✨ feat(共鸣系统): 添加最强6人推送,不可养成拦截
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@@ -3,6 +3,7 @@ import { ArtifactModelType } from "../../db/Artifact";
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import { AuthorBookType } from "../../db/AuthorBook";
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import { Connect, EPlace, HeroSkin, HeroType, HeroUpdate, Stone, Talent } from "../../db/Hero";
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import { JewelType } from "../../db/Jewel";
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import { ResonanceType } from "../../db/Resonance";
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import { RoleUpdate, Teraph } from "../../db/Role";
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import { AttrCell, Attribute, EquipAttr, HeroAttr, RoleCeType, SchoolAttr, ScrollAttr } from "../../db/RoleCe";
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import { TopHero } from "../../domain/dbGeneral";
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@@ -137,6 +138,23 @@ export class CalCe {
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return { topLineup, topLineupCe, hasTopCeChange: topLineupCe == this.originTopHeroCe };
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}
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public getTopLineupNew(dbResonanceMap: Map<number, ResonanceType>) {
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let topLineup: TopHero[] = [], topLineupCe = 0;
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let arr = this.getResultCeArr();
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for (let obj of arr) {
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if (topLineup.length >= LINEUP_NUM) break;
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let { hid, ce } = obj;
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if (dbResonanceMap.has(hid)) continue;
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topLineup.push({
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hid, ce, hero: this.data.heroObjectId.get(hid)
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});
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topLineupCe += ce;
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}
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return { topLineup, topLineupCe, hasTopCeChange: topLineupCe == this.originTopHeroCe };
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}
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// 玩家等级
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public setRoleLv(lv: number) {
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this.data.roleLv = lv;
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@@ -1,4 +1,4 @@
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import { EQUIP_EPLACEID, EQUIP_STONE, FRIENDSHIP_INDEX, HERO_SYSTEM_TYPE, RESONANCE_SORT_TYPE } from "../../consts";
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import { EQUIP_EPLACEID, EQUIP_STONE, FRIENDSHIP_INDEX, HERO_SYSTEM_TYPE, LINEUP_NUM, RESONANCE, RESONANCE_SORT_TYPE } from "../../consts";
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import { ArtifactModel } from "../../db/Artifact";
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import { EPlace, HeroModel, HeroType, HeroUpdate } from "../../db/Hero";
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import { JewelModel, JewelType } from "../../db/Jewel";
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@@ -6,24 +6,23 @@ import { ResonanceModel, ResonanceType } from "../../db/Resonance";
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import { RoleModel } from "../../db/Role";
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import { HeroParam } from "../../domain/roleField/hero";
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import { gameData, getEquipByJobClassAndEPlace } from "../../pubUtils/data";
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import { RESONANCE } from "../../pubUtils/dicParam";
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import { ReturnResonanceParam } from "../../pubUtils/interface";
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import { calculateCeWithHeroes } from "../playerCeService";
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import { initSkinTalent } from "../roleService";
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import { pick } from 'underscore';
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import * as util from 'util';
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export async function getStartLimt(roleId: string) {
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const role = await RoleModel.findByRoleId(roleId);
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if (!role || !role.mainWarId || role.mainWarId < RESONANCE.START_MAIN_WARId) return false;
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return true;
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}
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// export async function getStartLimt(roleId: string) {
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// const role = await RoleModel.findByRoleId(roleId);
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// if (!role || !role.mainWarId || role.mainWarId < RESONANCE.START_MAIN_WARId) return false;
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// return true;
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// }
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export async function refreshResonanceData(roleId: string, serverId: number, sid: string) {
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let resonances: ReturnResonanceParam[] = [];
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let dbHeroes: HeroType[] = await HeroModel.findByRole(roleId, [{ field: 'ce', sortBy: -1 }]);
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if (dbHeroes.length < RESONANCE.HOSTER) return resonances;
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if (dbHeroes.length < LINEUP_NUM) return resonances;
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let { dbResonanceMap, newPositionArr } = await getResonanceDataMap(roleId);
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@@ -86,8 +85,8 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
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let ePlaceData = hero.ePlace.find(cur => cur.id == id);
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if (!ePlaceData) {
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ePlaceData = await getInitEplace(id, hero.skinId);
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hero.ePlace.push({ ...ePlaceData });
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hero.ePlace.push({ ...await getInitEplace(id, hero.skinId) });
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ePlaceData = hero.ePlace.find(cur => cur.id == id);
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}
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ePlaceData.lv = topLineHeroEplace.lv;
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}
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@@ -101,8 +100,8 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
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let ePlaceData = hero.ePlace.find(cur => cur.id == id);
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if (!ePlaceData) {
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ePlaceData = await getInitEplace(id, hero.skinId);
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hero.ePlace.push({ ...ePlaceData });
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hero.ePlace.push({ ...await getInitEplace(id, hero.skinId) });
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ePlaceData = hero.ePlace.find(cur => cur.id == id);
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};
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ePlaceData.quality = topLineHeroEplace.quality;
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ePlaceData.qualityStage = topLineHeroEplace.qualityStage;
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@@ -117,8 +116,8 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
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let ePlaceData = hero.ePlace.find(cur => cur.id == id);
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if (!ePlaceData) {
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ePlaceData = await getInitEplace(id, hero.skinId);
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hero.ePlace.push({ ...ePlaceData });
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hero.ePlace.push({ ...await getInitEplace(id, hero.skinId) });
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ePlaceData = hero.ePlace.find(cur => cur.id == id);
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};
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ePlaceData.star = topLineHeroEplace.star;
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ePlaceData.starStage = topLineHeroEplace.starStage;
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@@ -135,8 +134,8 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
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let ePlaceData = hero.ePlace.find(cur => cur.id == id);
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if (!ePlaceData) {
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ePlaceData = await getInitEplace(id, hero.skinId);
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hero.ePlace.push({ ...ePlaceData });
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hero.ePlace.push({ ...await getInitEplace(id, hero.skinId) });
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ePlaceData = hero.ePlace.find(cur => cur.id == id);
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};
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ePlaceData.jewel = topLineHeroEplace.jewel;
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}
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@@ -156,8 +155,8 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid
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let ePlaceData = hero.ePlace.find(cur => cur.id == id);
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if (!ePlaceData) {
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ePlaceData = await getInitEplace(id, hero.skinId);
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hero.ePlace.push({ ...ePlaceData });
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hero.ePlace.push({ ...await getInitEplace(id, hero.skinId) });
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ePlaceData = hero.ePlace.find(cur => cur.id == id);
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};
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ePlaceData.stones.find(cur => cur.id == index).stone = topLineHeroStone.stone;
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}
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@@ -251,12 +250,12 @@ export function sortData(dbResonanceMap: Map<number, ResonanceType>, heroes: Her
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let topLineHeroes: HeroType[] = [];
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for (let hero of heroes) {
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const { hid } = hero;
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if (!dbResonanceMap.has(hid) && topLineHeroes.length < RESONANCE.HOSTER) {
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if (!dbResonanceMap.has(hid) && topLineHeroes.length < LINEUP_NUM) {
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topLineHeroes.push(hero);
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}
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}
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return topLineHeroes[RESONANCE.HOSTER - 1];
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return topLineHeroes[1 - 1];
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}
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export function sortByConnect(heroes: HeroType[], index: number) {
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