🐞 fix(稷下学宫): 修复圣物效果对特性卡权重增加

This commit is contained in:
zhangxk
2023-09-11 15:27:53 +08:00
parent 34d4707d58
commit dccfde1156

View File

@@ -601,7 +601,22 @@ export async function getPassiveCardPlan(passiveCardPlan: number, passiveCardRan
let newCards = [];
let cardsMap = await getCardCount(gameCode, ROUGE_LIKE_CARD_TYPE.PASSIVE);
const { chooseCardsMap, noChooseCardsMap } = await getIsChooseCard(gameCode);
const holyAddWeight = await getAddPassiveWeight(roleId, gameCode, type);
let isHolyAddWeight = false;
for (let obj of cards) {
let { cardId, weight } = obj || {};
let passiveCardData = gameData.rougePassiveCard.get(cardId);
if (!passiveCardData || !passiveCardData.authorType) continue;
if (passiveCardData.authorType == type) {
isHolyAddWeight = true;
break;
}
}
let holyAddWeight = 0;
if (isHolyAddWeight) {
holyAddWeight = await getAddPassiveWeight(roleId, gameCode, type);
}
for (let obj of cards) {
let weightRecord: { originalWight?: number, passiveRedWight?: number, holyAddWeight?: number, passiveLableNum?: number, authorAddWeight?: number, passiveLableNumAddWeight?: number, finalWeight?: number } = {};
if (!obj) continue;
@@ -624,12 +639,11 @@ export async function getPassiveCardPlan(passiveCardPlan: number, passiveCardRan
weightRecord.passiveRedWight = Math.floor(weight * ROUGELIKE.RANDOM_PASSIVECARD_WEIGHT / 100);
}
weight += holyAddWeight;
weightRecord.holyAddWeight = holyAddWeight;
const { authorType = 0, quality = 0, lv = 0 } = passiveCardData;
if (authorType == type) {
weight += holyAddWeight;
weightRecord.holyAddWeight = holyAddWeight;
const passiveWeightData = gameData.rougePassiveWeight.get(authorType + '_' + quality + '_' + lv);
if (passiveWeightData && passiveWeightData.authorTypeWeightAdd) {
weight += passiveWeightData.authorTypeWeightAdd;