成就:一些关卡任务算入扫荡次数
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@@ -19,7 +19,7 @@ import { gameData } from '../../../pubUtils/data';
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import { pushMysteryFirstMsg, pushTowerMsg, pushVestigeFirstMsg } from '../../../services/chatService';
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import { getSeconds, nowSeconds } from '../../../pubUtils/timeUtil';
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import { Rank } from '../../../services/rankService';
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import { checkTaskWithWar, checkTaskInBattleEnd, checkActivityTask } from '../../../services/taskService';
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import { checkTaskWithWar, checkTaskInBattleEnd, checkActivityTask, checkTaskInBattleSweep } from '../../../services/taskService';
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import { ActivitySelfServiceModel } from '../../../db/ActivitySelfService';
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import { getSelfServiceShopActivityData } from '../../../services/activity/selfServiceShopActivityService';
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import { challengeDailyGK } from '../../../services/activity/dailyGKService';
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@@ -335,10 +335,7 @@ export class NormalBattleHandler {
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$inc: { count }
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});
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// 任务
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_MAIN_SWEEP, battleId, [], count, 0);
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//活动任务
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_MAIN_SWEEP, count, { battleId })
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await checkTaskInBattleSweep(serverId, roleId, sid, battleId, count);
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return resResult(STATUS.SUCCESS, {
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battleId, count,
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@@ -127,6 +127,39 @@ export async function checkTaskInBattleEnd(serverId: number, roleId: string, sid
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}
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export async function checkTaskInBattleSweep(serverId: number, roleId: string, sid: string, battleId: number, count: number) {
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// 任务
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_MAIN_SWEEP, battleId, [], count, 0);
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//活动任务
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_MAIN_SWEEP, count, { battleId })
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_MAIN, battleId, [], count, 0);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DAILY_STAR, battleId, [], count, 0);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DAILY, battleId, [], count, 0);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DUNGEON, battleId, [], count, 0);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DUNGEON_WAR, battleId, [], count, 0);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_TOWER, battleId, [], count, 0);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_VESTIGE, battleId, [], count, 0);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_EXPEDITION, battleId, [], count, 0);
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//成长任务
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let dicWar = gameData.war.get(battleId);
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if (dicWar) {
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if (dicWar.warType == WAR_TYPE.NORMAL) {
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_MAIN, count, { warId: battleId })
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} else if (dicWar.warType == WAR_TYPE.EXPEDITION) {
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_EXPEDITION, count)
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} else if (dicWar.warType == WAR_TYPE.MYSTERY || dicWar.warType == WAR_TYPE.MYSTERY_ELITE) {
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_DUNGEON, count)
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_DUNGEON_WAR, count, { warId: battleId })
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} else if (dicWar.warType == WAR_TYPE.TOWER) {
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_TOWER, count)
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} else if (dicWar.warType == WAR_TYPE.DAILY) {
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_DAILY, count, { dailyType: dicWar.dailyType })
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}
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}
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}
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export async function checkTaskInComBattleEnd(roleStatus: RoleStatus[], capId: string, quality: number) {
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console.log('********', JSON.stringify(roleStatus), capId, quality)
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for (let { roleId, isRobot } of roleStatus) {
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