🐞 fix(副将): 巅峰演武保存挑战阵容添加副将

This commit is contained in:
luying
2023-07-21 15:58:05 +08:00
parent 46a8ac5979
commit d730b0ad19
2 changed files with 7 additions and 2 deletions
@@ -373,7 +373,7 @@ export class PvpHandler {
return resResult(STATUS.SUCCESS, pick(result, pickParam)); return resResult(STATUS.SUCCESS, pick(result, pickParam));
} }
async saveAttack(msg: { heroes: { actorId: number, order: number }[] }, session: BackendSession) { async saveAttack(msg: { heroes: { actorId: number, order: number, subHid: number }[] }, session: BackendSession) {
let { heroes } = msg; let { heroes } = msg;
let roleId = session.get('roleId'); let roleId = session.get('roleId');
let serverId = session.get('serverId'); let serverId = session.get('serverId');
@@ -395,12 +395,15 @@ export class PvpHandler {
let refChallengeObj = await refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime, roleId, session.get('vipStartTime')); let refChallengeObj = await refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime, roleId, session.get('vipStartTime'));
// 更新挑战阵容 // 更新挑战阵容
let scores: number[] = []; let scores: number[] = [];
for(let { actorId } of heroes) { for(let { actorId, subHid } of heroes) {
if(isHeroHidden(actorId)) return resResult(STATUS.HERO_IS_HIDDEN); if(isHeroHidden(actorId)) return resResult(STATUS.HERO_IS_HIDDEN);
let heroScore = pvpDefense.heroScores.find(cur => cur.hid == actorId); let heroScore = pvpDefense.heroScores.find(cur => cur.hid == actorId);
if(heroScore) { if(heroScore) {
scores.push(heroScore.score); scores.push(heroScore.score);
} }
let dicHero = gameData.hero.get(actorId);
if(subHid && (!dicHero || dicHero.urType != 1)) return resResult(STATUS.HERO_CAN_NOT_SET_SUB);
if(subHid && heroes.findIndex(hero => hero.actorId == subHid) != -1) return resResult(STATUS.HERO_SUB_DUPLICATE);
} }
let attack = new Attack(heroes, scores); let attack = new Attack(heroes, scores);
let lineupCe = await generPvpLineupCe(roleId, pvpDefense.lineupCe, attack.heroes, pvpDefense.defense?.heroes??[], []); let lineupCe = await generPvpLineupCe(roleId, pvpDefense.lineupCe, attack.heroes, pvpDefense.defense?.heroes??[], []);
+2
View File
@@ -73,6 +73,8 @@ export class AttackHero {
actorId: number; // 武将id actorId: number; // 武将id
@prop({ required: true }) @prop({ required: true })
order: number; order: number;
@prop({ required: false })
subHid: number;
} }
// 挑战阵容 // 挑战阵容