Merge branch 'master' of gitlab.trgame.cn:zyztech/zyz_server

This commit is contained in:
mamengke01
2021-02-23 20:30:23 +08:00
11 changed files with 99 additions and 50 deletions

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@@ -1,6 +1,6 @@
import { Application, BackendSession, pinus, ChannelService } from 'pinus'; import { Application, BackendSession, pinus, ChannelService } from 'pinus';
import { resResult, getRandEelm, getRefTime } from '../../../pubUtils/util'; import { resResult, getRandEelm, getRefTime, shouldRefresh, sortArrRandom } from '../../../pubUtils/util';
import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY, CHAT_SERVER } from '../../../consts'; import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY, CHAT_SERVER, GUILD_SELECT, USER_GUILD_SELECT } from '../../../consts';
import { UserGuildModel } from '../../../db/UserGuild'; import { UserGuildModel } from '../../../db/UserGuild';
import { checkAuth, joinGuild, getGuildWithRefActive, getUserGuildWithRefActive, addActive, settleGuildWeekly } from '../../../services/guildService'; import { checkAuth, joinGuild, getGuildWithRefActive, getUserGuildWithRefActive, addActive, settleGuildWeekly } from '../../../services/guildService';
import { GuildModel, GuildType } from '../../../db/Guild'; import { GuildModel, GuildType } from '../../../db/Guild';
@@ -163,7 +163,7 @@ export class GuildHandler {
const { roleId: memberRoleId, auth } = msg; const { roleId: memberRoleId, auth } = msg;
const myUserGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode'); const myUserGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode');
const hisUserGuild = await UserGuildModel.getMyGuild(memberRoleId, 'auth guildCode'); const hisUserGuild = await UserGuildModel.getMyGuild(memberRoleId, 'auth guildCode job');
const checkMyResult = await checkAuth(GUILD_OPERATE.SET_AUTH, roleId, null, myUserGuild); const checkMyResult = await checkAuth(GUILD_OPERATE.SET_AUTH, roleId, null, myUserGuild);
if(!checkMyResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); if(!checkMyResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
@@ -199,7 +199,7 @@ export class GuildHandler {
return resResult(STATUS.GUILD_MANAGER_REACH_MAX); return resResult(STATUS.GUILD_MANAGER_REACH_MAX);
} }
const userGuild = await UserGuildModel.updateInfo(memberRoleId, { auth }, {}, 'auth'); // 设置权限 const userGuild = await UserGuildModel.updateInfo(memberRoleId, { auth, job: auth == GUILD_AUTH.LEADER? GUILD_JOB.JIANGJUN: hisUserGuild.job }, {}, 'auth'); // 设置权限
if(!userGuild) { if(!userGuild) {
return resResult(STATUS.GUILD_MEMBER_NOT_FOUND); return resResult(STATUS.GUILD_MEMBER_NOT_FOUND);
} }
@@ -208,7 +208,7 @@ export class GuildHandler {
let updateObject = {}; let updateObject = {};
if(auth == GUILD_AUTH.LEADER) { // 转让团长 if(auth == GUILD_AUTH.LEADER) { // 转让团长
updateObject['leader'] = role._id; updateObject['leader'] = role._id;
await UserGuildModel.updateInfo(roleId, { auth: GUILD_AUTH.MEMBER }, {}); // 自己降权限 await UserGuildModel.updateInfo(roleId, { auth: GUILD_AUTH.MEMBER, job: GUILD_JOB.SHIBING }, {}); // 自己降权限
await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, code, [{field: 'leader', value: new GuildLeader(role) } ]); await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, code, [{field: 'leader', value: new GuildLeader(role) } ]);
} }
@@ -338,7 +338,7 @@ export class GuildHandler {
const checkResult = await checkAuth(GUILD_OPERATE.GET_APPLY_LIST, roleId); const checkResult = await checkAuth(GUILD_OPERATE.GET_APPLY_LIST, roleId);
if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
const result = await UserGuildApplyModel.getListByGuild(code, lastApplyCode); const result = await UserGuildApplyModel.findApplyByGuild(code, lastApplyCode);
const list = []; const list = [];
for(let cur of result) { for(let cur of result) {
let role = <RoleType>cur.role; let role = <RoleType>cur.role;
@@ -385,7 +385,7 @@ export class GuildHandler {
await sendMail(MAIL_TYPE.GUILD_APPLY_REFUSE, roleId, roleName, [guild.name]); await sendMail(MAIL_TYPE.GUILD_APPLY_REFUSE, roleId, roleName, [guild.name]);
} }
await UserGuildApplyModel.deleteApplyByApplyCode(applyCodeList); await UserGuildApplyModel.deleteByApplyCode(applyCodeList);
} }
return resResult(STATUS.SUCCESS, { roleIds }); return resResult(STATUS.SUCCESS, { roleIds });
@@ -396,18 +396,28 @@ export class GuildHandler {
const roleId = session.get('roleId'); const roleId = session.get('roleId');
const serverId = session.get('serverId'); const serverId = session.get('serverId');
let myGuild = await UserGuildModel.getMyGuild(roleId, USER_GUILD_SELECT.ENTRY)
// 检查权限 // 检查权限
const checkResult = await checkAuth(GUILD_OPERATE.GET_INIVATION_MEMBER_LIST, roleId); const checkResult = await checkAuth(GUILD_OPERATE.GET_INIVATION_MEMBER_LIST, roleId, myGuild.guildCode, myGuild);
if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let guild = await GuildModel.findByCode(myGuild.guildCode, serverId, GUILD_SELECT.INVITED_MEMBER);
let invitedMembers = guild.invitedMembers;
if(shouldRefresh(guild.inviteTime, new Date(), 0)) {
invitedMembers = [];
}
// 离线时间,三天内在线且尚未加入军团。按以下规则排序 离线时间 玩家等级 玩家战力 // 离线时间,三天内在线且尚未加入军团。按以下规则排序 离线时间 玩家等级 玩家战力
const day = getBeforeDaySeconds(3); const day = getBeforeDaySeconds(3);
const { quitGuildTime: quitTime = 0 } = await RoleModel.findByRoleId(roleId); const { quitGuildTime: quitTime = 0 } = await RoleModel.findByRoleId(roleId);
const allList = await RoleModel.getInviteList(day, serverId); let allList = await RoleModel.getInviteList(day, serverId);
allList = allList.filter(cur => !invitedMembers.includes(cur.roleId))
let list = getRandEelm(allList, 10); let list = getRandEelm(allList, 10);
if(!list.length) list = allList; if(!list.length) list = allList;
list = sortArrRandom(list);
let result = []; let result = [];
for(let cur of list) { for(let cur of list) {
@@ -430,7 +440,7 @@ export class GuildHandler {
const checkResult = await checkAuth(GUILD_OPERATE.INVATE_MEMBER, roleId, code); const checkResult = await checkAuth(GUILD_OPERATE.INVATE_MEMBER, roleId, code);
if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
const guild = await GuildModel.findByCode(code, serverId); const guild = await GuildModel.findByCode(code, serverId, GUILD_SELECT.INVITED_MEMBER);
if(guild.isMemberMax) return resResult(STATUS.GUILD_MEMBER_MAX); if(guild.isMemberMax) return resResult(STATUS.GUILD_MEMBER_MAX);
const roleList = await RoleModel.findRoleByField('roleId', roleIds); const roleList = await RoleModel.findRoleByField('roleId', roleIds);
@@ -442,8 +452,9 @@ export class GuildHandler {
result.push(role.roleId); result.push(role.roleId);
let hisSid = await getRedis(`login_roleId_${role.roleId}`); let hisSid = await getRedis(`login_roleId_${role.roleId}`);
uids.push({ uid: role.roleId, sid: hisSid }) uids.push({ uid: role.roleId, sid: hisSid })
} }
} }
await GuildModel.recordInvitedMember(code, serverId, roleIds, shouldRefresh(guild.inviteTime, new Date(), 0));
this.channelService.pushMessageByUids('onGuildInvite', resResult(STATUS.SUCCESS, { code }), uids); this.channelService.pushMessageByUids('onGuildInvite', resResult(STATUS.SUCCESS, { code }), uids);
return resResult(STATUS.SUCCESS, { roleIds: result }); return resResult(STATUS.SUCCESS, { roleIds: result });
@@ -460,7 +471,7 @@ export class GuildHandler {
const checkResult = await checkAuth(GUILD_OPERATE.GET_INVITATION_LIST, roleId); const checkResult = await checkAuth(GUILD_OPERATE.GET_INVITATION_LIST, roleId);
if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
const result = await UserGuildApplyModel.getListByRole(roleId, lastApplyCode); const result = await UserGuildApplyModel.findInviteByRole(roleId, lastApplyCode);
const list = result.map(cur => { const list = result.map(cur => {
let guild = <GuildType>cur.guild; let guild = <GuildType>cur.guild;
let leader = <RoleType>guild.leader; let leader = <RoleType>guild.leader;
@@ -505,7 +516,7 @@ export class GuildHandler {
code = guild.code; code = guild.code;
} }
await UserGuildApplyModel.deleteApplyByApplyCode([applyCode]); // 删除这条邀请 await UserGuildApplyModel.deleteByApplyCode([applyCode]); // 删除这条邀请
return resResult(STATUS.SUCCESS, { applyCode, code, isReceived, hasGuild: isReceived }); return resResult(STATUS.SUCCESS, { applyCode, code, isReceived, hasGuild: isReceived });
} }
@@ -692,8 +703,8 @@ export class GuildHandler {
const topUser = <RoleType>topUserGuild.role; const topUser = <RoleType>topUserGuild.role;
// 交换 // 交换
await UserGuildModel.updateInfo(leaderRoleId, { auth: GUILD_AUTH.MEMBER }, {}, 'auth'); // 团长撤 await UserGuildModel.updateInfo(leaderRoleId, { auth: GUILD_AUTH.MEMBER, job: GUILD_JOB.SHIBING }, {}, 'auth'); // 团长撤
await UserGuildModel.updateInfo(topUserGuild.roleId, { auth: GUILD_AUTH.LEADER }, {}, 'auth'); // 最高功勋人升 await UserGuildModel.updateInfo(topUserGuild.roleId, { auth: GUILD_AUTH.LEADER, job: GUILD_JOB.JIANGJUN }, {}, 'auth'); // 最高功勋人升
let managerCntInc = topUserGuild.auth == GUILD_AUTH.MANAGER ? -1 : 0; // 管理人数 let managerCntInc = topUserGuild.auth == GUILD_AUTH.MANAGER ? -1 : 0; // 管理人数
const guild = await GuildModel.updateInfo(code, { leader: topUser._id }, { managerCnt: managerCntInc }, 'managerCnt name'); // 如果有转让团长设置leader const guild = await GuildModel.updateInfo(code, { leader: topUser._id }, { managerCnt: managerCntInc }, 'managerCnt name'); // 如果有转让团长设置leader
@@ -727,44 +738,30 @@ export class GuildHandler {
const checkResult = await checkAuth(GUILD_OPERATE.UP_STRUCTURE, roleId, code); const checkResult = await checkAuth(GUILD_OPERATE.UP_STRUCTURE, roleId, code);
if (!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); if (!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let res:any = await lockData(serverId, DATA_NAME.UP_STRUCTURE, code);// 加锁
if (!!res.err) return resResult(STATUS.REDLOCK_ERR);
const guild = await GuildModel.findByCode(code, serverId, 'lv structure'); const guild = await GuildModel.findByCode(code, serverId, 'lv structure');
if(!guild) { if(!guild) {
res.releaseCallback();//解锁
return resResult(STATUS.GUILD_NOT_FOUND); return resResult(STATUS.GUILD_NOT_FOUND);
} }
const { lv, structure } = guild; const { lv, structure } = guild;
const curStructure = structure.find(cur => cur.id == id); const curStructure = structure.find(cur => cur.id == id);
if(!curStructure) { if(!curStructure) {
res.releaseCallback(); //解锁
return resResult(STATUS.GUILD_STRUCTURE_NOT_FOUND); return resResult(STATUS.GUILD_STRUCTURE_NOT_FOUND);
} }
if(id != GUILD_STRUCTURE.ARMY_CENTER && curStructure.lv >= lv) { // 中军大帐以外建筑物 if(id != GUILD_STRUCTURE.ARMY_CENTER && curStructure.lv >= lv) { // 中军大帐以外建筑物
if(curStructure.lv >= lv) { if(curStructure.lv >= lv) {
res.releaseCallback(); //解锁
return resResult(STATUS.GUILD_STRUCTURE_LV_MAX); return resResult(STATUS.GUILD_STRUCTURE_LV_MAX);
} }
} }
if(!hasStructureConsume(id, curStructure.lv + 1)) { if(!hasStructureConsume(id, curStructure.lv + 1)) {
res.releaseCallback(); //解锁
return resResult(STATUS.GUILD_STRUCTURE_LV_MAX); return resResult(STATUS.GUILD_STRUCTURE_LV_MAX);
} }
const cost = getStructureConsume(id, curStructure.lv); const cost = getStructureConsume(id, curStructure.lv);
const costResult = await GuildModel.costFund(code, cost);
if(!costResult) { const result = await GuildModel.upStructure(code, id, cost, 'code fund structure lv');
res.releaseCallback(); //解锁 if(!result) {
return resResult(STATUS.GUILD_FUND_NOT_ENOUGH); return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
} }
const result = await GuildModel.upStructure(code, id, 'code fund structure lv');
if(!result) {
res.releaseCallback(); //解锁
return resResult(STATUS.GUILD_STRUCTURE_NOT_FOUND);
}
res.releaseCallback(); //解锁
const resultStructure = result.structure.find(cur => cur.id == id); const resultStructure = result.structure.find(cur => cur.id == id);
// 修改信息 // 修改信息

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@@ -1,5 +1,5 @@
import { Application, BackendSession, ChannelService } from "pinus"; import { Application, BackendSession, ChannelService } from "pinus";
import { resResult, getRandEelm, getResStr, shouldRefresh } from "../../../pubUtils/util"; import { resResult, getRandEelm, getResStr, shouldRefresh, getRefTime, sortArrRandom } from "../../../pubUtils/util";
import { STATUS, ROLE_SELECT, FRIEND_DROP_TYPE, FRIEND_RELATION_TYPE, POPULATE_TYPE, BLOCK_OPEATE, CONSUME_TYPE, ITID, HERO_SELECT, EQUIP_SELECT, REDIS_KEY } from "../../../consts"; import { STATUS, ROLE_SELECT, FRIEND_DROP_TYPE, FRIEND_RELATION_TYPE, POPULATE_TYPE, BLOCK_OPEATE, CONSUME_TYPE, ITID, HERO_SELECT, EQUIP_SELECT, REDIS_KEY } from "../../../consts";
import { RoleModel, RoleType } from "../../../db/Role"; import { RoleModel, RoleType } from "../../../db/Role";
import { getBeforeHourSeconds } from "../../../pubUtils/timeUtil"; import { getBeforeHourSeconds } from "../../../pubUtils/timeUtil";
@@ -43,6 +43,12 @@ export class FriendHandler {
const { lv, serverId: myServerId, userInfo: { serverType: myServerType } } = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_MY_SERVER); const { lv, serverId: myServerId, userInfo: { serverType: myServerType } } = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_MY_SERVER);
let allList = await RoleModel.getRecommedList(lv - FRIEND.FRIEND_RECONMMEND_LEVEL, lv + FRIEND.FRIEND_RECONMMEND_LEVEL, day); let allList = await RoleModel.getRecommedList(lv - FRIEND.FRIEND_RECONMMEND_LEVEL, lv + FRIEND.FRIEND_RECONMMEND_LEVEL, day);
// 筛掉自己今天申请过的人
let applyList = await FriendApplyModel.getSentApplyList(roleId, getRefTime(new Date(), 0));
allList = allList.filter(cur => {
return !applyList.find(ccur => ccur.roleId == cur.roleId);
});
let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT); let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT);
let myServerList = new Array<FriendRecommendParams>(); let myServerList = new Array<FriendRecommendParams>();
@@ -80,6 +86,8 @@ export class FriendHandler {
list1 = getRandEelm(myServerList, FRIEND.FRIEND_RECONMMEND_NUM - list2.length); list1 = getRandEelm(myServerList, FRIEND.FRIEND_RECONMMEND_NUM - list2.length);
} }
} }
list1 = sortArrRandom(list1);
list2 = sortArrRandom(list2);
let list = list1.concat(list2); let list = list1.concat(list2);

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@@ -32,9 +32,12 @@ export enum USER_GUILD_SELECT {
} }
export enum GUILD_SELECT { export enum GUILD_SELECT {
ENTRY = 'guildCode lv memberCnt' // 初始登录
ENTRY = 'guildCode lv memberCnt',
// 获得邀请列表
INVITED_MEMBER = '_id code isMemberMax +invitedMembers +inviteTime'
} }
export enum FRIEND_SHIP_SELECT { export enum FRIEND_SHIP_SELECT {
GET_FRIEND_VALUE = 'friendValue friendLv' GET_FRIEND_VALUE = 'friendValue friendLv'
} }

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@@ -5,7 +5,6 @@ export enum DATA_NAME {
GUILD = 'Guild', GUILD = 'Guild',
GUILD_REFINE = 'GuildRefine', GUILD_REFINE = 'GuildRefine',
GUILD_ASSIST_REFINE = 'GuildAssistRefine', GUILD_ASSIST_REFINE = 'GuildAssistRefine',
UP_STRUCTURE = 'GuildStructure',
JOIN_GUILD = 'JoinGuild', JOIN_GUILD = 'JoinGuild',
REFRESH_ACTIVE = 'GuildRefActive', REFRESH_ACTIVE = 'GuildRefActive',
WEEKLY_GUILD_SUM = 'WeeklyGuildSum', // 每周结算活跃和奖励 WEEKLY_GUILD_SUM = 'WeeklyGuildSum', // 每周结算活跃和奖励

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@@ -42,6 +42,13 @@ export default class FriendApply extends BaseModel {
return list; return list;
} }
// 获取自己发出的申请列表
public static async getSentApplyList(roleId: string, time: Date) {
const list: FriendApplyType[] = await FriendApplyModel.find({ frdRoleId: roleId, updatedAt: { $gt: time } }, { _id: 0 })
.lean({ getters: true });
return list;
}
// 根据applyCode获得申请 // 根据applyCode获得申请
public static async getApplyListByCode(applyCodeList: string[]) { public static async getApplyListByCode(applyCodeList: string[]) {
const list: FriendApplyType[] = await FriendApplyModel.find({ applyCode: { $in: applyCodeList } }, { _id: 0 }) const list: FriendApplyType[] = await FriendApplyModel.find({ applyCode: { $in: applyCodeList } }, { _id: 0 })

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@@ -2,9 +2,10 @@ import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, Ref } from '@typegoose/typegoose'; import { index, getModelForClass, prop, DocumentType, Ref } from '@typegoose/typegoose';
import Role, { RoleType } from './Role'; import Role, { RoleType } from './Role';
import { genCode } from '../pubUtils/util'; import { genCode } from '../pubUtils/util';
import { GUILD_STRUCTURE, GUILD_STATUS, GUILD_PER_PAGE } from '../consts'; import { GUILD_STRUCTURE, GUILD_STATUS, GUILD_PER_PAGE, GUILD_SELECT } from '../consts';
import { getCurWeekTime, nowSeconds } from '../pubUtils/timeUtil'; import { getCurWeekTime, nowSeconds } from '../pubUtils/timeUtil';
import { reduceCe } from '../pubUtils/util'; import { reduceCe } from '../pubUtils/util';
import { now } from 'underscore';
class Structure { class Structure {
@prop({ required: true }) @prop({ required: true })
@@ -71,13 +72,18 @@ export default class Guild extends BaseModel {
guildCe: number; // 总战力 guildCe: number; // 总战力
@prop({ required: true, type: String, default: [], select: false }) @prop({ required: true, type: String, default: [], select: false })
members: string[]; // 军团成员的roleId用于增加战力的时候加入总战力 members: string[]; // 军团成员的roleId用于增加战力的时候加入总战力
@prop({ required: true, type: String, default: [], select: false })
invitedMembers: string[]; // 今天已邀请的玩家
@prop({ required: true, default: new Date(), select: false })
inviteTime: Date; // 今天已邀请的玩家
@prop({ required: true, type: Structure, default: getInitStructure(), _id: false }) @prop({ required: true, type: Structure, default: getInitStructure(), _id: false })
structure: Structure[] structure: Structure[]
@prop({ required: true, default: GUILD_STATUS.RUNNING, enum: GUILD_STATUS }) @prop({ required: true, default: GUILD_STATUS.RUNNING, enum: GUILD_STATUS })
status: number; status: number; // 军团状态
@prop({ required: true, default: 1, select: false }) @prop({ required: true, default: 1, select: false })
serverId: number; // 分服 serverId: number; // 分服
@@ -182,12 +188,12 @@ export default class Guild extends BaseModel {
return result; return result;
} }
public static async upStructure(code: string, id: number, select?: string) { public static async upStructure(code: string, id: number, cost: number, select?: string) {
if (id == GUILD_STRUCTURE.ARMY_CENTER) { if (id == GUILD_STRUCTURE.ARMY_CENTER) {
const result: GuildType = await GuildModel.findOneAndUpdate({ code, 'structure.id': id }, { $inc: { 'structure.$.lv': 1, lv: 1 }, $set: { isMemberMax: false } }, { new: true }).select(select).lean(); const result: GuildType = await GuildModel.findOneAndUpdate({ code, 'structure.id': id, fund: { $gte: cost } }, { $inc: { 'structure.$.lv': 1, lv: 1, fund: -1 * cost }, $set: { isMemberMax: false } }, { new: true }).select(select).lean();
return result; return result;
} else { } else {
const result: GuildType = await GuildModel.findOneAndUpdate({ code, 'structure.id': id }, { $inc: { 'structure.$.lv': 1 } }, { new: true }).select(select).lean(); const result: GuildType = await GuildModel.findOneAndUpdate({ code, 'structure.id': id, fund: { $gte: cost } }, { $inc: { 'structure.$.lv': 1, fund: -1 * cost } }, { new: true }).select(select).lean();
return result; return result;
} }
} }
@@ -212,6 +218,21 @@ export default class Guild extends BaseModel {
const result = await GuildModel.findOneAndUpdate({ code, status: GUILD_STATUS.RUNNING, serverId, resetTrainTime:{$ne:time}},{$set: {trainId: 1, resetTrainTime: time, trainLv}}, {new: true}).lean(lean); const result = await GuildModel.findOneAndUpdate({ code, status: GUILD_STATUS.RUNNING, serverId, resetTrainTime:{$ne:time}},{$set: {trainId: 1, resetTrainTime: time, trainLv}}, {new: true}).lean(lean);
return result; return result;
} }
// 记录已邀请过的人
public static async recordInvitedMember(code: string, serverId: number, roleIds: string[], shouldRefresh: boolean) {
let result: GuildType;
if(shouldRefresh) {
result = await GuildModel.findOneAndUpdate( { code, serverId }, { $set: { invitedMembers: roleIds, inviteTime: new Date() }}, { new: true})
.select(GUILD_SELECT.INVITED_MEMBER)
.lean();
} else {
result = await GuildModel.findOneAndUpdate( { code, serverId }, { $push: { invitedMembers: { $each: roleIds } }, $set: { inviteTime: new Date() }}, { new: true})
.select(GUILD_SELECT.INVITED_MEMBER)
.lean();
}
return result;
}
} }
export const GuildModel = getModelForClass(Guild); export const GuildModel = getModelForClass(Guild);

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@@ -27,7 +27,7 @@ export default class GuildRec extends BaseModel {
public static async createGuildRec(roleId: string, guildCode: string, type: number, params: string[]) { public static async createGuildRec(roleId: string, guildCode: string, type: number, params: string[]) {
const doc = new GuildRecModel(); const doc = new GuildRecModel();
const update = Object.assign(doc.toJSON(), { roleId, guildCode, type, params }); const update = Object.assign(doc.toJSON(), { roleId, guildCode, type, params, createTime: nowSeconds() });
delete update._id; delete update._id;
const recCode = genCode(10); const recCode = genCode(10);
const result: GuildRecType = await GuildRecModel.findOneAndUpdate({ recCode }, update, { upsert: true, new: true }).lean(); const result: GuildRecType = await GuildRecModel.findOneAndUpdate({ recCode }, update, { upsert: true, new: true }).lean();

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@@ -439,10 +439,15 @@ export default class Role extends BaseModel {
return result; return result;
} }
// 获取未加入公会且登录时间在三天内的人 /**
* 获取未加入公会且登录时间在三天内的人
* @param time
* @param serverId
* @param invitedMembers 当天已邀请过的人
*/
public static async getInviteList(time: number, serverId: number) { public static async getInviteList(time: number, serverId: number) {
const result = await RoleModel.find({ loginTime: { $gt: time }, hasGuild: false, serverId }) const result = await RoleModel.find({ loginTime: { $gt: time }, hasGuild: false, serverId })
.select('roleId roleName ce headHid sHid lv title job quitTime') .select({roleId: 1, roleName: 1,ce: 1,headHid: 1,sHid: 1,lv: 1,title: 1,job: 1,quitTime: 1, _id: 0})
.sort({quitTime: -1, lv: -1, ce: -1}) .sort({quitTime: -1, lv: -1, ce: -1})
.limit(100).lean({getters: true}); .limit(100).lean({getters: true});
return result; return result;

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@@ -46,8 +46,8 @@ export default class UserGuildApply extends BaseModel {
} }
// 根据唯一code批量删除 // 根据唯一code批量删除
public static async deleteApplyByApplyCode(applyCodeList: string[]) { public static async deleteByApplyCode(applyCodeList: string[]) {
const result = await UserGuildApplyModel.deleteMany({ applyCode: { $in: applyCodeList}, type: GUILD_APPLY_TYPE.APPLY }); const result = await UserGuildApplyModel.deleteMany({ applyCode: { $in: applyCodeList} });
return result; return result;
} }
@@ -70,7 +70,7 @@ export default class UserGuildApply extends BaseModel {
} }
// 查询公会收到的申请 // 查询公会收到的申请
public static async getListByGuild(code: string, lastApplyCode: string) { public static async findApplyByGuild(code: string, lastApplyCode: string) {
let condition = { guildCode: code, type: GUILD_APPLY_TYPE.APPLY }; let condition = { guildCode: code, type: GUILD_APPLY_TYPE.APPLY };
if(lastApplyCode) { if(lastApplyCode) {
const lastApply = await this.findByCode(lastApplyCode); const lastApply = await this.findByCode(lastApplyCode);
@@ -85,7 +85,7 @@ export default class UserGuildApply extends BaseModel {
} }
// 查询玩家的邀请列表 // 查询玩家的邀请列表
public static async getListByRole(roleId: string, lastApplyCode: string) { public static async findInviteByRole(roleId: string, lastApplyCode: string) {
let condition = { roleId, type: GUILD_APPLY_TYPE.INVITE }; let condition = { roleId, type: GUILD_APPLY_TYPE.INVITE };
if(lastApplyCode) { if(lastApplyCode) {
const lastApply = await this.findByCode(lastApplyCode); const lastApply = await this.findByCode(lastApplyCode);

View File

@@ -20,7 +20,7 @@ let arr = JSON.parse(str);
export const dicGuildActiveDayReward = new Map<number, DicGuildActiveDayReward>(); export const dicGuildActiveDayReward = new Map<number, DicGuildActiveDayReward>();
arr.forEach(o => { arr.forEach(o => {
o.reward = parseGoodStr(o.reward) o.reward = parseGoodStr(o.Reward)
dicGuildActiveDayReward.set(o.id, o); dicGuildActiveDayReward.set(o.id, o);
}); });
arr = undefined; arr = undefined;

View File

@@ -293,6 +293,15 @@ export function getRandEelm(source: Array<any> = [], cnt = 1): Array<any> {
return source.filter((_item, idx) => idxs.has(idx)); return source.filter((_item, idx) => idxs.has(idx));
} }
/**
* 不改变原数组长度,将内部元素打乱
* @param source
*/
export function sortArrRandom(source = []) {
let arr = deepCopy(source);
return arr.sort(() => { return Math.random()-0.5; });
}
/** /**
* 在给定数值的浮动范围中随机一个值 * 在给定数值的浮动范围中随机一个值
* @param base 基础数值 * @param base 基础数值