添加刷新消耗

This commit is contained in:
luying
2021-01-08 16:41:24 +08:00
parent 12f308f0f5
commit e17ed4cd47
10 changed files with 66 additions and 23 deletions

View File

@@ -1,7 +1,7 @@
import {Application, BackendSession} from 'pinus';
const _ = require('underscore');
import { gameData, getPvpBoxs } from '../../../pubUtils/data';
import { checkPvp, initPvpInfo, refreshEnemies, getEnemies, getPlusScore, getLvByScore, defaultHeroes, comsumeChallengeCnt, refresh, findPvpDefByRoleId, checkRoleIsRobot } from '../../../services/pvpService';
import { checkPvp, initPvpInfo, refreshEnemies, getEnemies, getPlusScore, getLvByScore, defaultHeroes, comsumeChallengeCnt, refresh, findPvpDefByRoleId, checkRoleIsRobot, getRefOppCnt } from '../../../services/pvpService';
import { RoleModel, RoleType } from '../../../db/Role';
import { STATUS } from '../../../consts/statusCode';
import { resResult, reduceCe, genCode } from '../../../pubUtils/util';
@@ -19,6 +19,7 @@ import { BattleRecordModel } from '../../../db/BattleRecord';
import { PvpRecordModel, HeroesRecord } from '../../../db/PvpRecord';
import { setPvpDefResult } from '../../../services/timeTaskService';
import { existsRank, initRank, getRank, setRank, getMyRank } from '../../../services/redisService';
import { handleCost } from '../../../services/rewardService';
export default function(app: Application) {
return new PvpHandler(app);
@@ -32,8 +33,8 @@ export class PvpHandler {
let roleId = session.get('roleId');
let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
let oppPlayers = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
let { warId, seasonNum, seasonEndTime } = await SystemConfigModel.findSystemConfig();
let { heroes, score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry } = pvpDefense;
let {warId, seasonNum, seasonEndTime} = await SystemConfigModel.findSystemConfig();
let {heroes, score, pLv, winStreakNum, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry} = pvpDefense;
if (pvpDefense.seasonNum !== seasonNum) {
let { score, pLv, winStreakNum, heroScores, refOppCnt, challengeCnt, challengeRefTime } = await setPvpDefResult(pvpDefense, seasonNum, seasonEndTime);
}
@@ -41,25 +42,37 @@ export class PvpHandler {
await PvpDefenseModel.updateInfo(roleId, {isFirstEntry:false});
}
let myRank = await getMyRank(REDIS_KEY.PVP_RANK, 0, roleId);//去redis中获取排名
let { refOppCnt } = getRefOppCnt(pvpDefense.refOppCnt, pvpDefense.refOppTime); // 刷新次数
let data = {warId, seasonNum, seasonEndTime, myRank, oppPlayers, heroes, score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry}
return resResult(STATUS.SUCCESS, data);
}
// TODO 刷新
// 刷新对手
async refreshOppPlayer (msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let sid = session.get('sid');
let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
// 刷新次数及消耗
let {refOppCnt, refOppTime, consume} = getRefOppCnt(pvpDefense.refOppCnt, pvpDefense.refOppTime);
if(refOppCnt >= gameData.maxPvpRefreshCnt) {
return resResult(STATUS.PVP_REFRESH_CNT_REACH_MAX);
}
let costResult = await handleCost(roleId, sid, consume);
if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
// 刷新对手
let role = <RoleType>pvpDefense.role;
let oppPlayers = await refreshEnemies(role, pvpDefense.score, pvpDefense.pLv);
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { oppPlayers });
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { oppPlayers, refOppCnt: refOppCnt + 1, refOppTime });
let result = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
// TODO 刷新次数及消耗
return resResult(STATUS.SUCCESS, { oppPlayers: result, refOppCnt: 0 });
return resResult(STATUS.SUCCESS, { oppPlayers: result, refOppCnt: pvpDefense.refOppCnt });
}
// 获取对手阵容具体信息