添加刷新消耗
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
import {Application, BackendSession} from 'pinus';
|
||||
const _ = require('underscore');
|
||||
import { gameData, getPvpBoxs } from '../../../pubUtils/data';
|
||||
import { checkPvp, initPvpInfo, refreshEnemies, getEnemies, getPlusScore, getLvByScore, defaultHeroes, comsumeChallengeCnt, refresh, findPvpDefByRoleId, checkRoleIsRobot } from '../../../services/pvpService';
|
||||
import { checkPvp, initPvpInfo, refreshEnemies, getEnemies, getPlusScore, getLvByScore, defaultHeroes, comsumeChallengeCnt, refresh, findPvpDefByRoleId, checkRoleIsRobot, getRefOppCnt } from '../../../services/pvpService';
|
||||
import { RoleModel, RoleType } from '../../../db/Role';
|
||||
import { STATUS } from '../../../consts/statusCode';
|
||||
import { resResult, reduceCe, genCode } from '../../../pubUtils/util';
|
||||
@@ -19,6 +19,7 @@ import { BattleRecordModel } from '../../../db/BattleRecord';
|
||||
import { PvpRecordModel, HeroesRecord } from '../../../db/PvpRecord';
|
||||
import { setPvpDefResult } from '../../../services/timeTaskService';
|
||||
import { existsRank, initRank, getRank, setRank, getMyRank } from '../../../services/redisService';
|
||||
import { handleCost } from '../../../services/rewardService';
|
||||
|
||||
export default function(app: Application) {
|
||||
return new PvpHandler(app);
|
||||
@@ -32,8 +33,8 @@ export class PvpHandler {
|
||||
let roleId = session.get('roleId');
|
||||
let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
|
||||
let oppPlayers = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
|
||||
let { warId, seasonNum, seasonEndTime } = await SystemConfigModel.findSystemConfig();
|
||||
let { heroes, score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry } = pvpDefense;
|
||||
let {warId, seasonNum, seasonEndTime} = await SystemConfigModel.findSystemConfig();
|
||||
let {heroes, score, pLv, winStreakNum, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry} = pvpDefense;
|
||||
if (pvpDefense.seasonNum !== seasonNum) {
|
||||
let { score, pLv, winStreakNum, heroScores, refOppCnt, challengeCnt, challengeRefTime } = await setPvpDefResult(pvpDefense, seasonNum, seasonEndTime);
|
||||
}
|
||||
@@ -41,25 +42,37 @@ export class PvpHandler {
|
||||
await PvpDefenseModel.updateInfo(roleId, {isFirstEntry:false});
|
||||
}
|
||||
let myRank = await getMyRank(REDIS_KEY.PVP_RANK, 0, roleId);//去redis中获取排名
|
||||
let { refOppCnt } = getRefOppCnt(pvpDefense.refOppCnt, pvpDefense.refOppTime); // 刷新次数
|
||||
|
||||
let data = {warId, seasonNum, seasonEndTime, myRank, oppPlayers, heroes, score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry}
|
||||
return resResult(STATUS.SUCCESS, data);
|
||||
}
|
||||
|
||||
// TODO 刷新
|
||||
// 刷新对手
|
||||
async refreshOppPlayer (msg: {}, session: BackendSession) {
|
||||
let roleId = session.get('roleId');
|
||||
let sid = session.get('sid');
|
||||
|
||||
let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
|
||||
|
||||
// 刷新次数及消耗
|
||||
let {refOppCnt, refOppTime, consume} = getRefOppCnt(pvpDefense.refOppCnt, pvpDefense.refOppTime);
|
||||
if(refOppCnt >= gameData.maxPvpRefreshCnt) {
|
||||
return resResult(STATUS.PVP_REFRESH_CNT_REACH_MAX);
|
||||
}
|
||||
|
||||
let costResult = await handleCost(roleId, sid, consume);
|
||||
if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
|
||||
|
||||
// 刷新对手
|
||||
let role = <RoleType>pvpDefense.role;
|
||||
let oppPlayers = await refreshEnemies(role, pvpDefense.score, pvpDefense.pLv);
|
||||
|
||||
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { oppPlayers });
|
||||
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { oppPlayers, refOppCnt: refOppCnt + 1, refOppTime });
|
||||
let result = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
|
||||
|
||||
// TODO 刷新次数及消耗
|
||||
|
||||
return resResult(STATUS.SUCCESS, { oppPlayers: result, refOppCnt: 0 });
|
||||
return resResult(STATUS.SUCCESS, { oppPlayers: result, refOppCnt: pvpDefense.refOppCnt });
|
||||
}
|
||||
|
||||
// 获取对手阵容具体信息
|
||||
|
||||
Reference in New Issue
Block a user