ required: true })
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order: number;
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@prop({ required: false })
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subHid: number;
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}
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// 挑战阵容
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