将 web-server 和 game-server 中的公共文件改为链接

This commit is contained in:
liangtongchuan
2020-09-10 17:20:27 +08:00
parent f8ac401c67
commit dbff02f5a6
32 changed files with 126 additions and 861 deletions

1
web-server/app/db Symbolic link
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../../shared/db

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import { prop, pre } from '@typegoose/typegoose';
/**
* BaseModel
*/
@pre<BaseModel>('save', function(next) {
if (!this.createdAt || this.isNew) {
this.createdAt = this.updatedAt = new Date();
} else {
this.updatedAt = new Date();
}
next();
})
export default class BaseModel {
_id?: string
@prop()
createdAt: Date
@prop()
updatedAt: Date
}

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import BaseModel from './BaseModel';
import { index, getModelForClass, prop } from '@typegoose/typegoose';
/**
* 自增 ID
*/
@index({ name: 1 })
export default class Counter extends BaseModel {
@prop({ required: true })
name: string;
@prop({ required: true, default: 1 })
seq: number;
public static async getNewCounter(name: string, lean = true) {
const counter = await CounterModel.findOneAndUpdate({ name }, { $inc: { seq: 1 } }, { new: true, upsert: true }).lean(lean);
return counter?.seq;
}
}
export const CounterModel = getModelForClass(Counter);

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import BaseModel from './BaseModel';
import { index, getModelForClass, prop } from '@typegoose/typegoose';
@index({ roleId: 1, hid: 1, eid: 1 })
@index({ seqId: 1 })
export default class Equip extends BaseModel {
@prop({ required: true })
roleId: number; // 角色 id
@prop({ required: true })
roleName: string; // 角色名称
@prop({ required: true })
eid: number; // 装备 id
@prop({ required: true })
type: number; // 装备类型
@prop({ required: true })
eName: string; // 装备名称
@prop({ required: true })
seqId: number; // 装备表自增 id
@prop({ required: true })
hid: number; // 装备此装备的武将 id
@prop({ required: true })
lv: number; // 强化等级
randSe: [{ // 强化随机属性
seType: number; // 属性类型
value: number; // 属性数值
}];
@prop({ required: true })
randRange: number; // 物攻策攻数值浮动上下限变化率,浮点数
@prop({ required: true })
initHoleCnt: number; // 初始珠宝孔位个数
@prop({ required: true })
holes: [{
id: number; // 宝石 id待定也可能是 type + lv
lv: number; // 宝石等级
}];
}
export const EquipModel = getModelForClass(Equip);

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import { APP_ID } from './../../../shared/consts/consts';
import BaseModel from './BaseModel';
import { index, getModelForClass, prop } from '@typegoose/typegoose';
class ServerInfo {
@prop({ required: true })
name: string;
@prop({ required: true })
host: string;
@prop({ required: false })
port: number;
@prop({ required: true })
status: number;
@prop({ required: true })
createTime: Date;
@prop({ required: true })
serverType: string;
}
/**
* 游戏字段接口
*/
@index({ id: 1 })
export default class Game extends BaseModel {
@prop({ required: true })
id: number;
@prop({ required: true })
name: string;
@prop({ required: true })
nameEn: string;
@prop({ required: true })
des: string;
@prop({ required: true })
serverList: Array<ServerInfo>;
@prop({ required: true })
iconUrl: string;
@prop({ required: true })
version: string;
@prop({ required: true })
versionCode: number;
public static async getServerListByType(serverType: string) {
let game = await GameModel.findOne().lean();
if (!game) {
const serverInfo: ServerInfo = { name: '常山少年', host: 'pinus_test.trgame.cn', port: 3014, status: 1, createTime: new Date(), serverType: 'official' };
const iconUrl = `https://download.tgamebox.cn/avatar/${APP_ID}/1.png`;
game = await GameModel.findOneAndUpdate(
{},
{ id: 1, name: '赵云传', nameEn: 'zyz', des: '牛逼的战棋', iconUrl, version: '0.0.1', versionCode: 1, $push: { serverList: serverInfo } },
{ upsert: true, new: true },
).lean();
}
console.log(serverType, game);
let serverList: Array<ServerInfo> = game ? game.serverList : [];
serverList = serverList.filter(item => { return item.serverType === serverType; });
console.log(serverType, serverList);
return serverList;
}
}
export const GameModel = getModelForClass(Game);

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import BaseModel from './BaseModel';
import { index, getModelForClass, prop, Ref } from '@typegoose/typegoose';
import Equip from './Equip';
/**
* 英雄表
*/
@index({ roleId: 1, hid: 1 })
export default class Hero extends BaseModel {
@prop({ required: true })
roleId: number; // 角色 id
@prop({ required: true })
roleName: string; // 角色名称
@prop({ required: true })
hid: number; // 武将 id
@prop({ required: true })
hName: string; // 武将名
@prop({ required: true })
seqId: number; // 武将表自增 id
@prop({ required: true })
exp: number; // 经验值
@prop({ required: true })
lv: number; // 武将等级
@prop({ required: true })
ce: number; // 武将战力
@prop({ required: true })
star: number; // 星级
@prop({ required: true })
rank: number; // 阶数
@prop({ required: true })
favour: number; // 好感度
@prop({ required: true })
favourLv: number; // 好感等级
@prop({ required: true })
conections: [{ // 羁绊
id: number; // 羁绊编号
name: string; // 羁绊名称
valid: boolean; // 是否开启
}];
@prop({ required: true })
skins: [{ // 皮肤
id: number; // id
enable: boolean; // 是否装备
}];
@prop({ ref: Equip })
equips: Ref<Equip>[]; // 武将装备引用数组
}
export const HeroModel = getModelForClass(Hero);

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import BaseModel from './BaseModel';
import { index, getModelForClass, prop } from '@typegoose/typegoose';
import User from './User';
/**
* 角色字段接口
*/
@index({ roleId: 1 })
// @index({ userInfo.uid: 1, serverId: 1 })
export default class Role extends BaseModel {
@prop({ required: true })
userInfo: User;
@prop({ required: true })
seqId: number;
@prop({ required: true })
roleId: string; // 角色 id生成编码
@prop({ required: true })
roleName: string; // 角色名
@prop({ required: true })
serverType: string; // 服务器类型
@prop({ required: true })
serverId: number; // 区服 id
@prop({ required: true, default: false })
blocked: boolean; // 是否屏蔽
@prop({ required: true })
code: string; // 邀请码
@prop({ required: true, default: 0 })
exp: number; // 经验值
@prop({ required: true, default: 1 })
lv: number; // 主公等级
@prop({ required: true, default: 0 })
ce: number; // 总战力
@prop({ required: true, default: 100 })
tili: number; // 体力值
@prop({ required: true, default: 0 })
vLv: number; // VIP 等级
@prop({ required: true, default: 100 })
gold: number; // 总金币
@prop({ required: true, default: 0 })
paidGold: number; // 支付所得金币
@prop({ required: true, default: 100 })
giftGold: number; // 赠送所得金币
@prop({ required: true, default: 0 })
totalPay: number; // 总支付金额
@prop({ required: true, default: 0 })
totalBuy: number; // 总金币购买
@prop({ required: true, default: 0 })
totalCost: number; // 金币总花费
@prop({ required: true, default: [] })
payRecord: [{ // 支付记录
id: string; // 购买项 product id
cnt: number; // 购买次数
}];
@prop({ required: true, default: [] })
consumeGoods: [{ // 消耗品
id: number; // id
cnt: number; // 数量
}];
@prop({ required: true, default: [] })
souls: [{ // 将魂
id: number; // 武将 id
cnt: number; // 数量
}];
@prop({ required: true, default: [] })
pieces: [{ // 装备碎片
id: number; // 装备 id
cnt: number; // 数量
}];
@prop({ required: true, default: [] })
jewels: [{ // 珠宝
id: number; // 待定,也可能是 type + lv
cnt: number; // 数量
}];
@prop({ required: true, default: [] })
warStar: [{ // 关卡星级
id: number; // 关卡 id
star: number; // 星级
}];
@prop({ required: true, default: 1 })
loginCnt: number; // 登录次数
@prop({ required: true })
createTime: Date; // 创建时间
@prop({ required: true })
loginTime: Date; // 更新 / 登录时间
public static async findByUid(uid: number, serverId: number, lean = true) {
const role = await RoleModel.findOne({ 'userInfo.uid': uid, serverId }).lean(lean);
return role;
}
public static async createRole(uid: number, serverId: number, roleInfo: {roleId: string; roleName: string; seqId: number; code: string}, lean = true) {
const user = await User.findUserByUid(uid);
if (!user) return null;
const info = Object.assign(roleInfo, { userInfo: user, serverType: user.serverType, serverId });
const role = await RoleModel.findOneAndUpdate({ 'userInfo.uid': uid, serverId }, info, { upsert: true, new: true }).lean(lean);
return role;
}
}
export const RoleModel = getModelForClass(Role);

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import BaseModel from './BaseModel';
import { index, getModelForClass, prop } from '@typegoose/typegoose';
const moment = require('moment');
/**
* 短信字段接口
*/
@index({ tel: 1 })
export default class Sms extends BaseModel {
@prop({ required: true })
tel: string;
@prop({ required: true })
telHash: string;
@prop({ required: true })
code: string;
@prop({ required: true })
used: boolean;
@prop({ required: true })
updateTime: Date;
@prop({ required: true })
countToday: number;
public static async findByTel(tel: string, lean = true) {
const sms = await smsModel.findOne({ tel }).lean(lean);
return sms;
}
public static async updateByTel(tel: string, code: string, used: boolean, updateTime: Date, countToday: number, lean = true) {
await smsModel.findOneAndUpdate({ tel }, { code, used, updateTime, countToday }, { upsert: true }).lean(lean);
}
public static async validateSms(tel: string, code: string, lean = true) {
const record = await smsModel.findOneAndUpdate({ tel, code, used: false }, { used: true }).lean(lean);
return !!record;
}
public async timeLimit(interval: number) {
if (Date.now() > this.updateTime.getTime() + interval) {
return false;
}
return true;
}
public async cntLimit(cnt: number) {
console.log('hasSendToday:', this.hasSendToday());
if (await this.hasSendToday() && this.countToday >= cnt) {
return true;
}
return false;
}
public async hasSendToday() {
console.log(moment(this.updateTime).format('YYYY-MM-DD'), moment(Date.now()).format('YYYY-MM-DD'));
return moment(this.updateTime).format('YYYY-MM-DD') === moment(Date.now()).format('YYYY-MM-DD');
}
}
export const smsModel = getModelForClass(Sms);

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import { COUNTER } from './../../../shared/consts/consts';
import { CounterModel } from './Counter';
import BaseModel from './BaseModel';
import { index, getModelForClass, prop } from '@typegoose/typegoose';
/**
* 用户字段接口
*/
@index({ tel: 1 })
@index({ uid: 1 })
export default class User extends BaseModel {
@prop({ required: true })
uid: number;
@prop({ required: true })
username: string;
@prop({ required: true })
token: string;
@prop({ required: true })
tel: string;
@prop({ required: true })
telHash: string;
@prop({ required: true })
channelId: string;
@prop({ required: true })
guestId: string;
// 最后登录 IP
@prop({ required: true })
ip: string;
@prop({ required: true })
lastLoginTime: Date;
@prop({ required: true })
createTime: Date;
platform: string;
@prop({ required: true })
platforms: [{
platform: string; // 平台ios, android, web, pc
unionId: string; // 用户标识
}];
@prop({ required: true })
pkgName: string;
// 服务器类型official, channel, ios, oversea
@prop({ required: true })
serverType: string;
// 账号是否被屏蔽
@prop({ required: true })
blocked: boolean;
public static async updateToken(tel: string, token: string, platform: string, pkgName: string, serverType: string, lean = true) {
let user = await UserModel.findOne({ tel }).lean();
const curTime: Date = new Date();
let update = {};
if (!user) {
const uid = await CounterModel.getNewCounter(COUNTER.UID);
update = Object.assign(update, { platform, pkgName, serverType, createTime: curTime, uid, username: `用户${uid}` });
}
update = Object.assign(update, { token, lastLoginTime: curTime });
user = await UserModel.findOneAndUpdate({ tel }, update, { upsert: true, new: true }).lean(lean);
return user;
}
public static async findUserByToken(token: string, lean = true) {
const user = await UserModel.findOne({ token }).select('uid token').lean(lean);
return user;
}
public static async findUserByTel(tel: string, lean = true) {
const user = await UserModel.findOne({ tel }).select('uid tel').lean(lean);
return user;
}
public static async findUserByUid(uid: number, lean = true) {
const user = await UserModel.findOne({ uid }).select('uid tel').lean(lean);
return user;
}
}
export const UserModel = getModelForClass(User);