添加刷新消耗

This commit is contained in:
luying
2021-01-08 16:41:24 +08:00
parent 12f308f0f5
commit e17ed4cd47
10 changed files with 66 additions and 23 deletions

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@@ -1,7 +1,7 @@
import {Application, BackendSession} from 'pinus';
const _ = require('underscore');
import { gameData, getPvpBoxs } from '../../../pubUtils/data';
import { checkPvp, initPvpInfo, refreshEnemies, getEnemies, getPlusScore, getLvByScore, defaultHeroes, comsumeChallengeCnt, refresh, findPvpDefByRoleId, checkRoleIsRobot } from '../../../services/pvpService';
import { checkPvp, initPvpInfo, refreshEnemies, getEnemies, getPlusScore, getLvByScore, defaultHeroes, comsumeChallengeCnt, refresh, findPvpDefByRoleId, checkRoleIsRobot, getRefOppCnt } from '../../../services/pvpService';
import { RoleModel, RoleType } from '../../../db/Role';
import { STATUS } from '../../../consts/statusCode';
import { resResult, reduceCe, genCode } from '../../../pubUtils/util';
@@ -19,6 +19,7 @@ import { BattleRecordModel } from '../../../db/BattleRecord';
import { PvpRecordModel, HeroesRecord } from '../../../db/PvpRecord';
import { setPvpDefResult } from '../../../services/timeTaskService';
import { existsRank, initRank, getRank, setRank, getMyRank } from '../../../services/redisService';
import { handleCost } from '../../../services/rewardService';
export default function(app: Application) {
return new PvpHandler(app);
@@ -32,8 +33,8 @@ export class PvpHandler {
let roleId = session.get('roleId');
let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
let oppPlayers = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
let { warId, seasonNum, seasonEndTime } = await SystemConfigModel.findSystemConfig();
let { heroes, score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry } = pvpDefense;
let {warId, seasonNum, seasonEndTime} = await SystemConfigModel.findSystemConfig();
let {heroes, score, pLv, winStreakNum, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry} = pvpDefense;
if (pvpDefense.seasonNum !== seasonNum) {
let { score, pLv, winStreakNum, heroScores, refOppCnt, challengeCnt, challengeRefTime } = await setPvpDefResult(pvpDefense, seasonNum, seasonEndTime);
}
@@ -41,25 +42,37 @@ export class PvpHandler {
await PvpDefenseModel.updateInfo(roleId, {isFirstEntry:false});
}
let myRank = await getMyRank(REDIS_KEY.PVP_RANK, 0, roleId);//去redis中获取排名
let { refOppCnt } = getRefOppCnt(pvpDefense.refOppCnt, pvpDefense.refOppTime); // 刷新次数
let data = {warId, seasonNum, seasonEndTime, myRank, oppPlayers, heroes, score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry}
return resResult(STATUS.SUCCESS, data);
}
// TODO 刷新
// 刷新对手
async refreshOppPlayer (msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let sid = session.get('sid');
let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
// 刷新次数及消耗
let {refOppCnt, refOppTime, consume} = getRefOppCnt(pvpDefense.refOppCnt, pvpDefense.refOppTime);
if(refOppCnt >= gameData.maxPvpRefreshCnt) {
return resResult(STATUS.PVP_REFRESH_CNT_REACH_MAX);
}
let costResult = await handleCost(roleId, sid, consume);
if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
// 刷新对手
let role = <RoleType>pvpDefense.role;
let oppPlayers = await refreshEnemies(role, pvpDefense.score, pvpDefense.pLv);
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { oppPlayers });
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { oppPlayers, refOppCnt: refOppCnt + 1, refOppTime });
let result = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
// TODO 刷新次数及消耗
return resResult(STATUS.SUCCESS, { oppPlayers: result, refOppCnt: 0 });
return resResult(STATUS.SUCCESS, { oppPlayers: result, refOppCnt: pvpDefense.refOppCnt });
}
// 获取对手阵容具体信息

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@@ -3,10 +3,10 @@
*/
import { PvpDefenseModel, Heroes, OppPlayers, Robot, PvpDefenseType, HeroScores } from '../db/PvpDefense';
import { RoleType } from '../db/Role';
import { PVP_HERO_POS, ROBOT_NAME, REDIS_KEY } from '../consts';
import { PVP_HERO_POS, ROBOT_NAME, REDIS_KEY, PVP_CONST } from '../consts';
import { setPvpDefResult } from '../services/timeTaskService';
import { dicPvpOpponent, DicPvpOpponent } from "../pubUtils/dictionary/DicPvpOpponent";
import { getRandomIndexByLen, genCode, getRandomByLen } from '../pubUtils/util';
import { getRandomIndexByLen, genCode, getRandomByLen, shouldRefresh } from '../pubUtils/util';
import { oppPlayersInter, RankParam } from '../pubUtils/interface';
import { gameData, getPLvByScore } from "../pubUtils/data";
import { PVP } from '../pubUtils/dicParam';
@@ -267,3 +267,15 @@ export async function findPvpDefByRoleId(roleId: string) {
return {pvpDefense, warId};
}
}
// 获取刷新对手次数及消耗
export function getRefOppCnt(refOppCnt: number, refOppTime: Date) {
let curTime = new Date();
if(shouldRefresh(refOppTime, curTime, PVP_CONST.REFRESH_TIME)) {
refOppCnt = 0; refOppTime = curTime;
}
return {
refOppCnt, refOppTime,
consume: gameData.pvpRefreshConsume.get(refOppCnt + 1)
}
}

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@@ -7,8 +7,11 @@ import { SystemConfigModel } from '../db/SystemConfig';
import PvpDefenseType,{ PvpDefenseModel } from '../db/PvpDefense';
import { PVP } from '../pubUtils/dicParam';
import { nowSeconds, getTodayZeroPoint } from '../pubUtils/timeUtil';
import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards, getPLvByScore } from '../pubUtils/data';
import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards } from '../pubUtils/data';
import { getRandomArr } from '../pubUtils/util';
import { getLvByScore } from './pvpService';
import { getMyRank } from './redisService';
import { REDIS_KEY } from '../consts';
const _ = require('underscore');
const PER_SECOND = 1 * 1000;
const PER_DAY = 24 * 60 * 60;
@@ -51,18 +54,22 @@ export async function setPvpDefResult(pvpDefense: PvpDefenseType, seasonNum: num
let pvpRankRewards = getPvpRankRewards();
let pvpHeroRewards = getPvpHeroRewards();
let goods = [];
let rankLv = 0;//TODO 排行榜
let rankLv = await getMyRank(REDIS_KEY.PVP_RANK, 0, pvpDefense.roleId);// 排行榜排名
let pvpRankReward = getScore(pvpRankRewards, rankLv);
goods = goods.concat(pvpRankReward.reward);
if(pvpRankReward) {
goods = goods.concat(pvpRankReward.reward);
}
let score = 0
for (let i = 0; i < pvpDefense.heroScores.length; i++) {
let heroScore = pvpDefense.heroScores[i];
let pvpHeroReward = getScore(pvpHeroRewards, heroScore.score);
goods = goods.concat(pvpHeroReward.reward);
heroScore.score = pvpHeroReward.heroscore;
if(pvpHeroReward) {
goods = goods.concat(pvpHeroReward.reward);
heroScore.score = pvpHeroReward.heroscore;
}
score += heroScore.score;
}
let pLv = getPLvByScore(score);
let pLv = getLvByScore(pvpDefense.heroScores);
pvpDefense = await PvpDefenseModel.updateInfo(pvpDefense.roleId, {score:score, pLv, heroScores: pvpDefense.heroScores, winStreakNum:0, seasonNum, refOppCnt:0, challengeCnt:PVP.PVP_CHALLENGE_COUNTS, challengeRefTime:0, seasonEndTime});
//TODO 下发邮件
return pvpDefense;
@@ -91,7 +98,7 @@ async function setNextPvpTime() {
function getScore(arr, score) {
for (let item of arr) {
if (item.max >= score && score < item.min) {
if ((item.max >= score||item.max == -1) && score >= item.min) {
return item;
}
}

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@@ -104,6 +104,10 @@ export const DUNGEON_CONST = {
MAX_BUY_CNT: 10 // 最大购买次数
}
export const PVP_CONST = {
REFRESH_TIME: 5, // 每天加点刷新
}
export const EXPEDITION_CONST = {
REFRESH_TIME: 5, // 重置次数刷新时间
INCREASE_POINT: 1, // 远征每成功一次累计的点数

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@@ -293,7 +293,7 @@ export const FILENAME = {
DIC_PVP_OPPONENT: 'dic_pvp_opponent',
DIC_PVP_TEAM_LEVEL: 'dic_pvp_teamLevel',
DIC_GK_PVP: 'dic_zyz_gk_pvp',
DIC_PVP_REFRESHCONSUME: 'dic_pvp_refreshConsume',
DIC_PVP_REFRESH_CONSUME: 'dic_pvp_refreshConsume',
DIC_PVP_HERO_REWARD: 'dic_pvp_heroAccountReward',
DIC_PVP_RANK_REWARD: 'dic_pvp_rankReward',
DIC_PVP_BOX: 'dic_pvp_boxReward',

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@@ -108,6 +108,7 @@ export const STATUS = {
// PVP 20700-20799
PVP_ROLE_NOT_FOUND: { code: 20700, simStr: '未找到该对手' },
PVP_NOT_OPEN: { code: 20701, simStr: 'pvp尚未开启' },
PVP_REFRESH_CNT_REACH_MAX: { code: 20702, simStr: '刷新对手次数超过最大值' },
// 共斗藏宝图合成
COM_BLUEPRT_QUALITY_CANNOT_COMPOSE: { code: 20630, simStr: '该品质藏宝图不可合成' },

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@@ -16,6 +16,7 @@ interface pvpUpdateInter {
heroes?: Array<Heroes>;
seasonNum?: number;
refOppCnt?:number;
refOppTime?: Date;
challengeCnt?:number;
challengeRefTime?:number;
isFirstEntry?:boolean;
@@ -126,13 +127,15 @@ export default class PvpDefense extends BaseModel {
defCe: number; //防守ce
@prop({ required: true, type: OppPlayers, default: getInitialOppPlayers(), _id: false })
oppPlayers: Array<OppPlayers>;
@prop({ required: true, type: HeroScores, default: [] })
@prop({ required: true, type: HeroScores, default: [], _id: false })
heroScores: Array<HeroScores>;
@prop({ required: true, default: true })
isDefaultHero: boolean;
@prop({ required: true, default: 0 })
refOppCnt: number; // 刷新对手总次数,消耗可根据消耗表算出
@prop({ required: true, default: 0 })
refOppTime: Date; // 刷新对手时间
@prop({ required: true, default: 0 })
challengeCnt: number; // 可挑战次数
@prop({ required: true, default: 0 })
challengeRefTime: number; // 上一次刷新的时间

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@@ -38,7 +38,7 @@ import { dicHeroScroll, preHeroScroll } from './dictionary/DicHeroScroll';
import { ABI_TYPE_TO_STAGE } from "../consts";
import { dicPvpOpponent } from './dictionary/DicPvpOpponent';
import { dicPvpTeamLevel } from './dictionary/DicPvpTeamLevel';
import { dicPvpRefreshConsume } from './dictionary/DicPvpRefreshConsume';
import { dicPvpRefreshConsume, maxPvpRefreshCnt } from './dictionary/DicPvpRefreshConsume';
import { dicGkPvp, dicGkPvps } from './dictionary/DicGkPvp';
import { dicHeroRewads } from './dictionary/DicPvpHeroReward';
import { dicRankRewads } from './dictionary/DicPvpRankReward';
@@ -95,6 +95,7 @@ export const gameData = {
pvpTeamLevel: dicPvpTeamLevel,
pvpWar: dicWarPvp,
pvpRefreshConsume: dicPvpRefreshConsume,
maxPvpRefreshCnt: maxPvpRefreshCnt,
pvpGk: dicGkPvp,
pvpGks: dicGkPvps,
pvpHeroRewards: dicHeroRewads,

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@@ -11,7 +11,7 @@ export interface DicHeroRewads {
}
const str = readJsonFile(FILENAME.DIC_PVP_RANK_REWARD);
const str = readJsonFile(FILENAME.DIC_PVP_HERO_REWARD);
let arr = JSON.parse(str);
export const dicHeroRewads = new Array<DicHeroRewads>();

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@@ -12,14 +12,16 @@ export interface DicPvpRefreshConsume {
readonly consume: RewardInter[]
}
const str = readJsonFile(FILENAME.DIC_PVP_TEAM_LEVEL);
const str = readJsonFile(FILENAME.DIC_PVP_REFRESH_CONSUME);
let arr = JSON.parse(str);
export const dicPvpRefreshConsume = new Map<number, DicPvpRefreshConsume>();
export const dicPvpRefreshConsume = new Map<number, RewardInter[]>();
export let maxPvpRefreshCnt = 0;
arr.forEach(o => {
o.consume = parseGoodStr(o.consume);
dicPvpRefreshConsume.set(o.count, o);
if(o.count > maxPvpRefreshCnt) maxPvpRefreshCnt = o.count;
dicPvpRefreshConsume.set(o.count, o.consume);
});
arr = undefined;