镇念塔:获取任务

This commit is contained in:
luying
2021-08-16 20:12:24 +08:00
parent 10265c6723
commit e1f4d7b52a
6 changed files with 184 additions and 98 deletions
@@ -1,13 +1,13 @@
import { STATUS } from './../../../consts/statusCode';
import { HANG_UP_CONSTS, GOLD_COST_RATIO, TOWER_TASK_CONST, REDIS_KEY } from './../../../consts';
import { TowerTaskRecModel } from './../../../db/TowerTaskRec';
import { TowerTaskRecModel, TowerTaskRecType } from './../../../db/TowerTaskRec';
import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec';
import { HangUpRecordModel } from './../../../db/HangUpRecord';
import { RoleModel } from './../../../db/Role';
import { TowerRecordModel } from './../../../db/TowerRecord';
import { Application, BackendSession } from 'pinus';
import { resResult, shouldRefresh, calculateNum, genCode } from '../../../pubUtils/util';
import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, createCurTasks, treatTask, getRemainTime, getDoingOrWaitingTasks, getTowerStatus, getHungupRewards, getTasks } from '../../../services/battleService';
import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, refreshTasks, treatTask, getRemainTime, getDoingOrWaitingTasks, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards } from '../../../services/battleService';
import { addItems, handleCost } from '../../../services/rewardService';
import { checkBattleHeroes } from '../../../services/normalBattleService';
import { getGoldObject } from '../../../pubUtils/itemUtils';
@@ -152,13 +152,12 @@ export class TowerBattleHandler {
}
// 只刷掉当前面板上没有做派遣的任务
const batchCode = genCode(8);
let batchCode = genCode(8);
let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
let {waitingTaskCode, doingTaskCode, doingIds} = getDoingOrWaitingTasks(curTasks, curTime);
await TowerTaskRecModel.hideTask(roleId, waitingTaskCode); // 隐藏没有在做的任务
await TowerTaskRecModel.updateBatchCode(roleId, doingTaskCode, batchCode); // 更新留下来的旧任务的batchCode
await createCurTasks(towerLv, batchCode, roleId, roleName, 0, waitingTaskCode.length, doingIds);
curTasks = await TowerTaskRecModel.getCurTasks(roleId);
for(let task of curTasks) {
if(task) batchCode = task.batchCode;
}
curTasks = await refreshTasks(towerLv, batchCode, roleId, roleName, curTasks);
await RoleModel.increaseTowerRefCnt(roleId, 1);
let refRemainTime = getRemainTime(curTime);
@@ -222,39 +221,30 @@ export class TowerBattleHandler {
let roleName = session.get('roleName');
let sid = session.get('sid');
let allFlag = !msg.taskCode;
const { batchCode, taskCode } = msg;
let allFlag = !taskCode;
const curTime = new Date();
let curTasks = await TowerTaskRecModel.getCurTasks(roleId);
if (!curTasks || curTasks.length == 0) {
let tasks: TowerTaskRecType[] = [];
if(allFlag) {
tasks = await TowerTaskRecModel.getCurTasks(roleId);
} else {
let task = await TowerTaskRecModel.getTaskByCode(roleId, taskCode);
if(task) tasks.push(task);
}
if (!tasks || tasks.length == 0) {
return resResult(STATUS.TOWER_TASK_NOT_FOUND);
}
const compTasks: string[] = [];
let rewards: ItemInter[] = [];
for (let task of curTasks) {
if (task.batchCode !== msg.batchCode) {
return resResult(STATUS.TOWER_TASK_BATCH_NOT_FOUND);
}
if ((allFlag || task.taskCode === msg.taskCode) && task.status === 1) {
let {completeTime, reward, termsForAdd, additionalReward} = gameData.towerTask.get(task.taskId);
if (task.sendTime && task.sendTime.getTime() + completeTime * 1000 < curTime.getTime()) {
compTasks.push(task.taskCode);
rewards = rewards.concat(reward);
if(termsForAdd) {
const result = await checkTaskConditions(roleId, task.heroes, termsForAdd);
if(result) {
rewards = rewards.concat(additionalReward)
}
}
}
}
const checkResult = await checkTaskRewards(roleId, batchCode, tasks);
if (!checkResult) {
return resResult(STATUS.TOWER_TASK_BATCH_NOT_FOUND);
}
const { compTasks, rewards } = checkResult;
let goods = await addItems(roleId, roleName, sid, rewards);
await TowerTaskRecModel.finishTask(msg.batchCode, compTasks);
await TowerTaskRecModel.showTask(roleId, msg.batchCode, compTasks.length);
let refRemainTime = getRemainTime(curTime);
curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
let costGold = TOWER_TASK_CONST.COST_GOLD;
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), goods, refRemainTime, nextCostGold: costGold });
}