聊天:拆分聊天逻辑到不同文件,精简接口参数,增加注释

This commit is contained in:
liangtongchuan
2021-03-11 11:48:34 +08:00
parent 7da2044d0f
commit dda0c96e44
5 changed files with 344 additions and 278 deletions

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@@ -100,7 +100,7 @@ export class ChatHandler {
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const msgData = await createPrivateMsg(roleId, roleName, type, MSG_SOURCE.ROLE_SEND_TEXT, content, targetRoleId, targetMsgCode);
await pushMsgToRole(targetRoleId, msgData);
await pushMsgToRole(msgData);
if (!msgData) return resResult(STATUS.WRONG_PARMS);
return resResult(STATUS.SUCCESS, msgData);
}

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@@ -4,13 +4,12 @@ import { calPlayerCeAndSave, calAllHeroCe } from '../../../services/playerCeServ
import { resResult, returnHeroCeRatio, deepCopy } from '../../../pubUtils/util';
import { STATUS } from '../../../consts/statusCode';
import { HeroModel, Connect } from '../../../db/Hero';
import {CURRENCY_BY_TYPE, CURRENCY_TYPE, CONSUME_TYPE, HERO_GROW_MAX, HERO_SYSTEM_TYPE, ITID, ABI_STAGE, HERO_CE_RATIO, DEBUG_MAGIC_WORD, HERO_INITIAL_QUALITY} from '../../../consts';
import {CURRENCY_BY_TYPE, CURRENCY_TYPE, CONSUME_TYPE, HERO_GROW_MAX, HERO_SYSTEM_TYPE, ABI_STAGE, DEBUG_MAGIC_WORD, HERO_INITIAL_QUALITY} from '../../../consts';
import { RoleModel } from '../../../db/Role';
import { ItemModel } from '../../../db/Item';
import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp, getMaxGradeByjobClass, getJobByGradeAndClass, getFriendShipById, getFavourLvByExp } from '../../../pubUtils/data';
import { RewardInter } from '../../../pubUtils/interface';
import { getDropItems } from '../../../consts/constModules/itemConst'
import { getRoleOnlineInfo, getAllOnlineRoles } from '../../../services/redisService';
import { pushComposeOrangeHero, pushHeroQualityUpMsg, pushHeroStarMax } from '../../../services/chatService';
import { calculatetopLineup } from '../../../pubUtils/playerCe';
import { PvpDefenseModel } from '../../../db/PvpDefense';

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@@ -0,0 +1,64 @@
import { addRedisChannel, redisChannelServer } from './redisService';
import { groupRoomId } from './chatService';
import { pinus } from 'pinus';
import { crc32 } from 'crc';
import { CHANNEL_PREFIX } from '../consts';
import { RoleModel } from './../db/Role';
export async function channelServer(roomId: string) {
const existSid = await redisChannelServer(roomId);
if (existSid) {
return existSid;
}
const servers = pinus.app.getServersByType('chat');
if (!servers || !servers.length) return null;
let index = Math.abs(crc32(roomId)) % servers.length;
const newSid = servers[index].id;
const addResult = await addRedisChannel(roomId, newSid);
if (!addResult) return null;
return newSid;
}
async function addRoleToChannel(roomId: string, roleId: string, sid: string) {
const channelSid = await channelServer(roomId);
await pinus.app.rpc.chat.chatRemote.addChannel.toServer(channelSid, roomId, roleId, sid);
}
export async function addRoleToSysChannel(roleId: string, sid: string, serverId: number) {
const roomId = groupRoomId(CHANNEL_PREFIX.SYS, serverId);
await addRoleToChannel(roomId, roleId, sid);
}
export async function addRoleToWorldChannel(roleId: string, sid: string, serverId: number) {
const roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId);
await addRoleToChannel(roomId, roleId, sid);
}
export async function addRoleToGuildChannel(roleId: string, sid: string, guildCode: string) {
const roomId = groupRoomId(CHANNEL_PREFIX.GUILD, guildCode);
await addRoleToChannel(roomId, roleId, sid);
}
async function leaveChannel(roomId: string, roleId: string, sid: string) {
const channelSid = await channelServer(roomId);
await pinus.app.rpc.chat.chatRemote.leaveChannel.toServer(channelSid, roomId, roleId, sid);
}
export async function leaveSysChannel(roleId: string, sid: string, serverId: number) {
const roomId = groupRoomId(CHANNEL_PREFIX.SYS, serverId);
await leaveChannel(roomId, roleId, sid);
}
export async function leaveWorldChannel(roleId: string, sid: string, serverId: number) {
const roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId);
await leaveChannel(roomId, roleId, sid);
}
export async function leaveGuildChannel(roleId: string, sid: string) {
const { guildCode } = await RoleModel.findByRoleId(roleId, 'guildCode');
if (!guildCode) return;
const roomId = groupRoomId(CHANNEL_PREFIX.GUILD, guildCode);
await leaveChannel(roomId, roleId, sid);
}

View File

@@ -1,7 +1,4 @@
import { PrivateChatRec } from './../db/ChatInfo';
import { BossInstanceType } from './../db/BossInstance';
import { isString } from 'underscore';
import { cloneDeep, isArray, pick } from 'lodash';
import { RoleModel } from './../db/Role';
import { GroupMessageModel } from './../db/GroupMessage';
import { CounterModel } from './../db/Counter';
@@ -10,12 +7,13 @@ import { PrivateMessageModel, PrivateMessageParam, PrivateMessageType } from './
import { GroupMessageParam, GroupMessageType } from '../db/GroupMessage';
import { genCode, resResult } from '../pubUtils/util';
import { pinus } from 'pinus';
import { CHANNEL_PREFIX, MSG_CODE_LEN, MSG_SOURCE, MSG_STATUS, MSG_TYPE, ON_GROUP_MSG_ROUTE, ON_MSG_ROUTE, RICH_TEXT_TABLE, RECENT_PRIVATE_CHATS_CNT, MAX_PRIVATE_MSGS, RECENT_GROUP_MSGS_CNT, WAR_TYPE } from '../consts';
import { addRedisChannel, getRoleOnlineInfo, redisChannelServer } from './redisService';
import { crc32 } from 'crc';
import { EPlace, HeroType } from '../db/Hero';
import { GuildType } from '../db/Guild';
import { CHANNEL_PREFIX, MSG_CODE_LEN, MSG_STATUS, ON_MSG_ROUTE, RECENT_PRIVATE_CHATS_CNT, RECENT_GROUP_MSGS_CNT } from '../consts';
import { getRoleOnlineInfo } from './redisService';
import { ChatInfoModel } from '../db/ChatInfo';
import { channelServer } from './chatChannelService';
export * from './chatChannelService';
export * from './sysChatService';
/**
* @description 生成私聊房间号
@@ -58,13 +56,6 @@ async function setupBaseMsgParm(msg: PrivateMessageParam | GroupMessageParam ) {
/**
* @description 生成私聊消息数据
* @param {string} roleId
* @param {string} roleName
* @param {number} type
* @param {string} content
* @param {string} targetRoleId
* @param {string} targetMsgCode
* @returns
*/
async function createPrivateMsgData(roleId: string, roleName: string, type: number, source: number, content: string, targetRoleId: string, targetMsgCode: string) {
const result: PrivateMessageParam = {roleId, roleName, type, source, content, targetRoleId, targetMsgCode};
@@ -73,6 +64,9 @@ async function createPrivateMsgData(roleId: string, roleName: string, type: numb
return result;
}
/**
* @description 生成群聊消息数据
*/
async function createGroupMsgData(roleId: string, roleName: string, channel: string, channelId: string, type: number, source: number, content: string, targetRoleId: string, targetMsgCode: string) {
const result: GroupMessageParam = {roleId, roleName, channel, channelId, type, source, content, targetRoleId, targetMsgCode};
result.roomId = groupRoomId(channel, channelId);
@@ -80,6 +74,143 @@ async function createGroupMsgData(roleId: string, roleName: string, channel: str
return result;
}
/**
* @description 数据库中创建私聊数据,需要更新聊天双方的聊天时间和未读消息数
* @export
* @param {string} roleId
* @param {string} roleName
* @param {number} type
* @param {number} source
* @param {string} content
* @param {string} targetRoleId 消息接收者
* @param {string} targetMsgCode 回复某条消息的唯一标识
* @returns
*/
export async function createPrivateMsg(roleId: string, roleName: string, type: number, source: number, content: string, targetRoleId: string, targetMsgCode: string) {
const msgData: PrivateMessageParam = await createPrivateMsgData(roleId, roleName, type, source, content, targetRoleId, targetMsgCode);
const result: PrivateMessageType = await PrivateMessageModel.createMsg(msgData);
const curTime = new Date();
await updateRecentChats(true, roleId, targetRoleId, curTime);
await updateRecentChats(false, targetRoleId, roleId, curTime);
return result;
}
/**
* @description 数据库中创建群聊数据
* @export
* @param {string} roleId
* @param {string} roleName
* @param {string} channel
* @param {string} channelId
* @param {number} type 消息类型
* @param {number} source 消息来源,根据配表
* @param {string} content 富文本的 content 为 JSON.stringfy 的对象
* @param {string} targetRoleId
* @param {string} targetMsgCode
* @returns
*/
export async function createGroupMsg(roleId: string, roleName: string, channel: string, channelId: string, type: number, source: number, content: string, targetRoleId: string, targetMsgCode: string) {
const msgData: GroupMessageParam = await createGroupMsgData(roleId, roleName, channel, channelId, type, source, content, targetRoleId, targetMsgCode);
const result: GroupMessageType = await GroupMessageModel.createMsg(msgData);
return result;
}
/**
* @description 给某个玩家发送消息
* @export
* @param {string} targetRoleId
* @param {(PrivateMessageType | GroupMessageType)} msg
*/
export async function pushMsgToRole(msg: PrivateMessageType | GroupMessageType) {
const targetRoleId = msg.targetRoleId!;
const { sid } = await getRoleOnlineInfo(targetRoleId);
if (sid) {
pinus.app.get('channelService').pushMessageByUids(ON_MSG_ROUTE, resResult(STATUS.SUCCESS, msg), [{uid: targetRoleId, sid}]);
}
}
/**
* @description 给某个群组发送消息
* @export
* @param {GroupMessageType} msg 群消息体
* @returns
*/
export async function pushGroupMsgToRoom(msg: GroupMessageType) {
if (!msg) return;
const roomId = msg.roomId!;
const channelSid = await channelServer(roomId);
await pinus.app.rpc.chat.chatRemote.sendGroupMsg.toServer(channelSid, roomId, msg);
}
/**
* @description 获取私聊历史消息
* @export
* @param {string} roleId
* @param {string} targetRoleId
* @param {number} fromSeqId 翻页时已经获取的最新消息标识
* @param {number} count 期望获取的消息数量
* @returns
*/
export async function getPrivateMessages(roleId: string, targetRoleId: string, fromSeqId: number, count: number) {
const result = await PrivateMessageModel.getMsgs(privateRoomId(roleId, targetRoleId), fromSeqId, count);
return result;
}
/**
* @description 最近群聊消息
* @param {string} roomId 群聊房间标识
* @param {number} [count] 期望获取的消息数
* @returns
*/
async function recentGroupMsgs(roomId: string, count?: number) {
const result = await GroupMessageModel.getMsgs(roomId, Infinity, count || RECENT_GROUP_MSGS_CNT);
return result || [];
}
/**
* @description 获取最近的世界聊天消息
* @export
* @param {number} serverId 用区服编号做房间标识
* @param {number} [count]
* @returns
*/
export async function recentWorldMsgs(serverId: number, count?: number) {
const result = await recentGroupMsgs(groupRoomId(CHANNEL_PREFIX.WORLD, serverId), count);
return result;
}
/**
* @description 获取最近的系统聊天消息
* @export
* @param {number} serverId 用区服编号做房间标识
* @param {number} [count]
* @returns
*/
export async function recentSysMsgs(serverId: number, count?: number) {
const result = await recentGroupMsgs(groupRoomId(CHANNEL_PREFIX.SYS, serverId), count);
return result;
}
/**
* @description 获取最近的军团聊天消息
* @export
* @param {string} guildCode 用军团编号作为房间标识
* @param {number} [count]
* @returns
*/
export async function recentGuildMsgs(guildCode: string, count?: number) {
const result = await recentGroupMsgs(groupRoomId(CHANNEL_PREFIX.GUILD, guildCode), count);
return result;
}
/**
* @description 创建新的私聊记录
* @param {boolean} sender 给发送者还是接收者创建,发送者发消息的时候也阅读了消息
* @param {Date} curTime 当前时间
* @param {*} targetRoleId 聊天对象
* @returns
*/
function createChatRec(sender: boolean, curTime: Date, targetRoleId) {
const result: PrivateChatRec = {
// 接收者没有阅读时间,发送者未读数为 0
@@ -88,6 +219,13 @@ function createChatRec(sender: boolean, curTime: Date, targetRoleId) {
return result;
}
/**
* @description 更新最近聊天记录
* @param {boolean} sender 同 createChatRec 接口参数
* @param {string} roleId 更新此玩家的聊天记录
* @param {string} targetRoleId roleId 的聊天对象
* @param {Date} curTime
*/
async function updateRecentChats(sender: boolean, roleId: string, targetRoleId: string, curTime: Date) {
const { recentPrivateChats } = await ChatInfoModel.findInfo(roleId);
const recIdx = recentPrivateChats.findIndex(chat => { return chat.targetRoleId === targetRoleId });
@@ -104,242 +242,8 @@ async function updateRecentChats(sender: boolean, roleId: string, targetRoleId:
}
/**
* @description 数据库中创建私聊数据
* @export
* @param {string} roleId
* @param {string} roleName
* @param {number} type
* @param {string} content
* @param {string} targetRoleId
* @param {string} targetMsgCode
* @returns
* @description 获取聊天信息
*/
export async function createPrivateMsg(roleId: string, roleName: string, type: number, source: number, content: string, targetRoleId: string, targetMsgCode: string) {
const msgData: PrivateMessageParam = await createPrivateMsgData(roleId, roleName, type, source, content, targetRoleId, targetMsgCode);
const result: PrivateMessageType = await PrivateMessageModel.createMsg(msgData);
const curTime = new Date();
await updateRecentChats(true, roleId, targetRoleId, curTime);
await updateRecentChats(false, targetRoleId, roleId, curTime);
return result;
}
/**
* @description 给某个玩家发送消息
* @export
* @param {string} targetRoleId
* @param {(PrivateMessageType | GroupMessageType)} msg
*/
export async function pushMsgToRole(targetRoleId: string, msg: PrivateMessageType | GroupMessageType) {
const { sid } = await getRoleOnlineInfo(targetRoleId);
if (sid) {
pinus.app.get('channelService').pushMessageByUids(ON_MSG_ROUTE, resResult(STATUS.SUCCESS, msg), [{uid: targetRoleId, sid}]);
}
}
/**
* @description 获取私聊历史消息
* @export
* @param {string} roleId
* @param {string} targetRoleId
* @param {number} fromSeqId
* @param {number} count
* @returns
*/
export async function getPrivateMessages(roleId: string, targetRoleId: string, fromSeqId: number, count: number) {
const result = await PrivateMessageModel.getMsgs(privateRoomId(roleId, targetRoleId), fromSeqId, count);
return result;
}
export async function createGroupMsg(roleId: string, roleName: string, channel: string, channelId: string, type: number, source: number, content: string, targetRoleId: string, targetMsgCode: string) {
const msgData: GroupMessageParam = await createGroupMsgData(roleId, roleName, channel, channelId, type, source, content, targetRoleId, targetMsgCode);
const result: GroupMessageType = await GroupMessageModel.createMsg(msgData);
return result;
}
export async function pushGroupMsgToRoom(msg: GroupMessageType) {
if (!msg) return;
const roomId = msg.roomId!;
const channelSid = await channelServer(roomId);
await pinus.app.rpc.chat.chatRemote.sendGroupMsg.toServer(channelSid, roomId, msg);
}
export async function channelServer(roomId: string) {
const existSid = await redisChannelServer(roomId);
if (existSid) {
return existSid;
}
const servers = pinus.app.getServersByType('chat');
if (!servers || !servers.length) return null;
let index = Math.abs(crc32(roomId)) % servers.length;
const newSid = servers[index].id;
const addResult = await addRedisChannel(roomId, newSid);
if (!addResult) return null;
return newSid;
}
async function addRoleToChannel(roomId: string, roleId: string, sid: string) {
const channelSid = await channelServer(roomId);
await pinus.app.rpc.chat.chatRemote.addChannel.toServer(channelSid, roomId, roleId, sid);
}
export async function addRoleToSysChannel(roleId: string, sid: string, serverId: number) {
const roomId = groupRoomId(CHANNEL_PREFIX.SYS, serverId);
await addRoleToChannel(roomId, roleId, sid);
}
export async function addRoleToWorldChannel(roleId: string, sid: string, serverId: number) {
const roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId);
await addRoleToChannel(roomId, roleId, sid);
}
export async function addRoleToGuildChannel(roleId: string, sid: string, guildCode: string) {
const roomId = groupRoomId(CHANNEL_PREFIX.GUILD, guildCode);
await addRoleToChannel(roomId, roleId, sid);
}
async function leaveChannel(roomId: string, roleId: string, sid: string) {
const channelSid = await channelServer(roomId);
await pinus.app.rpc.chat.chatRemote.leaveChannel.toServer(channelSid, roomId, roleId, sid);
}
export async function leaveSysChannel(roleId: string, sid: string, serverId: number) {
const roomId = groupRoomId(CHANNEL_PREFIX.SYS, serverId);
await leaveChannel(roomId, roleId, sid);
}
export async function leaveWorldChannel(roleId: string, sid: string, serverId: number) {
const roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId);
await leaveChannel(roomId, roleId, sid);
}
export async function leaveGuildChannel(roleId: string, sid: string) {
const { guildCode } = await RoleModel.findByRoleId(roleId, 'guildCode');
if (!guildCode) return;
const roomId = groupRoomId(CHANNEL_PREFIX.GUILD, guildCode);
await leaveChannel(roomId, roleId, sid);
}
function richTextSetting(type, jumpTo) {
const settings = cloneDeep(RICH_TEXT_TABLE);
for (let setting of settings) {
if (setting.type === type && setting.jumpTo === jumpTo) {
return setting;
}
}
}
export function wrapRichText(type: string, jumpTo: string, content: string, parm: string) {
const setting = richTextSetting(type, jumpTo);
return JSON.stringify({
id: setting.id, content, parm
});
}
async function pushNormalHeroInfoBySource(roleId: string, roleName: string, serverId: number | string, source: number, heroInfo: Partial<HeroType>) {
const hero = pick(heroInfo, ['hName', 'hid', 'seqId', 'quality', 'star', 'starStage', 'colorStar', 'colorStarStage']);
const content = JSON.stringify({ roleId, roleName, hero });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null);
await pushGroupMsgToRoom(msgData);
}
export async function pushHeroQualityUpMsg(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial<HeroType>) {
await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.HERO_QUALITY_UP, heroInfo);
}
export async function pushComposeOrangeHero(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial<HeroType>) {
await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.COMPOSE_ORANGE_HERO, heroInfo);
}
export async function pushHeroStarMax(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial<HeroType>) {
await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.HERO_STAR_MAX, heroInfo);
}
export async function pushComBtlTeamMsg(teamCode: string, roleId: string, roleName: string, type: number, source: number, content: string, targetRoleId: string, targetMsgCode: string) {
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.TEAM, teamCode, type, source, content, targetRoleId, targetMsgCode);
if (!msgData) return null;
const channel = pinus.app.get('channelService').getChannel(teamCode);
channel.pushMessage(ON_GROUP_MSG_ROUTE, resResult(STATUS.SUCCESS, msgData));
return msgData;
}
export async function pushGuildNoticeUpdateMsg(roleId: string, roleName: string, guildInfo: Partial<GuildType>) {
const { code, notice } = guildInfo;
if (!code || !isString(notice)) return null;
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GUILD, code, MSG_TYPE.TEXT, MSG_SOURCE.GUILD_NOTICE, notice, null, null);
await pushGroupMsgToRoom(msgData);
return msgData;
}
export async function pushGuildUpStructureMsg(roleId: string, roleName: string, guildInfo: Partial<GuildType>) {
const { code, structure } = guildInfo;
if (!code || !structure || !isArray(structure)) return null;
const guild = pick(guildInfo, ['code', 'structure']);
const content = JSON.stringify({ roleId, roleName, guild });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GUILD, code, MSG_TYPE.RICH_TEXT, MSG_SOURCE.GUILD_STRUCTURE_LV_UP, content, null, null);
await pushGroupMsgToRoom(msgData);
return msgData;
}
export async function pushGuildTrainSucMsg(roleId: string, roleName: string, guildCode: string, hid: number) {
if (!guildCode) return null;
const content = JSON.stringify({ hid });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GUILD, guildCode, MSG_TYPE.RICH_TEXT, MSG_SOURCE.GUILD_TRAIN_SUC, content, null, null);
await pushGroupMsgToRoom(msgData);
return msgData;
}
export async function pushGuildBossSucMsg(roleId: string, roleName: string, guildCode: string, bossInstance: BossInstanceType) {
const boss = pick(bossInstance, ['warId', 'bossLv']);
const content = JSON.stringify({ boss });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GUILD, guildCode, MSG_TYPE.RICH_TEXT, MSG_SOURCE.GUILD_BOSS_SUC, content, null, null);
await pushGroupMsgToRoom(msgData);
return msgData;
}
export async function pushEquipRefineSucMsg(roleId: string, roleName: string, serverId: number, eplace: Partial<EPlace>) {
const data = pick(eplace, ['id', 'lv', 'refineLv']);
const content = JSON.stringify({ eplace: data });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, MSG_SOURCE.EQUIP_REFINE_SUC, content, null, null);
await pushGroupMsgToRoom(msgData);
return msgData;
}
export async function pushNormalEquipMsg(roleId: string, roleName: string, serverId: number, source: number, id: number, name: string) {
const content = JSON.stringify({ id, name });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null);
await pushGroupMsgToRoom(msgData);
return msgData;
}
export async function pushTowerMsg(roleId: string, roleName: string, serverId: number, source: number, lv: number) {
if (!shouldPushTowerMsg(lv)) return null;
const content = JSON.stringify({ lv });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null);
await pushGroupMsgToRoom(msgData);
return msgData;
}
async function pushGKFirstMsg(roleId: string, roleName: string, serverId: number, source: number, warType: number, warId: number) {
const content = JSON.stringify({ warType, warId });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null);
await pushGroupMsgToRoom(msgData);
return msgData;
}
export async function pushMysteryFirstMsg(roleId: string, roleName: string, serverId: number, warType: number, warId: number) {
if (warType !== WAR_TYPE.MYSTERY) return null;
const result = await pushGKFirstMsg(roleId, roleName, serverId, MSG_SOURCE.MYSTERY_FIRST_SUC, warType, warId);
return result;
}
export async function pushVestigeFirstMsg(roleId: string, roleName: string, serverId: number, warType: number, warId: number) {
if (warType !== WAR_TYPE.VESTIGE) return null;
const result = await pushGKFirstMsg(roleId, roleName, serverId, MSG_SOURCE.VESTIGE_FIRST_SUC, warType, warId);
return result;
}
export async function roleChatInfos(roleId: string, roleName: string) {
let result = await ChatInfoModel.findInfo(roleId);
if (!result) {
@@ -348,6 +252,9 @@ export async function roleChatInfos(roleId: string, roleName: string) {
return result;
}
/**
* @description 获取最近聊天记录,需要组织最近聊天玩家的信息
*/
export async function recentPrivateChatInfos(roleId: string, roleName: string) {
const { recentPrivateChats } = await roleChatInfos(roleId, roleName);
recentPrivateChats
@@ -366,31 +273,9 @@ export async function recentPrivateChatInfos(roleId: string, roleName: string) {
return chatInfos;
}
async function recentGroupMsgs(roomId: string, count?: number) {
const result = await GroupMessageModel.getMsgs(roomId, Infinity, count || RECENT_GROUP_MSGS_CNT);
return result || [];
}
export async function recentWorldMsgs(serverId: number, count?: number) {
const result = await recentGroupMsgs(groupRoomId(CHANNEL_PREFIX.WORLD, serverId), count);
return result;
}
export async function recentSysMsgs(serverId: number, count?: number) {
const result = await recentGroupMsgs(groupRoomId(CHANNEL_PREFIX.SYS, serverId), count);
return result;
}
export async function recentGuildMsgs(guildCode: string, count?: number) {
const result = await recentGroupMsgs(groupRoomId(CHANNEL_PREFIX.GUILD, guildCode), count);
return result;
}
function shouldPushTowerMsg(lv: number) {
// 100 层之后每 50 层触发
return lv >= 100 && lv % 50 === 0;
}
/**
* @description 查看消息时更新查看时间和未读消息数
*/
export async function updatePrivateMsgReadInfo(roleId: string, targetRoleId: string) {
const time = new Date();
const chatInfo = await ChatInfoModel.updateReadInfo(roleId, targetRoleId, time);

View File

@@ -0,0 +1,118 @@
import { EPlace, HeroType } from '../db/Hero';
import { GuildType } from '../db/Guild';
import { CHANNEL_PREFIX, MSG_SOURCE, MSG_TYPE, ON_GROUP_MSG_ROUTE, STATUS, WAR_TYPE } from '../consts';
import { createGroupMsg, pushGroupMsgToRoom } from './chatService';
import { pick } from 'lodash';
import { isArray, isString } from 'underscore';
import { pinus } from 'pinus';
import { resResult } from '../pubUtils/util';
import { BossInstanceType } from '../db/BossInstance';
async function pushNormalHeroInfoBySource(roleId: string, roleName: string, serverId: number | string, source: number, heroInfo: Partial<HeroType>) {
const hero = pick(heroInfo, ['hName', 'hid', 'seqId', 'quality', 'star', 'starStage', 'colorStar', 'colorStarStage']);
const content = JSON.stringify({ roleId, roleName, hero });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null);
await pushGroupMsgToRoom(msgData);
}
export async function pushHeroQualityUpMsg(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial<HeroType>) {
await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.HERO_QUALITY_UP, heroInfo);
}
export async function pushComposeOrangeHero(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial<HeroType>) {
await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.COMPOSE_ORANGE_HERO, heroInfo);
}
export async function pushHeroStarMax(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial<HeroType>) {
await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.HERO_STAR_MAX, heroInfo);
}
export async function pushComBtlTeamMsg(teamCode: string, roleId: string, roleName: string, type: number, source: number, content: string, targetRoleId: string, targetMsgCode: string) {
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.TEAM, teamCode, type, source, content, targetRoleId, targetMsgCode);
if (!msgData) return null;
const channel = pinus.app.get('channelService').getChannel(teamCode);
channel.pushMessage(ON_GROUP_MSG_ROUTE, resResult(STATUS.SUCCESS, msgData));
return msgData;
}
export async function pushGuildNoticeUpdateMsg(roleId: string, roleName: string, guildInfo: Partial<GuildType>) {
const { code, notice } = guildInfo;
if (!code || !isString(notice)) return null;
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GUILD, code, MSG_TYPE.TEXT, MSG_SOURCE.GUILD_NOTICE, notice, null, null);
await pushGroupMsgToRoom(msgData);
return msgData;
}
export async function pushGuildUpStructureMsg(roleId: string, roleName: string, guildInfo: Partial<GuildType>) {
const { code, structure } = guildInfo;
if (!code || !structure || !isArray(structure)) return null;
const guild = pick(guildInfo, ['code', 'structure']);
const content = JSON.stringify({ roleId, roleName, guild });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GUILD, code, MSG_TYPE.RICH_TEXT, MSG_SOURCE.GUILD_STRUCTURE_LV_UP, content, null, null);
await pushGroupMsgToRoom(msgData);
return msgData;
}
export async function pushGuildTrainSucMsg(roleId: string, roleName: string, guildCode: string, hid: number) {
if (!guildCode) return null;
const content = JSON.stringify({ hid });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GUILD, guildCode, MSG_TYPE.RICH_TEXT, MSG_SOURCE.GUILD_TRAIN_SUC, content, null, null);
await pushGroupMsgToRoom(msgData);
return msgData;
}
export async function pushGuildBossSucMsg(roleId: string, roleName: string, guildCode: string, bossInstance: BossInstanceType) {
const boss = pick(bossInstance, ['warId', 'bossLv']);
const content = JSON.stringify({ boss });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GUILD, guildCode, MSG_TYPE.RICH_TEXT, MSG_SOURCE.GUILD_BOSS_SUC, content, null, null);
await pushGroupMsgToRoom(msgData);
return msgData;
}
export async function pushEquipRefineSucMsg(roleId: string, roleName: string, serverId: number, eplace: Partial<EPlace>) {
const data = pick(eplace, ['id', 'lv', 'refineLv']);
const content = JSON.stringify({ eplace: data });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, MSG_SOURCE.EQUIP_REFINE_SUC, content, null, null);
await pushGroupMsgToRoom(msgData);
return msgData;
}
export async function pushNormalEquipMsg(roleId: string, roleName: string, serverId: number, source: number, id: number, name: string) {
const content = JSON.stringify({ id, name });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null);
await pushGroupMsgToRoom(msgData);
return msgData;
}
export async function pushTowerMsg(roleId: string, roleName: string, serverId: number, source: number, lv: number) {
if (!shouldPushTowerMsg(lv)) return null;
const content = JSON.stringify({ lv });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null);
await pushGroupMsgToRoom(msgData);
return msgData;
}
async function pushGKFirstMsg(roleId: string, roleName: string, serverId: number, source: number, warType: number, warId: number) {
const content = JSON.stringify({ warType, warId });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null);
await pushGroupMsgToRoom(msgData);
return msgData;
}
export async function pushMysteryFirstMsg(roleId: string, roleName: string, serverId: number, warType: number, warId: number) {
if (warType !== WAR_TYPE.MYSTERY) return null;
const result = await pushGKFirstMsg(roleId, roleName, serverId, MSG_SOURCE.MYSTERY_FIRST_SUC, warType, warId);
return result;
}
export async function pushVestigeFirstMsg(roleId: string, roleName: string, serverId: number, warType: number, warId: number) {
if (warType !== WAR_TYPE.VESTIGE) return null;
const result = await pushGKFirstMsg(roleId, roleName, serverId, MSG_SOURCE.VESTIGE_FIRST_SUC, warType, warId);
return result;
}
function shouldPushTowerMsg(lv: number) {
// 100 层之后每 50 层触发
return lv >= 100 && lv % 50 === 0;
}