成就:一些关卡任务算入扫荡次数

This commit is contained in:
luying
2022-01-05 14:58:55 +08:00
parent 3931bd2e22
commit dd2bbf3481
2 changed files with 35 additions and 5 deletions

View File

@@ -19,7 +19,7 @@ import { gameData } from '../../../pubUtils/data';
import { pushMysteryFirstMsg, pushTowerMsg, pushVestigeFirstMsg } from '../../../services/chatService';
import { getSeconds, nowSeconds } from '../../../pubUtils/timeUtil';
import { Rank } from '../../../services/rankService';
import { checkTaskWithWar, checkTaskInBattleEnd, checkActivityTask } from '../../../services/taskService';
import { checkTaskWithWar, checkTaskInBattleEnd, checkActivityTask, checkTaskInBattleSweep } from '../../../services/taskService';
import { ActivitySelfServiceModel } from '../../../db/ActivitySelfService';
import { getSelfServiceShopActivityData } from '../../../services/activity/selfServiceShopActivityService';
import { challengeDailyGK } from '../../../services/activity/dailyGKService';
@@ -335,10 +335,7 @@ export class NormalBattleHandler {
$inc: { count }
});
// 任务
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_MAIN_SWEEP, battleId, [], count, 0);
//活动任务
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_MAIN_SWEEP, count, { battleId })
await checkTaskInBattleSweep(serverId, roleId, sid, battleId, count);
return resResult(STATUS.SUCCESS, {
battleId, count,

View File

@@ -127,6 +127,39 @@ export async function checkTaskInBattleEnd(serverId: number, roleId: string, sid
}
export async function checkTaskInBattleSweep(serverId: number, roleId: string, sid: string, battleId: number, count: number) {
// 任务
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_MAIN_SWEEP, battleId, [], count, 0);
//活动任务
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_MAIN_SWEEP, count, { battleId })
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_MAIN, battleId, [], count, 0);
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DAILY_STAR, battleId, [], count, 0);
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DAILY, battleId, [], count, 0);
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DUNGEON, battleId, [], count, 0);
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DUNGEON_WAR, battleId, [], count, 0);
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_TOWER, battleId, [], count, 0);
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_VESTIGE, battleId, [], count, 0);
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_EXPEDITION, battleId, [], count, 0);
//成长任务
let dicWar = gameData.war.get(battleId);
if (dicWar) {
if (dicWar.warType == WAR_TYPE.NORMAL) {
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_MAIN, count, { warId: battleId })
} else if (dicWar.warType == WAR_TYPE.EXPEDITION) {
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_EXPEDITION, count)
} else if (dicWar.warType == WAR_TYPE.MYSTERY || dicWar.warType == WAR_TYPE.MYSTERY_ELITE) {
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_DUNGEON, count)
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_DUNGEON_WAR, count, { warId: battleId })
} else if (dicWar.warType == WAR_TYPE.TOWER) {
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_TOWER, count)
} else if (dicWar.warType == WAR_TYPE.DAILY) {
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_DAILY, count, { dailyType: dicWar.dailyType })
}
}
}
export async function checkTaskInComBattleEnd(roleStatus: RoleStatus[], capId: string, quality: number) {
console.log('********', JSON.stringify(roleStatus), capId, quality)
for (let { roleId, isRobot } of roleStatus) {