军团:炼器堂
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@@ -5,22 +5,30 @@ import { RewardInter } from '../interface';
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const _ = require('lodash');
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export interface DicArmyDevelopConsume {
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// 科技树唯一id
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readonly id: number;
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// 目标品质
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readonly quality: number;
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readonly starLevel: number;
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readonly prePositions: Array<number>;
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readonly honourConsume: Array<RewardInter>;
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// 相同品质下细分等级
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readonly qualityLevel: number;
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// 前置点需求
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readonly prePositions: number[];
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// 图纸最多张数
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readonly max: number;
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// 需要的功勋
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readonly honourConsume: RewardInter[];
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// 研发需要的资金
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readonly fundConsume: number;
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// 研发需要的时间
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readonly timeConsume: number;
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}
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const DicArmyDevelopConsumeKeys: KeysEnum<DicArmyDevelopConsume> = {
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id: true,
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quality: true,
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starLevel: true,
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qualityLevel: true,
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prePositions: true,
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max: true,
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honourConsume: true,
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fundConsume: true,
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timeConsume: true
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@@ -30,17 +30,17 @@ export interface DicEquipProduceBase {
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readonly id: number;
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// 等级
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readonly level: number;
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// 可以研发的品质
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readonly quality: number;
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// 开启炼器及研发等级
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readonly levelProduce: number;
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// 可研发的碎片的品质
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readonly qualityProduce: number[];
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readonly levelProduce: number[];
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}
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const DicEquipProduceKeys: KeysEnum<DicEquipProduceBase> = {
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id: true,
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level: true,
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quality: true,
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levelProduce: true,
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qualityProduce: true
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};
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// 演武台
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@@ -130,7 +130,7 @@ export interface DicWishPoolBase {
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readonly id: number;
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// 等级
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readonly level: number;
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readonly wishGoodsEquips: Array<{quality: number, count: number}>;
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readonly wishgoodsDrawings: Array<{quality: number, count: number}>;
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readonly wishGoodsHeros: Array<{quality: number, count: number}>;
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readonly consume: number;
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}
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@@ -138,7 +138,7 @@ export interface DicWishPoolBase {
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const DicWishPoolKeys: KeysEnum<DicWishPoolBase> = {
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id: true,
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level: true,
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wishGoodsEquips: true,
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wishgoodsDrawings: true,
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wishGoodsHeros: true,
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consume: true,
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};
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@@ -194,7 +194,7 @@ export function loadStructure() {
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let arrEquip = readFileAndParse(FILENAME.DIC_GUILD_EQUIP_PRODUCE_BASE);
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arrEquip.forEach(o => {
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setStructureConsume(o);
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o.qualityProduce = parseNumberList(o.qualityProduce);
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o.levelProduce = parseNumberList(o.levelProduce);
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dicEquipPriduceBase.set(o.level, _.pick(o, Object.keys(DicEquipProduceKeys)));
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});
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arrEquip = undefined;
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@@ -239,9 +239,9 @@ export function loadStructure() {
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let arrWishPool = readFileAndParse(FILENAME.DIC_GUILD_WISH_POOL_BASE);
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arrWishPool.forEach(o => {
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setStructureConsume(o);
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o.wishGoodsEquips = o.wishgoodsEquip.split('|').map(wishGoodsEquip=>{
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let wishGoodsEquips = wishGoodsEquip.split('&');
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return {quality: parseInt(wishGoodsEquips[0]), count: parseInt(wishGoodsEquips[1])};
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o.wishgoodsDrawings = o.wishgoodsDrawing.split('|').map(wishgoodsDrawing=>{
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let wishgoodsDrawings = wishgoodsDrawing.split('&');
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return {quality: parseInt(wishgoodsDrawings[0]), count: parseInt(wishgoodsDrawings[1])};
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});
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o.wishGoodsHeros = o.wishgoodsHero.split('|').map(wishGoodsHero=>{
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let wishGoodsHeros = wishGoodsHero.split('&');
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