添加刷新消耗
This commit is contained in:
@@ -1,7 +1,7 @@
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import {Application, BackendSession} from 'pinus';
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const _ = require('underscore');
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import { gameData, getPvpBoxs } from '../../../pubUtils/data';
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import { checkPvp, initPvpInfo, refreshEnemies, getEnemies, getPlusScore, getLvByScore, defaultHeroes, comsumeChallengeCnt, refresh, findPvpDefByRoleId, checkRoleIsRobot } from '../../../services/pvpService';
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import { checkPvp, initPvpInfo, refreshEnemies, getEnemies, getPlusScore, getLvByScore, defaultHeroes, comsumeChallengeCnt, refresh, findPvpDefByRoleId, checkRoleIsRobot, getRefOppCnt } from '../../../services/pvpService';
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import { RoleModel, RoleType } from '../../../db/Role';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult, reduceCe, genCode } from '../../../pubUtils/util';
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@@ -19,6 +19,7 @@ import { BattleRecordModel } from '../../../db/BattleRecord';
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import { PvpRecordModel, HeroesRecord } from '../../../db/PvpRecord';
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import { setPvpDefResult } from '../../../services/timeTaskService';
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import { existsRank, initRank, getRank, setRank, getMyRank } from '../../../services/redisService';
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import { handleCost } from '../../../services/rewardService';
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export default function(app: Application) {
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return new PvpHandler(app);
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@@ -32,8 +33,8 @@ export class PvpHandler {
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let roleId = session.get('roleId');
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let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
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let oppPlayers = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
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let { warId, seasonNum, seasonEndTime } = await SystemConfigModel.findSystemConfig();
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let { heroes, score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry } = pvpDefense;
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let {warId, seasonNum, seasonEndTime} = await SystemConfigModel.findSystemConfig();
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let {heroes, score, pLv, winStreakNum, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry} = pvpDefense;
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if (pvpDefense.seasonNum !== seasonNum) {
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let { score, pLv, winStreakNum, heroScores, refOppCnt, challengeCnt, challengeRefTime } = await setPvpDefResult(pvpDefense, seasonNum, seasonEndTime);
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}
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@@ -41,25 +42,37 @@ export class PvpHandler {
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await PvpDefenseModel.updateInfo(roleId, {isFirstEntry:false});
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}
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let myRank = await getMyRank(REDIS_KEY.PVP_RANK, 0, roleId);//去redis中获取排名
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let { refOppCnt } = getRefOppCnt(pvpDefense.refOppCnt, pvpDefense.refOppTime); // 刷新次数
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let data = {warId, seasonNum, seasonEndTime, myRank, oppPlayers, heroes, score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry}
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return resResult(STATUS.SUCCESS, data);
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}
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// TODO 刷新
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// 刷新对手
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async refreshOppPlayer (msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let sid = session.get('sid');
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let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
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// 刷新次数及消耗
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let {refOppCnt, refOppTime, consume} = getRefOppCnt(pvpDefense.refOppCnt, pvpDefense.refOppTime);
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if(refOppCnt >= gameData.maxPvpRefreshCnt) {
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return resResult(STATUS.PVP_REFRESH_CNT_REACH_MAX);
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}
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let costResult = await handleCost(roleId, sid, consume);
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if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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// 刷新对手
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let role = <RoleType>pvpDefense.role;
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let oppPlayers = await refreshEnemies(role, pvpDefense.score, pvpDefense.pLv);
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pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { oppPlayers });
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pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { oppPlayers, refOppCnt: refOppCnt + 1, refOppTime });
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let result = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
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// TODO 刷新次数及消耗
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return resResult(STATUS.SUCCESS, { oppPlayers: result, refOppCnt: 0 });
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return resResult(STATUS.SUCCESS, { oppPlayers: result, refOppCnt: pvpDefense.refOppCnt });
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}
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// 获取对手阵容具体信息
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@@ -3,10 +3,10 @@
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*/
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import { PvpDefenseModel, Heroes, OppPlayers, Robot, PvpDefenseType, HeroScores } from '../db/PvpDefense';
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import { RoleType } from '../db/Role';
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import { PVP_HERO_POS, ROBOT_NAME, REDIS_KEY } from '../consts';
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import { PVP_HERO_POS, ROBOT_NAME, REDIS_KEY, PVP_CONST } from '../consts';
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import { setPvpDefResult } from '../services/timeTaskService';
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import { dicPvpOpponent, DicPvpOpponent } from "../pubUtils/dictionary/DicPvpOpponent";
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import { getRandomIndexByLen, genCode, getRandomByLen } from '../pubUtils/util';
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import { getRandomIndexByLen, genCode, getRandomByLen, shouldRefresh } from '../pubUtils/util';
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import { oppPlayersInter, RankParam } from '../pubUtils/interface';
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import { gameData, getPLvByScore } from "../pubUtils/data";
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import { PVP } from '../pubUtils/dicParam';
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@@ -267,3 +267,15 @@ export async function findPvpDefByRoleId(roleId: string) {
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return {pvpDefense, warId};
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}
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}
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// 获取刷新对手次数及消耗
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export function getRefOppCnt(refOppCnt: number, refOppTime: Date) {
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let curTime = new Date();
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if(shouldRefresh(refOppTime, curTime, PVP_CONST.REFRESH_TIME)) {
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refOppCnt = 0; refOppTime = curTime;
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}
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return {
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refOppCnt, refOppTime,
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consume: gameData.pvpRefreshConsume.get(refOppCnt + 1)
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}
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}
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@@ -7,8 +7,11 @@ import { SystemConfigModel } from '../db/SystemConfig';
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import PvpDefenseType,{ PvpDefenseModel } from '../db/PvpDefense';
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import { PVP } from '../pubUtils/dicParam';
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import { nowSeconds, getTodayZeroPoint } from '../pubUtils/timeUtil';
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import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards, getPLvByScore } from '../pubUtils/data';
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import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards } from '../pubUtils/data';
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import { getRandomArr } from '../pubUtils/util';
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import { getLvByScore } from './pvpService';
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import { getMyRank } from './redisService';
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import { REDIS_KEY } from '../consts';
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const _ = require('underscore');
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const PER_SECOND = 1 * 1000;
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const PER_DAY = 24 * 60 * 60;
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@@ -51,18 +54,22 @@ export async function setPvpDefResult(pvpDefense: PvpDefenseType, seasonNum: num
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let pvpRankRewards = getPvpRankRewards();
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let pvpHeroRewards = getPvpHeroRewards();
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let goods = [];
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let rankLv = 0;//TODO 排行榜
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let rankLv = await getMyRank(REDIS_KEY.PVP_RANK, 0, pvpDefense.roleId);// 排行榜排名
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let pvpRankReward = getScore(pvpRankRewards, rankLv);
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goods = goods.concat(pvpRankReward.reward);
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if(pvpRankReward) {
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goods = goods.concat(pvpRankReward.reward);
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}
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let score = 0
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for (let i = 0; i < pvpDefense.heroScores.length; i++) {
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let heroScore = pvpDefense.heroScores[i];
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let pvpHeroReward = getScore(pvpHeroRewards, heroScore.score);
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goods = goods.concat(pvpHeroReward.reward);
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heroScore.score = pvpHeroReward.heroscore;
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if(pvpHeroReward) {
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goods = goods.concat(pvpHeroReward.reward);
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heroScore.score = pvpHeroReward.heroscore;
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}
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score += heroScore.score;
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}
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let pLv = getPLvByScore(score);
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let pLv = getLvByScore(pvpDefense.heroScores);
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pvpDefense = await PvpDefenseModel.updateInfo(pvpDefense.roleId, {score:score, pLv, heroScores: pvpDefense.heroScores, winStreakNum:0, seasonNum, refOppCnt:0, challengeCnt:PVP.PVP_CHALLENGE_COUNTS, challengeRefTime:0, seasonEndTime});
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//TODO 下发邮件
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return pvpDefense;
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@@ -91,7 +98,7 @@ async function setNextPvpTime() {
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function getScore(arr, score) {
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for (let item of arr) {
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if (item.max >= score && score < item.min) {
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if ((item.max >= score||item.max == -1) && score >= item.min) {
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return item;
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}
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}
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@@ -104,6 +104,10 @@ export const DUNGEON_CONST = {
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MAX_BUY_CNT: 10 // 最大购买次数
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}
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export const PVP_CONST = {
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REFRESH_TIME: 5, // 每天加点刷新
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}
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export const EXPEDITION_CONST = {
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REFRESH_TIME: 5, // 重置次数刷新时间
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INCREASE_POINT: 1, // 远征每成功一次累计的点数
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@@ -293,7 +293,7 @@ export const FILENAME = {
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DIC_PVP_OPPONENT: 'dic_pvp_opponent',
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DIC_PVP_TEAM_LEVEL: 'dic_pvp_teamLevel',
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DIC_GK_PVP: 'dic_zyz_gk_pvp',
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DIC_PVP_REFRESHCONSUME: 'dic_pvp_refreshConsume',
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DIC_PVP_REFRESH_CONSUME: 'dic_pvp_refreshConsume',
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DIC_PVP_HERO_REWARD: 'dic_pvp_heroAccountReward',
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DIC_PVP_RANK_REWARD: 'dic_pvp_rankReward',
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DIC_PVP_BOX: 'dic_pvp_boxReward',
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@@ -108,6 +108,7 @@ export const STATUS = {
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// PVP 20700-20799
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PVP_ROLE_NOT_FOUND: { code: 20700, simStr: '未找到该对手' },
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PVP_NOT_OPEN: { code: 20701, simStr: 'pvp尚未开启' },
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PVP_REFRESH_CNT_REACH_MAX: { code: 20702, simStr: '刷新对手次数超过最大值' },
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// 共斗藏宝图合成
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COM_BLUEPRT_QUALITY_CANNOT_COMPOSE: { code: 20630, simStr: '该品质藏宝图不可合成' },
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@@ -16,6 +16,7 @@ interface pvpUpdateInter {
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heroes?: Array<Heroes>;
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seasonNum?: number;
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refOppCnt?:number;
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refOppTime?: Date;
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challengeCnt?:number;
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challengeRefTime?:number;
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isFirstEntry?:boolean;
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@@ -126,13 +127,15 @@ export default class PvpDefense extends BaseModel {
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defCe: number; //防守ce
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@prop({ required: true, type: OppPlayers, default: getInitialOppPlayers(), _id: false })
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oppPlayers: Array<OppPlayers>;
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@prop({ required: true, type: HeroScores, default: [] })
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@prop({ required: true, type: HeroScores, default: [], _id: false })
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heroScores: Array<HeroScores>;
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@prop({ required: true, default: true })
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isDefaultHero: boolean;
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@prop({ required: true, default: 0 })
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refOppCnt: number; // 刷新对手总次数,消耗可根据消耗表算出
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@prop({ required: true, default: 0 })
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refOppTime: Date; // 刷新对手时间
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@prop({ required: true, default: 0 })
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challengeCnt: number; // 可挑战次数
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@prop({ required: true, default: 0 })
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challengeRefTime: number; // 上一次刷新的时间
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@@ -38,7 +38,7 @@ import { dicHeroScroll, preHeroScroll } from './dictionary/DicHeroScroll';
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import { ABI_TYPE_TO_STAGE } from "../consts";
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import { dicPvpOpponent } from './dictionary/DicPvpOpponent';
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import { dicPvpTeamLevel } from './dictionary/DicPvpTeamLevel';
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import { dicPvpRefreshConsume } from './dictionary/DicPvpRefreshConsume';
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import { dicPvpRefreshConsume, maxPvpRefreshCnt } from './dictionary/DicPvpRefreshConsume';
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import { dicGkPvp, dicGkPvps } from './dictionary/DicGkPvp';
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import { dicHeroRewads } from './dictionary/DicPvpHeroReward';
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import { dicRankRewads } from './dictionary/DicPvpRankReward';
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@@ -95,6 +95,7 @@ export const gameData = {
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pvpTeamLevel: dicPvpTeamLevel,
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pvpWar: dicWarPvp,
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pvpRefreshConsume: dicPvpRefreshConsume,
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maxPvpRefreshCnt: maxPvpRefreshCnt,
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pvpGk: dicGkPvp,
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pvpGks: dicGkPvps,
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pvpHeroRewards: dicHeroRewads,
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@@ -11,7 +11,7 @@ export interface DicHeroRewads {
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}
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const str = readJsonFile(FILENAME.DIC_PVP_RANK_REWARD);
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const str = readJsonFile(FILENAME.DIC_PVP_HERO_REWARD);
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let arr = JSON.parse(str);
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export const dicHeroRewads = new Array<DicHeroRewads>();
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@@ -12,14 +12,16 @@ export interface DicPvpRefreshConsume {
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readonly consume: RewardInter[]
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}
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const str = readJsonFile(FILENAME.DIC_PVP_TEAM_LEVEL);
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const str = readJsonFile(FILENAME.DIC_PVP_REFRESH_CONSUME);
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let arr = JSON.parse(str);
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export const dicPvpRefreshConsume = new Map<number, DicPvpRefreshConsume>();
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export const dicPvpRefreshConsume = new Map<number, RewardInter[]>();
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export let maxPvpRefreshCnt = 0;
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arr.forEach(o => {
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o.consume = parseGoodStr(o.consume);
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dicPvpRefreshConsume.set(o.count, o);
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if(o.count > maxPvpRefreshCnt) maxPvpRefreshCnt = o.count;
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dicPvpRefreshConsume.set(o.count, o.consume);
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});
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arr = undefined;
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