Merge branch 'master' of gitlab.trgame.cn:zyztech/zyz_server
This commit is contained in:
@@ -1,6 +1,6 @@
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import { Application, BackendSession, pinus, ChannelService } from 'pinus';
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import { Application, BackendSession, pinus, ChannelService } from 'pinus';
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import { resResult, getRandEelm, getRefTime } from '../../../pubUtils/util';
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import { resResult, getRandEelm, getRefTime, shouldRefresh, sortArrRandom } from '../../../pubUtils/util';
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import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY, CHAT_SERVER } from '../../../consts';
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import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY, CHAT_SERVER, GUILD_SELECT, USER_GUILD_SELECT } from '../../../consts';
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import { UserGuildModel } from '../../../db/UserGuild';
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import { UserGuildModel } from '../../../db/UserGuild';
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import { checkAuth, joinGuild, getGuildWithRefActive, getUserGuildWithRefActive, addActive, settleGuildWeekly } from '../../../services/guildService';
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import { checkAuth, joinGuild, getGuildWithRefActive, getUserGuildWithRefActive, addActive, settleGuildWeekly } from '../../../services/guildService';
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import { GuildModel, GuildType } from '../../../db/Guild';
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import { GuildModel, GuildType } from '../../../db/Guild';
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@@ -163,7 +163,7 @@ export class GuildHandler {
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const { roleId: memberRoleId, auth } = msg;
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const { roleId: memberRoleId, auth } = msg;
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const myUserGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode');
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const myUserGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode');
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const hisUserGuild = await UserGuildModel.getMyGuild(memberRoleId, 'auth guildCode');
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const hisUserGuild = await UserGuildModel.getMyGuild(memberRoleId, 'auth guildCode job');
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const checkMyResult = await checkAuth(GUILD_OPERATE.SET_AUTH, roleId, null, myUserGuild);
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const checkMyResult = await checkAuth(GUILD_OPERATE.SET_AUTH, roleId, null, myUserGuild);
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if(!checkMyResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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if(!checkMyResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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@@ -199,7 +199,7 @@ export class GuildHandler {
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return resResult(STATUS.GUILD_MANAGER_REACH_MAX);
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return resResult(STATUS.GUILD_MANAGER_REACH_MAX);
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}
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}
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const userGuild = await UserGuildModel.updateInfo(memberRoleId, { auth }, {}, 'auth'); // 设置权限
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const userGuild = await UserGuildModel.updateInfo(memberRoleId, { auth, job: auth == GUILD_AUTH.LEADER? GUILD_JOB.JIANGJUN: hisUserGuild.job }, {}, 'auth'); // 设置权限
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if(!userGuild) {
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if(!userGuild) {
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return resResult(STATUS.GUILD_MEMBER_NOT_FOUND);
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return resResult(STATUS.GUILD_MEMBER_NOT_FOUND);
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}
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}
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@@ -208,7 +208,7 @@ export class GuildHandler {
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let updateObject = {};
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let updateObject = {};
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if(auth == GUILD_AUTH.LEADER) { // 转让团长
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if(auth == GUILD_AUTH.LEADER) { // 转让团长
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updateObject['leader'] = role._id;
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updateObject['leader'] = role._id;
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await UserGuildModel.updateInfo(roleId, { auth: GUILD_AUTH.MEMBER }, {}); // 自己降权限
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await UserGuildModel.updateInfo(roleId, { auth: GUILD_AUTH.MEMBER, job: GUILD_JOB.SHIBING }, {}); // 自己降权限
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await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, code, [{field: 'leader', value: new GuildLeader(role) } ]);
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await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, code, [{field: 'leader', value: new GuildLeader(role) } ]);
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}
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}
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@@ -338,7 +338,7 @@ export class GuildHandler {
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const checkResult = await checkAuth(GUILD_OPERATE.GET_APPLY_LIST, roleId);
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const checkResult = await checkAuth(GUILD_OPERATE.GET_APPLY_LIST, roleId);
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if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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const result = await UserGuildApplyModel.getListByGuild(code, lastApplyCode);
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const result = await UserGuildApplyModel.findApplyByGuild(code, lastApplyCode);
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const list = [];
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const list = [];
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for(let cur of result) {
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for(let cur of result) {
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let role = <RoleType>cur.role;
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let role = <RoleType>cur.role;
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@@ -385,7 +385,7 @@ export class GuildHandler {
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await sendMail(MAIL_TYPE.GUILD_APPLY_REFUSE, roleId, roleName, [guild.name]);
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await sendMail(MAIL_TYPE.GUILD_APPLY_REFUSE, roleId, roleName, [guild.name]);
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}
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}
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await UserGuildApplyModel.deleteApplyByApplyCode(applyCodeList);
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await UserGuildApplyModel.deleteByApplyCode(applyCodeList);
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}
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}
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return resResult(STATUS.SUCCESS, { roleIds });
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return resResult(STATUS.SUCCESS, { roleIds });
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@@ -396,18 +396,28 @@ export class GuildHandler {
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const roleId = session.get('roleId');
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const serverId = session.get('serverId');
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let myGuild = await UserGuildModel.getMyGuild(roleId, USER_GUILD_SELECT.ENTRY)
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// 检查权限
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// 检查权限
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const checkResult = await checkAuth(GUILD_OPERATE.GET_INIVATION_MEMBER_LIST, roleId);
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const checkResult = await checkAuth(GUILD_OPERATE.GET_INIVATION_MEMBER_LIST, roleId, myGuild.guildCode, myGuild);
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if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let guild = await GuildModel.findByCode(myGuild.guildCode, serverId, GUILD_SELECT.INVITED_MEMBER);
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let invitedMembers = guild.invitedMembers;
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if(shouldRefresh(guild.inviteTime, new Date(), 0)) {
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invitedMembers = [];
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}
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// 离线时间,三天内在线且尚未加入军团。按以下规则排序 离线时间 玩家等级 玩家战力
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// 离线时间,三天内在线且尚未加入军团。按以下规则排序 离线时间 玩家等级 玩家战力
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const day = getBeforeDaySeconds(3);
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const day = getBeforeDaySeconds(3);
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const { quitGuildTime: quitTime = 0 } = await RoleModel.findByRoleId(roleId);
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const { quitGuildTime: quitTime = 0 } = await RoleModel.findByRoleId(roleId);
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const allList = await RoleModel.getInviteList(day, serverId);
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let allList = await RoleModel.getInviteList(day, serverId);
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allList = allList.filter(cur => !invitedMembers.includes(cur.roleId))
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let list = getRandEelm(allList, 10);
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let list = getRandEelm(allList, 10);
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if(!list.length) list = allList;
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if(!list.length) list = allList;
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list = sortArrRandom(list);
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let result = [];
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let result = [];
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for(let cur of list) {
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for(let cur of list) {
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@@ -430,7 +440,7 @@ export class GuildHandler {
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const checkResult = await checkAuth(GUILD_OPERATE.INVATE_MEMBER, roleId, code);
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const checkResult = await checkAuth(GUILD_OPERATE.INVATE_MEMBER, roleId, code);
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if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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const guild = await GuildModel.findByCode(code, serverId);
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const guild = await GuildModel.findByCode(code, serverId, GUILD_SELECT.INVITED_MEMBER);
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if(guild.isMemberMax) return resResult(STATUS.GUILD_MEMBER_MAX);
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if(guild.isMemberMax) return resResult(STATUS.GUILD_MEMBER_MAX);
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const roleList = await RoleModel.findRoleByField('roleId', roleIds);
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const roleList = await RoleModel.findRoleByField('roleId', roleIds);
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@@ -442,8 +452,9 @@ export class GuildHandler {
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result.push(role.roleId);
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result.push(role.roleId);
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let hisSid = await getRedis(`login_roleId_${role.roleId}`);
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let hisSid = await getRedis(`login_roleId_${role.roleId}`);
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uids.push({ uid: role.roleId, sid: hisSid })
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uids.push({ uid: role.roleId, sid: hisSid })
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}
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}
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}
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}
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await GuildModel.recordInvitedMember(code, serverId, roleIds, shouldRefresh(guild.inviteTime, new Date(), 0));
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this.channelService.pushMessageByUids('onGuildInvite', resResult(STATUS.SUCCESS, { code }), uids);
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this.channelService.pushMessageByUids('onGuildInvite', resResult(STATUS.SUCCESS, { code }), uids);
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return resResult(STATUS.SUCCESS, { roleIds: result });
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return resResult(STATUS.SUCCESS, { roleIds: result });
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@@ -460,7 +471,7 @@ export class GuildHandler {
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const checkResult = await checkAuth(GUILD_OPERATE.GET_INVITATION_LIST, roleId);
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const checkResult = await checkAuth(GUILD_OPERATE.GET_INVITATION_LIST, roleId);
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if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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const result = await UserGuildApplyModel.getListByRole(roleId, lastApplyCode);
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const result = await UserGuildApplyModel.findInviteByRole(roleId, lastApplyCode);
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const list = result.map(cur => {
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const list = result.map(cur => {
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let guild = <GuildType>cur.guild;
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let guild = <GuildType>cur.guild;
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let leader = <RoleType>guild.leader;
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let leader = <RoleType>guild.leader;
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@@ -505,7 +516,7 @@ export class GuildHandler {
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code = guild.code;
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code = guild.code;
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}
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}
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await UserGuildApplyModel.deleteApplyByApplyCode([applyCode]); // 删除这条邀请
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await UserGuildApplyModel.deleteByApplyCode([applyCode]); // 删除这条邀请
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return resResult(STATUS.SUCCESS, { applyCode, code, isReceived, hasGuild: isReceived });
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return resResult(STATUS.SUCCESS, { applyCode, code, isReceived, hasGuild: isReceived });
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}
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}
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@@ -692,8 +703,8 @@ export class GuildHandler {
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const topUser = <RoleType>topUserGuild.role;
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const topUser = <RoleType>topUserGuild.role;
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// 交换
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// 交换
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await UserGuildModel.updateInfo(leaderRoleId, { auth: GUILD_AUTH.MEMBER }, {}, 'auth'); // 团长撤
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await UserGuildModel.updateInfo(leaderRoleId, { auth: GUILD_AUTH.MEMBER, job: GUILD_JOB.SHIBING }, {}, 'auth'); // 团长撤
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await UserGuildModel.updateInfo(topUserGuild.roleId, { auth: GUILD_AUTH.LEADER }, {}, 'auth'); // 最高功勋人升
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await UserGuildModel.updateInfo(topUserGuild.roleId, { auth: GUILD_AUTH.LEADER, job: GUILD_JOB.JIANGJUN }, {}, 'auth'); // 最高功勋人升
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let managerCntInc = topUserGuild.auth == GUILD_AUTH.MANAGER ? -1 : 0; // 管理人数
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let managerCntInc = topUserGuild.auth == GUILD_AUTH.MANAGER ? -1 : 0; // 管理人数
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const guild = await GuildModel.updateInfo(code, { leader: topUser._id }, { managerCnt: managerCntInc }, 'managerCnt name'); // 如果有转让团长设置leader
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const guild = await GuildModel.updateInfo(code, { leader: topUser._id }, { managerCnt: managerCntInc }, 'managerCnt name'); // 如果有转让团长设置leader
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@@ -727,44 +738,30 @@ export class GuildHandler {
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const checkResult = await checkAuth(GUILD_OPERATE.UP_STRUCTURE, roleId, code);
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const checkResult = await checkAuth(GUILD_OPERATE.UP_STRUCTURE, roleId, code);
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if (!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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if (!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let res:any = await lockData(serverId, DATA_NAME.UP_STRUCTURE, code);// 加锁
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if (!!res.err) return resResult(STATUS.REDLOCK_ERR);
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const guild = await GuildModel.findByCode(code, serverId, 'lv structure');
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const guild = await GuildModel.findByCode(code, serverId, 'lv structure');
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if(!guild) {
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if(!guild) {
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res.releaseCallback();//解锁
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return resResult(STATUS.GUILD_NOT_FOUND);
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return resResult(STATUS.GUILD_NOT_FOUND);
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}
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}
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const { lv, structure } = guild;
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const { lv, structure } = guild;
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const curStructure = structure.find(cur => cur.id == id);
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const curStructure = structure.find(cur => cur.id == id);
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if(!curStructure) {
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if(!curStructure) {
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res.releaseCallback(); //解锁
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return resResult(STATUS.GUILD_STRUCTURE_NOT_FOUND);
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return resResult(STATUS.GUILD_STRUCTURE_NOT_FOUND);
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}
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}
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if(id != GUILD_STRUCTURE.ARMY_CENTER && curStructure.lv >= lv) { // 中军大帐以外建筑物
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if(id != GUILD_STRUCTURE.ARMY_CENTER && curStructure.lv >= lv) { // 中军大帐以外建筑物
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if(curStructure.lv >= lv) {
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if(curStructure.lv >= lv) {
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res.releaseCallback(); //解锁
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return resResult(STATUS.GUILD_STRUCTURE_LV_MAX);
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return resResult(STATUS.GUILD_STRUCTURE_LV_MAX);
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}
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}
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}
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}
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if(!hasStructureConsume(id, curStructure.lv + 1)) {
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if(!hasStructureConsume(id, curStructure.lv + 1)) {
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res.releaseCallback(); //解锁
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return resResult(STATUS.GUILD_STRUCTURE_LV_MAX);
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return resResult(STATUS.GUILD_STRUCTURE_LV_MAX);
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}
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}
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const cost = getStructureConsume(id, curStructure.lv);
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const cost = getStructureConsume(id, curStructure.lv);
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const costResult = await GuildModel.costFund(code, cost);
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if(!costResult) {
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const result = await GuildModel.upStructure(code, id, cost, 'code fund structure lv');
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res.releaseCallback(); //解锁
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if(!result) {
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return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
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return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
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}
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}
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const result = await GuildModel.upStructure(code, id, 'code fund structure lv');
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if(!result) {
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res.releaseCallback(); //解锁
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return resResult(STATUS.GUILD_STRUCTURE_NOT_FOUND);
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}
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res.releaseCallback(); //解锁
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const resultStructure = result.structure.find(cur => cur.id == id);
|
const resultStructure = result.structure.find(cur => cur.id == id);
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// 修改信息
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// 修改信息
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|||||||
@@ -1,5 +1,5 @@
|
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import { Application, BackendSession, ChannelService } from "pinus";
|
import { Application, BackendSession, ChannelService } from "pinus";
|
||||||
import { resResult, getRandEelm, getResStr, shouldRefresh } from "../../../pubUtils/util";
|
import { resResult, getRandEelm, getResStr, shouldRefresh, getRefTime, sortArrRandom } from "../../../pubUtils/util";
|
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import { STATUS, ROLE_SELECT, FRIEND_DROP_TYPE, FRIEND_RELATION_TYPE, POPULATE_TYPE, BLOCK_OPEATE, CONSUME_TYPE, ITID, HERO_SELECT, EQUIP_SELECT, REDIS_KEY } from "../../../consts";
|
import { STATUS, ROLE_SELECT, FRIEND_DROP_TYPE, FRIEND_RELATION_TYPE, POPULATE_TYPE, BLOCK_OPEATE, CONSUME_TYPE, ITID, HERO_SELECT, EQUIP_SELECT, REDIS_KEY } from "../../../consts";
|
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import { RoleModel, RoleType } from "../../../db/Role";
|
import { RoleModel, RoleType } from "../../../db/Role";
|
||||||
import { getBeforeHourSeconds } from "../../../pubUtils/timeUtil";
|
import { getBeforeHourSeconds } from "../../../pubUtils/timeUtil";
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||||||
@@ -43,6 +43,12 @@ export class FriendHandler {
|
|||||||
const { lv, serverId: myServerId, userInfo: { serverType: myServerType } } = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_MY_SERVER);
|
const { lv, serverId: myServerId, userInfo: { serverType: myServerType } } = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_MY_SERVER);
|
||||||
let allList = await RoleModel.getRecommedList(lv - FRIEND.FRIEND_RECONMMEND_LEVEL, lv + FRIEND.FRIEND_RECONMMEND_LEVEL, day);
|
let allList = await RoleModel.getRecommedList(lv - FRIEND.FRIEND_RECONMMEND_LEVEL, lv + FRIEND.FRIEND_RECONMMEND_LEVEL, day);
|
||||||
|
|
||||||
|
// 筛掉自己今天申请过的人
|
||||||
|
let applyList = await FriendApplyModel.getSentApplyList(roleId, getRefTime(new Date(), 0));
|
||||||
|
allList = allList.filter(cur => {
|
||||||
|
return !applyList.find(ccur => ccur.roleId == cur.roleId);
|
||||||
|
});
|
||||||
|
|
||||||
let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT);
|
let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT);
|
||||||
|
|
||||||
let myServerList = new Array<FriendRecommendParams>();
|
let myServerList = new Array<FriendRecommendParams>();
|
||||||
@@ -80,6 +86,8 @@ export class FriendHandler {
|
|||||||
list1 = getRandEelm(myServerList, FRIEND.FRIEND_RECONMMEND_NUM - list2.length);
|
list1 = getRandEelm(myServerList, FRIEND.FRIEND_RECONMMEND_NUM - list2.length);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
list1 = sortArrRandom(list1);
|
||||||
|
list2 = sortArrRandom(list2);
|
||||||
|
|
||||||
let list = list1.concat(list2);
|
let list = list1.concat(list2);
|
||||||
|
|
||||||
|
|||||||
@@ -32,9 +32,12 @@ export enum USER_GUILD_SELECT {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export enum GUILD_SELECT {
|
export enum GUILD_SELECT {
|
||||||
ENTRY = 'guildCode lv memberCnt'
|
// 初始登录
|
||||||
|
ENTRY = 'guildCode lv memberCnt',
|
||||||
|
// 获得邀请列表
|
||||||
|
INVITED_MEMBER = '_id code isMemberMax +invitedMembers +inviteTime'
|
||||||
}
|
}
|
||||||
|
|
||||||
export enum FRIEND_SHIP_SELECT {
|
export enum FRIEND_SHIP_SELECT {
|
||||||
GET_FRIEND_VALUE = 'friendValue friendLv'
|
GET_FRIEND_VALUE = 'friendValue friendLv'
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,7 +5,6 @@ export enum DATA_NAME {
|
|||||||
GUILD = 'Guild',
|
GUILD = 'Guild',
|
||||||
GUILD_REFINE = 'GuildRefine',
|
GUILD_REFINE = 'GuildRefine',
|
||||||
GUILD_ASSIST_REFINE = 'GuildAssistRefine',
|
GUILD_ASSIST_REFINE = 'GuildAssistRefine',
|
||||||
UP_STRUCTURE = 'GuildStructure',
|
|
||||||
JOIN_GUILD = 'JoinGuild',
|
JOIN_GUILD = 'JoinGuild',
|
||||||
REFRESH_ACTIVE = 'GuildRefActive',
|
REFRESH_ACTIVE = 'GuildRefActive',
|
||||||
WEEKLY_GUILD_SUM = 'WeeklyGuildSum', // 每周结算活跃和奖励
|
WEEKLY_GUILD_SUM = 'WeeklyGuildSum', // 每周结算活跃和奖励
|
||||||
|
|||||||
@@ -42,6 +42,13 @@ export default class FriendApply extends BaseModel {
|
|||||||
return list;
|
return list;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 获取自己发出的申请列表
|
||||||
|
public static async getSentApplyList(roleId: string, time: Date) {
|
||||||
|
const list: FriendApplyType[] = await FriendApplyModel.find({ frdRoleId: roleId, updatedAt: { $gt: time } }, { _id: 0 })
|
||||||
|
.lean({ getters: true });
|
||||||
|
return list;
|
||||||
|
}
|
||||||
|
|
||||||
// 根据applyCode获得申请
|
// 根据applyCode获得申请
|
||||||
public static async getApplyListByCode(applyCodeList: string[]) {
|
public static async getApplyListByCode(applyCodeList: string[]) {
|
||||||
const list: FriendApplyType[] = await FriendApplyModel.find({ applyCode: { $in: applyCodeList } }, { _id: 0 })
|
const list: FriendApplyType[] = await FriendApplyModel.find({ applyCode: { $in: applyCodeList } }, { _id: 0 })
|
||||||
|
|||||||
@@ -2,9 +2,10 @@ import BaseModel from './BaseModel';
|
|||||||
import { index, getModelForClass, prop, DocumentType, Ref } from '@typegoose/typegoose';
|
import { index, getModelForClass, prop, DocumentType, Ref } from '@typegoose/typegoose';
|
||||||
import Role, { RoleType } from './Role';
|
import Role, { RoleType } from './Role';
|
||||||
import { genCode } from '../pubUtils/util';
|
import { genCode } from '../pubUtils/util';
|
||||||
import { GUILD_STRUCTURE, GUILD_STATUS, GUILD_PER_PAGE } from '../consts';
|
import { GUILD_STRUCTURE, GUILD_STATUS, GUILD_PER_PAGE, GUILD_SELECT } from '../consts';
|
||||||
import { getCurWeekTime, nowSeconds } from '../pubUtils/timeUtil';
|
import { getCurWeekTime, nowSeconds } from '../pubUtils/timeUtil';
|
||||||
import { reduceCe } from '../pubUtils/util';
|
import { reduceCe } from '../pubUtils/util';
|
||||||
|
import { now } from 'underscore';
|
||||||
|
|
||||||
class Structure {
|
class Structure {
|
||||||
@prop({ required: true })
|
@prop({ required: true })
|
||||||
@@ -71,13 +72,18 @@ export default class Guild extends BaseModel {
|
|||||||
guildCe: number; // 总战力
|
guildCe: number; // 总战力
|
||||||
|
|
||||||
@prop({ required: true, type: String, default: [], select: false })
|
@prop({ required: true, type: String, default: [], select: false })
|
||||||
members: string[]; // 军团成员的roleId,用于增加战力的时候加入总战力
|
members: string[]; // 军团成员的roleId,用于增加战力的时候加入总战力
|
||||||
|
|
||||||
|
@prop({ required: true, type: String, default: [], select: false })
|
||||||
|
invitedMembers: string[]; // 今天已邀请的玩家
|
||||||
|
@prop({ required: true, default: new Date(), select: false })
|
||||||
|
inviteTime: Date; // 今天已邀请的玩家
|
||||||
|
|
||||||
@prop({ required: true, type: Structure, default: getInitStructure(), _id: false })
|
@prop({ required: true, type: Structure, default: getInitStructure(), _id: false })
|
||||||
structure: Structure[]
|
structure: Structure[]
|
||||||
|
|
||||||
@prop({ required: true, default: GUILD_STATUS.RUNNING, enum: GUILD_STATUS })
|
@prop({ required: true, default: GUILD_STATUS.RUNNING, enum: GUILD_STATUS })
|
||||||
status: number;
|
status: number; // 军团状态
|
||||||
|
|
||||||
@prop({ required: true, default: 1, select: false })
|
@prop({ required: true, default: 1, select: false })
|
||||||
serverId: number; // 分服
|
serverId: number; // 分服
|
||||||
@@ -182,12 +188,12 @@ export default class Guild extends BaseModel {
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static async upStructure(code: string, id: number, select?: string) {
|
public static async upStructure(code: string, id: number, cost: number, select?: string) {
|
||||||
if (id == GUILD_STRUCTURE.ARMY_CENTER) {
|
if (id == GUILD_STRUCTURE.ARMY_CENTER) {
|
||||||
const result: GuildType = await GuildModel.findOneAndUpdate({ code, 'structure.id': id }, { $inc: { 'structure.$.lv': 1, lv: 1 }, $set: { isMemberMax: false } }, { new: true }).select(select).lean();
|
const result: GuildType = await GuildModel.findOneAndUpdate({ code, 'structure.id': id, fund: { $gte: cost } }, { $inc: { 'structure.$.lv': 1, lv: 1, fund: -1 * cost }, $set: { isMemberMax: false } }, { new: true }).select(select).lean();
|
||||||
return result;
|
return result;
|
||||||
} else {
|
} else {
|
||||||
const result: GuildType = await GuildModel.findOneAndUpdate({ code, 'structure.id': id }, { $inc: { 'structure.$.lv': 1 } }, { new: true }).select(select).lean();
|
const result: GuildType = await GuildModel.findOneAndUpdate({ code, 'structure.id': id, fund: { $gte: cost } }, { $inc: { 'structure.$.lv': 1, fund: -1 * cost } }, { new: true }).select(select).lean();
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -212,6 +218,21 @@ export default class Guild extends BaseModel {
|
|||||||
const result = await GuildModel.findOneAndUpdate({ code, status: GUILD_STATUS.RUNNING, serverId, resetTrainTime:{$ne:time}},{$set: {trainId: 1, resetTrainTime: time, trainLv}}, {new: true}).lean(lean);
|
const result = await GuildModel.findOneAndUpdate({ code, status: GUILD_STATUS.RUNNING, serverId, resetTrainTime:{$ne:time}},{$set: {trainId: 1, resetTrainTime: time, trainLv}}, {new: true}).lean(lean);
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 记录已邀请过的人
|
||||||
|
public static async recordInvitedMember(code: string, serverId: number, roleIds: string[], shouldRefresh: boolean) {
|
||||||
|
let result: GuildType;
|
||||||
|
if(shouldRefresh) {
|
||||||
|
result = await GuildModel.findOneAndUpdate( { code, serverId }, { $set: { invitedMembers: roleIds, inviteTime: new Date() }}, { new: true})
|
||||||
|
.select(GUILD_SELECT.INVITED_MEMBER)
|
||||||
|
.lean();
|
||||||
|
} else {
|
||||||
|
result = await GuildModel.findOneAndUpdate( { code, serverId }, { $push: { invitedMembers: { $each: roleIds } }, $set: { inviteTime: new Date() }}, { new: true})
|
||||||
|
.select(GUILD_SELECT.INVITED_MEMBER)
|
||||||
|
.lean();
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export const GuildModel = getModelForClass(Guild);
|
export const GuildModel = getModelForClass(Guild);
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ export default class GuildRec extends BaseModel {
|
|||||||
|
|
||||||
public static async createGuildRec(roleId: string, guildCode: string, type: number, params: string[]) {
|
public static async createGuildRec(roleId: string, guildCode: string, type: number, params: string[]) {
|
||||||
const doc = new GuildRecModel();
|
const doc = new GuildRecModel();
|
||||||
const update = Object.assign(doc.toJSON(), { roleId, guildCode, type, params });
|
const update = Object.assign(doc.toJSON(), { roleId, guildCode, type, params, createTime: nowSeconds() });
|
||||||
delete update._id;
|
delete update._id;
|
||||||
const recCode = genCode(10);
|
const recCode = genCode(10);
|
||||||
const result: GuildRecType = await GuildRecModel.findOneAndUpdate({ recCode }, update, { upsert: true, new: true }).lean();
|
const result: GuildRecType = await GuildRecModel.findOneAndUpdate({ recCode }, update, { upsert: true, new: true }).lean();
|
||||||
|
|||||||
@@ -439,10 +439,15 @@ export default class Role extends BaseModel {
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 获取未加入公会且登录时间在三天内的人
|
/**
|
||||||
|
* 获取未加入公会且登录时间在三天内的人
|
||||||
|
* @param time
|
||||||
|
* @param serverId
|
||||||
|
* @param invitedMembers 当天已邀请过的人
|
||||||
|
*/
|
||||||
public static async getInviteList(time: number, serverId: number) {
|
public static async getInviteList(time: number, serverId: number) {
|
||||||
const result = await RoleModel.find({ loginTime: { $gt: time }, hasGuild: false, serverId })
|
const result = await RoleModel.find({ loginTime: { $gt: time }, hasGuild: false, serverId })
|
||||||
.select('roleId roleName ce headHid sHid lv title job quitTime')
|
.select({roleId: 1, roleName: 1,ce: 1,headHid: 1,sHid: 1,lv: 1,title: 1,job: 1,quitTime: 1, _id: 0})
|
||||||
.sort({quitTime: -1, lv: -1, ce: -1})
|
.sort({quitTime: -1, lv: -1, ce: -1})
|
||||||
.limit(100).lean({getters: true});
|
.limit(100).lean({getters: true});
|
||||||
return result;
|
return result;
|
||||||
|
|||||||
@@ -46,8 +46,8 @@ export default class UserGuildApply extends BaseModel {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 根据唯一code批量删除
|
// 根据唯一code批量删除
|
||||||
public static async deleteApplyByApplyCode(applyCodeList: string[]) {
|
public static async deleteByApplyCode(applyCodeList: string[]) {
|
||||||
const result = await UserGuildApplyModel.deleteMany({ applyCode: { $in: applyCodeList}, type: GUILD_APPLY_TYPE.APPLY });
|
const result = await UserGuildApplyModel.deleteMany({ applyCode: { $in: applyCodeList} });
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -70,7 +70,7 @@ export default class UserGuildApply extends BaseModel {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 查询公会收到的申请
|
// 查询公会收到的申请
|
||||||
public static async getListByGuild(code: string, lastApplyCode: string) {
|
public static async findApplyByGuild(code: string, lastApplyCode: string) {
|
||||||
let condition = { guildCode: code, type: GUILD_APPLY_TYPE.APPLY };
|
let condition = { guildCode: code, type: GUILD_APPLY_TYPE.APPLY };
|
||||||
if(lastApplyCode) {
|
if(lastApplyCode) {
|
||||||
const lastApply = await this.findByCode(lastApplyCode);
|
const lastApply = await this.findByCode(lastApplyCode);
|
||||||
@@ -85,7 +85,7 @@ export default class UserGuildApply extends BaseModel {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 查询玩家的邀请列表
|
// 查询玩家的邀请列表
|
||||||
public static async getListByRole(roleId: string, lastApplyCode: string) {
|
public static async findInviteByRole(roleId: string, lastApplyCode: string) {
|
||||||
let condition = { roleId, type: GUILD_APPLY_TYPE.INVITE };
|
let condition = { roleId, type: GUILD_APPLY_TYPE.INVITE };
|
||||||
if(lastApplyCode) {
|
if(lastApplyCode) {
|
||||||
const lastApply = await this.findByCode(lastApplyCode);
|
const lastApply = await this.findByCode(lastApplyCode);
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ let arr = JSON.parse(str);
|
|||||||
export const dicGuildActiveDayReward = new Map<number, DicGuildActiveDayReward>();
|
export const dicGuildActiveDayReward = new Map<number, DicGuildActiveDayReward>();
|
||||||
|
|
||||||
arr.forEach(o => {
|
arr.forEach(o => {
|
||||||
o.reward = parseGoodStr(o.reward)
|
o.reward = parseGoodStr(o.Reward)
|
||||||
dicGuildActiveDayReward.set(o.id, o);
|
dicGuildActiveDayReward.set(o.id, o);
|
||||||
});
|
});
|
||||||
arr = undefined;
|
arr = undefined;
|
||||||
@@ -293,6 +293,15 @@ export function getRandEelm(source: Array<any> = [], cnt = 1): Array<any> {
|
|||||||
return source.filter((_item, idx) => idxs.has(idx));
|
return source.filter((_item, idx) => idxs.has(idx));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 不改变原数组长度,将内部元素打乱
|
||||||
|
* @param source
|
||||||
|
*/
|
||||||
|
export function sortArrRandom(source = []) {
|
||||||
|
let arr = deepCopy(source);
|
||||||
|
return arr.sort(() => { return Math.random()-0.5; });
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 在给定数值的浮动范围中随机一个值
|
* 在给定数值的浮动范围中随机一个值
|
||||||
* @param base 基础数值
|
* @param base 基础数值
|
||||||
|
|||||||
Reference in New Issue
Block a user