军团:添加debug接口

This commit is contained in:
luying
2021-01-25 10:43:17 +08:00
parent c4a106745b
commit d8d14283bf
5 changed files with 38 additions and 12 deletions

View File

@@ -836,17 +836,21 @@ export class GuildHandler {
const guild = await addGuildActive(code, serverId, active);
if(!guild) return resResult(STATUS.GUILD_NOT_FOUND);
let userGuild = await UserGuildModel.getMyGuild(roleId, 'activeRecord receivedActive');
let userGuild = await UserGuildModel.getMyGuild(roleId, 'activeRecord receivedActive activeDaily activeWeekly');
let {activeRecord} = userGuild;
let curActiveRecord = activeRecord.find(cur => cur.id == id);
if( curActiveRecord ) {
curActiveRecord.count ++;
} else {
activeRecord.push({id, count: 1});
if(id != 0) {
let curActiveRecord = activeRecord.find(cur => cur.id == id);
if( curActiveRecord ) {
curActiveRecord.count ++;
} else {
activeRecord.push({id, count: 1});
}
}
userGuild = await UserGuildModel.updateInfo(roleId, { activeRecord, activeDaily: userGuild.activeDaily + active, activeWeekly: userGuild.activeWeekly + active})
let { activeDaily, activeWeekly } = guild;
message.updateInfo(code, { activeDaily, activeWeekly });
return resResult(STATUS.SUCCESS, { activeDaily, activeWeekly, myInfo: userGuild });
}
@@ -856,4 +860,26 @@ export class GuildHandler {
await settleGuildWeekly();
return resResult(STATUS.SUCCESS);
}
// debug接口 添加军团资金
async debugAdddFund(msg: { code: string, count: number }, session: BackendSession) {
const { code, count } = msg;
const guild = await GuildModel.updateInfo(code, {}, { fund: count }, 'fund');
message.updateInfo(code, {fund: guild.fund});
return resResult(STATUS.SUCCESS, { code, fund: guild.fund });
}
// debug接口 加长会长离线时间
async debugLeaderLeaveTime(msg: { code: string }, session: BackendSession) {
const { code } = msg;
const serverId = session.get('serverId');
const guild = await GuildModel.findByCode(code, serverId);
const leader = <RoleType>guild.leader;
let threeDaysBefore = getBeforeDaySeconds(3);
await RoleModel.updateRoleInfo(leader.roleId, { loginTime: threeDaysBefore } );
return resResult(STATUS.SUCCESS, { code });
}
}

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@@ -145,7 +145,7 @@ export default class Guild extends BaseModel {
return result;
}
public static async updateInfo(code: string, update: GuildUpdateParam, incParam?: { managerCnt?: number }, select?: string) {
public static async updateInfo(code: string, update: GuildUpdateParam, incParam?: { managerCnt?: number, fund?: number }, select?: string) {
const result: GuildType = await GuildModel.findOneAndUpdate({ code }, { $set: update, $inc: incParam }, { new: true }).select(select).lean();
return result;
}

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@@ -39,7 +39,7 @@ export default class UserGuild extends BaseModel {
@prop({ required: true, default: USER_GUILD_STATUS.ON, enum: USER_GUILD_STATUS})
status: number;
@prop({ required: true, type: ActiveRecord, default: [] })
@prop({ required: true, type: ActiveRecord, default: [], _id: false })
activeRecord: ActiveRecord[];
@prop({ required: true, default: 0 })

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@@ -49,8 +49,8 @@ import { dicGuildActiveDayReward } from './dictionary/DicGuildActiveDayReward';
import { dicGuildActiveWeekReward } from './dictionary/DicGuildActiveWeekReward';
import { dicGuildPosition } from "./dictionary/DicGuildPosition";
import { dicMail } from "./dictionary/DicMail";
import { dicArmyTrainJuDian } from './dictionary/dicArmyTrainJuDian';
import { dicTrainSoloReward } from './dictionary/dicTrainSoloReward';
import { dicArmyTrainJuDian } from './dictionary/DicArmyTrainJuDian';
import { dicTrainSoloReward } from './dictionary/DicTrainSoloReward';
import { RewardInter } from "./interface";
export const gameData = {
@@ -125,7 +125,8 @@ export const gameData = {
guildActiveWeekReward: dicGuildActiveWeekReward,
guildPosition: dicGuildPosition,
armyTrainJuDian: dicArmyTrainJuDian,
trainSoloReward: dicTrainSoloReward
trainSoloReward: dicTrainSoloReward,
mail: dicMail
};
// 在此提供一些原先在gamedata中提供的方法以便更方便获取gameData数据

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@@ -9,7 +9,6 @@ import { RANDOM_SE_COUNT, FIX_ATTRIBUTES_RAN, ITID, CURRENCY_BY_TYPE, CURRENCY_T
import { getRandValueByMinMax, getRandEelm } from './util';
import { findWhere } from 'underscore';
import { UserGuildModel } from '../db/UserGuild';
export async function addSkins(roleId: string, id: number) {
let skinInfo = gameData.fashion.get(id);