军团:炼器堂

This commit is contained in:
luying
2022-02-18 16:41:43 +08:00
parent 2773d1d9db
commit e29326856c
14 changed files with 255 additions and 319 deletions

View File

@@ -3,7 +3,7 @@ import { UserGuildModel } from '../../../db/UserGuild';
import { resResult } from '../../../pubUtils/util';
import { STATUS, GUILD_OPERATE, TASK_TYPE, ITEM_CHANGE_REASON, ITID, CONSUME_TYPE } from '../../../consts';
import { GuildRefineModel } from '../../../db/GuildRefine';
import { getArmyDevelopConsumeById, getGoodById } from '../../../pubUtils/data';
import { gameData, getArmyDevelopConsumeById, getGoodById } from '../../../pubUtils/data';
import { nowSeconds } from '../../../pubUtils/timeUtil';
import { handleCost, addItems, checkGoods } from '../../../services/rewardService';
import { GuildModel } from '../../../db/Guild';
@@ -11,10 +11,11 @@ import { findIndex, findWhere } from 'underscore';
import { lockData } from '../../../services/redLockService';
import { ARMY } from '../../../pubUtils/dicParam';
import { CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts/constModules/itemConst';
import { openGuildRefine } from '../../../services/guildRefineService';
import { checkEquipProduceStructureLv, openGuildRefine, refreshRefinCnt } from '../../../services/guildRefineService';
import { DATA_NAME } from '../../../consts/dataName';
import { checkTask } from '../../../services/taskService';
import { guildInter } from '../../../pubUtils/interface';
import { DicArmyDevelopConsume } from '../../../pubUtils/dictionary/DicArmyDevelopConsume';
export default function (app: Application) {
new HandlerService(app, {});
@@ -37,46 +38,65 @@ export class GuildRefineHandler {
if (!guildRefine) {
guildRefine = await openGuildRefine(code);
}
return resResult(STATUS.SUCCESS, { scienceTrees: guildRefine.scienceTrees });
let { refineCnt } = refreshRefinCnt(userGuild);
return resResult(STATUS.SUCCESS, { scienceTrees: guildRefine.scienceTrees, refineCnt });
}
/**
* 炼器
* @param msg
* @param session
*/
async refineEquip(msg: guildInter & { pid: number }, session: BackendSession) {
let { pid, myUserGuild: userGuild } = msg;
async refine(msg: guildInter & { id: number, count: number }, session: BackendSession) {
let { id, count, myUserGuild: userGuild } = msg;
const roleId: string = session.get('roleId');
const sid: string = session.get('sid');
const roleName: string = session.get('roleName');
let pieceInfo = getGoodById(pid);
let dicGoods = gameData.goods.get(id);
if(!dicGoods) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let dicItid = ITID.get(dicGoods.itid);
console.log('####', dicItid.type, CONSUME_TYPE.DRAWING)
if(!dicItid || dicItid.type != CONSUME_TYPE.DRAWING) return resResult(STATUS.GUILD_CANNOT_REFINE_THIS);
let { guildCode: code } = userGuild;
let { scienceTrees } = await GuildRefineModel.getRefine(code);
let findDevelopConsume;
//判断是否可以炼该兵器
for (let scienceTree of scienceTrees) {
if (scienceTree.endTime < nowSeconds()) {
let developConsume = getArmyDevelopConsumeById(scienceTree.id);
let dicItid = ITID.get(pieceInfo.itid);
if (developConsume.quality >= pieceInfo.quality && (dicItid.type != CONSUME_TYPE.PIECE || (dicItid.type == CONSUME_TYPE.PIECE && pieceInfo.equipLvl >= developConsume.starLevel))) {
findDevelopConsume = developConsume;
break;
}
let guildRefine = await GuildRefineModel.getRefine(code);
if(!guildRefine) return resResult(STATUS.GUILD_PERSITION_TREE_NOT_LIGHT);
let { scienceTrees } = guildRefine;
let dicDevelopConsume: DicArmyDevelopConsume;
for(let scienceTree of scienceTrees) {
console.log('####', scienceTree.endTime)
if(scienceTree.endTime && scienceTree.endTime >= nowSeconds()) continue; // 没有炼完
let _dicDevelopConsume = getArmyDevelopConsumeById(scienceTree.id);
console.log('####', _dicDevelopConsume.quality, dicGoods.quality)
if(_dicDevelopConsume.quality != dicGoods.quality) continue; // 品质错误
if(!dicDevelopConsume || dicDevelopConsume.qualityLevel < _dicDevelopConsume.qualityLevel) { // 选择等级最高的
dicDevelopConsume = _dicDevelopConsume;
}
}
if (!findDevelopConsume)
return resResult(STATUS.GUILD_NOT_REFINE_THE_EQUIP);
let result = await handleCost(roleId, sid, findDevelopConsume.honourConsume, ITEM_CHANGE_REASON.REFINE_EQUIP);
if(!dicDevelopConsume) return resResult(STATUS.GUILD_CANNOT_REFINE_THIS);
let result = await handleCost(roleId, sid, dicDevelopConsume.honourConsume, ITEM_CHANGE_REASON.REFINE_EQUIP);
if (!result)
return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let goods = await addItems(roleId, roleName, sid, [{ id: pid, count: 1 }], ITEM_CHANGE_REASON.REFINE_EQUIP);
let { refineCnt, refRefineTime } = refreshRefinCnt(userGuild);
let curQualityCnt = refineCnt.find(cur => cur.quality == dicGoods.quality);
let myCnt = curQualityCnt?.count||0;
if(myCnt + count > dicDevelopConsume.max) return resResult(STATUS.GUILD_REFINE_CNT_MAX);
if(!curQualityCnt) {
refineCnt.push({ quality: dicGoods.quality, count });
} else {
curQualityCnt.count += count;
}
await UserGuildModel.updateInfo(roleId, { refineCnt, refRefineTime }, {});
let goods = await addItems(roleId, roleName, sid, [{ id, count }], ITEM_CHANGE_REASON.REFINE_EQUIP);
// 任务
await checkTask(roleId, sid, TASK_TYPE.GUILD_REFINE, 1, true, { quality: pieceInfo.lvLimited });
return resResult(STATUS.SUCCESS, { goods });
await checkTask(roleId, sid, TASK_TYPE.GUILD_REFINE, 1, true, { quality: dicGoods.quality });
return resResult(STATUS.SUCCESS, { goods, refineCnt });
}
/**
* 点亮科技树
@@ -89,14 +109,21 @@ export class GuildRefineHandler {
const { myUserGuild: userGuild } = msg
const { guildCode: code } = userGuild;
let developConsume = getArmyDevelopConsumeById(id);
if (!developConsume)
return resResult(STATUS.WRONG_PARMS);
let { structure } = await GuildModel.findByCode(code, serverId);
let dicDevelopConsume = getArmyDevelopConsumeById(id);
if (!dicDevelopConsume) return resResult(STATUS.WRONG_PARMS);
let res: any = await lockData(serverId, DATA_NAME.GUILD_REFINE, code);//加锁
if (!!res.err)
return resResult(STATUS.REDLOCK_ERR);
if (!!res.err) return resResult(STATUS.REDLOCK_ERR);
if(!checkEquipProduceStructureLv(structure, id)) {
res.releaseCallback();
return resResult(STATUS.GUILD_EQUIP_PRODUCE_LV_NOT_ENOUGH);
}
let guildRefine = await GuildRefineModel.getRefine(code);
let nowTime = nowSeconds();
for (let scienceTree of guildRefine.scienceTrees) {
if (scienceTree.id == id) {//检查是否点亮过
res.releaseCallback();
@@ -109,20 +136,20 @@ export class GuildRefineHandler {
}
}
for (let prePosition of developConsume.prePositions) {
let scienceTree = findWhere(guildRefine.scienceTrees, { id: prePosition });
if (!scienceTree || scienceTree.endTime > nowTime) {
for (let prePosition of dicDevelopConsume.prePositions) {
let preScieceTree = guildRefine.scienceTrees.find(cur => cur.id == prePosition);
if (!preScieceTree || preScieceTree.endTime > nowTime) {
res.releaseCallback();
return resResult(STATUS.GUILD_PERSITION_TREE_NOT_LIGHT);//前置科技树未点亮
}
}
//点亮消耗
const costResult = await GuildModel.costFund(code, developConsume.fundConsume);
const costResult = await GuildModel.costFund(code, dicDevelopConsume.fundConsume);
if (!costResult) {
res.releaseCallback();
return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
}
let scienceTree = { id, endTime: nowTime + developConsume.timeConsume, assistRoleIds: [] }
let scienceTree = { id, endTime: nowTime + dicDevelopConsume.timeConsume, assistRoleIds: [] }
let { scienceTrees } = await GuildRefineModel.pushRefine(code, scienceTree);
res.releaseCallback();
return resResult(STATUS.SUCCESS, { scienceTrees });

View File

@@ -65,7 +65,7 @@ export class WishPoolHandler {
let { structure } = await GuildModel.findGuild(code, serverId, 'structure');
let { lv } = findWhere(structure, {id: GUILD_STRUCTURE.WISH_POOL});
let { wishGoodsEquips, wishGoodsHeros } = getArmyWishPoolBaseByLv(lv);
let { wishgoodsDrawings, wishGoodsHeros } = getArmyWishPoolBaseByLv(lv);
let len = 0;
wishGoods.map(({type: resType})=>{
if (resType == type)
@@ -78,10 +78,10 @@ export class WishPoolHandler {
if (len >= ARMY.ARMY_WISH_TIMES) //今日已经许愿过
return resResult(STATUS.HAS_REACH_WISH_COUNT_LIMIT);
if (type == 1) {
let wishGoodsEquip = findWhere(wishGoodsEquips, { quality: goodInfo.quality});
if (!wishGoodsEquip)
let wishGoodsDrawing = findWhere(wishgoodsDrawings, { quality: goodInfo.quality});
if (!wishGoodsDrawing)
return resResult(STATUS.NOT_WISH_THE_QUALITY_GOODS);
count = wishGoodsEquip.count;
count = wishGoodsDrawing.count;
} else {
let wishGoodsHero = findWhere(wishGoodsHeros, { quality: goodInfo.quality});
if (!wishGoodsHero)