镇念塔:获取任务
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@@ -1,13 +1,13 @@
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import { STATUS } from './../../../consts/statusCode';
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import { HANG_UP_CONSTS, GOLD_COST_RATIO, TOWER_TASK_CONST, REDIS_KEY } from './../../../consts';
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import { TowerTaskRecModel } from './../../../db/TowerTaskRec';
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import { TowerTaskRecModel, TowerTaskRecType } from './../../../db/TowerTaskRec';
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import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec';
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import { HangUpRecordModel } from './../../../db/HangUpRecord';
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import { RoleModel } from './../../../db/Role';
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import { TowerRecordModel } from './../../../db/TowerRecord';
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import { Application, BackendSession } from 'pinus';
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import { resResult, shouldRefresh, calculateNum, genCode } from '../../../pubUtils/util';
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import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, createCurTasks, treatTask, getRemainTime, getDoingOrWaitingTasks, getTowerStatus, getHungupRewards, getTasks } from '../../../services/battleService';
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import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, refreshTasks, treatTask, getRemainTime, getDoingOrWaitingTasks, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards } from '../../../services/battleService';
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import { addItems, handleCost } from '../../../services/rewardService';
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import { checkBattleHeroes } from '../../../services/normalBattleService';
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import { getGoldObject } from '../../../pubUtils/itemUtils';
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@@ -152,13 +152,12 @@ export class TowerBattleHandler {
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}
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// 只刷掉当前面板上没有做派遣的任务
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const batchCode = genCode(8);
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let batchCode = genCode(8);
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let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
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let {waitingTaskCode, doingTaskCode, doingIds} = getDoingOrWaitingTasks(curTasks, curTime);
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await TowerTaskRecModel.hideTask(roleId, waitingTaskCode); // 隐藏没有在做的任务
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await TowerTaskRecModel.updateBatchCode(roleId, doingTaskCode, batchCode); // 更新留下来的旧任务的batchCode
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await createCurTasks(towerLv, batchCode, roleId, roleName, 0, waitingTaskCode.length, doingIds);
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curTasks = await TowerTaskRecModel.getCurTasks(roleId);
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for(let task of curTasks) {
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if(task) batchCode = task.batchCode;
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}
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curTasks = await refreshTasks(towerLv, batchCode, roleId, roleName, curTasks);
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await RoleModel.increaseTowerRefCnt(roleId, 1);
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let refRemainTime = getRemainTime(curTime);
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@@ -222,39 +221,30 @@ export class TowerBattleHandler {
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let allFlag = !msg.taskCode;
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const { batchCode, taskCode } = msg;
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let allFlag = !taskCode;
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const curTime = new Date();
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let curTasks = await TowerTaskRecModel.getCurTasks(roleId);
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if (!curTasks || curTasks.length == 0) {
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let tasks: TowerTaskRecType[] = [];
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if(allFlag) {
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tasks = await TowerTaskRecModel.getCurTasks(roleId);
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} else {
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let task = await TowerTaskRecModel.getTaskByCode(roleId, taskCode);
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if(task) tasks.push(task);
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}
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if (!tasks || tasks.length == 0) {
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return resResult(STATUS.TOWER_TASK_NOT_FOUND);
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}
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const compTasks: string[] = [];
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let rewards: ItemInter[] = [];
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for (let task of curTasks) {
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if (task.batchCode !== msg.batchCode) {
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return resResult(STATUS.TOWER_TASK_BATCH_NOT_FOUND);
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}
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if ((allFlag || task.taskCode === msg.taskCode) && task.status === 1) {
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let {completeTime, reward, termsForAdd, additionalReward} = gameData.towerTask.get(task.taskId);
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if (task.sendTime && task.sendTime.getTime() + completeTime * 1000 < curTime.getTime()) {
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compTasks.push(task.taskCode);
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rewards = rewards.concat(reward);
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if(termsForAdd) {
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const result = await checkTaskConditions(roleId, task.heroes, termsForAdd);
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if(result) {
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rewards = rewards.concat(additionalReward)
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}
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}
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}
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}
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const checkResult = await checkTaskRewards(roleId, batchCode, tasks);
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if (!checkResult) {
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return resResult(STATUS.TOWER_TASK_BATCH_NOT_FOUND);
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}
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const { compTasks, rewards } = checkResult;
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let goods = await addItems(roleId, roleName, sid, rewards);
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await TowerTaskRecModel.finishTask(msg.batchCode, compTasks);
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await TowerTaskRecModel.showTask(roleId, msg.batchCode, compTasks.length);
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let refRemainTime = getRemainTime(curTime);
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curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
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let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
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let costGold = TOWER_TASK_CONST.COST_GOLD;
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return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), goods, refRemainTime, nextCostGold: costGold });
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}
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