pvp:修改随机对手逻辑
This commit is contained in:
@@ -17,7 +17,7 @@ import { PvpEnemies, PvpHeroInfo, PvpOtherHeroes } from '../domain/dbGeneral';
|
||||
import { DicWarJson } from '../pubUtils/dictionary/DicWarJson';
|
||||
import { findWhere, findIndex } from 'underscore';
|
||||
import { pinus } from 'pinus';
|
||||
import { PvpHistoryOppModel, PvpHistoryOppType } from '../db/PvpHistoryOpp';
|
||||
import { PvpHistoryOppModel, PvpHistoryOppType, PvpOppCreateParam } from '../db/PvpHistoryOpp';
|
||||
import { Rank } from './rankService';
|
||||
import { CounterModel } from '../db/Counter';
|
||||
import { DicRankRewads } from '../pubUtils/dictionary/DicPvpRankReward';
|
||||
@@ -60,29 +60,48 @@ export async function getEnemies(oppPlayers: OppPlayer[], winStreakNum: number)
|
||||
* @param pLv 我的排名
|
||||
*/
|
||||
export async function refreshEnemies(role: RoleType, seasonNum: number, sumScore: number, score: number, pLv: number) {
|
||||
console.log('#####',seasonNum, sumScore, score, pLv)
|
||||
let { roleId } = role;
|
||||
let oppPlayers: OppPlayer[] = [];
|
||||
let chosenOpps: string[] = [];
|
||||
let pvpHistoryOppParam: PvpOppCreateParam[] = [];
|
||||
let opp = dicPvpOpponent.values()
|
||||
for (let dicOpp of opp) {
|
||||
let flag = false; // 是否筛选成功
|
||||
let pvpHistoryOpp: PvpOppCreateParam; // 是否筛选成功
|
||||
if (sumScore >= PVP_CONST.SCORE_LINE) { // 将这个放到const
|
||||
flag = await matchPlayer(seasonNum, oppPlayers, roleId, pLv, dicOpp); // 按照等级匹配对手
|
||||
if (!flag) flag = await matchPlayerByRank(seasonNum, oppPlayers, roleId, dicOpp.id); // 当前后分数段没有时,返回前一名的玩家
|
||||
if (!flag) flag = await matchRobot(oppPlayers, role, score, dicOpp);
|
||||
pvpHistoryOpp = await matchPlayer(seasonNum, chosenOpps, roleId, pLv, dicOpp); // 按照等级匹配对手
|
||||
if (!pvpHistoryOpp) pvpHistoryOpp = await matchPlayerByRank(seasonNum, chosenOpps, roleId, dicOpp.id); // 当前后分数段没有时,返回前一名的玩家
|
||||
if (!pvpHistoryOpp) pvpHistoryOpp = await matchRobot(chosenOpps, role, score, dicOpp);
|
||||
} else {
|
||||
flag = await matchRobot(oppPlayers, role, score, dicOpp);
|
||||
pvpHistoryOpp = await matchRobot(chosenOpps, role, score, dicOpp);
|
||||
}
|
||||
if (!flag) continue;
|
||||
if (!pvpHistoryOpp) continue;
|
||||
pvpHistoryOppParam.push(pvpHistoryOpp);
|
||||
}
|
||||
|
||||
let oppPlayers: OppPlayer[] = [];
|
||||
pvpHistoryOppParam.sort((a, b) => {
|
||||
if(a.pLv != b.pLv) return b.pLv - a.pLv;
|
||||
return b.defCe - a.defCe;
|
||||
});
|
||||
for(let i = 0; i < pvpHistoryOppParam.length; i++) {
|
||||
let param = pvpHistoryOppParam[i];
|
||||
param.pos = i + 1;
|
||||
let pvpHistoryOpp = await PvpHistoryOppModel.createPvpOpp(param);
|
||||
oppPlayers.push({
|
||||
roleId: pvpHistoryOpp.oppRoleId,
|
||||
oppDef: pvpHistoryOpp._id,
|
||||
isRobot: pvpHistoryOpp.isRobot,
|
||||
pos: pvpHistoryOpp.pos,
|
||||
});
|
||||
}
|
||||
return oppPlayers;
|
||||
}
|
||||
|
||||
export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayer[], roleId: string, pos: number) {
|
||||
export async function matchPlayerByRank(seasonNum: number, chosenOpps: string[], roleId: string, pos: number) {
|
||||
// console.log('matchPlayerByRank', JSON.stringify(oppPlayers))
|
||||
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
|
||||
let ridRanks = new Array<number>(); // 已经被使用了的排名
|
||||
for (let { roleId: curRoleId } of oppPlayers) {
|
||||
for (let curRoleId of chosenOpps) {
|
||||
let rankLv = await r.getMyRank({ roleId: robotIdComBack(curRoleId) });
|
||||
ridRanks.push(rankLv);
|
||||
}
|
||||
@@ -93,7 +112,7 @@ export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayer
|
||||
let oppRoleId = '';
|
||||
let oppRank = 0;
|
||||
if (myRank == 0) {
|
||||
return false
|
||||
return null
|
||||
} else if (myRank == 1) { // 第一名
|
||||
if (pos == 1) {
|
||||
oppRank = 2;
|
||||
@@ -112,7 +131,7 @@ export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayer
|
||||
}
|
||||
}
|
||||
} else if (myRank == 0) {
|
||||
return false
|
||||
return null
|
||||
} else {
|
||||
if (pos == 1 || pos == 2) { // 刷新我前一名
|
||||
oppRank = myRank - 1;
|
||||
@@ -127,51 +146,42 @@ export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayer
|
||||
}
|
||||
}
|
||||
let result = await r.getUserByRank(oppRank);
|
||||
if (result.length <= 0) return false;
|
||||
if (result.length <= 0) return null;
|
||||
oppRoleId = result[0];
|
||||
|
||||
let pvpdefense = await PvpDefenseModel.findByRoleIdIncludeAll(oppRoleId);
|
||||
if (!pvpdefense || pvpdefense.seasonNum != seasonNum) return false;
|
||||
if (!pvpdefense || pvpdefense.seasonNum != seasonNum) return null;
|
||||
let pvpHistoryOpp = await generPlayerOppHis(pvpdefense, roleId, pos);
|
||||
if (!pvpHistoryOpp) return false;
|
||||
if (!pvpHistoryOpp) return null;
|
||||
|
||||
oppPlayers.push({
|
||||
roleId: pvpHistoryOpp.oppRoleId,
|
||||
oppDef: pvpHistoryOpp._id,
|
||||
pos,
|
||||
isRobot: false,
|
||||
});
|
||||
return true
|
||||
chosenOpps.push(pvpHistoryOpp.oppRoleId);
|
||||
return pvpHistoryOpp;
|
||||
}
|
||||
|
||||
async function matchPlayer(seasonNum: number, oppPlayers: OppPlayer[], roleId: string, pLv: number, dicOpp: DicPvpOpponent) {
|
||||
async function matchPlayer(seasonNum: number, chosenOpps: string[], roleId: string, pLv: number, dicOpp: DicPvpOpponent) {
|
||||
// console.log('matchPlayer', JSON.stringify(oppPlayers))
|
||||
|
||||
let { id: pos, minLv, maxLv } = dicOpp
|
||||
let range = await PvpDefenseModel.findByTeamLv(seasonNum, pLv + minLv, pLv + maxLv);
|
||||
range = range.filter(cur => {
|
||||
return oppPlayers.findIndex(ccur => ccur.roleId == makeRobotId(cur.roleId)) == -1;
|
||||
return chosenOpps.indexOf(makeRobotId(cur.roleId)) == -1;
|
||||
});
|
||||
if (range.length <= 0) return false;
|
||||
if (range.length <= 0) return null;
|
||||
|
||||
let index = getRandSingleIndex(range.length);
|
||||
let result = range[index]; // 本次匹配结果 pvpdefense
|
||||
if (!result) return false;
|
||||
if (!result) return null;
|
||||
if (result.roleId == roleId) {
|
||||
range.splice(index, 1);
|
||||
if (range.length <= 0) return false;
|
||||
if (range.length <= 0) return null;
|
||||
index = getRandSingleIndex(range.length);
|
||||
result = range[index];
|
||||
}
|
||||
let pvpHistoryOpp = await generPlayerOppHis(result, roleId, pos);
|
||||
if (!pvpHistoryOpp) return false;
|
||||
oppPlayers.push({
|
||||
roleId: pvpHistoryOpp.oppRoleId,
|
||||
oppDef: pvpHistoryOpp._id,
|
||||
pos,
|
||||
isRobot: false,
|
||||
});
|
||||
return true;
|
||||
if (!pvpHistoryOpp) return null;
|
||||
|
||||
chosenOpps.push(pvpHistoryOpp.oppRoleId);
|
||||
return pvpHistoryOpp;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -219,23 +229,22 @@ async function generPlayerOppHis(pvpdefense: PvpDefenseType, roleId: string, pos
|
||||
heroes.sort((a, b) => b.score - a.score);
|
||||
otherHeroes.sort((a, b) => b.score - a.score);
|
||||
|
||||
let pvpHistoryOpp = await PvpHistoryOppModel.createPvpOpp({
|
||||
...defense, defCe, ...role, pos, rankLv, heroes, otherHeroes, roleId, oppRoleId: makeRobotId(pvpdefense.roleId)
|
||||
});
|
||||
return pvpHistoryOpp;
|
||||
return {
|
||||
isRobot: false, ...defense, defCe, ...role, pos, rankLv, heroes, otherHeroes, roleId, oppRoleId: makeRobotId(pvpdefense.roleId)
|
||||
};
|
||||
}
|
||||
|
||||
async function matchRobot(oppPlayers: OppPlayer[], role: RoleType, score: number, dicOpp: DicPvpOpponent) {
|
||||
async function matchRobot(chosenOpps: string[], role: RoleType, score: number, dicOpp: DicPvpOpponent) {
|
||||
// console.log('matchRobot', JSON.stringify(oppPlayers))
|
||||
|
||||
let { lv: myLv, roleId } = role;
|
||||
let { id: pos, minLv, maxLv, ratio } = dicOpp;
|
||||
|
||||
let result = getRandSingleEelm(gameData.pvpWar);
|
||||
if (!result) return false;
|
||||
if (!result) return null;
|
||||
|
||||
let robotWarjson = gameData.warJson.get(result.war_id);
|
||||
if (!robotWarjson) return false
|
||||
if (!robotWarjson) return null
|
||||
let heroes: PvpEnemies[] = [];
|
||||
let defCe = 0;
|
||||
for (let h of robotWarjson) {
|
||||
@@ -254,22 +263,14 @@ async function matchRobot(oppPlayers: OppPlayer[], role: RoleType, score: number
|
||||
}
|
||||
|
||||
let oppRoleId = generateRobotRoleId();
|
||||
chosenOpps.push(oppRoleId);
|
||||
let roleName = getChineseName();
|
||||
let pLv = getPLvByScore(score);
|
||||
let hisPLv = Math.floor(pLv + (minLv + maxLv) / 2);
|
||||
if (hisPLv < 1) hisPLv = 1
|
||||
|
||||
let pvpHistoryOpp = await PvpHistoryOppModel.createPvpOpp({
|
||||
roleId, oppRoleId, roleName, pos, defCe, pLv: hisPLv, lv: myLv, heroes, rankLv: 0, warId: result.war_id, buff: getRandSingleEelm(result.mapseid)||0,
|
||||
});
|
||||
|
||||
oppPlayers.push({
|
||||
roleId: oppRoleId,
|
||||
oppDef: pvpHistoryOpp._id,
|
||||
pos,
|
||||
isRobot: true
|
||||
});
|
||||
return true
|
||||
return {
|
||||
isRobot: true, roleId, oppRoleId, roleName, pos, defCe, pLv: hisPLv, lv: myLv, heroes, rankLv: 0, warId: result.war_id, buff: getRandSingleEelm(result.mapseid)||0,
|
||||
};
|
||||
}
|
||||
|
||||
// 生成机器人roleId
|
||||
|
||||
@@ -20,6 +20,8 @@ export default class PvpHistoryOpp extends BaseModel {
|
||||
@prop({ required: true })
|
||||
oppRoleId: string; // 对手角色 id
|
||||
@prop({ required: true })
|
||||
isRobot: boolean; // 是否是机器人
|
||||
@prop({ required: true })
|
||||
roleName: string; // 角色名称
|
||||
@prop({ required: true, default: EXTERIOR.EXTERIOR_FACE })
|
||||
head: number; // 对手头像
|
||||
|
||||
Reference in New Issue
Block a user