军团活动:修复数据查询

This commit is contained in:
luying
2021-10-29 16:36:14 +08:00
parent 0d0855d312
commit ddf8ae3d12
5 changed files with 11 additions and 11 deletions

View File

@@ -374,7 +374,7 @@ export class GateActivityHandler {
let { aid } = msg;
await GuildActivityRecordModel.getRecord(guildCode, serverId, aid);
let userGuild = await UserGuildModel.getMyGuild(roleId);
let result = await GuildActivityRecordModel.updateInfo(guildCode, { memberCnt: 1, members: [{ roleId, job: userGuild.job }], auctionType: aid + 1 });
let result = await GuildActivityRecordModel.updateInfo(guildCode, aid, { memberCnt: 1, members: [{ roleId, job: userGuild.job }], auctionType: aid + 1 });
return resResult(STATUS.SUCCESS, {
sourceType: result.auctionType,

View File

@@ -146,7 +146,7 @@ export class RaceActivityHandler {
let event = await obj.useItem(roleId, sid, guildCode, toGuild, id, count);
if (!event) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
await GuildActivityRecordModel.pushEvent(guildCode, event);
await GuildActivityRecordModel.pushEvent(guildCode, this.aid, event);
return resResult(STATUS.SUCCESS, {
timestamp: Date.now(),
@@ -172,7 +172,7 @@ export class RaceActivityHandler {
let hasShow = !!myGuildActivityRec.hasShow;
if(!hasShow) {
await UserGuildActivityRecModel.updateInfo(guildCode, { hasShow: true });
await UserGuildActivityRecModel.updateInfo(code, { hasShow: true });
}
// 返回当前军团总军功

View File

@@ -392,7 +392,7 @@ export async function gateActivitySettleReward(guildCode: string, serverId: numb
let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY, rank);
let rec = await GuildActivityRecordModel.updateInfo(guildCode, {
let rec = await GuildActivityRecordModel.updateInfo(guildCode, GUILD_ACTIVITY_TYPE.GATE_ACTIVITY, {
isSuccess: gateHp > 0,
isCompleted: true,
rank, score: guildScore, remainGateHp: gateHp,
@@ -456,7 +456,7 @@ export async function cityActivitySettleReward(cityId: number, serverId: number)
let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY, guildRank);
let members = obj.getMembersOfGuild(guildCode);
let rec = await GuildActivityRecordModel.updateInfo(guildCode, {
let rec = await GuildActivityRecordModel.updateInfo(guildCode, GUILD_ACTIVITY_TYPE.CITY_ACTIVITY, {
memberCnt: members.length, members,
isSuccess, isCompleted: true,
rank: guildRank, damage: num, remainGateHp: gateHp,
@@ -699,7 +699,7 @@ export async function raceActivitySettleReward(guildCode: string, woodenHorse: W
let members = obj.getMembersOfGuild(guildCode);
let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.RACE_ACTIVITY, myGuildRank);
let rec = await GuildActivityRecordModel.updateInfo(guildCode, {
let rec = await GuildActivityRecordModel.updateInfo(guildCode, GUILD_ACTIVITY_TYPE.RACE_ACTIVITY, {
memberCnt: members.length, members,
isSuccess, isCompleted: true, rank: myGuildRank,
rewards: rewards.map(cur => cur.goods),

View File

@@ -77,11 +77,11 @@ export default class GuildActivityRecord extends BaseModel {
return rec;
}
public static async updateInfo(guildCode: string, update: GuildActivityRecordUpdateParam) {
public static async updateInfo(guildCode: string, aid: number, update: GuildActivityRecordUpdateParam) {
let today = getZeroPointD();
let rec: GuildActivityRecordType = await GuildActivityRecordModel.findOneAndUpdate(
{ guildCode, createdAt: { $gte: today } },
{ guildCode, aid, createdAt: { $gte: today }, status: 1 },
{ $set: update }, { new: true }).lean();
return rec;
}
@@ -95,11 +95,11 @@ export default class GuildActivityRecord extends BaseModel {
return rec;
}
public static async pushEvent(guildCode: string, event: Event) {
public static async pushEvent(guildCode: string, aid: number, event: Event) {
let today = getZeroPointD();
let rec: GuildActivityRecordType = await GuildActivityRecordModel.findOneAndUpdate(
{ guildCode, createdAt: { $gte: today } },
{ guildCode, createdAt: { $gte: today }, aid, status: 1 },
{ $push: { events: event } }, { new: true }).lean();
return rec;
}

View File

@@ -110,7 +110,7 @@ export const GUILDACTIVITY = {
RACEACTIVITY_NORMAL_ITEMS: '1&8&15|3&5&10|5&0&1', // 粮草先行普通道具
RACEACTIVITY_EVENT_MEMBERCNT: 3, // 粮草先行随机道具获得人数
RACEACTIVITY_EVENT_ITEMS: '2&1|4&1|6&1', // 粮草先行根据事件随机人可获得道具
RACE_INIT_SPEED: 2, // 粮草先行军团初始速度
RACE_INIT_SPEED: 20, // 粮草先行军团初始速度
RACE_PER_SPEED: 0.1, // 粮草先行军团每人参加增速
};
export const GUILD_AUCTION = {