添加刷新消耗

This commit is contained in:
luying
2021-01-08 16:41:24 +08:00
parent 12f308f0f5
commit e17ed4cd47
10 changed files with 66 additions and 23 deletions

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@@ -104,6 +104,10 @@ export const DUNGEON_CONST = {
MAX_BUY_CNT: 10 // 最大购买次数
}
export const PVP_CONST = {
REFRESH_TIME: 5, // 每天加点刷新
}
export const EXPEDITION_CONST = {
REFRESH_TIME: 5, // 重置次数刷新时间
INCREASE_POINT: 1, // 远征每成功一次累计的点数

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@@ -293,7 +293,7 @@ export const FILENAME = {
DIC_PVP_OPPONENT: 'dic_pvp_opponent',
DIC_PVP_TEAM_LEVEL: 'dic_pvp_teamLevel',
DIC_GK_PVP: 'dic_zyz_gk_pvp',
DIC_PVP_REFRESHCONSUME: 'dic_pvp_refreshConsume',
DIC_PVP_REFRESH_CONSUME: 'dic_pvp_refreshConsume',
DIC_PVP_HERO_REWARD: 'dic_pvp_heroAccountReward',
DIC_PVP_RANK_REWARD: 'dic_pvp_rankReward',
DIC_PVP_BOX: 'dic_pvp_boxReward',

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@@ -108,6 +108,7 @@ export const STATUS = {
// PVP 20700-20799
PVP_ROLE_NOT_FOUND: { code: 20700, simStr: '未找到该对手' },
PVP_NOT_OPEN: { code: 20701, simStr: 'pvp尚未开启' },
PVP_REFRESH_CNT_REACH_MAX: { code: 20702, simStr: '刷新对手次数超过最大值' },
// 共斗藏宝图合成
COM_BLUEPRT_QUALITY_CANNOT_COMPOSE: { code: 20630, simStr: '该品质藏宝图不可合成' },

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@@ -16,6 +16,7 @@ interface pvpUpdateInter {
heroes?: Array<Heroes>;
seasonNum?: number;
refOppCnt?:number;
refOppTime?: Date;
challengeCnt?:number;
challengeRefTime?:number;
isFirstEntry?:boolean;
@@ -126,13 +127,15 @@ export default class PvpDefense extends BaseModel {
defCe: number; //防守ce
@prop({ required: true, type: OppPlayers, default: getInitialOppPlayers(), _id: false })
oppPlayers: Array<OppPlayers>;
@prop({ required: true, type: HeroScores, default: [] })
@prop({ required: true, type: HeroScores, default: [], _id: false })
heroScores: Array<HeroScores>;
@prop({ required: true, default: true })
isDefaultHero: boolean;
@prop({ required: true, default: 0 })
refOppCnt: number; // 刷新对手总次数,消耗可根据消耗表算出
@prop({ required: true, default: 0 })
refOppTime: Date; // 刷新对手时间
@prop({ required: true, default: 0 })
challengeCnt: number; // 可挑战次数
@prop({ required: true, default: 0 })
challengeRefTime: number; // 上一次刷新的时间

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@@ -38,7 +38,7 @@ import { dicHeroScroll, preHeroScroll } from './dictionary/DicHeroScroll';
import { ABI_TYPE_TO_STAGE } from "../consts";
import { dicPvpOpponent } from './dictionary/DicPvpOpponent';
import { dicPvpTeamLevel } from './dictionary/DicPvpTeamLevel';
import { dicPvpRefreshConsume } from './dictionary/DicPvpRefreshConsume';
import { dicPvpRefreshConsume, maxPvpRefreshCnt } from './dictionary/DicPvpRefreshConsume';
import { dicGkPvp, dicGkPvps } from './dictionary/DicGkPvp';
import { dicHeroRewads } from './dictionary/DicPvpHeroReward';
import { dicRankRewads } from './dictionary/DicPvpRankReward';
@@ -95,6 +95,7 @@ export const gameData = {
pvpTeamLevel: dicPvpTeamLevel,
pvpWar: dicWarPvp,
pvpRefreshConsume: dicPvpRefreshConsume,
maxPvpRefreshCnt: maxPvpRefreshCnt,
pvpGk: dicGkPvp,
pvpGks: dicGkPvps,
pvpHeroRewards: dicHeroRewads,

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@@ -11,7 +11,7 @@ export interface DicHeroRewads {
}
const str = readJsonFile(FILENAME.DIC_PVP_RANK_REWARD);
const str = readJsonFile(FILENAME.DIC_PVP_HERO_REWARD);
let arr = JSON.parse(str);
export const dicHeroRewads = new Array<DicHeroRewads>();

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@@ -12,14 +12,16 @@ export interface DicPvpRefreshConsume {
readonly consume: RewardInter[]
}
const str = readJsonFile(FILENAME.DIC_PVP_TEAM_LEVEL);
const str = readJsonFile(FILENAME.DIC_PVP_REFRESH_CONSUME);
let arr = JSON.parse(str);
export const dicPvpRefreshConsume = new Map<number, DicPvpRefreshConsume>();
export const dicPvpRefreshConsume = new Map<number, RewardInter[]>();
export let maxPvpRefreshCnt = 0;
arr.forEach(o => {
o.consume = parseGoodStr(o.consume);
dicPvpRefreshConsume.set(o.count, o);
if(o.count > maxPvpRefreshCnt) maxPvpRefreshCnt = o.count;
dicPvpRefreshConsume.set(o.count, o.consume);
});
arr = undefined;