名将擂台:更新防守战力

This commit is contained in:
luying
2022-07-19 17:14:11 +08:00
parent 4d81de52d7
commit def35055e3
11 changed files with 1691 additions and 141 deletions
@@ -15,6 +15,7 @@ import { DEBUG_MAGIC_WORD, ITEM_CHANGE_REASON, LADDER_OPP_STATUS, LADDER_STATUS,
import { getHeroesAttributes } from '../../../services/playerCeService'; import { getHeroesAttributes } from '../../../services/playerCeService';
import { checkBattleHeroesByHid } from '../../../services/normalBattleService'; import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
import { ServerlistModel } from '../../../db/Serverlist'; import { ServerlistModel } from '../../../db/Serverlist';
import { saveLadderDefCeByData } from '../../../services/redisService';
export default function (app: Application) { export default function (app: Application) {
new HandlerService(app, {}); new HandlerService(app, {});
@@ -255,6 +256,7 @@ export class LadderHandler {
// 返回 // 返回
let result = new LadderDataReturn(); let result = new LadderDataReturn();
result.setLadderData(ladderData); result.setLadderData(ladderData);
await saveLadderDefCeByData(roleId, ladderData);
return resResult(STATUS.SUCCESS, pick(result, 'defense')); return resResult(STATUS.SUCCESS, pick(result, 'defense'));
} }
+5 -2
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@@ -13,6 +13,7 @@ import { sendMailByContent } from "./mailService";
import { getHeroesAttributes } from "./playerCeService"; import { getHeroesAttributes } from "./playerCeService";
import { sendMessageToUserWithSuc } from "./pushService"; import { sendMessageToUserWithSuc } from "./pushService";
import { Rank } from "./rankService"; import { Rank } from "./rankService";
import { getLadderDefCe, saveLadderDefCeByData } from "./redisService";
import { addItems } from "./role/rewardService"; import { addItems } from "./role/rewardService";
import { combineItems } from "./role/util"; import { combineItems } from "./role/util";
import { WarReward } from "./warRewardService"; import { WarReward } from "./warRewardService";
@@ -122,7 +123,8 @@ async function generateOppPlayer(serverId: number, rank: number, oppPlayers: { r
if(player) { if(player) {
let r = new Rank(REDIS_KEY.LADDER, { serverId }, false); let r = new Rank(REDIS_KEY.LADDER, { serverId }, false);
let param = <RoleRankInfo>await r.getParam(player.rank, player.roleId, [player.rank]); let param = <RoleRankInfo>await r.getParam(player.rank, player.roleId, [player.rank]);
result.setByRedis(param, 0); let defCe = await getLadderDefCe(player.roleId);
result.setByRedis(param, defCe);
} else { } else {
let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(rank); let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(rank);
result.setByRobot(dicLadderDifficultRatio); result.setByRobot(dicLadderDifficultRatio);
@@ -285,7 +287,8 @@ export async function battleEndWhenChange(ladderMatch: LadderMatchType) {
// 更新redis // 更新redis
if(ladderMatch.rank > 0 && ladderMatch.rank < 3001) { if(ladderMatch.rank > 0 && ladderMatch.rank < 3001) {
let r = new Rank(REDIS_KEY.LADDER, { serverId: ladderMatch.serverId }); let r = new Rank(REDIS_KEY.LADDER, { serverId: ladderMatch.serverId });
r.setRankWithRoleInfo(ladderMatch.roleId, ladderMatch.rank, 0); await r.setRankWithRoleInfo(ladderMatch.roleId, ladderMatch.rank, 0);
await saveLadderDefCeByData(ladderMatch.roleId, ladderMatch);
} }
// 刷新对手 // 刷新对手
+6 -1
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@@ -7,7 +7,7 @@ import { EPlace, HeroModel, HeroType, HeroUpdate } from '../db/Hero';
import { RoleUpdate, RoleType, RoleModel } from '../db/Role'; import { RoleUpdate, RoleType, RoleModel } from '../db/Role';
import { Rank } from './rankService'; import { Rank } from './rankService';
import { HERO_SYSTEM_TYPE, PUSH_ROUTE, REDIS_KEY } from '../consts'; import { HERO_SYSTEM_TYPE, PUSH_ROUTE, REDIS_KEY } from '../consts';
import { updateRoleOnlineInfo, updateUserInfo } from './redisService'; import { saveLadderDefCe, saveLadderDefCeByData, updateRoleOnlineInfo, updateUserInfo } from './redisService';
import { GuildModel, GuildType } from '../db/Guild'; import { GuildModel, GuildType } from '../db/Guild';
import { CalCe } from './role/calCe'; import { CalCe } from './role/calCe';
import { RoleCeModel, RoleCeUpdate } from '../db/RoleCe'; import { RoleCeModel, RoleCeUpdate } from '../db/RoleCe';
@@ -18,6 +18,7 @@ import { SchoolModel, SchoolType } from '../db/School';
import { AttributeCal } from '../domain/roleField/attribute'; import { AttributeCal } from '../domain/roleField/attribute';
import { sendMessageToUserWithSuc } from './pushService'; import { sendMessageToUserWithSuc } from './pushService';
import { SkinType } from '../db/Skin'; import { SkinType } from '../db/Skin';
import { LadderMatchModel } from '../db/LadderMatch';
interface Param { interface Param {
isInitRole?: boolean, isInitRole?: boolean,
@@ -332,6 +333,7 @@ export async function calculateCes(type: HERO_SYSTEM_TYPE, roleId: string, serve
calCe.setResultHero(hero); calCe.setResultHero(hero);
heroes.push(hero); heroes.push(hero);
await PvpDefenseModel.updateCe(roleId, hid, ce); // 更新pvp防守阵战力 await PvpDefenseModel.updateCe(roleId, hid, ce); // 更新pvp防守阵战力
await LadderMatchModel.updateCe(roleId, hid, ce);
pushHeros.push({ hid, ce, incHeroCe: inc }); pushHeros.push({ hid, ce, incHeroCe: inc });
changeHids.push(hid); changeHids.push(hid);
} else { } else {
@@ -343,6 +345,7 @@ export async function calculateCes(type: HERO_SYSTEM_TYPE, roleId: string, serve
if(changeHids.indexOf(hid) == -1) { if(changeHids.indexOf(hid) == -1) {
let hero = await HeroModel.updateHeroInfo(roleId, hid, { ce }); let hero = await HeroModel.updateHeroInfo(roleId, hid, { ce });
await PvpDefenseModel.updateCe(roleId, hid, ce); // 更新pvp防守阵战力 await PvpDefenseModel.updateCe(roleId, hid, ce); // 更新pvp防守阵战力
await LadderMatchModel.updateCe(roleId, hid, ce);
pushHeros.push({ hid, ce: hero.ce, incHeroCe: inc }); pushHeros.push({ hid, ce: hero.ce, incHeroCe: inc });
changeHids.push(hid); changeHids.push(hid);
} }
@@ -407,6 +410,8 @@ async function updateRank(roleId: string, serverId: number, topLineupCe: number,
// 武将数量 // 武将数量
let r6 = new Rank(REDIS_KEY.HERO_NUM_RANK, { serverId }); let r6 = new Rank(REDIS_KEY.HERO_NUM_RANK, { serverId });
await r6.setRankWithRoleInfo(roleId, role.heroNum, role.heroNumUpdatedAt, role); await r6.setRankWithRoleInfo(roleId, role.heroNum, role.heroNumUpdatedAt, role);
await saveLadderDefCeByData(roleId);
} }
export async function getSumCe(roleId: string) { export async function getSumCe(roleId: string) {
+2 -1
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@@ -1,6 +1,6 @@
import { KeyName, KeyNameParam, RankParam, GuildRankParam, RoleRankInfo, LineupParam, myIdInter, GeneralRankParam, ValueConfig, GuildRankInfo, RoleAndGuildRankInfo } from "../domain/rank"; import { KeyName, KeyNameParam, RankParam, GuildRankParam, RoleRankInfo, LineupParam, myIdInter, GeneralRankParam, ValueConfig, GuildRankInfo, RoleAndGuildRankInfo } from "../domain/rank";
import { getInfoKeyByRedisKey, ROLE_SELECT, GUILD_SELECT, REDIS_KEY, HERO_SELECT, COMPOSE_FIELD_TYPE, KEY_TO_COMPOSE_FIELD, getRedisKeyByRankType, COUNTER, RANK_TYPE, PUSH_ROUTE } from "../consts"; import { getInfoKeyByRedisKey, ROLE_SELECT, GUILD_SELECT, REDIS_KEY, HERO_SELECT, COMPOSE_FIELD_TYPE, KEY_TO_COMPOSE_FIELD, getRedisKeyByRankType, COUNTER, RANK_TYPE, PUSH_ROUTE } from "../consts";
import { redisClient, delKeys } from "./redisService"; import { redisClient, delKeys, saveLadderDefCeByData } from "./redisService";
import { RoleType, RoleModel } from "../db/Role"; import { RoleType, RoleModel } from "../db/Role";
import { GuildType, GuildModel } from "../db/Guild"; import { GuildType, GuildModel } from "../db/Guild";
import { HeroModel, HeroType, HeroUpdate } from "../db/Hero"; import { HeroModel, HeroType, HeroUpdate } from "../db/Hero";
@@ -1111,6 +1111,7 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe
for (let rank of ranks) { for (let rank of ranks) {
let role = <RoleType>rank.role; let role = <RoleType>rank.role;
await r.setRankWithRoleInfo(rank.roleId, rank.rank, 0, role); await r.setRankWithRoleInfo(rank.roleId, rank.rank, 0, role);
await saveLadderDefCeByData(rank.roleId, rank);
} }
} }
} }
+22
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@@ -15,6 +15,7 @@ import { ActivityTimeLimitRankModel } from '../db/ActivityTimeLimitRank';
import { RoleModel, RoleType } from '../db/Role'; import { RoleModel, RoleType } from '../db/Role';
import { GuildType } from '../db/Guild'; import { GuildType } from '../db/Guild';
import { ActivityGroupModel } from '../db/ActivityGroup'; import { ActivityGroupModel } from '../db/ActivityGroup';
import { LadderMatchModel, LadderMatchType } from '../db/LadderMatch';
/** /**
* 在服务重新启动时,将信息存入redis * 在服务重新启动时,将信息存入redis
@@ -521,6 +522,27 @@ export async function hasKey(key: string) {
/**************** 数据库表end */ /**************** 数据库表end */
/**************** 名将擂台防守战力 */
export async function saveLadderDefCeByData(roleId: string, ladderMatch?: LadderMatchType) {
if(!ladderMatch) {
ladderMatch = await LadderMatchModel.findByRoleId(roleId);
if(!ladderMatch) return;
}
let heroes = ladderMatch.defense?.heroes||[];
let defCe = heroes.reduce((pre, cur) => pre + cur.ce, 0);
await saveLadderDefCe(roleId, defCe);
}
export async function saveLadderDefCe(roleId: string, defCe: number) {
await redisClient().hsetAsync(REDIS_KEY.LADDER_DEFCE, `${roleId}`, defCe);
}
export async function getLadderDefCe(roleId: string) {
let defCe = await redisClient().hgetAsync(REDIS_KEY.LADDER_DEFCE, `${roleId}`);
return defCe||0;
}
/**************** 名将擂台防守战力end */
/*************** 将connector服插入redis *******/ /*************** 将connector服插入redis *******/
+1
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@@ -245,6 +245,7 @@ export enum REDIS_KEY {
USER_CHANNEL = 'userChannel', // 玩家登录频道 USER_CHANNEL = 'userChannel', // 玩家登录频道
USER_CODE = 'userCode', // 玩家userCode对应roleId USER_CODE = 'userCode', // 玩家userCode对应roleId
LADDER = 'ladder', // 名将擂台 LADDER = 'ladder', // 名将擂台
LADDER_DEFCE = 'ladderDefCe', // 名将擂台的防守战力
} }
// 各排行榜对应hash的key // 各排行榜对应hash的key
+1 -1
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@@ -259,7 +259,7 @@ export const STATUS = {
CHALLENGE_TIME_NOT_NEED_RESET: { code: 21110, simStr: '不需要重置' }, CHALLENGE_TIME_NOT_NEED_RESET: { code: 21110, simStr: '不需要重置' },
// 名将擂台 // 名将擂台
LADDER_NOT_OPEN: { code: 21200, simStr: '名将擂台未开放' }, LADDER_NOT_OPEN: { code: 21200, simStr: '请先布置防守阵容' },
LADDER_BUY_MAX: { code: 21201, simStr: '名将擂台购买次数达到上限' }, LADDER_BUY_MAX: { code: 21201, simStr: '名将擂台购买次数达到上限' },
LADDER_RANK_ERROR: { code: 21202, simStr: '该排名玩家不可挑战' }, LADDER_RANK_ERROR: { code: 21202, simStr: '该排名玩家不可挑战' },
LADDER_REFRESH_CNT_MAX: { code: 21203, simStr: '刷新次数达到上限' }, LADDER_REFRESH_CNT_MAX: { code: 21203, simStr: '刷新次数达到上限' },
+11 -2
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@@ -49,7 +49,7 @@ export default class LadderMatch extends BaseModel {
public static async findByRoleIdAndInclude(roleId: string) { public static async findByRoleIdAndInclude(roleId: string) {
const result: LadderMatchType = await LadderMatchModel.findOne({ roleId }) const result: LadderMatchType = await LadderMatchModel.findOne({ roleId })
.populate('role', 'roleId roleName head frame spine heads frames spines title lv updatedAt') .populate('role', 'roleId roleName head frame spine heads frames spines title lv updatedAt')
.populate('defense.hero', 'hid skinId quality star colorStar lv') .populate('defense.heroes', 'hid skinId quality star colorStar lv')
.lean(); .lean();
return result; return result;
} }
@@ -71,7 +71,7 @@ export default class LadderMatch extends BaseModel {
public static async updateByRoleIdAndInclude(roleId: string, params: LadderUpdateInter) { public static async updateByRoleIdAndInclude(roleId: string, params: LadderUpdateInter) {
const defense: LadderMatchType = await LadderMatchModel.findOneAndUpdate({ roleId }, { $set: params}, { new: true }) const defense: LadderMatchType = await LadderMatchModel.findOneAndUpdate({ roleId }, { $set: params}, { new: true })
.populate('role', 'roleId roleName head frame spine heads frames spines title lv updatedAt') .populate('role', 'roleId roleName head frame spine heads frames spines title lv updatedAt')
.populate('defense.hero', 'hid skinId quality star colorStar lv') .populate('defense.heroes', 'hid skinId quality star colorStar lv')
.lean(); .lean();
return defense; return defense;
} }
@@ -124,6 +124,15 @@ export default class LadderMatch extends BaseModel {
session.endSession() session.endSession()
} }
} }
public static async updateCe(roleId: string, hid: number, ce: number) {
console.log('##### updateCe', roleId, hid, ce)
const rec: LadderMatchType = await LadderMatchModel.findOneAndUpdate(
{ roleId },
{ $set: { 'defense.heroes.$[t].ce': ce } },
{ arrayFilters: [{"t.actorId": hid}] }).lean();
return rec
}
} }
export const LadderMatchModel = getModelForClass(LadderMatch); export const LadderMatchModel = getModelForClass(LadderMatch);
@@ -2094,5 +2094,181 @@
"condition": 1, "condition": 1,
"taskReward": "40005&4000", "taskReward": "40005&4000",
"point": 30 "point": 30
},
{
"id": 132,
"achieveTaskId": 134,
"tab": 2,
"tabName": "游历",
"subTab": 16,
"subTabName": "羁绊",
"taskType": 124,
"taskParam": "5&",
"achieveType": 57,
"achieveTaskName": "亲密无间·壹",
"taskInfo": "单个最高等级的羁绊达5级",
"condition": 5,
"taskReward": "11014&1",
"point": 5
},
{
"id": 133,
"achieveTaskId": 135,
"tab": 2,
"tabName": "游历",
"subTab": 16,
"subTabName": "羁绊",
"taskType": 124,
"taskParam": "10&",
"achieveType": 57,
"achieveTaskName": "亲密无间·贰",
"taskInfo": "单个最高等级的羁绊达10级",
"condition": 10,
"taskReward": "11014&2",
"point": 10
},
{
"id": 134,
"achieveTaskId": 136,
"tab": 2,
"tabName": "游历",
"subTab": 16,
"subTabName": "羁绊",
"taskType": 124,
"taskParam": "12&",
"achieveType": 57,
"achieveTaskName": "亲密无间·叁",
"taskInfo": "单个最高等级的羁绊达12级",
"condition": 12,
"taskReward": "11014&5",
"point": 15
},
{
"id": 135,
"achieveTaskId": 137,
"tab": 2,
"tabName": "游历",
"subTab": 16,
"subTabName": "羁绊",
"taskType": 125,
"taskParam": "15&",
"achieveType": 58,
"achieveTaskName": "同生共死·壹",
"taskInfo": "单个3条羁绊共提升15级",
"condition": 15,
"taskReward": "11014&10",
"point": 20
},
{
"id": 136,
"achieveTaskId": 138,
"tab": 2,
"tabName": "游历",
"subTab": 16,
"subTabName": "羁绊",
"taskType": 125,
"taskParam": "36&",
"achieveType": 58,
"achieveTaskName": "同生共死·贰",
"taskInfo": "单个3条羁绊共提升36级",
"condition": 36,
"taskReward": "11014&5",
"point": 15
},
{
"id": 137,
"achieveTaskId": 139,
"tab": 8,
"tabName": "试炼",
"subTab": 17,
"subTabName": "攻擂",
"taskType": 121,
"taskParam": "10&",
"achieveType": 59,
"achieveTaskName": "死战·壹",
"taskInfo": "名将擂台挑战10次",
"condition": 10,
"taskReward": "40007&50",
"point": 30
},
{
"id": 138,
"achieveTaskId": 140,
"tab": 8,
"tabName": "试炼",
"subTab": 17,
"subTabName": "攻擂",
"taskType": 121,
"taskParam": "50&",
"achieveType": 59,
"achieveTaskName": "死战·贰",
"taskInfo": "名将擂台挑战50次",
"condition": 50,
"taskReward": "40007&100",
"point": 5
},
{
"id": 139,
"achieveTaskId": 141,
"tab": 8,
"tabName": "试炼",
"subTab": 17,
"subTabName": "攻擂",
"taskType": 122,
"taskParam": "10&",
"achieveType": 60,
"achieveTaskName": "胜利者·壹",
"taskInfo": "名将擂台胜利10次",
"condition": 10,
"taskReward": "40007&150",
"point": 10
},
{
"id": 140,
"achieveTaskId": 142,
"tab": 8,
"tabName": "试炼",
"subTab": 17,
"subTabName": "攻擂",
"taskType": 122,
"taskParam": "50&",
"achieveType": 60,
"achieveTaskName": "胜利者·贰",
"taskInfo": "名将擂台胜利50次",
"condition": 50,
"taskReward": "40007&200",
"point": 10
},
{
"id": 141,
"achieveTaskId": 143,
"tab": 8,
"tabName": "试炼",
"subTab": 17,
"subTabName": "攻擂",
"taskType": 123,
"taskParam": "100&",
"achieveType": 61,
"achieveTaskName": "不屈不挠·壹",
"taskInfo": "名将擂台排名进入前100名",
"condition": 100,
"taskReward": "17054&100",
"point": 10
},
{
"id": 142,
"achieveTaskId": 144,
"tab": 8,
"tabName": "试炼",
"subTab": 17,
"subTabName": "攻擂",
"taskType": 123,
"taskParam": "50&",
"achieveType": 61,
"achieveTaskName": "不屈不挠·贰",
"taskInfo": "名将擂台排名进入前50名",
"condition": 50,
"taskReward": "17054&100",
"point": 10
} }
] ]
+39 -30
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@@ -4,7 +4,7 @@
"name": "ROLE_SEND_TEXT", "name": "ROLE_SEND_TEXT",
"mean": "玩家发送消息", "mean": "玩家发送消息",
"type": "2&3&4&5", "type": "2&3&4&5",
"template": "<color=#301B0C>%d</color>", "template": "<color=#ffffff><outline color=#1c613 width=1>%d</outline></color>",
"worldchat": "<outline color=#1c1613 width=1>%d</outline>", "worldchat": "<outline color=#1c1613 width=1>%d</outline>",
"comments": "%d:玩家发送的消息内容" "comments": "%d:玩家发送的消息内容"
}, },
@@ -13,7 +13,7 @@
"name": "PRIVATE_SEND_GIFT", "name": "PRIVATE_SEND_GIFT",
"mean": "发送礼物", "mean": "发送礼物",
"type": "5&", "type": "5&",
"template": "<color=#301B0C>我挥了挥小手,给你送了</color><color=#fc879b>%d</color><color=#a49a48>,你一定要喜欢哦!</color>", "template": "<color=#ffffff><outline color=#1c613 width=1>我挥了挥小手,给你送了</outline></color><color=#fc879b><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>,你一定要喜欢哦!</outline></color>",
"worldchat": "<outline color=#1c1613 width=1><color=#301B0C>我挥了挥小手,给你送了</color><color=#fc879b>%d</color><color=#a49a48>,你一定要喜欢哦!</color></outline>", "worldchat": "<outline color=#1c1613 width=1><color=#301B0C>我挥了挥小手,给你送了</color><color=#fc879b>%d</color><color=#a49a48>,你一定要喜欢哦!</color></outline>",
"comments": "1:%d(赠送的道具)" "comments": "1:%d(赠送的道具)"
}, },
@@ -22,7 +22,7 @@
"name": "TEAM_ROLE", "name": "TEAM_ROLE",
"mean": "玩家发送组队消息", "mean": "玩家发送组队消息",
"type": "5&", "type": "5&",
"template": "<color=#301B0C>%d</color>", "template": "<color=#ffffff><outline color=#1c613 width=1>%d</outline></color>",
"worldchat": "<outline color=#1c1613 width=1><color=#301B0C>%d</color></outline>", "worldchat": "<outline color=#1c1613 width=1><color=#301B0C>%d</color></outline>",
"comments": "1:%d(发出组队邀请的玩家名);2:%d(跳转链接)" "comments": "1:%d(发出组队邀请的玩家名);2:%d(跳转链接)"
}, },
@@ -31,7 +31,7 @@
"name": "HERO_QUALITY_UP", "name": "HERO_QUALITY_UP",
"mean": "武将升品", "mean": "武将升品",
"type": "1&", "type": "1&",
"template": "<color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>将</color><outline color=#ad5712 width=1>%d</outline><color=#301B0C>升品至</color><outline color=#ad5712 width=1>%d</outline>", "template": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>将</outline></color><outline color=#1c613 width=1>%d</outline><color=#ffffff><outline color=#1c613 width=1>升品至</outline></color><outline color=#ad5712 width=1>%d</outline>",
"worldchat": "<outline color=#1c1613 width=1><color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#a49a48>将</color>%d<color=#a49a48>升品至</color>%d</outline>", "worldchat": "<outline color=#1c1613 width=1><color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#a49a48>将</color>%d<color=#a49a48>升品至</color>%d</outline>",
"comments": "1:%d(玩家名);2:%d(武将名);3.%d(武将品质)" "comments": "1:%d(玩家名);2:%d(武将名);3.%d(武将品质)"
}, },
@@ -40,7 +40,7 @@
"name": "COMPOSE_ORANGE_HERO", "name": "COMPOSE_ORANGE_HERO",
"mean": "玩家获得传奇武将(橙)", "mean": "玩家获得传奇武将(橙)",
"type": "1&", "type": "1&",
"template": "<color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>时来运转,获得传奇武将</color><outline color=#ad5712 width=1>%d</outline>", "template": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>时来运转,获得传奇武将</outline></color><outline color=#ad5712 width=1>%d</outline>",
"worldchat": "<outline color=#1c1613 width=1>恭喜<color=#E6CB68>%d</color>时来运转,获得传奇武将%d</outline>", "worldchat": "<outline color=#1c1613 width=1>恭喜<color=#E6CB68>%d</color>时来运转,获得传奇武将%d</outline>",
"comments": "1:%d(玩家名);2:%d(武将名)" "comments": "1:%d(玩家名);2:%d(武将名)"
}, },
@@ -49,7 +49,7 @@
"name": "HERO_STAR_MAX", "name": "HERO_STAR_MAX",
"mean": "武将满星", "mean": "武将满星",
"type": "1&", "type": "1&",
"template": "<color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>将</color><outline color=#ad5712 width=1><color=#ffd800>%d</color></outline><color=#301B0C>培养至</color><outline color=#bd1616 width=1><color=#ff8080>彩星满星</color></outline>", "template": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>将</color><outline color=#ad5712 width=1><color=#ffd800>%d</color></outline><color=#ffffff><outline color=#1c613 width=1>培养至</outline></color><outline color=#bd1616 width=1><color=#ff8080>彩星满星</color></outline>",
"worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color><color=#a49a48>将</color><color=#f03420>%d</color>培养至彩星满星</outline>", "worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color><color=#a49a48>将</color><color=#f03420>%d</color>培养至彩星满星</outline>",
"comments": "1:%d(玩家名);2:%d(武将名)" "comments": "1:%d(玩家名);2:%d(武将名)"
}, },
@@ -58,7 +58,7 @@
"name": "GUILD_NOTICE", "name": "GUILD_NOTICE",
"mean": "军团修改公告", "mean": "军团修改公告",
"type": "3&", "type": "3&",
"template": "<color=#5885BC>公告:%d</color>", "template": "<color=#5885BC><outline color=#1c613 width=1>公告:</outline></color><outline color=#1c613 width=1>%d</outline>",
"worldchat": "<color=#301B0C>公告:%d</color>", "worldchat": "<color=#301B0C>公告:%d</color>",
"comments": "%d:玩家发送的消息内容" "comments": "%d:玩家发送的消息内容"
}, },
@@ -67,7 +67,7 @@
"name": "GUILD_STRUCTURE_LV_UP", "name": "GUILD_STRUCTURE_LV_UP",
"mean": "军团升级建筑", "mean": "军团升级建筑",
"type": "3&", "type": "3&",
"template": "<color=#301B0C>恭喜主公,军团</color><color=#d9973a>%d</color><color=#301B0C>已升至</color><color=#907ffb>%d</color><color=#301B0C>级</color>", "template": "<color=#ffffff><outline color=#1c613 width=1>恭喜主公,军团</outline></color><color=#d9973a><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>已升至</outline></color><color=#907ffb><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>级</outline></color>",
"worldchat": "<outline color=#1c1613 width=1>恭喜各位小将军,军团<outline color=#5a5cc width=1><color=#53e1fb>%d</color></outline>已升至<color=#907ffb>%d</color>级</outline>", "worldchat": "<outline color=#1c1613 width=1>恭喜各位小将军,军团<outline color=#5a5cc width=1><color=#53e1fb>%d</color></outline>已升至<color=#907ffb>%d</color>级</outline>",
"comments": "1:%d(军团名);2:%d(军团升级后的等级数)" "comments": "1:%d(军团名);2:%d(军团升级后的等级数)"
}, },
@@ -76,7 +76,7 @@
"name": "GUILD_TRAIN_SUC", "name": "GUILD_TRAIN_SUC",
"mean": "军团练兵场压制成功", "mean": "军团练兵场压制成功",
"type": "3&", "type": "3&",
"template": "<color=#301B0C>军团据点</color><outline color=#ad5712 width=1>%d</outline><color=#301B0C>被成功压制,对应宝藏已开启,请各位成员前往领取宝藏</color>", "template": "<color=#ffffff><outline color=#1c613 width=1>军团据点</outline></color><outline color=#ad5712 width=1>%d</outline><color=#ffffff><outline color=#1c613 width=1>被成功压制,对应宝藏已开启,请各位成员前往领取宝藏</outline></color>",
"worldchat": "<outline color=#1c1613 width=1><color=#301B0C>军团据点</color>%d<color=#a49a48>被成功压制,对应宝藏已开启,请各位成员前往领取宝藏</color></outline>", "worldchat": "<outline color=#1c1613 width=1><color=#301B0C>军团据点</color>%d<color=#a49a48>被成功压制,对应宝藏已开启,请各位成员前往领取宝藏</color></outline>",
"comments": "1:%d(武将名)" "comments": "1:%d(武将名)"
}, },
@@ -85,7 +85,7 @@
"name": "GUILD_BOSS_SUC", "name": "GUILD_BOSS_SUC",
"mean": "军团BOSS胜利", "mean": "军团BOSS胜利",
"type": "3&", "type": "3&",
"template": "<color=#301B0C>恭喜主公,军团BOSS</color><color=#f019fd>%d</color><color=#301B0C>被成功压制,拍卖行即将开启</color>", "template": "<color=#ffffff><outline color=#1c613 width=1>恭喜主公,军团BOSS</outline></color><color=#f019fd><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>被成功压制,拍卖行即将开启</outline></color>",
"worldchat": "<outline color=#1c1613 width=1>恭喜各位小将军,军团BOSS<color=#f019fd>%d</color>被成功压制,拍卖行即将开启</outline>", "worldchat": "<outline color=#1c1613 width=1>恭喜各位小将军,军团BOSS<color=#f019fd>%d</color>被成功压制,拍卖行即将开启</outline>",
"comments": "1:%d(BOSS名)" "comments": "1:%d(BOSS名)"
}, },
@@ -94,8 +94,8 @@
"name": "EQUIP_REFINE_SUC", "name": "EQUIP_REFINE_SUC",
"mean": "玩家首次精炼成功", "mean": "玩家首次精炼成功",
"type": "1&", "type": "1&",
"template": "<color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>,成功将</color><on click=%d>%d</on><color=#301B0C>进行精炼</color>", "template": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>,成功将</outline></color><color=%d><outline color=%d width=1><on click=%d>%d</on></outline></color><color=#ffffff><outline color=#1c613 width=1>进行精炼</outline></color>",
"worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,成功将<on click=%d>%d</on>进行精炼</outline>", "worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,成成功将</outline></color><color=%d><outline color=%d width=1><on click=%d>%d</on></outline></color><color=#ffffff><outline color=#1c613 width=1>进行精炼</outline>",
"comments": "1:%d(玩家名);2:%d(装备名)" "comments": "1:%d(玩家名);2:%d(装备名)"
}, },
{ {
@@ -103,7 +103,7 @@
"name": "EQUIP_COMPOSE_SUIT", "name": "EQUIP_COMPOSE_SUIT",
"mean": "装备合成套装", "mean": "装备合成套装",
"type": "1&", "type": "1&",
"template": "<color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>,合成套装装备</color>%d", "template": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>,合成套装装备</outline></color><outline color=#1c613 width=1>%d</outline>",
"worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,合成套装装备%d</outline>", "worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,合成套装装备%d</outline>",
"comments": "1:%d(玩家名);2:%d(装备名)" "comments": "1:%d(玩家名);2:%d(装备名)"
}, },
@@ -112,7 +112,7 @@
"name": "EQUIP_COMPOSE_ORANGE", "name": "EQUIP_COMPOSE_ORANGE",
"mean": "装备合成出橙色品质及其以上装备", "mean": "装备合成出橙色品质及其以上装备",
"type": "1&", "type": "1&",
"template": "<color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>,获得</color>%d", "template": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>,获得</outline></color><outline color=#1c613 width=1>%d</outline>",
"worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,获得%d</outline>", "worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,获得%d</outline>",
"comments": "1:%d(玩家名);2:%d(装备名)" "comments": "1:%d(玩家名);2:%d(装备名)"
}, },
@@ -121,7 +121,7 @@
"name": "JEWEL_COMPOSE", "name": "JEWEL_COMPOSE",
"mean": "宝石合成7阶及其以上", "mean": "宝石合成7阶及其以上",
"type": "1&", "type": "1&",
"template": "<color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>,合成出%d", "template": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>,合成出</outline></color><outline color=#1c613 width=1>%d</outline>",
"worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,合成出%d</outline>", "worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,合成出%d</outline>",
"comments": "1:%d(玩家名);2:%d(宝石阶数);3.%d(宝石名)" "comments": "1:%d(玩家名);2:%d(宝石阶数);3.%d(宝石名)"
}, },
@@ -130,7 +130,7 @@
"name": "ORANGE_BLUEPRT_COMPOSE", "name": "ORANGE_BLUEPRT_COMPOSE",
"mean": "合成橙色及其以上藏宝图", "mean": "合成橙色及其以上藏宝图",
"type": "1&", "type": "1&",
"template": "<color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>,合成</color>%d", "template": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>,合成</outline></color><outline color=#1c613 width=1>%d</outline>",
"worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,合成</color>%d</outline>", "worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,合成</color>%d</outline>",
"comments": "1:%d(玩家名);2:%d(藏宝图名)" "comments": "1:%d(玩家名);2:%d(藏宝图名)"
}, },
@@ -139,7 +139,7 @@
"name": "TOWER_SUC", "name": "TOWER_SUC",
"mean": "镇念塔100层后每通关50层", "mean": "镇念塔100层后每通关50层",
"type": "1&", "type": "1&",
"template": "<color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>,镇念塔通关</color><color=#e5955a>%d</color><color=#301B0C>层</color>", "template": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>,镇念塔通关</outline></color><color=#e5955a><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>层</outline></color>",
"worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,镇念塔通关<color=#e5955a>%d</color>层</outline>", "worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,镇念塔通关<color=#e5955a>%d</color>层</outline>",
"comments": "1:%d(玩家名);2:%d(镇念塔层数)" "comments": "1:%d(玩家名);2:%d(镇念塔层数)"
}, },
@@ -148,7 +148,7 @@
"name": "MYSTERY_FIRST_SUC", "name": "MYSTERY_FIRST_SUC",
"mean": "秘境首通", "mean": "秘境首通",
"type": "1&", "type": "1&",
"template": "<color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>,在秘境中成功压制通关</color><color=#e5955a>%d</color>", "template": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>,在秘境中成功压制通关</outline></color><color=#e5955a><outline color=#1c613 width=1>%d</outline></color>",
"worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,在秘境中成功压制通关<color=#e5955a>%d</color></outline>", "worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,在秘境中成功压制通关<color=#e5955a>%d</color></outline>",
"comments": "1:%d(玩家名);2:%d(关卡名)" "comments": "1:%d(玩家名);2:%d(关卡名)"
}, },
@@ -157,7 +157,7 @@
"name": "VESTIGE_FIRST_SUC", "name": "VESTIGE_FIRST_SUC",
"mean": "遗迹首通", "mean": "遗迹首通",
"type": "1&", "type": "1&",
"template": "<color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>,在遗迹中成功压制通关</color><color=#e5955a>%d</color>", "template": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>,在遗迹中成功压制通关</outline></color><color=#e5955a><outline color=#1c613 width=1>%d</outline></color>",
"worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,在遗迹中成功压制通关<color=#e5955a>%d</color></outline>", "worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,在遗迹中成功压制通关<color=#e5955a>%d</color></outline>",
"comments": "1:%d(玩家名);2:%d(关卡名)" "comments": "1:%d(玩家名);2:%d(关卡名)"
}, },
@@ -166,7 +166,7 @@
"name": "TEAM_INVITE", "name": "TEAM_INVITE",
"mean": "组队一键邀请", "mean": "组队一键邀请",
"type": "2&3", "type": "2&3",
"template": "<color=#c08834>%d</color><color=#301B0C>发起组队邀请,诚邀各路侠士加入</color><color=#301B0C> %d</color><color=#301B0C>寻宝队伍,</color><color=#2f9b00><on click=%d>[加入]</on></color>", "template": "<color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>发起组队邀请,诚邀各路侠士加入</outline></color><color=#ffffff><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>寻宝队伍,</outline></color><color=#2f9b00><on click=%d>[加入]</on></color>",
"worldchat": "<outline color=#1c1613 width=1><color=#c08834>%d</color>发起组队邀请,诚邀各路侠士加入<color=#a49a48> %d寻宝队伍,</color><color=#2f9b00><on click=%d>[加入]</on></color></outline>", "worldchat": "<outline color=#1c1613 width=1><color=#c08834>%d</color>发起组队邀请,诚邀各路侠士加入<color=#a49a48> %d寻宝队伍,</color><color=#2f9b00><on click=%d>[加入]</on></color></outline>",
"comments": "1:%d(发出组队邀请的玩家名);2:%d(藏宝图对应的关卡名); 3:%d(跳转链接)" "comments": "1:%d(发出组队邀请的玩家名);2:%d(藏宝图对应的关卡名); 3:%d(跳转链接)"
}, },
@@ -175,7 +175,7 @@
"name": "HERO_WAKEUP", "name": "HERO_WAKEUP",
"mean": "武将觉醒", "mean": "武将觉醒",
"type": "1&", "type": "1&",
"template": "<color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>,成功将</color><outline color=#ad5712 width=1><color=#ffd800>%d</color></outline><color=#301B0C>觉醒</color>", "template": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>,成功将</outline></color><outline color=#ad5712 width=1><color=#ffd800>%d</color></outline><color=#ffffff><outline color=#1c613 width=1>觉醒</outline></color>",
"worldchat": "<outline color=#1c1613 width=1><color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>,成功将</color><color=#f03420>%d</color><color=#301B0C>觉醒</color>", "worldchat": "<outline color=#1c1613 width=1><color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>,成功将</color><color=#f03420>%d</color><color=#301B0C>觉醒</color>",
"comments": "1:%d(玩家名);2:%d(武将名)" "comments": "1:%d(玩家名);2:%d(武将名)"
}, },
@@ -184,7 +184,7 @@
"name": "EQUIP_REFRESH_BEST", "name": "EQUIP_REFRESH_BEST",
"mean": "装备洗炼出特殊属性", "mean": "装备洗炼出特殊属性",
"type": "1&", "type": "1&",
"template": "<color=#c08834>%d</color><color=#c08834>锲而不舍,将</color>%d<color=#c08834>洗炼出极品属性</color>", "template": "<color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=##ffffff><outline color=#1c613 width=1>锲而不舍,将</outline></color><outline color=#1c613 width=1>%d</outline><color=#c08834><color=##ffffff><outline color=#1c613 width=1>洗炼出极品属性</outline></color>",
"worldchat": "<outline color=#1c1613 width=1><color=#c08834>%d</color>锲而不舍,将%d洗炼出极品属性</outline>", "worldchat": "<outline color=#1c1613 width=1><color=#c08834>%d</color>锲而不舍,将%d洗炼出极品属性</outline>",
"comments": "1:%d(玩家名);2:%d(装备名)" "comments": "1:%d(玩家名);2:%d(装备名)"
}, },
@@ -193,7 +193,7 @@
"name": "ACQUIRE_RARE_GOODS", "name": "ACQUIRE_RARE_GOODS",
"mean": "掉落其他稀有道具", "mean": "掉落其他稀有道具",
"type": "1&", "type": "1&",
"template": "<color=#c08834>%d</color><color=#c08834>福星高照,获得稀有物资</color>%d", "template": "<color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>福星高照,获得稀有物资</outline></color><outline color=#1c613 width=1>%d</outline>",
"worldchat": "<outline color=#1c1613 width=1><color=#c08834>%d</color>福星高照,获得稀有物资%d</outline>", "worldchat": "<outline color=#1c1613 width=1><color=#c08834>%d</color>福星高照,获得稀有物资%d</outline>",
"comments": "1:%d(玩家名);2:%d(物品名)" "comments": "1:%d(玩家名);2:%d(物品名)"
}, },
@@ -202,7 +202,7 @@
"name": "GROUP_SEND_GIFT", "name": "GROUP_SEND_GIFT",
"mean": "发送礼物", "mean": "发送礼物",
"type": "1&", "type": "1&",
"template": "<color=#c08834>%d</color><color=#301B0C>赠送给</color><color=#c08834>%d</color><outline color=#5a5ccc width=1><color=#f09fed>%d</color></outline>", "template": "<color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>赠送给</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><outline color=#5a5ccc width=1><color=#f09fed>%d</color></outline>",
"worldchat": "<outline color=#1c1613 width=1><color=#c08834>%d</color>赠送给<color=#c08834>%d</color><color=#5a5ccc>%d</color></outline>", "worldchat": "<outline color=#1c1613 width=1><color=#c08834>%d</color>赠送给<color=#c08834>%d</color><color=#5a5ccc>%d</color></outline>",
"comments": "1:%d(赠送的玩家名);2:%d(赠送的玩家名);3.%d(赠送的道具)" "comments": "1:%d(赠送的玩家名);2:%d(赠送的玩家名);3.%d(赠送的道具)"
}, },
@@ -211,7 +211,7 @@
"name": "SEND_MARQUEE", "name": "SEND_MARQUEE",
"mean": "跑马灯内容", "mean": "跑马灯内容",
"type": "1&", "type": "1&",
"template": "%d", "template": "<outline color=#1c613 width=1>%d</outline>",
"worldchat": "%d", "worldchat": "%d",
"comments": "&" "comments": "&"
}, },
@@ -220,7 +220,7 @@
"name": "GUILD_RECURIT", "name": "GUILD_RECURIT",
"mean": "军团招募", "mean": "军团招募",
"type": "2&", "type": "2&",
"template": "<color=#53e1fb>%d</color><color=#301B0C>正在招兵买马:</color><color=#c08834>%d</color><color=#2f9b00><on click=%d>[前往]</on></color>", "template": "<color=#53e1fb><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>正在招兵买马:</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#2f9b00><on click=%d>[前往]</on></color>",
"worldchat": "<outline color=#1c1613 width=1><color=#53e1fb>%d</color>正在招兵买马:%d<color=#2f9b00><on click=%d>[前往]</on></color></outline>", "worldchat": "<outline color=#1c1613 width=1><color=#53e1fb>%d</color>正在招兵买马:%d<color=#2f9b00><on click=%d>[前往]</on></color></outline>",
"comments": "1:%d(军团名);2:%d(军团招募内容)" "comments": "1:%d(军团名);2:%d(军团招募内容)"
}, },
@@ -229,8 +229,8 @@
"name": "EQUIP_STAR_UP", "name": "EQUIP_STAR_UP",
"mean": "装备升至12星", "mean": "装备升至12星",
"type": "1&", "type": "1&",
"template": "<color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>,成功将</color><on click=%d>%d</on><color=#301B0C>升至满星</color>", "template": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>,成功将</outline></color><color=%d><outline color=%d width=1><on click=%d>%d</on></outline></color><color=#ffffff><outline color=#1c613 width=1>升至满星</outline></color>",
"worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,成功将<on click=%d>%d</on>升至满星</outline>", "worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,成功将</outline></color><color=%d><outline color=%d width=1><on click=%d>%d</on></outline></color><color=#ffffff><outline color=#1c613 width=1>升至满星</outline></color>",
"comments": "1:%d(玩家名);2:%d(装备名)" "comments": "1:%d(玩家名);2:%d(装备名)"
}, },
{ {
@@ -238,8 +238,17 @@
"name": "EQUIP_QUALITY_UP", "name": "EQUIP_QUALITY_UP",
"mean": "装备升至金色", "mean": "装备升至金色",
"type": "1&", "type": "1&",
"template": "<color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>,成功将</color><on click=%d>%d</on><color=#301B0C>升至最高品质</color>", "template": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>,成功将</outline></color><color=%d><outline color=%d width=1><on click=%d>%d</on></outline></color><color=#ffffff><outline color=#1c613 width=1>升至最高品质</outline></color>",
"worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,成功将<on click=%d>%d</on>升至最高品质</outline>", "worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,成功将</outline></color><color=%d><outline color=%d width=1><on click=%d>%d</on></outline></color><color=#ffffff><outline color=#1c613 width=1>升至最高品质</outline></color>",
"comments": "1:%d(玩家名);2:%d(装备名)" "comments": "1:%d(玩家名);2:%d(装备名)"
},
{
"id": 27,
"name": "LADDER_FIRST_CHANGE",
"mean": "名将擂台第一名换人",
"type": "1&",
"template": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>,在名将擂台中攻擂成功,登顶第一</outline></color>",
"worldchat": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>,在名将擂台中攻擂成功,登顶第一</outline></color>",
"comments": "1:%d(玩家名)"
} }
] ]
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