镇念塔:获取任务

This commit is contained in:
luying
2021-08-16 20:12:24 +08:00
parent 10265c6723
commit e1f4d7b52a
6 changed files with 184 additions and 98 deletions
@@ -1,13 +1,13 @@
import { STATUS } from './../../../consts/statusCode'; import { STATUS } from './../../../consts/statusCode';
import { HANG_UP_CONSTS, GOLD_COST_RATIO, TOWER_TASK_CONST, REDIS_KEY } from './../../../consts'; import { HANG_UP_CONSTS, GOLD_COST_RATIO, TOWER_TASK_CONST, REDIS_KEY } from './../../../consts';
import { TowerTaskRecModel } from './../../../db/TowerTaskRec'; import { TowerTaskRecModel, TowerTaskRecType } from './../../../db/TowerTaskRec';
import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec'; import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec';
import { HangUpRecordModel } from './../../../db/HangUpRecord'; import { HangUpRecordModel } from './../../../db/HangUpRecord';
import { RoleModel } from './../../../db/Role'; import { RoleModel } from './../../../db/Role';
import { TowerRecordModel } from './../../../db/TowerRecord'; import { TowerRecordModel } from './../../../db/TowerRecord';
import { Application, BackendSession } from 'pinus'; import { Application, BackendSession } from 'pinus';
import { resResult, shouldRefresh, calculateNum, genCode } from '../../../pubUtils/util'; import { resResult, shouldRefresh, calculateNum, genCode } from '../../../pubUtils/util';
import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, createCurTasks, treatTask, getRemainTime, getDoingOrWaitingTasks, getTowerStatus, getHungupRewards, getTasks } from '../../../services/battleService'; import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, refreshTasks, treatTask, getRemainTime, getDoingOrWaitingTasks, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards } from '../../../services/battleService';
import { addItems, handleCost } from '../../../services/rewardService'; import { addItems, handleCost } from '../../../services/rewardService';
import { checkBattleHeroes } from '../../../services/normalBattleService'; import { checkBattleHeroes } from '../../../services/normalBattleService';
import { getGoldObject } from '../../../pubUtils/itemUtils'; import { getGoldObject } from '../../../pubUtils/itemUtils';
@@ -152,13 +152,12 @@ export class TowerBattleHandler {
} }
// 只刷掉当前面板上没有做派遣的任务 // 只刷掉当前面板上没有做派遣的任务
const batchCode = genCode(8); let batchCode = genCode(8);
let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务 let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
let {waitingTaskCode, doingTaskCode, doingIds} = getDoingOrWaitingTasks(curTasks, curTime); for(let task of curTasks) {
await TowerTaskRecModel.hideTask(roleId, waitingTaskCode); // 隐藏没有在做的任务 if(task) batchCode = task.batchCode;
await TowerTaskRecModel.updateBatchCode(roleId, doingTaskCode, batchCode); // 更新留下来的旧任务的batchCode }
await createCurTasks(towerLv, batchCode, roleId, roleName, 0, waitingTaskCode.length, doingIds); curTasks = await refreshTasks(towerLv, batchCode, roleId, roleName, curTasks);
curTasks = await TowerTaskRecModel.getCurTasks(roleId);
await RoleModel.increaseTowerRefCnt(roleId, 1); await RoleModel.increaseTowerRefCnt(roleId, 1);
let refRemainTime = getRemainTime(curTime); let refRemainTime = getRemainTime(curTime);
@@ -222,39 +221,30 @@ export class TowerBattleHandler {
let roleName = session.get('roleName'); let roleName = session.get('roleName');
let sid = session.get('sid'); let sid = session.get('sid');
let allFlag = !msg.taskCode; const { batchCode, taskCode } = msg;
let allFlag = !taskCode;
const curTime = new Date(); const curTime = new Date();
let curTasks = await TowerTaskRecModel.getCurTasks(roleId); let tasks: TowerTaskRecType[] = [];
if (!curTasks || curTasks.length == 0) { if(allFlag) {
tasks = await TowerTaskRecModel.getCurTasks(roleId);
} else {
let task = await TowerTaskRecModel.getTaskByCode(roleId, taskCode);
if(task) tasks.push(task);
}
if (!tasks || tasks.length == 0) {
return resResult(STATUS.TOWER_TASK_NOT_FOUND); return resResult(STATUS.TOWER_TASK_NOT_FOUND);
} }
const compTasks: string[] = []; const checkResult = await checkTaskRewards(roleId, batchCode, tasks);
let rewards: ItemInter[] = []; if (!checkResult) {
for (let task of curTasks) { return resResult(STATUS.TOWER_TASK_BATCH_NOT_FOUND);
if (task.batchCode !== msg.batchCode) {
return resResult(STATUS.TOWER_TASK_BATCH_NOT_FOUND);
}
if ((allFlag || task.taskCode === msg.taskCode) && task.status === 1) {
let {completeTime, reward, termsForAdd, additionalReward} = gameData.towerTask.get(task.taskId);
if (task.sendTime && task.sendTime.getTime() + completeTime * 1000 < curTime.getTime()) {
compTasks.push(task.taskCode);
rewards = rewards.concat(reward);
if(termsForAdd) {
const result = await checkTaskConditions(roleId, task.heroes, termsForAdd);
if(result) {
rewards = rewards.concat(additionalReward)
}
}
}
}
} }
const { compTasks, rewards } = checkResult;
let goods = await addItems(roleId, roleName, sid, rewards); let goods = await addItems(roleId, roleName, sid, rewards);
await TowerTaskRecModel.finishTask(msg.batchCode, compTasks); await TowerTaskRecModel.finishTask(msg.batchCode, compTasks);
await TowerTaskRecModel.showTask(roleId, msg.batchCode, compTasks.length);
let refRemainTime = getRemainTime(curTime); let refRemainTime = getRemainTime(curTime);
curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务 let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
let costGold = TOWER_TASK_CONST.COST_GOLD; let costGold = TOWER_TASK_CONST.COST_GOLD;
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), goods, refRemainTime, nextCostGold: costGold }); return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), goods, refRemainTime, nextCostGold: costGold });
} }
+102 -39
View File
@@ -1,14 +1,14 @@
import { HeroModel } from './../db/Hero'; import { HeroModel } from './../db/Hero';
import { HangUpRecordModel } from './../db/HangUpRecord'; import { HangUpRecordModel } from './../db/HangUpRecord';
import { pinus } from 'pinus'; import { pinus } from 'pinus';
import { HANG_UP_CONSTS, TOWER_TASK_CONST, REDIS_KEY, TASK_TYPE, TIME_OUTPUT_TYPE, GOLD_COST_RATIO } from './../consts'; import { HANG_UP_CONSTS, TOWER_TASK_CONST, REDIS_KEY, TASK_TYPE, TIME_OUTPUT_TYPE, GOLD_COST_RATIO, TOWER_TASK_STATUS, MAIL_TYPE } from './../consts';
import { BattleRecordModel } from './../db/BattleRecord'; import { BattleRecordModel } from './../db/BattleRecord';
import { TowerRecordModel } from './../db/TowerRecord'; import { TowerRecordModel } from './../db/TowerRecord';
import { RoleModel, RoleType } from './../db/Role'; import { RoleModel, RoleType } from './../db/Role';
import { shouldRefresh, resResult, cal, getRandEelmWithWeight, calculateNum, genCode } from '../pubUtils/util'; import { shouldRefresh, resResult, cal, getRandEelmWithWeight, calculateNum, genCode } from '../pubUtils/util';
import { STATUS } from '../consts/statusCode'; import { STATUS } from '../consts/statusCode';
import { HangUpSpdUpRecModel } from '../db/HangUpSpdUpRec'; import { HangUpSpdUpRecModel } from '../db/HangUpSpdUpRec';
import { TowerTaskRecModel } from '../db/TowerTaskRec'; import { TowerTaskRecModel, TowerTaskRecType } from '../db/TowerTaskRec';
import { cloneDeep } from 'lodash'; import { cloneDeep } from 'lodash';
import { Rank } from './rankService'; import { Rank } from './rankService';
import { checkActivityTask, checkTask } from './taskService'; import { checkActivityTask, checkTask } from './taskService';
@@ -16,6 +16,8 @@ import { getRandExpedition, gameData } from '../pubUtils/data';
import { ItemInter, RewardInter } from '../pubUtils/interface'; import { ItemInter, RewardInter } from '../pubUtils/interface';
import { getTimeFunM } from '../pubUtils/timeUtil'; import { getTimeFunM } from '../pubUtils/timeUtil';
import { ComRoleStatusHero } from '../db/ComBattleTeam'; import { ComRoleStatusHero } from '../db/ComBattleTeam';
import { sendMailByContent } from './mailService';
import { DicTowerTask } from '../pubUtils/dictionary/DicTowerTask';
/** /**
* 获取当前镇念塔状态 * 获取当前镇念塔状态
@@ -90,11 +92,15 @@ export async function getTasks(role: RoleType) {
if(needRefresh) { if(needRefresh) {
const batchCode = genCode(8); const batchCode = genCode(8);
let {waitingTaskCode, doingTaskCode, doingIds} = getDoingOrWaitingTasks(curTasks, curTime); let preTasks = await TowerTaskRecModel.getPreTasks(roleId);
await TowerTaskRecModel.hideTask(roleId, waitingTaskCode); // 隐藏没有在做的任务 if(preTasks && preTasks.length) {
await TowerTaskRecModel.updateBatchCode(roleId, doingTaskCode, batchCode); // 更新留下来的旧任务的batchCode let checkResult = await checkTaskRewards(roleId, preTasks[0].batchCode, preTasks );
await createCurTasks(towerLv, batchCode, roleId, roleName, doingTaskCode.length, TOWER_TASK_CONST.RAND_CNT-doingTaskCode.length, doingIds); // 新建任务 if(!checkResult) return false;
curTasks = await TowerTaskRecModel.getCurTasks(roleId); await sendMailByContent(MAIL_TYPE.TOWER_TASK_REWARD, roleId, { goods: checkResult.rewards });
await TowerTaskRecModel.finishTask(preTasks[0].batchCode, preTasks.map(cur => cur.taskCode));
}
curTasks = await refreshTasks(towerLv, batchCode, roleId, roleName, []); // 新建任务
// 重置派遣次数 // 重置派遣次数
const role = await RoleModel.resetTowerCnt(roleId, curTime); const role = await RoleModel.resetTowerCnt(roleId, curTime);
@@ -107,6 +113,29 @@ export async function getTasks(role: RoleType) {
return {curTasks: treatTask(curTasks, curTime), refRemainTime, nextCostGold} return {curTasks: treatTask(curTasks, curTime), refRemainTime, nextCostGold}
} }
export async function checkTaskRewards(roleId: string, batchCode: string, tasks: TowerTaskRecType[]) {
const curTime = new Date();
let compTasks: string[] = [];
let rewards: RewardInter[] = [];
for (let task of tasks) {
if(task.batchCode != batchCode) return false;
if ( task.status === TOWER_TASK_STATUS.DOINING) {
let {completeTime, reward, termsForAdd, additionalReward} = gameData.towerTask.get(task.taskId);
if (task.sendTime && task.sendTime.getTime() + completeTime * 1000 < curTime.getTime()) {
compTasks.push(task.taskCode);
rewards.push(...reward);
if(termsForAdd) {
const result = await checkTaskConditions(roleId, task.heroes, termsForAdd);
if(result) {
rewards.push(...additionalReward);
}
}
}
}
}
return { compTasks, rewards };
}
export async function checkTowerWar(roleId: string, battleId: number, heroes: Array<number>) { export async function checkTowerWar(roleId: string, battleId: number, heroes: Array<number>) {
let { towerLv } = await RoleModel.findByRoleId(roleId); let { towerLv } = await RoleModel.findByRoleId(roleId);
const towerInfo = gameData.tower.get(towerLv); const towerInfo = gameData.tower.get(towerLv);
@@ -348,45 +377,79 @@ export async function checkTaskConditions(roleId: string, heroes: number[], cond
return res; return res;
} }
/** export async function refreshTasks(towerLv: number, batchCode: string, roleId: string, roleName: string, oldTasks:TowerTaskRecType[]) {
* 创建新的派遣任务 let ridTaskIds: number[] = [];
* @param towerLv 玩家层数 let positions = new Map<number, TowerTaskRecType> (); // 需要创建或更新
* @param roleId 玩家id for(let i = 1; i <= TOWER_TASK_CONST.RAND_CNT; i++) { // TODO 改为系统参数表
* @param roleName 玩家名 positions.set(i, null);
* @param hideNum 隐藏的任务数量 }
*/ for(let task of oldTasks) {
export async function createCurTasks(towerLv: number, batchCode: string, roleId: string, roleName: string, hideNum: number, showNum: number, rids: Array<number>) { if( task.status == TOWER_TASK_STATUS.WAITING ) {
let randomList = []; positions.set(task.position, task);
let dicTask = gameData.towerTask; } else {
for (let [_id, task] of dicTask) { positions.delete(task.position);
let { suitFloor: { min, max } } = task; ridTaskIds.push(task.taskId);
let flag = max ? (towerLv >= min && towerLv <= max) : (towerLv >= min);
if (flag) {
randomList.push(task);
} }
} }
let returnTasks = new Array();
const arr = [{ refreshStatus: 0, num: hideNum }, { refreshStatus: 1, num: showNum }]; let tasks: TowerTaskRecType[] = [];
for (let { refreshStatus, num } of arr) { for(let [ position, task ] of positions) {
let taskIds = []; let taskId = randomTaskId(towerLv, task?task.taskId: 0, ridTaskIds);
for (let i = 0; i < num; i++) { if(task) { // 更新
let list = randomList.filter(cur => !rids.includes(cur.taskId)); await TowerTaskRecModel.updateTask(roleId, batchCode, position, taskId);
let { dic: tmp } = getRandEelmWithWeight(list); } else {
if (tmp) { await TowerTaskRecModel.createTask(roleId, roleName, batchCode, taskId, position);
taskIds.push(tmp.taskId); }
rids.push(tmp.taskId) ridTaskIds.push(taskId);
}
return tasks
}
function randomTaskId(towerLv: number, oldTaskId: number, rids: number[]) {
let randomList: DicTowerTask[] = [];
let dicTask = gameData.towerTask;
let oldQuality = dicTask.has(oldTaskId)? dicTask.get(oldTaskId).quality: 0;
for (let [_id, task] of dicTask) {
if(task.quality >= oldQuality + 1) {
let { suitFloor: { min, max } } = task;
let flag = max ? (towerLv >= min && towerLv <= max) : (towerLv >= min);
if (flag) {
randomList.push(task);
} }
} }
const curTasks = await TowerTaskRecModel.createTasks(roleId, roleName, batchCode, taskIds, refreshStatus);
if (refreshStatus == 1) {
returnTasks = curTasks;
}
} }
let list = randomList.filter(cur => !rids.includes(cur.taskId));
return returnTasks; let { dic } = getRandEelmWithWeight(list);
return dic.taskId;
} }
// /**
// * 创建新的派遣任务
// * @param towerLv 玩家层数
// * @param roleId 玩家id
// * @param roleName 玩家名
// * @param hideNum 隐藏的任务数量
// */
// export async function createCurTasks(towerLv: number, batchCode: string, roleId: string, roleName: string, hideNum: number, showNum: number, rids: Array<number>) {
// let returnTasks = new Array();
// const arr = [{ refreshStatus: 0, num: hideNum }, { refreshStatus: 1, num: showNum }];
// for (let { refreshStatus, num } of arr) {
// let taskIds = [];
// for (let i = 0; i < num; i++) {
// }
// const curTasks = await TowerTaskRecModel.createTasks(roleId, roleName, batchCode, taskIds, refreshStatus);
// if (refreshStatus == 1) {
// returnTasks = curTasks;
// }
// }
// return returnTasks;
// }
export function getRemainTime(curTime: Date) { export function getRemainTime(curTime: Date) {
let nextTime = <number>getTimeFunM(curTime).getAfterDayWithHour(1); let nextTime = <number>getTimeFunM(curTime).getAfterDayWithHour(1);
return Math.floor((nextTime - curTime.getTime()) / 1000); return Math.floor((nextTime - curTime.getTime()) / 1000);
@@ -168,3 +168,11 @@ export const COM_BATTLE_ROBOT_ID_NAME = [
export const ROBOT_NAME = [ export const ROBOT_NAME = [
'徐埋农', '简普瞳', '邛瑛', '嵇晁伊', '颜校', '吉辉娇', '罗宾', 'A', 'B', 'C', 'D', 'E', 'F' '徐埋农', '简普瞳', '邛瑛', '嵇晁伊', '颜校', '吉辉娇', '罗宾', 'A', 'B', 'C', 'D', 'E', 'F'
]; ];
// 镇念塔状态
export enum TOWER_TASK_STATUS {
WAITING = 0, // 待派遣
DOINING = 1, // 已派遣,进行中
FINISH = 2, // 派遣结束
RECEIVED = 3, // 已领取
}
+1
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@@ -37,6 +37,7 @@ export enum MAIL_TYPE {
MONTHLY_REWARD = 16, // 月卡奖品 MONTHLY_REWARD = 16, // 月卡奖品
AUTION_REWARD = 17, // 拍卖行忘领取奖励 AUTION_REWARD = 17, // 拍卖行忘领取奖励
EQUIP_OVER = 18, // 拍卖行忘领取奖励 EQUIP_OVER = 18, // 拍卖行忘领取奖励
TOWER_TASK_REWARD = 19, // 镇念塔派遣过期奖励
}; };
export const SEND_NAME = '系统'; export const SEND_NAME = '系统';
+46 -27
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@@ -1,17 +1,8 @@
import BaseModel from './BaseModel'; import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose'; import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { TOWER_TASK_STATUS } from '../consts';
function genCodeTmp(len) { import { genCode } from '../pubUtils/util';
const chars = '123456789ABCDEFGHJKLMNPQRSTWXYZabcdefghijklmnopqrstuvwxyz'; import { getZeroPointD } from '../pubUtils/timeUtil';
const charArr = chars.split('');
let code = '';
for (let i = 0; i < len; i++) {
code += charArr[Math.floor(Math.random() * charArr.length)];
}
return code;
}
/** /**
* 天梯派遣记录表 * 天梯派遣记录表
@@ -24,16 +15,16 @@ export default class TowerTaskRec extends BaseModel {
@prop({ required: true }) @prop({ required: true })
roleName: string; // 角色名 roleName: string; // 角色名
@prop({ required: true}) @prop({ required: true })
batchCode: string; // 本批派遣任务唯一标识 batchCode: string; // 本批派遣任务唯一标识
@prop({ required: true, default: 0}) @prop({ required: true })
status: number; // 派遣任务当前状态,0-可派遣,1-已派遣,2-已完成,3-已领取 position: number; // 本批派遣任务当中的第几个任务
@prop({ required: true, default: 1}) @prop({ required: true, default: 0, enum: TOWER_TASK_STATUS })
refreshStatus: number; // 派遣任务是否显示 -1-刷掉 0-隐藏 1-显示 status: TOWER_TASK_STATUS; // 派遣任务当前状态,0-可派遣,1-已派遣,2-已完成,3-已领取
@prop({ required: true, type: Number, default: [] }) @prop({ required: true, type: Number, default: [] })
heroes: Array<number>; // 此批派遣使用的全部武将 heroes: Array<number>; // 此批派遣使用的全部武将
@prop({ required: true}) @prop({ required: true })
taskId: number; // 任务唯一 Id,来自任务表 taskId: number; // 任务唯一 Id,来自任务表
@prop({ required: true }) @prop({ required: true })
taskCode: string; // 服务器生成的任务唯一编号 taskCode: string; // 服务器生成的任务唯一编号
@@ -42,22 +33,50 @@ export default class TowerTaskRec extends BaseModel {
@prop({ required: false }) @prop({ required: false })
completeTime: Date; // 派遣结束时间 completeTime: Date; // 派遣结束时间
public static async getCurTasks(roleId: string, lean = true) { public static async getCurTasks(roleId: string) {
const recs: TowerTaskRecType[] = await TowerTaskRecModel.find({roleId, refreshStatus: 1}).sort({createdAt: 1}).lean(lean); let today = getZeroPointD();
const recs: TowerTaskRecType[] = await TowerTaskRecModel.find({ roleId, createdAt: { $gte: today } }).sort({ position: 1}).lean();
return recs; return recs;
} }
public static async createTasks(roleId: string, roleName: string, batchCode: string, taskIds: Array<number>, refreshStatus: number) { public static async getPreTasks(roleId: string) {
const tasksData = taskIds.map(id => { let today = getZeroPointD();
const recs: TowerTaskRecType[] = await TowerTaskRecModel.find({ roleId, createdAt: { $lt: today }, status: TOWER_TASK_STATUS.DOINING }).sort({ position: 1}).lean();
return recs;
}
public static async getTaskByCode(roleId: string, taskCode: string) {
let today = getZeroPointD();
const recs: TowerTaskRecType = await TowerTaskRecModel.findOne({ roleId, taskCode, createdAt: { $gte: today } }).lean();
return recs;
}
public static async createTasks(roleId: string, roleName: string, batchCode: string, taskIds: Array<number>) {
const tasksData = taskIds.map((id, index) => {
const taskModel = new TowerTaskRecModel(); const taskModel = new TowerTaskRecModel();
const taskCode = genCodeTmp(6); const taskCode = genCode(6);
const taskData = Object.assign(taskModel.toJSON(), {batchCode, taskId: id, taskCode, roleId, roleName, refreshStatus}); const taskData = Object.assign(taskModel.toJSON(), {batchCode, taskId: id, taskCode, roleId, roleName, position: index + 1 });
return taskData; return taskData;
}); });
const recs = await TowerTaskRecModel.insertMany(tasksData, {ordered: false}); const recs = await TowerTaskRecModel.insertMany(tasksData, {ordered: false});
return recs; return recs;
} }
public static async createTask(roleId: string, roleName: string, batchCode: string, taskId: number, position: number) {
const taskModel = new TowerTaskRecModel();
const taskCode = genCode(6);
const taskData = Object.assign(taskModel.toJSON(), {batchCode, taskId, taskCode, roleId, roleName, position });
delete taskData._id;
const recs: TowerTaskRecType = await TowerTaskRecModel.findOneAndUpdate({ taskCode }, { $setOnInsert: taskData }, { new: true, upsert: true }).lean();
return recs;
}
public static async updateTask(roleId: string, batchCode: string, position: number, taskId: number) {
const recs: TowerTaskRecType = await TowerTaskRecModel.findOneAndUpdate({ roleId, batchCode, position, status: TOWER_TASK_STATUS.WAITING }, { $set: { taskId } }).lean();
return recs;
}
public static async getTasksByCode(batchCode: string, lean = true) { public static async getTasksByCode(batchCode: string, lean = true) {
const recs: TowerTaskRecType[] = await TowerTaskRecModel.find({batchCode}).lean(lean); const recs: TowerTaskRecType[] = await TowerTaskRecModel.find({batchCode}).lean(lean);
return recs; return recs;
@@ -67,8 +86,8 @@ export default class TowerTaskRec extends BaseModel {
let recs = new Array(); let recs = new Array();
for (let {taskCode, heroes, completeTime} of tasks) { for (let {taskCode, heroes, completeTime} of tasks) {
const rec: TowerTaskRecType = await TowerTaskRecModel.findOneAndUpdate( const rec: TowerTaskRecType = await TowerTaskRecModel.findOneAndUpdate(
{batchCode, taskCode: taskCode, refreshStatus: 1}, { batchCode, taskCode: taskCode },
{heroes: heroes, status: 1, sendTime, completeTime: new Date(sendTime.getTime() + completeTime * 1000)}, {heroes: heroes, status: TOWER_TASK_STATUS.DOINING, sendTime, completeTime: new Date(sendTime.getTime() + completeTime * 1000)},
{new: true}).lean(lean); {new: true}).lean(lean);
recs.push(rec); recs.push(rec);
@@ -76,7 +95,7 @@ export default class TowerTaskRec extends BaseModel {
return recs; return recs;
} }
public static async finishTask(batchCode: string, tasks: Array<string>, _lean = true) { public static async finishTask(batchCode: string, tasks: Array<string>) {
const recs:{ok: number, n:number, nModified:number} = await TowerTaskRecModel.updateMany({batchCode, taskCode: {$in:tasks}}, {status: 3, refreshStatus: -1}); const recs:{ok: number, n:number, nModified:number} = await TowerTaskRecModel.updateMany({batchCode, taskCode: {$in:tasks}}, {status: 3, refreshStatus: -1});
return recs; return recs;
} }
@@ -93,5 +93,10 @@
"id": 18, "id": 18,
"content": "<color= #000000>亲爱的小将军,您的背包中装备数量已满,请及时清理背包哦。溢出装备已通过邮件发放,请查收</color>", "content": "<color= #000000>亲爱的小将军,您的背包中装备数量已满,请及时清理背包哦。溢出装备已通过邮件发放,请查收</color>",
"time": 24 "time": 24
},
{
"id": 19,
"content": "<color= #000000>镇念塔</color>",
"time": 24
} }
] ]