聊天:拆分聊天逻辑到不同文件,精简接口参数,增加注释
This commit is contained in:
@@ -100,7 +100,7 @@ export class ChatHandler {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const msgData = await createPrivateMsg(roleId, roleName, type, MSG_SOURCE.ROLE_SEND_TEXT, content, targetRoleId, targetMsgCode);
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await pushMsgToRole(targetRoleId, msgData);
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await pushMsgToRole(msgData);
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if (!msgData) return resResult(STATUS.WRONG_PARMS);
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return resResult(STATUS.SUCCESS, msgData);
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}
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@@ -4,13 +4,12 @@ import { calPlayerCeAndSave, calAllHeroCe } from '../../../services/playerCeServ
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import { resResult, returnHeroCeRatio, deepCopy } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts/statusCode';
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import { HeroModel, Connect } from '../../../db/Hero';
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import {CURRENCY_BY_TYPE, CURRENCY_TYPE, CONSUME_TYPE, HERO_GROW_MAX, HERO_SYSTEM_TYPE, ITID, ABI_STAGE, HERO_CE_RATIO, DEBUG_MAGIC_WORD, HERO_INITIAL_QUALITY} from '../../../consts';
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import {CURRENCY_BY_TYPE, CURRENCY_TYPE, CONSUME_TYPE, HERO_GROW_MAX, HERO_SYSTEM_TYPE, ABI_STAGE, DEBUG_MAGIC_WORD, HERO_INITIAL_QUALITY} from '../../../consts';
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import { RoleModel } from '../../../db/Role';
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import { ItemModel } from '../../../db/Item';
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import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp, getMaxGradeByjobClass, getJobByGradeAndClass, getFriendShipById, getFavourLvByExp } from '../../../pubUtils/data';
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import { RewardInter } from '../../../pubUtils/interface';
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import { getDropItems } from '../../../consts/constModules/itemConst'
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import { getRoleOnlineInfo, getAllOnlineRoles } from '../../../services/redisService';
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import { pushComposeOrangeHero, pushHeroQualityUpMsg, pushHeroStarMax } from '../../../services/chatService';
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import { calculatetopLineup } from '../../../pubUtils/playerCe';
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import { PvpDefenseModel } from '../../../db/PvpDefense';
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64
game-server/app/services/chatChannelService.ts
Normal file
64
game-server/app/services/chatChannelService.ts
Normal file
@@ -0,0 +1,64 @@
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import { addRedisChannel, redisChannelServer } from './redisService';
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import { groupRoomId } from './chatService';
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import { pinus } from 'pinus';
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import { crc32 } from 'crc';
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import { CHANNEL_PREFIX } from '../consts';
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import { RoleModel } from './../db/Role';
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export async function channelServer(roomId: string) {
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const existSid = await redisChannelServer(roomId);
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if (existSid) {
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return existSid;
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}
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const servers = pinus.app.getServersByType('chat');
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if (!servers || !servers.length) return null;
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let index = Math.abs(crc32(roomId)) % servers.length;
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const newSid = servers[index].id;
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const addResult = await addRedisChannel(roomId, newSid);
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if (!addResult) return null;
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return newSid;
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}
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async function addRoleToChannel(roomId: string, roleId: string, sid: string) {
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const channelSid = await channelServer(roomId);
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await pinus.app.rpc.chat.chatRemote.addChannel.toServer(channelSid, roomId, roleId, sid);
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}
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export async function addRoleToSysChannel(roleId: string, sid: string, serverId: number) {
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const roomId = groupRoomId(CHANNEL_PREFIX.SYS, serverId);
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await addRoleToChannel(roomId, roleId, sid);
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}
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export async function addRoleToWorldChannel(roleId: string, sid: string, serverId: number) {
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const roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId);
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await addRoleToChannel(roomId, roleId, sid);
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}
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export async function addRoleToGuildChannel(roleId: string, sid: string, guildCode: string) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GUILD, guildCode);
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await addRoleToChannel(roomId, roleId, sid);
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}
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async function leaveChannel(roomId: string, roleId: string, sid: string) {
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const channelSid = await channelServer(roomId);
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await pinus.app.rpc.chat.chatRemote.leaveChannel.toServer(channelSid, roomId, roleId, sid);
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}
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export async function leaveSysChannel(roleId: string, sid: string, serverId: number) {
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const roomId = groupRoomId(CHANNEL_PREFIX.SYS, serverId);
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await leaveChannel(roomId, roleId, sid);
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}
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export async function leaveWorldChannel(roleId: string, sid: string, serverId: number) {
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const roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId);
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await leaveChannel(roomId, roleId, sid);
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}
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export async function leaveGuildChannel(roleId: string, sid: string) {
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const { guildCode } = await RoleModel.findByRoleId(roleId, 'guildCode');
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if (!guildCode) return;
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const roomId = groupRoomId(CHANNEL_PREFIX.GUILD, guildCode);
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await leaveChannel(roomId, roleId, sid);
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}
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@@ -1,7 +1,4 @@
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import { PrivateChatRec } from './../db/ChatInfo';
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import { BossInstanceType } from './../db/BossInstance';
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import { isString } from 'underscore';
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import { cloneDeep, isArray, pick } from 'lodash';
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import { RoleModel } from './../db/Role';
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import { GroupMessageModel } from './../db/GroupMessage';
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import { CounterModel } from './../db/Counter';
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@@ -10,12 +7,13 @@ import { PrivateMessageModel, PrivateMessageParam, PrivateMessageType } from './
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import { GroupMessageParam, GroupMessageType } from '../db/GroupMessage';
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import { genCode, resResult } from '../pubUtils/util';
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import { pinus } from 'pinus';
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import { CHANNEL_PREFIX, MSG_CODE_LEN, MSG_SOURCE, MSG_STATUS, MSG_TYPE, ON_GROUP_MSG_ROUTE, ON_MSG_ROUTE, RICH_TEXT_TABLE, RECENT_PRIVATE_CHATS_CNT, MAX_PRIVATE_MSGS, RECENT_GROUP_MSGS_CNT, WAR_TYPE } from '../consts';
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import { addRedisChannel, getRoleOnlineInfo, redisChannelServer } from './redisService';
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import { crc32 } from 'crc';
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import { EPlace, HeroType } from '../db/Hero';
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import { GuildType } from '../db/Guild';
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import { CHANNEL_PREFIX, MSG_CODE_LEN, MSG_STATUS, ON_MSG_ROUTE, RECENT_PRIVATE_CHATS_CNT, RECENT_GROUP_MSGS_CNT } from '../consts';
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import { getRoleOnlineInfo } from './redisService';
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import { ChatInfoModel } from '../db/ChatInfo';
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import { channelServer } from './chatChannelService';
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export * from './chatChannelService';
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export * from './sysChatService';
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/**
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* @description 生成私聊房间号
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@@ -58,13 +56,6 @@ async function setupBaseMsgParm(msg: PrivateMessageParam | GroupMessageParam ) {
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/**
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* @description 生成私聊消息数据
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* @param {string} roleId
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* @param {string} roleName
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* @param {number} type
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* @param {string} content
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* @param {string} targetRoleId
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* @param {string} targetMsgCode
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* @returns
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*/
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async function createPrivateMsgData(roleId: string, roleName: string, type: number, source: number, content: string, targetRoleId: string, targetMsgCode: string) {
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const result: PrivateMessageParam = {roleId, roleName, type, source, content, targetRoleId, targetMsgCode};
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@@ -73,6 +64,9 @@ async function createPrivateMsgData(roleId: string, roleName: string, type: numb
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return result;
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}
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/**
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* @description 生成群聊消息数据
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*/
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async function createGroupMsgData(roleId: string, roleName: string, channel: string, channelId: string, type: number, source: number, content: string, targetRoleId: string, targetMsgCode: string) {
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const result: GroupMessageParam = {roleId, roleName, channel, channelId, type, source, content, targetRoleId, targetMsgCode};
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result.roomId = groupRoomId(channel, channelId);
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@@ -80,6 +74,143 @@ async function createGroupMsgData(roleId: string, roleName: string, channel: str
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return result;
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}
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/**
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* @description 数据库中创建私聊数据,需要更新聊天双方的聊天时间和未读消息数
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* @export
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* @param {string} roleId
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* @param {string} roleName
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* @param {number} type
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* @param {number} source
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* @param {string} content
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* @param {string} targetRoleId 消息接收者
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* @param {string} targetMsgCode 回复某条消息的唯一标识
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* @returns
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*/
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export async function createPrivateMsg(roleId: string, roleName: string, type: number, source: number, content: string, targetRoleId: string, targetMsgCode: string) {
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const msgData: PrivateMessageParam = await createPrivateMsgData(roleId, roleName, type, source, content, targetRoleId, targetMsgCode);
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const result: PrivateMessageType = await PrivateMessageModel.createMsg(msgData);
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const curTime = new Date();
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await updateRecentChats(true, roleId, targetRoleId, curTime);
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await updateRecentChats(false, targetRoleId, roleId, curTime);
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return result;
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}
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/**
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* @description 数据库中创建群聊数据
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* @export
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* @param {string} roleId
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* @param {string} roleName
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* @param {string} channel
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* @param {string} channelId
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* @param {number} type 消息类型
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* @param {number} source 消息来源,根据配表
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* @param {string} content 富文本的 content 为 JSON.stringfy 的对象
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* @param {string} targetRoleId
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* @param {string} targetMsgCode
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* @returns
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*/
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export async function createGroupMsg(roleId: string, roleName: string, channel: string, channelId: string, type: number, source: number, content: string, targetRoleId: string, targetMsgCode: string) {
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const msgData: GroupMessageParam = await createGroupMsgData(roleId, roleName, channel, channelId, type, source, content, targetRoleId, targetMsgCode);
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const result: GroupMessageType = await GroupMessageModel.createMsg(msgData);
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return result;
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}
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/**
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* @description 给某个玩家发送消息
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* @export
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* @param {string} targetRoleId
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* @param {(PrivateMessageType | GroupMessageType)} msg
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*/
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export async function pushMsgToRole(msg: PrivateMessageType | GroupMessageType) {
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const targetRoleId = msg.targetRoleId!;
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const { sid } = await getRoleOnlineInfo(targetRoleId);
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if (sid) {
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pinus.app.get('channelService').pushMessageByUids(ON_MSG_ROUTE, resResult(STATUS.SUCCESS, msg), [{uid: targetRoleId, sid}]);
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}
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}
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/**
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* @description 给某个群组发送消息
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* @export
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* @param {GroupMessageType} msg 群消息体
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* @returns
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*/
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export async function pushGroupMsgToRoom(msg: GroupMessageType) {
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if (!msg) return;
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const roomId = msg.roomId!;
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const channelSid = await channelServer(roomId);
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await pinus.app.rpc.chat.chatRemote.sendGroupMsg.toServer(channelSid, roomId, msg);
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}
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/**
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* @description 获取私聊历史消息
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* @export
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* @param {string} roleId
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* @param {string} targetRoleId
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* @param {number} fromSeqId 翻页时已经获取的最新消息标识
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* @param {number} count 期望获取的消息数量
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* @returns
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*/
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export async function getPrivateMessages(roleId: string, targetRoleId: string, fromSeqId: number, count: number) {
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const result = await PrivateMessageModel.getMsgs(privateRoomId(roleId, targetRoleId), fromSeqId, count);
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return result;
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}
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/**
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* @description 最近群聊消息
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* @param {string} roomId 群聊房间标识
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* @param {number} [count] 期望获取的消息数
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* @returns
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*/
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async function recentGroupMsgs(roomId: string, count?: number) {
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const result = await GroupMessageModel.getMsgs(roomId, Infinity, count || RECENT_GROUP_MSGS_CNT);
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return result || [];
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}
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/**
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* @description 获取最近的世界聊天消息
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* @export
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* @param {number} serverId 用区服编号做房间标识
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* @param {number} [count]
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* @returns
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*/
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export async function recentWorldMsgs(serverId: number, count?: number) {
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const result = await recentGroupMsgs(groupRoomId(CHANNEL_PREFIX.WORLD, serverId), count);
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return result;
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}
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/**
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* @description 获取最近的系统聊天消息
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* @export
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* @param {number} serverId 用区服编号做房间标识
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* @param {number} [count]
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* @returns
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*/
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export async function recentSysMsgs(serverId: number, count?: number) {
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const result = await recentGroupMsgs(groupRoomId(CHANNEL_PREFIX.SYS, serverId), count);
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return result;
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}
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/**
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* @description 获取最近的军团聊天消息
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* @export
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* @param {string} guildCode 用军团编号作为房间标识
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* @param {number} [count]
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* @returns
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*/
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export async function recentGuildMsgs(guildCode: string, count?: number) {
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const result = await recentGroupMsgs(groupRoomId(CHANNEL_PREFIX.GUILD, guildCode), count);
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return result;
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}
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/**
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* @description 创建新的私聊记录
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* @param {boolean} sender 给发送者还是接收者创建,发送者发消息的时候也阅读了消息
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* @param {Date} curTime 当前时间
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* @param {*} targetRoleId 聊天对象
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* @returns
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*/
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function createChatRec(sender: boolean, curTime: Date, targetRoleId) {
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const result: PrivateChatRec = {
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// 接收者没有阅读时间,发送者未读数为 0
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@@ -88,6 +219,13 @@ function createChatRec(sender: boolean, curTime: Date, targetRoleId) {
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return result;
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}
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/**
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* @description 更新最近聊天记录
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* @param {boolean} sender 同 createChatRec 接口参数
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* @param {string} roleId 更新此玩家的聊天记录
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* @param {string} targetRoleId roleId 的聊天对象
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* @param {Date} curTime
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*/
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async function updateRecentChats(sender: boolean, roleId: string, targetRoleId: string, curTime: Date) {
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const { recentPrivateChats } = await ChatInfoModel.findInfo(roleId);
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const recIdx = recentPrivateChats.findIndex(chat => { return chat.targetRoleId === targetRoleId });
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@@ -104,242 +242,8 @@ async function updateRecentChats(sender: boolean, roleId: string, targetRoleId:
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}
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/**
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* @description 数据库中创建私聊数据
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* @export
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* @param {string} roleId
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* @param {string} roleName
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* @param {number} type
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* @param {string} content
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* @param {string} targetRoleId
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* @param {string} targetMsgCode
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* @returns
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* @description 获取聊天信息
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*/
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export async function createPrivateMsg(roleId: string, roleName: string, type: number, source: number, content: string, targetRoleId: string, targetMsgCode: string) {
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const msgData: PrivateMessageParam = await createPrivateMsgData(roleId, roleName, type, source, content, targetRoleId, targetMsgCode);
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const result: PrivateMessageType = await PrivateMessageModel.createMsg(msgData);
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const curTime = new Date();
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await updateRecentChats(true, roleId, targetRoleId, curTime);
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await updateRecentChats(false, targetRoleId, roleId, curTime);
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return result;
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}
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/**
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* @description 给某个玩家发送消息
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* @export
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* @param {string} targetRoleId
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* @param {(PrivateMessageType | GroupMessageType)} msg
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*/
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export async function pushMsgToRole(targetRoleId: string, msg: PrivateMessageType | GroupMessageType) {
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const { sid } = await getRoleOnlineInfo(targetRoleId);
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if (sid) {
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pinus.app.get('channelService').pushMessageByUids(ON_MSG_ROUTE, resResult(STATUS.SUCCESS, msg), [{uid: targetRoleId, sid}]);
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}
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}
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/**
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* @description 获取私聊历史消息
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* @export
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* @param {string} roleId
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* @param {string} targetRoleId
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* @param {number} fromSeqId
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* @param {number} count
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* @returns
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*/
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export async function getPrivateMessages(roleId: string, targetRoleId: string, fromSeqId: number, count: number) {
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const result = await PrivateMessageModel.getMsgs(privateRoomId(roleId, targetRoleId), fromSeqId, count);
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return result;
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}
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export async function createGroupMsg(roleId: string, roleName: string, channel: string, channelId: string, type: number, source: number, content: string, targetRoleId: string, targetMsgCode: string) {
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const msgData: GroupMessageParam = await createGroupMsgData(roleId, roleName, channel, channelId, type, source, content, targetRoleId, targetMsgCode);
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const result: GroupMessageType = await GroupMessageModel.createMsg(msgData);
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return result;
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}
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export async function pushGroupMsgToRoom(msg: GroupMessageType) {
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if (!msg) return;
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const roomId = msg.roomId!;
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const channelSid = await channelServer(roomId);
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await pinus.app.rpc.chat.chatRemote.sendGroupMsg.toServer(channelSid, roomId, msg);
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}
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export async function channelServer(roomId: string) {
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const existSid = await redisChannelServer(roomId);
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if (existSid) {
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return existSid;
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}
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const servers = pinus.app.getServersByType('chat');
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if (!servers || !servers.length) return null;
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let index = Math.abs(crc32(roomId)) % servers.length;
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const newSid = servers[index].id;
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const addResult = await addRedisChannel(roomId, newSid);
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if (!addResult) return null;
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return newSid;
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}
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async function addRoleToChannel(roomId: string, roleId: string, sid: string) {
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const channelSid = await channelServer(roomId);
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await pinus.app.rpc.chat.chatRemote.addChannel.toServer(channelSid, roomId, roleId, sid);
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}
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export async function addRoleToSysChannel(roleId: string, sid: string, serverId: number) {
|
||||
const roomId = groupRoomId(CHANNEL_PREFIX.SYS, serverId);
|
||||
await addRoleToChannel(roomId, roleId, sid);
|
||||
}
|
||||
|
||||
export async function addRoleToWorldChannel(roleId: string, sid: string, serverId: number) {
|
||||
const roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId);
|
||||
await addRoleToChannel(roomId, roleId, sid);
|
||||
}
|
||||
|
||||
export async function addRoleToGuildChannel(roleId: string, sid: string, guildCode: string) {
|
||||
const roomId = groupRoomId(CHANNEL_PREFIX.GUILD, guildCode);
|
||||
await addRoleToChannel(roomId, roleId, sid);
|
||||
}
|
||||
|
||||
async function leaveChannel(roomId: string, roleId: string, sid: string) {
|
||||
const channelSid = await channelServer(roomId);
|
||||
await pinus.app.rpc.chat.chatRemote.leaveChannel.toServer(channelSid, roomId, roleId, sid);
|
||||
}
|
||||
|
||||
export async function leaveSysChannel(roleId: string, sid: string, serverId: number) {
|
||||
const roomId = groupRoomId(CHANNEL_PREFIX.SYS, serverId);
|
||||
await leaveChannel(roomId, roleId, sid);
|
||||
}
|
||||
|
||||
export async function leaveWorldChannel(roleId: string, sid: string, serverId: number) {
|
||||
const roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId);
|
||||
await leaveChannel(roomId, roleId, sid);
|
||||
}
|
||||
|
||||
export async function leaveGuildChannel(roleId: string, sid: string) {
|
||||
const { guildCode } = await RoleModel.findByRoleId(roleId, 'guildCode');
|
||||
if (!guildCode) return;
|
||||
const roomId = groupRoomId(CHANNEL_PREFIX.GUILD, guildCode);
|
||||
await leaveChannel(roomId, roleId, sid);
|
||||
}
|
||||
|
||||
function richTextSetting(type, jumpTo) {
|
||||
const settings = cloneDeep(RICH_TEXT_TABLE);
|
||||
for (let setting of settings) {
|
||||
if (setting.type === type && setting.jumpTo === jumpTo) {
|
||||
return setting;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export function wrapRichText(type: string, jumpTo: string, content: string, parm: string) {
|
||||
const setting = richTextSetting(type, jumpTo);
|
||||
return JSON.stringify({
|
||||
id: setting.id, content, parm
|
||||
});
|
||||
}
|
||||
|
||||
async function pushNormalHeroInfoBySource(roleId: string, roleName: string, serverId: number | string, source: number, heroInfo: Partial<HeroType>) {
|
||||
const hero = pick(heroInfo, ['hName', 'hid', 'seqId', 'quality', 'star', 'starStage', 'colorStar', 'colorStarStage']);
|
||||
const content = JSON.stringify({ roleId, roleName, hero });
|
||||
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null);
|
||||
await pushGroupMsgToRoom(msgData);
|
||||
}
|
||||
|
||||
export async function pushHeroQualityUpMsg(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial<HeroType>) {
|
||||
await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.HERO_QUALITY_UP, heroInfo);
|
||||
}
|
||||
|
||||
export async function pushComposeOrangeHero(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial<HeroType>) {
|
||||
await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.COMPOSE_ORANGE_HERO, heroInfo);
|
||||
}
|
||||
|
||||
export async function pushHeroStarMax(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial<HeroType>) {
|
||||
await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.HERO_STAR_MAX, heroInfo);
|
||||
}
|
||||
|
||||
export async function pushComBtlTeamMsg(teamCode: string, roleId: string, roleName: string, type: number, source: number, content: string, targetRoleId: string, targetMsgCode: string) {
|
||||
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.TEAM, teamCode, type, source, content, targetRoleId, targetMsgCode);
|
||||
if (!msgData) return null;
|
||||
const channel = pinus.app.get('channelService').getChannel(teamCode);
|
||||
channel.pushMessage(ON_GROUP_MSG_ROUTE, resResult(STATUS.SUCCESS, msgData));
|
||||
return msgData;
|
||||
}
|
||||
|
||||
export async function pushGuildNoticeUpdateMsg(roleId: string, roleName: string, guildInfo: Partial<GuildType>) {
|
||||
const { code, notice } = guildInfo;
|
||||
if (!code || !isString(notice)) return null;
|
||||
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GUILD, code, MSG_TYPE.TEXT, MSG_SOURCE.GUILD_NOTICE, notice, null, null);
|
||||
await pushGroupMsgToRoom(msgData);
|
||||
return msgData;
|
||||
}
|
||||
|
||||
export async function pushGuildUpStructureMsg(roleId: string, roleName: string, guildInfo: Partial<GuildType>) {
|
||||
const { code, structure } = guildInfo;
|
||||
if (!code || !structure || !isArray(structure)) return null;
|
||||
const guild = pick(guildInfo, ['code', 'structure']);
|
||||
const content = JSON.stringify({ roleId, roleName, guild });
|
||||
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GUILD, code, MSG_TYPE.RICH_TEXT, MSG_SOURCE.GUILD_STRUCTURE_LV_UP, content, null, null);
|
||||
await pushGroupMsgToRoom(msgData);
|
||||
return msgData;
|
||||
}
|
||||
|
||||
export async function pushGuildTrainSucMsg(roleId: string, roleName: string, guildCode: string, hid: number) {
|
||||
if (!guildCode) return null;
|
||||
const content = JSON.stringify({ hid });
|
||||
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GUILD, guildCode, MSG_TYPE.RICH_TEXT, MSG_SOURCE.GUILD_TRAIN_SUC, content, null, null);
|
||||
await pushGroupMsgToRoom(msgData);
|
||||
return msgData;
|
||||
}
|
||||
|
||||
export async function pushGuildBossSucMsg(roleId: string, roleName: string, guildCode: string, bossInstance: BossInstanceType) {
|
||||
const boss = pick(bossInstance, ['warId', 'bossLv']);
|
||||
const content = JSON.stringify({ boss });
|
||||
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GUILD, guildCode, MSG_TYPE.RICH_TEXT, MSG_SOURCE.GUILD_BOSS_SUC, content, null, null);
|
||||
await pushGroupMsgToRoom(msgData);
|
||||
return msgData;
|
||||
}
|
||||
|
||||
export async function pushEquipRefineSucMsg(roleId: string, roleName: string, serverId: number, eplace: Partial<EPlace>) {
|
||||
const data = pick(eplace, ['id', 'lv', 'refineLv']);
|
||||
const content = JSON.stringify({ eplace: data });
|
||||
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, MSG_SOURCE.EQUIP_REFINE_SUC, content, null, null);
|
||||
await pushGroupMsgToRoom(msgData);
|
||||
return msgData;
|
||||
}
|
||||
|
||||
export async function pushNormalEquipMsg(roleId: string, roleName: string, serverId: number, source: number, id: number, name: string) {
|
||||
const content = JSON.stringify({ id, name });
|
||||
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null);
|
||||
await pushGroupMsgToRoom(msgData);
|
||||
return msgData;
|
||||
}
|
||||
|
||||
export async function pushTowerMsg(roleId: string, roleName: string, serverId: number, source: number, lv: number) {
|
||||
if (!shouldPushTowerMsg(lv)) return null;
|
||||
const content = JSON.stringify({ lv });
|
||||
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null);
|
||||
await pushGroupMsgToRoom(msgData);
|
||||
return msgData;
|
||||
}
|
||||
|
||||
async function pushGKFirstMsg(roleId: string, roleName: string, serverId: number, source: number, warType: number, warId: number) {
|
||||
const content = JSON.stringify({ warType, warId });
|
||||
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null);
|
||||
await pushGroupMsgToRoom(msgData);
|
||||
return msgData;
|
||||
}
|
||||
|
||||
export async function pushMysteryFirstMsg(roleId: string, roleName: string, serverId: number, warType: number, warId: number) {
|
||||
if (warType !== WAR_TYPE.MYSTERY) return null;
|
||||
const result = await pushGKFirstMsg(roleId, roleName, serverId, MSG_SOURCE.MYSTERY_FIRST_SUC, warType, warId);
|
||||
return result;
|
||||
}
|
||||
|
||||
export async function pushVestigeFirstMsg(roleId: string, roleName: string, serverId: number, warType: number, warId: number) {
|
||||
if (warType !== WAR_TYPE.VESTIGE) return null;
|
||||
const result = await pushGKFirstMsg(roleId, roleName, serverId, MSG_SOURCE.VESTIGE_FIRST_SUC, warType, warId);
|
||||
return result;
|
||||
}
|
||||
|
||||
export async function roleChatInfos(roleId: string, roleName: string) {
|
||||
let result = await ChatInfoModel.findInfo(roleId);
|
||||
if (!result) {
|
||||
@@ -348,6 +252,9 @@ export async function roleChatInfos(roleId: string, roleName: string) {
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 获取最近聊天记录,需要组织最近聊天玩家的信息
|
||||
*/
|
||||
export async function recentPrivateChatInfos(roleId: string, roleName: string) {
|
||||
const { recentPrivateChats } = await roleChatInfos(roleId, roleName);
|
||||
recentPrivateChats
|
||||
@@ -366,31 +273,9 @@ export async function recentPrivateChatInfos(roleId: string, roleName: string) {
|
||||
return chatInfos;
|
||||
}
|
||||
|
||||
async function recentGroupMsgs(roomId: string, count?: number) {
|
||||
const result = await GroupMessageModel.getMsgs(roomId, Infinity, count || RECENT_GROUP_MSGS_CNT);
|
||||
return result || [];
|
||||
}
|
||||
|
||||
export async function recentWorldMsgs(serverId: number, count?: number) {
|
||||
const result = await recentGroupMsgs(groupRoomId(CHANNEL_PREFIX.WORLD, serverId), count);
|
||||
return result;
|
||||
}
|
||||
|
||||
export async function recentSysMsgs(serverId: number, count?: number) {
|
||||
const result = await recentGroupMsgs(groupRoomId(CHANNEL_PREFIX.SYS, serverId), count);
|
||||
return result;
|
||||
}
|
||||
|
||||
export async function recentGuildMsgs(guildCode: string, count?: number) {
|
||||
const result = await recentGroupMsgs(groupRoomId(CHANNEL_PREFIX.GUILD, guildCode), count);
|
||||
return result;
|
||||
}
|
||||
|
||||
function shouldPushTowerMsg(lv: number) {
|
||||
// 100 层之后每 50 层触发
|
||||
return lv >= 100 && lv % 50 === 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 查看消息时更新查看时间和未读消息数
|
||||
*/
|
||||
export async function updatePrivateMsgReadInfo(roleId: string, targetRoleId: string) {
|
||||
const time = new Date();
|
||||
const chatInfo = await ChatInfoModel.updateReadInfo(roleId, targetRoleId, time);
|
||||
|
||||
118
game-server/app/services/sysChatService.ts
Normal file
118
game-server/app/services/sysChatService.ts
Normal file
@@ -0,0 +1,118 @@
|
||||
|
||||
import { EPlace, HeroType } from '../db/Hero';
|
||||
import { GuildType } from '../db/Guild';
|
||||
import { CHANNEL_PREFIX, MSG_SOURCE, MSG_TYPE, ON_GROUP_MSG_ROUTE, STATUS, WAR_TYPE } from '../consts';
|
||||
import { createGroupMsg, pushGroupMsgToRoom } from './chatService';
|
||||
import { pick } from 'lodash';
|
||||
import { isArray, isString } from 'underscore';
|
||||
import { pinus } from 'pinus';
|
||||
import { resResult } from '../pubUtils/util';
|
||||
import { BossInstanceType } from '../db/BossInstance';
|
||||
|
||||
async function pushNormalHeroInfoBySource(roleId: string, roleName: string, serverId: number | string, source: number, heroInfo: Partial<HeroType>) {
|
||||
const hero = pick(heroInfo, ['hName', 'hid', 'seqId', 'quality', 'star', 'starStage', 'colorStar', 'colorStarStage']);
|
||||
const content = JSON.stringify({ roleId, roleName, hero });
|
||||
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null);
|
||||
await pushGroupMsgToRoom(msgData);
|
||||
}
|
||||
|
||||
export async function pushHeroQualityUpMsg(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial<HeroType>) {
|
||||
await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.HERO_QUALITY_UP, heroInfo);
|
||||
}
|
||||
|
||||
export async function pushComposeOrangeHero(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial<HeroType>) {
|
||||
await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.COMPOSE_ORANGE_HERO, heroInfo);
|
||||
}
|
||||
|
||||
export async function pushHeroStarMax(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial<HeroType>) {
|
||||
await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.HERO_STAR_MAX, heroInfo);
|
||||
}
|
||||
|
||||
export async function pushComBtlTeamMsg(teamCode: string, roleId: string, roleName: string, type: number, source: number, content: string, targetRoleId: string, targetMsgCode: string) {
|
||||
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.TEAM, teamCode, type, source, content, targetRoleId, targetMsgCode);
|
||||
if (!msgData) return null;
|
||||
const channel = pinus.app.get('channelService').getChannel(teamCode);
|
||||
channel.pushMessage(ON_GROUP_MSG_ROUTE, resResult(STATUS.SUCCESS, msgData));
|
||||
return msgData;
|
||||
}
|
||||
|
||||
export async function pushGuildNoticeUpdateMsg(roleId: string, roleName: string, guildInfo: Partial<GuildType>) {
|
||||
const { code, notice } = guildInfo;
|
||||
if (!code || !isString(notice)) return null;
|
||||
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GUILD, code, MSG_TYPE.TEXT, MSG_SOURCE.GUILD_NOTICE, notice, null, null);
|
||||
await pushGroupMsgToRoom(msgData);
|
||||
return msgData;
|
||||
}
|
||||
|
||||
export async function pushGuildUpStructureMsg(roleId: string, roleName: string, guildInfo: Partial<GuildType>) {
|
||||
const { code, structure } = guildInfo;
|
||||
if (!code || !structure || !isArray(structure)) return null;
|
||||
const guild = pick(guildInfo, ['code', 'structure']);
|
||||
const content = JSON.stringify({ roleId, roleName, guild });
|
||||
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GUILD, code, MSG_TYPE.RICH_TEXT, MSG_SOURCE.GUILD_STRUCTURE_LV_UP, content, null, null);
|
||||
await pushGroupMsgToRoom(msgData);
|
||||
return msgData;
|
||||
}
|
||||
|
||||
export async function pushGuildTrainSucMsg(roleId: string, roleName: string, guildCode: string, hid: number) {
|
||||
if (!guildCode) return null;
|
||||
const content = JSON.stringify({ hid });
|
||||
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GUILD, guildCode, MSG_TYPE.RICH_TEXT, MSG_SOURCE.GUILD_TRAIN_SUC, content, null, null);
|
||||
await pushGroupMsgToRoom(msgData);
|
||||
return msgData;
|
||||
}
|
||||
|
||||
export async function pushGuildBossSucMsg(roleId: string, roleName: string, guildCode: string, bossInstance: BossInstanceType) {
|
||||
const boss = pick(bossInstance, ['warId', 'bossLv']);
|
||||
const content = JSON.stringify({ boss });
|
||||
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GUILD, guildCode, MSG_TYPE.RICH_TEXT, MSG_SOURCE.GUILD_BOSS_SUC, content, null, null);
|
||||
await pushGroupMsgToRoom(msgData);
|
||||
return msgData;
|
||||
}
|
||||
|
||||
export async function pushEquipRefineSucMsg(roleId: string, roleName: string, serverId: number, eplace: Partial<EPlace>) {
|
||||
const data = pick(eplace, ['id', 'lv', 'refineLv']);
|
||||
const content = JSON.stringify({ eplace: data });
|
||||
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, MSG_SOURCE.EQUIP_REFINE_SUC, content, null, null);
|
||||
await pushGroupMsgToRoom(msgData);
|
||||
return msgData;
|
||||
}
|
||||
|
||||
export async function pushNormalEquipMsg(roleId: string, roleName: string, serverId: number, source: number, id: number, name: string) {
|
||||
const content = JSON.stringify({ id, name });
|
||||
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null);
|
||||
await pushGroupMsgToRoom(msgData);
|
||||
return msgData;
|
||||
}
|
||||
|
||||
export async function pushTowerMsg(roleId: string, roleName: string, serverId: number, source: number, lv: number) {
|
||||
if (!shouldPushTowerMsg(lv)) return null;
|
||||
const content = JSON.stringify({ lv });
|
||||
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null);
|
||||
await pushGroupMsgToRoom(msgData);
|
||||
return msgData;
|
||||
}
|
||||
|
||||
async function pushGKFirstMsg(roleId: string, roleName: string, serverId: number, source: number, warType: number, warId: number) {
|
||||
const content = JSON.stringify({ warType, warId });
|
||||
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null);
|
||||
await pushGroupMsgToRoom(msgData);
|
||||
return msgData;
|
||||
}
|
||||
|
||||
export async function pushMysteryFirstMsg(roleId: string, roleName: string, serverId: number, warType: number, warId: number) {
|
||||
if (warType !== WAR_TYPE.MYSTERY) return null;
|
||||
const result = await pushGKFirstMsg(roleId, roleName, serverId, MSG_SOURCE.MYSTERY_FIRST_SUC, warType, warId);
|
||||
return result;
|
||||
}
|
||||
|
||||
export async function pushVestigeFirstMsg(roleId: string, roleName: string, serverId: number, warType: number, warId: number) {
|
||||
if (warType !== WAR_TYPE.VESTIGE) return null;
|
||||
const result = await pushGKFirstMsg(roleId, roleName, serverId, MSG_SOURCE.VESTIGE_FIRST_SUC, warType, warId);
|
||||
return result;
|
||||
}
|
||||
|
||||
function shouldPushTowerMsg(lv: number) {
|
||||
// 100 层之后每 50 层触发
|
||||
return lv >= 100 && lv % 50 === 0;
|
||||
}
|
||||
Reference in New Issue
Block a user