Merge branch 'master' of gitlab.trgame.cn:zyztech/zyz_server
This commit is contained in:
@@ -1,6 +1,6 @@
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import { Application, BackendSession, pinus, ChannelService } from 'pinus';
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import { resResult, getRandEelm, getRefTime } from '../../../pubUtils/util';
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import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY, CHAT_SERVER } from '../../../consts';
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import { resResult, getRandEelm, getRefTime, shouldRefresh, sortArrRandom } from '../../../pubUtils/util';
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import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY, CHAT_SERVER, GUILD_SELECT, USER_GUILD_SELECT } from '../../../consts';
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import { UserGuildModel } from '../../../db/UserGuild';
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import { checkAuth, joinGuild, getGuildWithRefActive, getUserGuildWithRefActive, addActive, settleGuildWeekly } from '../../../services/guildService';
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import { GuildModel, GuildType } from '../../../db/Guild';
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@@ -163,7 +163,7 @@ export class GuildHandler {
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const { roleId: memberRoleId, auth } = msg;
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const myUserGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode');
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const hisUserGuild = await UserGuildModel.getMyGuild(memberRoleId, 'auth guildCode');
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const hisUserGuild = await UserGuildModel.getMyGuild(memberRoleId, 'auth guildCode job');
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const checkMyResult = await checkAuth(GUILD_OPERATE.SET_AUTH, roleId, null, myUserGuild);
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if(!checkMyResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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@@ -199,7 +199,7 @@ export class GuildHandler {
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return resResult(STATUS.GUILD_MANAGER_REACH_MAX);
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}
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const userGuild = await UserGuildModel.updateInfo(memberRoleId, { auth }, {}, 'auth'); // 设置权限
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const userGuild = await UserGuildModel.updateInfo(memberRoleId, { auth, job: auth == GUILD_AUTH.LEADER? GUILD_JOB.JIANGJUN: hisUserGuild.job }, {}, 'auth'); // 设置权限
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if(!userGuild) {
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return resResult(STATUS.GUILD_MEMBER_NOT_FOUND);
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}
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@@ -208,7 +208,7 @@ export class GuildHandler {
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let updateObject = {};
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if(auth == GUILD_AUTH.LEADER) { // 转让团长
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updateObject['leader'] = role._id;
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await UserGuildModel.updateInfo(roleId, { auth: GUILD_AUTH.MEMBER }, {}); // 自己降权限
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await UserGuildModel.updateInfo(roleId, { auth: GUILD_AUTH.MEMBER, job: GUILD_JOB.SHIBING }, {}); // 自己降权限
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await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, code, [{field: 'leader', value: new GuildLeader(role) } ]);
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}
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@@ -338,7 +338,7 @@ export class GuildHandler {
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const checkResult = await checkAuth(GUILD_OPERATE.GET_APPLY_LIST, roleId);
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if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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const result = await UserGuildApplyModel.getListByGuild(code, lastApplyCode);
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const result = await UserGuildApplyModel.findApplyByGuild(code, lastApplyCode);
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const list = [];
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for(let cur of result) {
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let role = <RoleType>cur.role;
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@@ -385,7 +385,7 @@ export class GuildHandler {
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await sendMail(MAIL_TYPE.GUILD_APPLY_REFUSE, roleId, roleName, [guild.name]);
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}
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await UserGuildApplyModel.deleteApplyByApplyCode(applyCodeList);
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await UserGuildApplyModel.deleteByApplyCode(applyCodeList);
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}
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return resResult(STATUS.SUCCESS, { roleIds });
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@@ -396,18 +396,28 @@ export class GuildHandler {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let myGuild = await UserGuildModel.getMyGuild(roleId, USER_GUILD_SELECT.ENTRY)
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// 检查权限
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const checkResult = await checkAuth(GUILD_OPERATE.GET_INIVATION_MEMBER_LIST, roleId);
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const checkResult = await checkAuth(GUILD_OPERATE.GET_INIVATION_MEMBER_LIST, roleId, myGuild.guildCode, myGuild);
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if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let guild = await GuildModel.findByCode(myGuild.guildCode, serverId, GUILD_SELECT.INVITED_MEMBER);
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let invitedMembers = guild.invitedMembers;
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if(shouldRefresh(guild.inviteTime, new Date(), 0)) {
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invitedMembers = [];
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}
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// 离线时间,三天内在线且尚未加入军团。按以下规则排序 离线时间 玩家等级 玩家战力
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const day = getBeforeDaySeconds(3);
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const { quitGuildTime: quitTime = 0 } = await RoleModel.findByRoleId(roleId);
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const allList = await RoleModel.getInviteList(day, serverId);
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let allList = await RoleModel.getInviteList(day, serverId);
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allList = allList.filter(cur => !invitedMembers.includes(cur.roleId))
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let list = getRandEelm(allList, 10);
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if(!list.length) list = allList;
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list = sortArrRandom(list);
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let result = [];
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for(let cur of list) {
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@@ -430,7 +440,7 @@ export class GuildHandler {
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const checkResult = await checkAuth(GUILD_OPERATE.INVATE_MEMBER, roleId, code);
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if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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const guild = await GuildModel.findByCode(code, serverId);
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const guild = await GuildModel.findByCode(code, serverId, GUILD_SELECT.INVITED_MEMBER);
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if(guild.isMemberMax) return resResult(STATUS.GUILD_MEMBER_MAX);
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const roleList = await RoleModel.findRoleByField('roleId', roleIds);
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@@ -442,8 +452,9 @@ export class GuildHandler {
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result.push(role.roleId);
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let hisSid = await getRedis(`login_roleId_${role.roleId}`);
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uids.push({ uid: role.roleId, sid: hisSid })
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}
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}
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}
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await GuildModel.recordInvitedMember(code, serverId, roleIds, shouldRefresh(guild.inviteTime, new Date(), 0));
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this.channelService.pushMessageByUids('onGuildInvite', resResult(STATUS.SUCCESS, { code }), uids);
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return resResult(STATUS.SUCCESS, { roleIds: result });
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@@ -460,7 +471,7 @@ export class GuildHandler {
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const checkResult = await checkAuth(GUILD_OPERATE.GET_INVITATION_LIST, roleId);
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if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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const result = await UserGuildApplyModel.getListByRole(roleId, lastApplyCode);
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const result = await UserGuildApplyModel.findInviteByRole(roleId, lastApplyCode);
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const list = result.map(cur => {
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let guild = <GuildType>cur.guild;
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let leader = <RoleType>guild.leader;
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@@ -505,7 +516,7 @@ export class GuildHandler {
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code = guild.code;
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}
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await UserGuildApplyModel.deleteApplyByApplyCode([applyCode]); // 删除这条邀请
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await UserGuildApplyModel.deleteByApplyCode([applyCode]); // 删除这条邀请
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return resResult(STATUS.SUCCESS, { applyCode, code, isReceived, hasGuild: isReceived });
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}
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@@ -692,8 +703,8 @@ export class GuildHandler {
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const topUser = <RoleType>topUserGuild.role;
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// 交换
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await UserGuildModel.updateInfo(leaderRoleId, { auth: GUILD_AUTH.MEMBER }, {}, 'auth'); // 团长撤
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await UserGuildModel.updateInfo(topUserGuild.roleId, { auth: GUILD_AUTH.LEADER }, {}, 'auth'); // 最高功勋人升
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await UserGuildModel.updateInfo(leaderRoleId, { auth: GUILD_AUTH.MEMBER, job: GUILD_JOB.SHIBING }, {}, 'auth'); // 团长撤
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await UserGuildModel.updateInfo(topUserGuild.roleId, { auth: GUILD_AUTH.LEADER, job: GUILD_JOB.JIANGJUN }, {}, 'auth'); // 最高功勋人升
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let managerCntInc = topUserGuild.auth == GUILD_AUTH.MANAGER ? -1 : 0; // 管理人数
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const guild = await GuildModel.updateInfo(code, { leader: topUser._id }, { managerCnt: managerCntInc }, 'managerCnt name'); // 如果有转让团长设置leader
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@@ -727,44 +738,30 @@ export class GuildHandler {
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const checkResult = await checkAuth(GUILD_OPERATE.UP_STRUCTURE, roleId, code);
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if (!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let res:any = await lockData(serverId, DATA_NAME.UP_STRUCTURE, code);// 加锁
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if (!!res.err) return resResult(STATUS.REDLOCK_ERR);
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const guild = await GuildModel.findByCode(code, serverId, 'lv structure');
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if(!guild) {
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res.releaseCallback();//解锁
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return resResult(STATUS.GUILD_NOT_FOUND);
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}
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const { lv, structure } = guild;
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const curStructure = structure.find(cur => cur.id == id);
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if(!curStructure) {
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res.releaseCallback(); //解锁
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return resResult(STATUS.GUILD_STRUCTURE_NOT_FOUND);
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}
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if(id != GUILD_STRUCTURE.ARMY_CENTER && curStructure.lv >= lv) { // 中军大帐以外建筑物
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if(curStructure.lv >= lv) {
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res.releaseCallback(); //解锁
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return resResult(STATUS.GUILD_STRUCTURE_LV_MAX);
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}
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}
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if(!hasStructureConsume(id, curStructure.lv + 1)) {
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res.releaseCallback(); //解锁
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return resResult(STATUS.GUILD_STRUCTURE_LV_MAX);
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}
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const cost = getStructureConsume(id, curStructure.lv);
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const costResult = await GuildModel.costFund(code, cost);
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if(!costResult) {
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res.releaseCallback(); //解锁
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const result = await GuildModel.upStructure(code, id, cost, 'code fund structure lv');
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if(!result) {
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return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
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}
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const result = await GuildModel.upStructure(code, id, 'code fund structure lv');
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if(!result) {
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res.releaseCallback(); //解锁
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return resResult(STATUS.GUILD_STRUCTURE_NOT_FOUND);
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}
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res.releaseCallback(); //解锁
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const resultStructure = result.structure.find(cur => cur.id == id);
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// 修改信息
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