将 web-server 和 game-server 中的公共文件改为链接
This commit is contained in:
1
web-server/app/db
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1
web-server/app/db
Symbolic link
@@ -0,0 +1 @@
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../../shared/db
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@@ -1,24 +0,0 @@
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import { prop, pre } from '@typegoose/typegoose';
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/**
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* BaseModel
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*/
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@pre<BaseModel>('save', function(next) {
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if (!this.createdAt || this.isNew) {
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this.createdAt = this.updatedAt = new Date();
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} else {
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this.updatedAt = new Date();
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}
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next();
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})
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export default class BaseModel {
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_id?: string
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@prop()
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createdAt: Date
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@prop()
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updatedAt: Date
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}
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@@ -1,23 +0,0 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop } from '@typegoose/typegoose';
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/**
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* 自增 ID
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*/
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@index({ name: 1 })
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export default class Counter extends BaseModel {
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@prop({ required: true })
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name: string;
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@prop({ required: true, default: 1 })
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seq: number;
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public static async getNewCounter(name: string, lean = true) {
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const counter = await CounterModel.findOneAndUpdate({ name }, { $inc: { seq: 1 } }, { new: true, upsert: true }).lean(lean);
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return counter?.seq;
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}
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}
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export const CounterModel = getModelForClass(Counter);
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@@ -1,42 +0,0 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop } from '@typegoose/typegoose';
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@index({ roleId: 1, hid: 1, eid: 1 })
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@index({ seqId: 1 })
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export default class Equip extends BaseModel {
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@prop({ required: true })
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roleId: number; // 角色 id
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@prop({ required: true })
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roleName: string; // 角色名称
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@prop({ required: true })
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eid: number; // 装备 id
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@prop({ required: true })
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type: number; // 装备类型
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@prop({ required: true })
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eName: string; // 装备名称
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@prop({ required: true })
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seqId: number; // 装备表自增 id
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@prop({ required: true })
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hid: number; // 装备此装备的武将 id
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@prop({ required: true })
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lv: number; // 强化等级
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randSe: [{ // 强化随机属性
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seType: number; // 属性类型
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value: number; // 属性数值
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}];
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@prop({ required: true })
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randRange: number; // 物攻策攻数值浮动上下限变化率,浮点数
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@prop({ required: true })
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initHoleCnt: number; // 初始珠宝孔位个数
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@prop({ required: true })
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holes: [{
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id: number; // 宝石 id,待定,也可能是 type + lv
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lv: number; // 宝石等级
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}];
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}
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export const EquipModel = getModelForClass(Equip);
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@@ -1,74 +0,0 @@
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import { APP_ID } from './../../../shared/consts/consts';
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop } from '@typegoose/typegoose';
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class ServerInfo {
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@prop({ required: true })
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name: string;
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@prop({ required: true })
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host: string;
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@prop({ required: false })
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port: number;
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@prop({ required: true })
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status: number;
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@prop({ required: true })
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createTime: Date;
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@prop({ required: true })
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serverType: string;
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}
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/**
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* 游戏字段接口
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*/
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@index({ id: 1 })
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export default class Game extends BaseModel {
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@prop({ required: true })
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id: number;
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@prop({ required: true })
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name: string;
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@prop({ required: true })
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nameEn: string;
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@prop({ required: true })
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des: string;
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@prop({ required: true })
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serverList: Array<ServerInfo>;
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@prop({ required: true })
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iconUrl: string;
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@prop({ required: true })
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version: string;
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@prop({ required: true })
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versionCode: number;
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public static async getServerListByType(serverType: string) {
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let game = await GameModel.findOne().lean();
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if (!game) {
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const serverInfo: ServerInfo = { name: '常山少年', host: 'pinus_test.trgame.cn', port: 3014, status: 1, createTime: new Date(), serverType: 'official' };
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const iconUrl = `https://download.tgamebox.cn/avatar/${APP_ID}/1.png`;
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game = await GameModel.findOneAndUpdate(
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{},
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{ id: 1, name: '赵云传', nameEn: 'zyz', des: '牛逼的战棋', iconUrl, version: '0.0.1', versionCode: 1, $push: { serverList: serverInfo } },
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{ upsert: true, new: true },
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).lean();
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}
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console.log(serverType, game);
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let serverList: Array<ServerInfo> = game ? game.serverList : [];
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serverList = serverList.filter(item => { return item.serverType === serverType; });
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console.log(serverType, serverList);
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return serverList;
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}
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}
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export const GameModel = getModelForClass(Game);
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@@ -1,54 +0,0 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, Ref } from '@typegoose/typegoose';
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import Equip from './Equip';
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/**
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* 英雄表
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*/
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@index({ roleId: 1, hid: 1 })
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export default class Hero extends BaseModel {
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@prop({ required: true })
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roleId: number; // 角色 id
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@prop({ required: true })
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roleName: string; // 角色名称
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@prop({ required: true })
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hid: number; // 武将 id
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@prop({ required: true })
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hName: string; // 武将名
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@prop({ required: true })
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seqId: number; // 武将表自增 id
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@prop({ required: true })
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exp: number; // 经验值
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@prop({ required: true })
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lv: number; // 武将等级
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@prop({ required: true })
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ce: number; // 武将战力
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@prop({ required: true })
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star: number; // 星级
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@prop({ required: true })
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rank: number; // 阶数
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@prop({ required: true })
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favour: number; // 好感度
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@prop({ required: true })
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favourLv: number; // 好感等级
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@prop({ required: true })
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conections: [{ // 羁绊
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id: number; // 羁绊编号
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name: string; // 羁绊名称
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valid: boolean; // 是否开启
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}];
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@prop({ required: true })
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skins: [{ // 皮肤
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id: number; // id
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enable: boolean; // 是否装备
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}];
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@prop({ ref: Equip })
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equips: Ref<Equip>[]; // 武将装备引用数组
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}
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export const HeroModel = getModelForClass(Hero);
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@@ -1,108 +0,0 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop } from '@typegoose/typegoose';
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import User from './User';
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/**
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* 角色字段接口
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*/
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@index({ roleId: 1 })
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// @index({ userInfo.uid: 1, serverId: 1 })
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export default class Role extends BaseModel {
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@prop({ required: true })
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userInfo: User;
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@prop({ required: true })
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seqId: number;
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@prop({ required: true })
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roleId: string; // 角色 id,生成编码
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@prop({ required: true })
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roleName: string; // 角色名
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@prop({ required: true })
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serverType: string; // 服务器类型
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@prop({ required: true })
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serverId: number; // 区服 id
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@prop({ required: true, default: false })
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blocked: boolean; // 是否屏蔽
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@prop({ required: true })
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code: string; // 邀请码
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@prop({ required: true, default: 0 })
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exp: number; // 经验值
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@prop({ required: true, default: 1 })
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lv: number; // 主公等级
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@prop({ required: true, default: 0 })
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ce: number; // 总战力
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@prop({ required: true, default: 100 })
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tili: number; // 体力值
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@prop({ required: true, default: 0 })
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vLv: number; // VIP 等级
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@prop({ required: true, default: 100 })
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gold: number; // 总金币
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@prop({ required: true, default: 0 })
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paidGold: number; // 支付所得金币
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@prop({ required: true, default: 100 })
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giftGold: number; // 赠送所得金币
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@prop({ required: true, default: 0 })
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totalPay: number; // 总支付金额
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@prop({ required: true, default: 0 })
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totalBuy: number; // 总金币购买
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@prop({ required: true, default: 0 })
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totalCost: number; // 金币总花费
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@prop({ required: true, default: [] })
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payRecord: [{ // 支付记录
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id: string; // 购买项 product id
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cnt: number; // 购买次数
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}];
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@prop({ required: true, default: [] })
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consumeGoods: [{ // 消耗品
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id: number; // id
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cnt: number; // 数量
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}];
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@prop({ required: true, default: [] })
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souls: [{ // 将魂
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id: number; // 武将 id
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cnt: number; // 数量
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}];
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@prop({ required: true, default: [] })
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pieces: [{ // 装备碎片
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id: number; // 装备 id
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cnt: number; // 数量
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}];
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@prop({ required: true, default: [] })
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jewels: [{ // 珠宝
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id: number; // 待定,也可能是 type + lv
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cnt: number; // 数量
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}];
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@prop({ required: true, default: [] })
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warStar: [{ // 关卡星级
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id: number; // 关卡 id
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star: number; // 星级
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}];
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@prop({ required: true, default: 1 })
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loginCnt: number; // 登录次数
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@prop({ required: true })
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createTime: Date; // 创建时间
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@prop({ required: true })
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loginTime: Date; // 更新 / 登录时间
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public static async findByUid(uid: number, serverId: number, lean = true) {
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const role = await RoleModel.findOne({ 'userInfo.uid': uid, serverId }).lean(lean);
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return role;
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}
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public static async createRole(uid: number, serverId: number, roleInfo: {roleId: string; roleName: string; seqId: number; code: string}, lean = true) {
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const user = await User.findUserByUid(uid);
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if (!user) return null;
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const info = Object.assign(roleInfo, { userInfo: user, serverType: user.serverType, serverId });
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const role = await RoleModel.findOneAndUpdate({ 'userInfo.uid': uid, serverId }, info, { upsert: true, new: true }).lean(lean);
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return role;
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}
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}
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export const RoleModel = getModelForClass(Role);
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@@ -1,64 +0,0 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop } from '@typegoose/typegoose';
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const moment = require('moment');
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/**
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* 短信字段接口
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*/
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@index({ tel: 1 })
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export default class Sms extends BaseModel {
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@prop({ required: true })
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tel: string;
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@prop({ required: true })
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telHash: string;
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@prop({ required: true })
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code: string;
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@prop({ required: true })
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used: boolean;
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@prop({ required: true })
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updateTime: Date;
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@prop({ required: true })
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countToday: number;
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public static async findByTel(tel: string, lean = true) {
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const sms = await smsModel.findOne({ tel }).lean(lean);
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return sms;
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}
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public static async updateByTel(tel: string, code: string, used: boolean, updateTime: Date, countToday: number, lean = true) {
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await smsModel.findOneAndUpdate({ tel }, { code, used, updateTime, countToday }, { upsert: true }).lean(lean);
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}
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public static async validateSms(tel: string, code: string, lean = true) {
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const record = await smsModel.findOneAndUpdate({ tel, code, used: false }, { used: true }).lean(lean);
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return !!record;
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}
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public async timeLimit(interval: number) {
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if (Date.now() > this.updateTime.getTime() + interval) {
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return false;
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}
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return true;
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}
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public async cntLimit(cnt: number) {
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console.log('hasSendToday:', this.hasSendToday());
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if (await this.hasSendToday() && this.countToday >= cnt) {
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return true;
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}
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return false;
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}
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public async hasSendToday() {
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console.log(moment(this.updateTime).format('YYYY-MM-DD'), moment(Date.now()).format('YYYY-MM-DD'));
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return moment(this.updateTime).format('YYYY-MM-DD') === moment(Date.now()).format('YYYY-MM-DD');
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}
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}
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export const smsModel = getModelForClass(Sms);
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@@ -1,91 +0,0 @@
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import { COUNTER } from './../../../shared/consts/consts';
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import { CounterModel } from './Counter';
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop } from '@typegoose/typegoose';
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/**
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* 用户字段接口
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*/
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@index({ tel: 1 })
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@index({ uid: 1 })
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export default class User extends BaseModel {
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@prop({ required: true })
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uid: number;
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@prop({ required: true })
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username: string;
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@prop({ required: true })
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token: string;
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@prop({ required: true })
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tel: string;
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@prop({ required: true })
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telHash: string;
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@prop({ required: true })
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channelId: string;
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@prop({ required: true })
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guestId: string;
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// 最后登录 IP
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@prop({ required: true })
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ip: string;
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@prop({ required: true })
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lastLoginTime: Date;
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@prop({ required: true })
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createTime: Date;
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platform: string;
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@prop({ required: true })
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platforms: [{
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platform: string; // 平台:ios, android, web, pc
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unionId: string; // 用户标识
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}];
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@prop({ required: true })
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pkgName: string;
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// 服务器类型:official, channel, ios, oversea
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@prop({ required: true })
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serverType: string;
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// 账号是否被屏蔽
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@prop({ required: true })
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blocked: boolean;
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public static async updateToken(tel: string, token: string, platform: string, pkgName: string, serverType: string, lean = true) {
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let user = await UserModel.findOne({ tel }).lean();
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const curTime: Date = new Date();
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let update = {};
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if (!user) {
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const uid = await CounterModel.getNewCounter(COUNTER.UID);
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update = Object.assign(update, { platform, pkgName, serverType, createTime: curTime, uid, username: `用户${uid}` });
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}
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update = Object.assign(update, { token, lastLoginTime: curTime });
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user = await UserModel.findOneAndUpdate({ tel }, update, { upsert: true, new: true }).lean(lean);
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return user;
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}
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public static async findUserByToken(token: string, lean = true) {
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const user = await UserModel.findOne({ token }).select('uid token').lean(lean);
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return user;
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}
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public static async findUserByTel(tel: string, lean = true) {
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const user = await UserModel.findOne({ tel }).select('uid tel').lean(lean);
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return user;
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}
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public static async findUserByUid(uid: number, lean = true) {
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const user = await UserModel.findOne({ uid }).select('uid tel').lean(lean);
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return user;
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}
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}
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export const UserModel = getModelForClass(User);
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Block a user