拍卖行:添加实时推送
This commit is contained in:
@@ -11,6 +11,7 @@ import { GeneralRankParam } from '../../../domain/rank';
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import { getAllGuildActivityStatus } from '../../../services/guildActivityService';
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import { getAllGuildActivityStatus } from '../../../services/guildActivityService';
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import { MailParam } from '../../../domain/roleField/mail';
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import { MailParam } from '../../../domain/roleField/mail';
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import { RankFirstType } from '../../../db/RankFirst';
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import { RankFirstType } from '../../../db/RankFirst';
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import { LotType } from '../../../db/Lot';
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export default function (app: Application) {
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export default function (app: Application) {
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new HandlerService(app, {});
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new HandlerService(app, {});
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@@ -252,4 +253,26 @@ export class ChatRemote {
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channel.pushMessage('onPushCurrentTime', resResult(STATUS.SUCCESS, { time }));
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channel.pushMessage('onPushCurrentTime', resResult(STATUS.SUCCESS, { time }));
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return { result: true, serverId };
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return { result: true, serverId };
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}
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}
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/**
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* @description 实时推送军团拍卖出价
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* @param guildCode
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*/
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public async sendGuildAuction(guildCode: string, lot: LotType) {
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let roomId = groupRoomId(CHANNEL_PREFIX.GUILD_AUCTION, guildCode);
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let channel = this.channelService.getChannel(roomId, false);
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if(!channel) return false;
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channel.pushMessage('onAuctionOver', resResult(STATUS.SUCCESS, { lot }));
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return true;
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}
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public async sendWorldAuction(serverId: number, lot: LotType) {
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let roomId = groupRoomId(CHANNEL_PREFIX.WORLD_AUCTION, serverId);
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let channel = this.channelService.getChannel(roomId, false);
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if(!channel) return false;
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channel.pushMessage('onAuctionOver', resResult(STATUS.SUCCESS, { lot }));
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return true;
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}
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}
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}
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@@ -15,7 +15,7 @@ import { SkinModel } from '../../../db/Skin';
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import { nowSeconds, getZeroPoint } from '../../../pubUtils/timeUtil';
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import { nowSeconds, getZeroPoint } from '../../../pubUtils/timeUtil';
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import { rmRoleFromQueue, roleLeave, getRoleOnlineInfo, roleLogin } from '../../../services/redisService';
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import { rmRoleFromQueue, roleLeave, getRoleOnlineInfo, roleLogin } from '../../../services/redisService';
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import { addRoleToGuildChannel, addRoleToSysChannel, addRoleToWorldChannel, leaveGuildChannel, leaveSysChannel, leaveWorldChannel, recentGuildMsgs, recentPrivateChatInfos, recentSysMsgs, recentWorldMsgs } from '../../../services/chatService';
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import { addRoleToGuildChannel, addRoleToSysChannel, addRoleToWorldChannel, leaveGuildAuctionChannel, leaveGuildChannel, leaveSysChannel, leaveWorldAuctionChannel, leaveWorldChannel, recentGuildMsgs, recentPrivateChatInfos, recentSysMsgs, recentWorldMsgs } from '../../../services/chatService';
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import { reportOneOnline, savePlayTime } from '../../../services/authenticateService';
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import { reportOneOnline, savePlayTime } from '../../../services/authenticateService';
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import { Rank } from '../../../services/rankService';
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import { Rank } from '../../../services/rankService';
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import { checkTaskWithRole, } from '../../../services/taskService';
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import { checkTaskWithRole, } from '../../../services/taskService';
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@@ -205,6 +205,8 @@ export class EntryHandler {
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await leaveSysChannel(roleId, sid, serverId);
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await leaveSysChannel(roleId, sid, serverId);
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await leaveWorldChannel(roleId, sid, serverId);
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await leaveWorldChannel(roleId, sid, serverId);
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await leaveGuildChannel(roleId, sid, guildCode);
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await leaveGuildChannel(roleId, sid, guildCode);
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await leaveGuildAuctionChannel(roleId, sid, guildCode);
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await leaveWorldAuctionChannel(roleId, sid, serverId);
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RoleModel.updateRoleInfo(roleId, { quitTime: nowSeconds() });
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RoleModel.updateRoleInfo(roleId, { quitTime: nowSeconds() });
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if(teamCode) { // 如果有寻宝中的队伍,那么等于战败
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if(teamCode) { // 如果有寻宝中的队伍,那么等于战败
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setComBtlOnUserLeave(roleId, teamCode)
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setComBtlOnUserLeave(roleId, teamCode)
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@@ -1,10 +1,10 @@
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import { DividendModel } from './../../../db/Dividend';
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import { DividendModel } from './../../../db/Dividend';
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import { Application, BackendSession, ChannelService, HandlerService, pinus, } from "pinus";
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import { Application, BackendSession, ChannelService, HandlerService, pinus, } from "pinus";
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import { AUCTION_STAGE, DEBUG_MAGIC_WORD, STATUS, CURRENCY_BY_TYPE, CURRENCY_TYPE, DATA_NAME, LOT_STATUS, CHANNEL_PREFIX } from "../../../consts";
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import { AUCTION_STAGE, DEBUG_MAGIC_WORD, STATUS, CURRENCY_BY_TYPE, CURRENCY_TYPE, DATA_NAME, LOT_STATUS, CHANNEL_PREFIX, MAIL_TYPE } from "../../../consts";
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import { LotModel } from "../../../db/Lot";
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import { LotModel } from "../../../db/Lot";
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import { ItemReward } from "../../../domain/dbGeneral";
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import { ItemReward } from "../../../domain/dbGeneral";
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import { resResult } from "../../../pubUtils/util";
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import { resResult } from "../../../pubUtils/util";
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import { auctionStage, calculateDividend, genAuction, sendUngotDividend, startGuildAuction, startWorldAuction, stopAuction, todayGuildBegin, getBasePrice, debugAuctionLots, officialAuctionLots, auctionBidStatus, getMaxPrice, guildBidStatus, getAuction } from "../../../services/auctionService";
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import { auctionStage, calculateDividend, genAuction, sendUngotDividend, startGuildAuction, startWorldAuction, stopAuction, todayGuildBegin, getBasePrice, debugAuctionLots, officialAuctionLots, auctionBidStatus, getMaxPrice, guildBidStatus, getAuction, pushAuctionOver } from "../../../services/auctionService";
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import { addItems, handleCost } from '../../../services/rewardService';
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import { addItems, handleCost } from '../../../services/rewardService';
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import { getSimpleRoleInfo } from '../../../services/roleService';
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import { getSimpleRoleInfo } from '../../../services/roleService';
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import { getRoleOnlineInfo } from '../../../services/redisService';
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import { getRoleOnlineInfo } from '../../../services/redisService';
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@@ -17,7 +17,10 @@ import { UserGuildModel } from '../../../db/UserGuild';
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import { UserGuildApplyModel } from '../../../db/UserGuildApply';
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import { UserGuildApplyModel } from '../../../db/UserGuildApply';
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import * as dicParam from '../../../pubUtils/dicParam';
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import * as dicParam from '../../../pubUtils/dicParam';
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import { getAuctionRewardByPoolId } from '../../../pubUtils/data';
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import { getAuctionRewardByPoolId } from '../../../pubUtils/data';
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import { channelServer, groupRoomId } from '../../../services/chatService';
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import { addRoleToGuildAuctionChannel, addRoleToWorldAuctionChannel, channelServer, groupRoomId, leaveGuildAuctionChannel } from '../../../services/chatService';
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import { RewardInter } from '../../../pubUtils/interface';
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import { sendMailByContent } from '../../../services/mailService';
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import { getGoldObject } from '../../../pubUtils/itemUtils';
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export default function (app: Application) {
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export default function (app: Application) {
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new HandlerService(app, {});
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new HandlerService(app, {});
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@@ -34,16 +37,37 @@ export class AuctionHandler {
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const { magicWord } = msg;
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const { magicWord } = msg;
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const guildCode = session.get('guildCode');
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const guildCode = session.get('guildCode');
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// if (!guildCode) return resResult(STATUS.GUILD_NOT_FOUND);
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const serverId = session.get('serverId');
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const roleId = session.get('roleId');
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const sid = session.get('sid');
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if(guildCode) {
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await addRoleToGuildAuctionChannel(roleId, sid, guildCode);
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}
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await addRoleToWorldAuctionChannel(roleId, sid, serverId);
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let result = await getAuction(guildCode, session, magicWord);
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let result = await getAuction(guildCode, session, magicWord);
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return resResult(STATUS.SUCCESS, result);
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return resResult(STATUS.SUCCESS, result);
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}
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}
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async leaveAuction(msg: {}, session: BackendSession) {
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const guildCode = session.get('guildCode');
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const serverId = session.get('serverId');
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const roleId = session.get('roleId');
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const sid = session.get('sid');
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if(guildCode) {
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await leaveGuildAuctionChannel(roleId, sid, guildCode);
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}
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await leaveGuildAuctionChannel(roleId, sid, serverId);
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return resResult(STATUS.SUCCESS);
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}
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async offer(msg: { code: string, max: boolean }, session: BackendSession) {
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async offer(msg: { code: string, max: boolean }, session: BackendSession) {
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const { code, max } = msg;
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const { code, max } = msg;
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const roleId = session.get('roleId');
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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const guildCode = session.get('guildCode');
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@@ -83,20 +107,16 @@ export class AuctionHandler {
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}
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}
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if (curBuyer) {
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if (curBuyer) {
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const { roleName: buyerName } = await getSimpleRoleInfo(curBuyer);
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await sendMailByContent(MAIL_TYPE.AUCTION_OVER, curBuyer, { goods: [getGoldObject(curPrice)] });
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const { isOnline, sid: buyerSid } = await getRoleOnlineInfo(curBuyer);
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await addItems(curBuyer, buyerName, buyerSid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: curPrice }]);
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if (isOnline) {
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this.channelService.pushMessageByUids('onAuctionOver', resResult(STATUS.SUCCESS, { code }), [{ uid: curBuyer, sid: buyerSid }]);
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}
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}
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}
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if (maxFlag) {
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if (maxFlag) {
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newPrice = maxPrice;
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newPrice = maxPrice;
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await addItems(roleId, roleName, sid, [{ id: gid, count }]);
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await sendMailByContent(MAIL_TYPE.AUTION_REWARD, roleId, { goods: [{ id: gid, count }] });
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}
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}
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bidRoles.push({ roleId, price: newPrice, time: new Date() });
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bidRoles.push({ roleId, price: newPrice, time: new Date() });
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const newLot = await LotModel.updateLot({ code, curBuyer: roleId, curPrice: newPrice, bidRoles, status: max ? LOT_STATUS.MAX : (maxFlag ? LOT_STATUS.SOLD : LOT_STATUS.ING), watchingRoles: Array.from(new Set([...watchingRoles, roleId])) });
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const newLot = await LotModel.updateLot({ code, curBuyer: roleId, curPrice: newPrice, bidRoles, status: max ? LOT_STATUS.MAX : (maxFlag ? LOT_STATUS.SOLD : LOT_STATUS.ING), watchingRoles: Array.from(new Set([...watchingRoles, roleId])) });
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await pushAuctionOver(newLot); // 推送竞价超过标志
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res.releaseCallback();
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res.releaseCallback();
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const incPrice = newPrice - (curBuyer ? curPrice : 0);
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const incPrice = newPrice - (curBuyer ? curPrice : 0);
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@@ -12,7 +12,7 @@ import { participants } from './guildActivityService';
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import { Member } from '../domain/battleField/guildActivity';
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import { Member } from '../domain/battleField/guildActivity';
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import * as dicParam from '../pubUtils/dicParam';
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import * as dicParam from '../pubUtils/dicParam';
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import { RewardInter } from '../pubUtils/interface';
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import { RewardInter } from '../pubUtils/interface';
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import { pushCurrentTime } from './chatService';
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import { getGuildAuctionChannelSid, getWorldAuctionChannelSid, pushCurrentTime } from './chatService';
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// ! 获取底价,假数据
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// ! 获取底价,假数据
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export function getBasePrice(gid: number, count: number) {
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export function getBasePrice(gid: number, count: number) {
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@@ -385,7 +385,7 @@ export async function sendUngotDividend(debug = false) {
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for (let [roleId, count] of rewards) {
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for (let [roleId, count] of rewards) {
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// TODO: 邮件类型修改
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// TODO: 邮件类型修改
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await sendMailByContent(MAIL_TYPE.GUILD_BOSS_REWARD, roleId, {
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await sendMailByContent(MAIL_TYPE.GUILD_DIVIDEND, roleId, {
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params: [JSON.stringify(count)],
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params: [JSON.stringify(count)],
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goods: [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count }]
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goods: [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count }]
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});
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});
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@@ -414,4 +414,14 @@ export async function getAuction(guildCode: string, session: FrontendOrBackendSe
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dividends = await DividendModel.findGuildDividendsByBegin(guildCode, begin);
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dividends = await DividendModel.findGuildDividendsByBegin(guildCode, begin);
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}
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}
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return { lots, dividends };
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return { lots, dividends };
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}
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export async function pushAuctionOver(lot: LotType) {
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if(lot.auctionStage == AUCTION_STAGE.GUILD) {
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let chatSid = await getGuildAuctionChannelSid(lot.guildCode);
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pinus.app.rpc.chat.chatRemote.sendGuildAuction.toServer(chatSid, lot.guildCode, lot);
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} else if (lot.auctionStage == AUCTION_STAGE.WORLD) {
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let chatSid = await getWorldAuctionChannelSid(lot.serverId);
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pinus.app.rpc.chat.chatRemote.sendWorldAuction.toServer(chatSid, lot.serverId, lot);
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}
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}
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}
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@@ -46,6 +46,16 @@ export async function addRoleToCityChannel(roleId: string, sid: string, cityId:
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await addRoleToChannel(roomId, roleId, sid);
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await addRoleToChannel(roomId, roleId, sid);
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}
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}
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export async function addRoleToGuildAuctionChannel(roleId: string, sid: string, guildCode: string) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GUILD_AUCTION, guildCode);
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await addRoleToChannel(roomId, roleId, sid);
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}
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export async function addRoleToWorldAuctionChannel(roleId: string, sid: string, serverId: number) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GUILD_AUCTION, serverId);
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await addRoleToChannel(roomId, roleId, sid);
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}
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async function leaveChannel(roomId: string, roleId: string, sid: string) {
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async function leaveChannel(roomId: string, roleId: string, sid: string) {
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const channelSid = await channelServer(roomId);
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const channelSid = await channelServer(roomId);
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await pinus.app.rpc.chat.chatRemote.leaveChannel.toServer(channelSid, roomId, roleId, sid);
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await pinus.app.rpc.chat.chatRemote.leaveChannel.toServer(channelSid, roomId, roleId, sid);
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@@ -66,6 +76,15 @@ export async function leaveCityChannel(roleId: string, sid: string, cityId: numb
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await leaveChannel(roomId, roleId, sid);
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await leaveChannel(roomId, roleId, sid);
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}
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}
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export async function leaveGuildAuctionChannel(roleId: string, sid: string, guildCode: string) {
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const roomId = groupRoomId(CHANNEL_PREFIX.CITY, guildCode);
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await leaveChannel(roomId, roleId, sid);
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}
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export async function leaveWorldAuctionChannel(roleId: string, sid: string, serverId: number) {
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const roomId = groupRoomId(CHANNEL_PREFIX.CITY, serverId);
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await leaveChannel(roomId, roleId, sid);
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}
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export async function leaveGuildChannel(roleId: string, sid: string, guildCode: string) {
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export async function leaveGuildChannel(roleId: string, sid: string, guildCode: string) {
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if (!guildCode) return;
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if (!guildCode) return;
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@@ -89,4 +108,16 @@ export async function getCityChannelSid(cityId: number) {
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const roomId = groupRoomId(CHANNEL_PREFIX.CITY, cityId);
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const roomId = groupRoomId(CHANNEL_PREFIX.CITY, cityId);
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const channelSid = await channelServer(roomId);
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const channelSid = await channelServer(roomId);
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return channelSid;
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return channelSid;
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}
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export async function getGuildAuctionChannelSid(guildCpde: string) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GUILD_AUCTION, guildCpde);
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const channelSid = await channelServer(roomId);
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return channelSid;
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}
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export async function getWorldAuctionChannelSid(serverId: number) {
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const roomId = groupRoomId(CHANNEL_PREFIX.CITY, serverId);
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const channelSid = await channelServer(roomId);
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return channelSid;
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}
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}
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@@ -19,6 +19,8 @@ export const CHANNEL_PREFIX = {
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GUILD: 'guild',
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GUILD: 'guild',
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TEAM: 'com_btl_team',
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TEAM: 'com_btl_team',
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CITY: 'city', // 军团活动,诸侯混战,按城池分channel
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CITY: 'city', // 军团活动,诸侯混战,按城池分channel
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GUILD_AUCTION: 'g_auction', // 军团拍卖
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WORLD_AUCTION: 'w_auction', // 军团拍卖
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}
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}
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export const CHANNEL_TYPE = new Map([
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export const CHANNEL_TYPE = new Map([
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@@ -33,11 +33,12 @@ export enum MAIL_TYPE {
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PVP_RESULT = 12,
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PVP_RESULT = 12,
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PVP_RANK_REWARD = 13,
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PVP_RANK_REWARD = 13,
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GUILD_ACTIVITY_REWARD = 14,
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GUILD_ACTIVITY_REWARD = 14,
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GUILD_DIVIDEND = 15, // 拍卖行分红
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AUCTION_OVER = 15, // 拍卖出价被超过
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MONTHLY_REWARD = 16, // 月卡奖品
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AUTION_REWARD = 16, // 成功拍取
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AUTION_REWARD = 17, // 拍卖行忘领取奖励
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GUILD_DIVIDEND = 17, // 忘记领取分红
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EQUIP_OVER = 18, // 拍卖行忘领取奖励
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EQUIP_OVER = 18, // 装备超数量
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TOWER_TASK_REWARD = 19, // 镇念塔派遣过期奖励
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TOWER_TASK_REWARD = 19, // 镇念塔派遣过期奖励
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MONTHLY_REWARD = 20, // 月卡奖品
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};
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};
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export const SEND_NAME = '系统';
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export const SEND_NAME = '系统';
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@@ -130,12 +130,12 @@ export default class UserGuild extends BaseModel {
|
|||||||
|
|
||||||
public static async createUserGuild(guildCode: string, role: RoleType, isLeader: boolean) {
|
public static async createUserGuild(guildCode: string, role: RoleType, isLeader: boolean) {
|
||||||
const lastGuild = await UserGuildModel.findMyLastGuild(role.roleId);
|
const lastGuild = await UserGuildModel.findMyLastGuild(role.roleId);
|
||||||
let { receiveBoxs = [], donateCnt = 0, receivedActive = [], encourageCnt = 0, bossChallengeCnt = 0, receivedWishPool = [] } = lastGuild||{};
|
let { receiveBoxs = [], donateCnt = 0, receivedActive = [], encourageCnt = 0, bossChallengeCnt = 0, receivedWishPool = [], refTimeDaily, refBossTime } = lastGuild||{};
|
||||||
|
|
||||||
const doc = new UserGuildModel();
|
const doc = new UserGuildModel();
|
||||||
let job = isLeader? GUILD_JOB.DAJIANGJUN: GUILD_JOB.SHIBING;
|
let job = isLeader? GUILD_JOB.DAJIANGJUN: GUILD_JOB.SHIBING;
|
||||||
let auth = isLeader? GUILD_AUTH.LEADER: GUILD_AUTH.MEMBER;
|
let auth = isLeader? GUILD_AUTH.LEADER: GUILD_AUTH.MEMBER;
|
||||||
const update = Object.assign(doc.toJSON(), { guildCode, roleId: role.roleId, role: role._id, job, auth, receiveBoxs, donateCnt, receivedActive, encourageCnt, bossChallengeCnt, receivedWishPool });
|
const update = Object.assign(doc.toJSON(), { guildCode, roleId: role.roleId, role: role._id, job, auth, receiveBoxs, donateCnt, receivedActive, encourageCnt, bossChallengeCnt, receivedWishPool, refTimeDaily, refBossTime });
|
||||||
delete update._id;
|
delete update._id;
|
||||||
const result: UserGuildType = await UserGuildModel.findOneAndUpdate({ roleId: role.roleId, guildCode, status: USER_GUILD_STATUS.ON }, update, { upsert: true, new: true })
|
const result: UserGuildType = await UserGuildModel.findOneAndUpdate({ roleId: role.roleId, guildCode, status: USER_GUILD_STATUS.ON }, update, { upsert: true, new: true })
|
||||||
.select('activeDaily activeRecord activeWeekly activeUpdateTime job auth receivedActive guildCode')
|
.select('activeDaily activeRecord activeWeekly activeUpdateTime job auth receivedActive guildCode')
|
||||||
|
|||||||
Reference in New Issue
Block a user