✨ feat(宝物): 宝物词条专属武将修改
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@@ -580,7 +580,7 @@ export class CalCe {
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let dicArtifactSeid = gameData.artifactSeid.get(seid);
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if(!dicArtifactSeid) continue;
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if(dicArtifactSeid.jobClass != 0 && dicArtifactSeid.jobClass != dicJob.job_class) continue;
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if(dicArtifactSeid.hid != 0 && dicArtifactSeid.hid != skinId) continue;
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if(dicArtifactSeid.hids.indexOf(skinId) == -1) continue;
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if(dicArtifactSeid.quality > dicArtifact.quality) continue;
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seids.push(...dicArtifactSeid.seids);
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}
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@@ -13,7 +13,7 @@ export interface DicArtifactQuality {
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// 生效的职业,0表示全生效
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jobClass: number;
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// 生效的武将
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hid: number;
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hids: number[];
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}
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type KeysEnum<T> = { [P in keyof Required<T>]: true };
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@@ -22,7 +22,7 @@ const DicArtifactSeidKeys: KeysEnum<DicArtifactQuality> = {
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seids: true,
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quality: true,
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jobClass: true,
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hid: true,
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hids: true,
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}
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export const dicArtifactSeid = new Map<number, DicArtifactQuality>(); // seid => dic
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@@ -33,6 +33,7 @@ export function loadArtifactSeid() {
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arr.forEach(o => {
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o.seids = parseNumberList(o.newId);
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o.hids = parseNumberList(o.hids);
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dicArtifactSeid.set(o.seid, _.pick(o, Object.keys(DicArtifactSeidKeys)));
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});
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