军团活动:修复数据查询
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@@ -374,7 +374,7 @@ export class GateActivityHandler {
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let { aid } = msg;
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await GuildActivityRecordModel.getRecord(guildCode, serverId, aid);
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let userGuild = await UserGuildModel.getMyGuild(roleId);
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let result = await GuildActivityRecordModel.updateInfo(guildCode, { memberCnt: 1, members: [{ roleId, job: userGuild.job }], auctionType: aid + 1 });
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let result = await GuildActivityRecordModel.updateInfo(guildCode, aid, { memberCnt: 1, members: [{ roleId, job: userGuild.job }], auctionType: aid + 1 });
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return resResult(STATUS.SUCCESS, {
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sourceType: result.auctionType,
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@@ -146,7 +146,7 @@ export class RaceActivityHandler {
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let event = await obj.useItem(roleId, sid, guildCode, toGuild, id, count);
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if (!event) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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await GuildActivityRecordModel.pushEvent(guildCode, event);
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await GuildActivityRecordModel.pushEvent(guildCode, this.aid, event);
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return resResult(STATUS.SUCCESS, {
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timestamp: Date.now(),
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@@ -172,7 +172,7 @@ export class RaceActivityHandler {
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let hasShow = !!myGuildActivityRec.hasShow;
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if(!hasShow) {
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await UserGuildActivityRecModel.updateInfo(guildCode, { hasShow: true });
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await UserGuildActivityRecModel.updateInfo(code, { hasShow: true });
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}
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// 返回当前军团总军功
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@@ -392,7 +392,7 @@ export async function gateActivitySettleReward(guildCode: string, serverId: numb
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let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY, rank);
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let rec = await GuildActivityRecordModel.updateInfo(guildCode, {
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let rec = await GuildActivityRecordModel.updateInfo(guildCode, GUILD_ACTIVITY_TYPE.GATE_ACTIVITY, {
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isSuccess: gateHp > 0,
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isCompleted: true,
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rank, score: guildScore, remainGateHp: gateHp,
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@@ -456,7 +456,7 @@ export async function cityActivitySettleReward(cityId: number, serverId: number)
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let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY, guildRank);
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let members = obj.getMembersOfGuild(guildCode);
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let rec = await GuildActivityRecordModel.updateInfo(guildCode, {
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let rec = await GuildActivityRecordModel.updateInfo(guildCode, GUILD_ACTIVITY_TYPE.CITY_ACTIVITY, {
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memberCnt: members.length, members,
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isSuccess, isCompleted: true,
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rank: guildRank, damage: num, remainGateHp: gateHp,
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@@ -699,7 +699,7 @@ export async function raceActivitySettleReward(guildCode: string, woodenHorse: W
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let members = obj.getMembersOfGuild(guildCode);
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let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.RACE_ACTIVITY, myGuildRank);
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let rec = await GuildActivityRecordModel.updateInfo(guildCode, {
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let rec = await GuildActivityRecordModel.updateInfo(guildCode, GUILD_ACTIVITY_TYPE.RACE_ACTIVITY, {
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memberCnt: members.length, members,
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isSuccess, isCompleted: true, rank: myGuildRank,
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rewards: rewards.map(cur => cur.goods),
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@@ -77,11 +77,11 @@ export default class GuildActivityRecord extends BaseModel {
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return rec;
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}
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public static async updateInfo(guildCode: string, update: GuildActivityRecordUpdateParam) {
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public static async updateInfo(guildCode: string, aid: number, update: GuildActivityRecordUpdateParam) {
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let today = getZeroPointD();
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let rec: GuildActivityRecordType = await GuildActivityRecordModel.findOneAndUpdate(
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{ guildCode, createdAt: { $gte: today } },
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{ guildCode, aid, createdAt: { $gte: today }, status: 1 },
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{ $set: update }, { new: true }).lean();
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return rec;
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}
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@@ -95,11 +95,11 @@ export default class GuildActivityRecord extends BaseModel {
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return rec;
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}
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public static async pushEvent(guildCode: string, event: Event) {
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public static async pushEvent(guildCode: string, aid: number, event: Event) {
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let today = getZeroPointD();
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let rec: GuildActivityRecordType = await GuildActivityRecordModel.findOneAndUpdate(
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{ guildCode, createdAt: { $gte: today } },
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{ guildCode, createdAt: { $gte: today }, aid, status: 1 },
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{ $push: { events: event } }, { new: true }).lean();
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return rec;
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}
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@@ -110,7 +110,7 @@ export const GUILDACTIVITY = {
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RACEACTIVITY_NORMAL_ITEMS: '1&8&15|3&5&10|5&0&1', // 粮草先行普通道具
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RACEACTIVITY_EVENT_MEMBERCNT: 3, // 粮草先行随机道具获得人数
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RACEACTIVITY_EVENT_ITEMS: '2&1|4&1|6&1', // 粮草先行根据事件随机人可获得道具
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RACE_INIT_SPEED: 2, // 粮草先行军团初始速度
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RACE_INIT_SPEED: 20, // 粮草先行军团初始速度
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RACE_PER_SPEED: 0.1, // 粮草先行军团每人参加增速
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};
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export const GUILD_AUCTION = {
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