添加刷新消耗
This commit is contained in:
@@ -1,7 +1,7 @@
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import {Application, BackendSession} from 'pinus';
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const _ = require('underscore');
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import { gameData, getPvpBoxs } from '../../../pubUtils/data';
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import { checkPvp, initPvpInfo, refreshEnemies, getEnemies, getPlusScore, getLvByScore, defaultHeroes, comsumeChallengeCnt, refresh, findPvpDefByRoleId, checkRoleIsRobot } from '../../../services/pvpService';
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import { checkPvp, initPvpInfo, refreshEnemies, getEnemies, getPlusScore, getLvByScore, defaultHeroes, comsumeChallengeCnt, refresh, findPvpDefByRoleId, checkRoleIsRobot, getRefOppCnt } from '../../../services/pvpService';
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import { RoleModel, RoleType } from '../../../db/Role';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult, reduceCe, genCode } from '../../../pubUtils/util';
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@@ -19,6 +19,7 @@ import { BattleRecordModel } from '../../../db/BattleRecord';
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import { PvpRecordModel, HeroesRecord } from '../../../db/PvpRecord';
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import { setPvpDefResult } from '../../../services/timeTaskService';
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import { existsRank, initRank, getRank, setRank, getMyRank } from '../../../services/redisService';
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import { handleCost } from '../../../services/rewardService';
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export default function(app: Application) {
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return new PvpHandler(app);
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@@ -32,8 +33,8 @@ export class PvpHandler {
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let roleId = session.get('roleId');
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let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
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let oppPlayers = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
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let { warId, seasonNum, seasonEndTime } = await SystemConfigModel.findSystemConfig();
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let { heroes, score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry } = pvpDefense;
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let {warId, seasonNum, seasonEndTime} = await SystemConfigModel.findSystemConfig();
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let {heroes, score, pLv, winStreakNum, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry} = pvpDefense;
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if (pvpDefense.seasonNum !== seasonNum) {
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let { score, pLv, winStreakNum, heroScores, refOppCnt, challengeCnt, challengeRefTime } = await setPvpDefResult(pvpDefense, seasonNum, seasonEndTime);
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}
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@@ -41,25 +42,37 @@ export class PvpHandler {
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await PvpDefenseModel.updateInfo(roleId, {isFirstEntry:false});
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}
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let myRank = await getMyRank(REDIS_KEY.PVP_RANK, 0, roleId);//去redis中获取排名
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let { refOppCnt } = getRefOppCnt(pvpDefense.refOppCnt, pvpDefense.refOppTime); // 刷新次数
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let data = {warId, seasonNum, seasonEndTime, myRank, oppPlayers, heroes, score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry}
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return resResult(STATUS.SUCCESS, data);
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}
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// TODO 刷新
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// 刷新对手
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async refreshOppPlayer (msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let sid = session.get('sid');
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let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
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// 刷新次数及消耗
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let {refOppCnt, refOppTime, consume} = getRefOppCnt(pvpDefense.refOppCnt, pvpDefense.refOppTime);
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if(refOppCnt >= gameData.maxPvpRefreshCnt) {
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return resResult(STATUS.PVP_REFRESH_CNT_REACH_MAX);
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}
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let costResult = await handleCost(roleId, sid, consume);
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if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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// 刷新对手
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let role = <RoleType>pvpDefense.role;
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let oppPlayers = await refreshEnemies(role, pvpDefense.score, pvpDefense.pLv);
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pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { oppPlayers });
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pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { oppPlayers, refOppCnt: refOppCnt + 1, refOppTime });
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let result = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
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// TODO 刷新次数及消耗
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return resResult(STATUS.SUCCESS, { oppPlayers: result, refOppCnt: 0 });
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return resResult(STATUS.SUCCESS, { oppPlayers: result, refOppCnt: pvpDefense.refOppCnt });
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}
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// 获取对手阵容具体信息
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@@ -3,10 +3,10 @@
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*/
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import { PvpDefenseModel, Heroes, OppPlayers, Robot, PvpDefenseType, HeroScores } from '../db/PvpDefense';
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import { RoleType } from '../db/Role';
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import { PVP_HERO_POS, ROBOT_NAME, REDIS_KEY } from '../consts';
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import { PVP_HERO_POS, ROBOT_NAME, REDIS_KEY, PVP_CONST } from '../consts';
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import { setPvpDefResult } from '../services/timeTaskService';
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import { dicPvpOpponent, DicPvpOpponent } from "../pubUtils/dictionary/DicPvpOpponent";
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import { getRandomIndexByLen, genCode, getRandomByLen } from '../pubUtils/util';
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import { getRandomIndexByLen, genCode, getRandomByLen, shouldRefresh } from '../pubUtils/util';
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import { oppPlayersInter, RankParam } from '../pubUtils/interface';
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import { gameData, getPLvByScore } from "../pubUtils/data";
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import { PVP } from '../pubUtils/dicParam';
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@@ -267,3 +267,15 @@ export async function findPvpDefByRoleId(roleId: string) {
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return {pvpDefense, warId};
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}
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}
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// 获取刷新对手次数及消耗
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export function getRefOppCnt(refOppCnt: number, refOppTime: Date) {
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let curTime = new Date();
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if(shouldRefresh(refOppTime, curTime, PVP_CONST.REFRESH_TIME)) {
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refOppCnt = 0; refOppTime = curTime;
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}
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return {
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refOppCnt, refOppTime,
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consume: gameData.pvpRefreshConsume.get(refOppCnt + 1)
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}
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}
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@@ -7,8 +7,11 @@ import { SystemConfigModel } from '../db/SystemConfig';
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import PvpDefenseType,{ PvpDefenseModel } from '../db/PvpDefense';
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import { PVP } from '../pubUtils/dicParam';
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import { nowSeconds, getTodayZeroPoint } from '../pubUtils/timeUtil';
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import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards, getPLvByScore } from '../pubUtils/data';
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import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards } from '../pubUtils/data';
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import { getRandomArr } from '../pubUtils/util';
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import { getLvByScore } from './pvpService';
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import { getMyRank } from './redisService';
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import { REDIS_KEY } from '../consts';
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const _ = require('underscore');
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const PER_SECOND = 1 * 1000;
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const PER_DAY = 24 * 60 * 60;
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@@ -51,18 +54,22 @@ export async function setPvpDefResult(pvpDefense: PvpDefenseType, seasonNum: num
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let pvpRankRewards = getPvpRankRewards();
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let pvpHeroRewards = getPvpHeroRewards();
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let goods = [];
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let rankLv = 0;//TODO 排行榜
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let rankLv = await getMyRank(REDIS_KEY.PVP_RANK, 0, pvpDefense.roleId);// 排行榜排名
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let pvpRankReward = getScore(pvpRankRewards, rankLv);
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goods = goods.concat(pvpRankReward.reward);
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if(pvpRankReward) {
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goods = goods.concat(pvpRankReward.reward);
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}
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let score = 0
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for (let i = 0; i < pvpDefense.heroScores.length; i++) {
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let heroScore = pvpDefense.heroScores[i];
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let pvpHeroReward = getScore(pvpHeroRewards, heroScore.score);
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goods = goods.concat(pvpHeroReward.reward);
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heroScore.score = pvpHeroReward.heroscore;
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if(pvpHeroReward) {
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goods = goods.concat(pvpHeroReward.reward);
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heroScore.score = pvpHeroReward.heroscore;
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}
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score += heroScore.score;
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}
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let pLv = getPLvByScore(score);
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let pLv = getLvByScore(pvpDefense.heroScores);
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pvpDefense = await PvpDefenseModel.updateInfo(pvpDefense.roleId, {score:score, pLv, heroScores: pvpDefense.heroScores, winStreakNum:0, seasonNum, refOppCnt:0, challengeCnt:PVP.PVP_CHALLENGE_COUNTS, challengeRefTime:0, seasonEndTime});
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//TODO 下发邮件
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return pvpDefense;
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@@ -91,7 +98,7 @@ async function setNextPvpTime() {
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function getScore(arr, score) {
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for (let item of arr) {
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if (item.max >= score && score < item.min) {
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if ((item.max >= score||item.max == -1) && score >= item.min) {
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return item;
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}
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}
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