军团活动:fix删除
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@@ -246,8 +246,9 @@ export class RaceActivityObject {
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if(this.status == 1) { // TODO 写进const表
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let item = getRaceEventItems();
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this.handleItems(roleId, sid, item);
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this.woodenHorseStartRace(woodenHorse);
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}
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return woodenHorse;
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return await this.getWoodenHorse(guildCode, serverId);
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}
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// 获取某个军团的木马状态
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@@ -259,9 +260,6 @@ export class RaceActivityObject {
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let { name: guildName, guildCe } = guild;
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this.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildName, guildCe, serverId));
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this.guildList.push({guildCode, serverId});
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if(this.status == 1) { // TODO 写进const表
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this.woodenHorseStartRace(this.woodenHorses.get(guildCode));
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}
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}
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let woodenHorse = this.woodenHorses.get(guildCode);
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let events = this.events.get(guildCode)||[];
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@@ -298,8 +296,10 @@ export class RaceActivityObject {
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this.status = 1; // TODO 写进const表
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let guildCodes = new Array<string>();
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for(let [code, woodenHorse] of this.woodenHorses) {
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this.woodenHorseStartRace(woodenHorse);
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guildCodes.push(code);
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if(woodenHorse.memberCnt > 0) {
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this.woodenHorseStartRace(woodenHorse);
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guildCodes.push(code);
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}
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}
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return guildCodes;
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}
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@@ -104,18 +104,24 @@ export class WoodenHorse {
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if(event.endDistance && event.startDistance == event.endDistance) {
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isEffective = true;
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}
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delEvents.push(i);
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let index = events.findIndex(cur => cur.id == event.id);
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events.splice(index, 1);
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}
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if(isEffective) {
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effectiveEvents.push(event);
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}
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}
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for(let i of delEvents) events.splice(i, 1); // 删除过期事件
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effectiveEvents.sort((a, b) => a.startTime - b.startTime);
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this.speed = GUILDACTIVITY.RACE_INIT_SPEED + this.memberCnt * GUILDACTIVITY.RACE_PER_SPEED;
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for(let { id, count, endTime } of effectiveEvents) {
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this.calEvent(id, count, endTime);
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}
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if(this.durability <= 0) {
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this.status = 0; // TODO 写进const表
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this.speed = 0;
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}
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console.log('**effect', this.speed, JSON.stringify(effectiveEvents));
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return false;
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}
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@@ -182,10 +188,6 @@ export class WoodenHorse {
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}
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break;
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}
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if(this.durability <= 0) {
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this.status = 0; // TODO 写进const表
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this.speed = 0;
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}
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}
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@@ -5,10 +5,13 @@
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"info": "每个造成0.2%的耐久度伤害",
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"type": 0,
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"effectType": 0,
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"effect": "0.2&",
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"effect": "5&",
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"continueTime": 0,
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"continueDistance": 0,
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"effecttime": 5
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"effecttime": 5,
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"effectinfo": "遭受诸葛连弩袭击",
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"object": 2,
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"useCount": "5&10"
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},
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{
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"id": 2,
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@@ -19,7 +22,10 @@
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"effect": "5&",
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"continueTime": 5,
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"continueDistance": 0,
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"effecttime": 5
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"effecttime": 5,
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"effectinfo": "遭遇鬼手戏弄,木牛流马无法移动。",
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"object": 2,
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"useCount": "1&"
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},
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{
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"id": 3,
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@@ -30,7 +36,10 @@
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"effect": "2&5",
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"continueTime": 5,
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"continueDistance": 0,
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"effecttime": 5
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"effecttime": 5,
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"effectinfo": "大风车吱呀直溜溜地转",
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"object": 1,
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"useCount": "5&10"
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},
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{
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"id": 4,
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@@ -41,7 +50,10 @@
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"effect": "40&5",
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"continueTime": 5,
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"continueDistance": 0,
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"effecttime": 5
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"effecttime": 5,
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"effectinfo": "五鬼搬运,千里无踪。万钧之物,不过只手。",
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"object": 1,
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"useCount": "1&"
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},
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{
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"id": 5,
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@@ -52,7 +64,10 @@
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"effect": "20&",
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"continueTime": 0,
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"continueDistance": 0,
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"effecttime": 5
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"effecttime": 5,
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"effectinfo": "大盾防护",
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"object": 1,
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"useCount": "1&"
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},
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{
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"id": 6,
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@@ -63,7 +78,10 @@
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"effect": "10&",
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"continueTime": 10,
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"continueDistance": 0,
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"effecttime": 0
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"effecttime": 0,
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"effectinfo": "天师护盾,道法神威,万邪莫侵,无懈可击",
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"object": 1,
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"useCount": "1&"
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},
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{
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"id": 7,
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@@ -74,7 +92,10 @@
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"effect": "20&",
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"continueTime": 0,
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"continueDistance": 100,
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"effecttime": 0
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"effecttime": 0,
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"effectinfo": "路上捡到了神秘符纸,使用后速度更上一层楼",
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"object": 3,
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"useCount": "&"
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},
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{
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"id": 8,
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@@ -85,7 +106,10 @@
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"effect": "1.5&",
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"continueTime": 0,
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"continueDistance": 100,
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"effecttime": 0
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"effecttime": 0,
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"effectinfo": "将士饱餐一顿,士气高昂,不再沿途休息",
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"object": 3,
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"useCount": "&"
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},
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{
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"id": 9,
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@@ -96,7 +120,10 @@
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"effect": "15&",
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"continueTime": 0,
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"continueDistance": 0,
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"effecttime": 0
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"effecttime": 0,
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"effectinfo": "路遇巧匠,能工修补,破损的木牛流马得到了修复",
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"object": 3,
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"useCount": "&"
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},
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{
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"id": 10,
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@@ -107,7 +134,10 @@
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"effect": "20&",
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"continueTime": 0,
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"continueDistance": 100,
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"effecttime": 0
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"effecttime": 0,
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"effectinfo": "蜀道泥泞,难以通行,不得不降低速度",
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"object": 3,
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"useCount": "&"
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},
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{
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"id": 11,
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@@ -118,7 +148,10 @@
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"effect": "1.5&",
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"continueTime": 0,
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"continueDistance": 100,
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"effecttime": 0
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"effecttime": 0,
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"effectinfo": "栈道被人破坏,只能降低速度,派人在前修路,速度降低",
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"object": 3,
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"useCount": "&"
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},
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{
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"id": 12,
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@@ -129,7 +162,10 @@
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"effect": "25&",
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"continueTime": 0,
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"continueDistance": 0,
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"effecttime": 0
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"effecttime": 0,
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"effectinfo": "山上巨石突然滑动,掉落而下造成木牛流马损伤",
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"object": 3,
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"useCount": "&"
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},
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{
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"id": 13,
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@@ -140,6 +176,9 @@
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"effect": "&",
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"continueTime": 0,
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"continueDistance": 0,
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"effecttime": 0
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"effecttime": 0,
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"effectinfo": "丞相贴心,居然在沿路设有道具补给",
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"object": 3,
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"useCount": "&"
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}
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]
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