✨ feat(db): 修改role表数据库操作方式

This commit is contained in:
liangtongchuan
2023-05-06 15:48:16 +08:00
parent 2ff9f8c5f1
commit e65efa4192
79 changed files with 423 additions and 423 deletions
@@ -2,7 +2,7 @@ import { MemComBtlTeam } from '../../domain/battleField/ComBattleTeamField';
import { ItemModel } from '../../db/Item';
import { BATTLE_REWARD_TYPE, ITEM_CHANGE_REASON, IT_TYPE, PUSH_ROUTE } from '../../consts';
import { FriendRelationModel } from '../../db/FriendRelation';
import { RoleModel, RoleType } from '../../db/Role';
import Role, { RoleType } from '../../db/Role';
import { STATUS } from '../../consts/statusCode';
import { COM_TEAM_STATUS, FRIEND_DROP_TYPE, COM_BTL_CONST, FRIEND_DROP_MAX } from '../../consts';
import { RoleStatus, ComBattleTeamModel, ComBattleTeamType, ComBattleReward } from '../../db/ComBattleTeam';
@@ -465,7 +465,7 @@ async function teammateValid(roleInfo: Partial<RoleType>, roleId: string, roleId
* @returns
*/
export async function getValidTeammateRoleSt(roleId: string, roleIds: string[], ceLimit: number, sid: string) {
let roleInfo = await RoleModel.findByRoleId(roleId, null, true);
let roleInfo = await Role.findByRoleId(roleId, null, true);
const valid = await teammateValid(roleInfo, roleId, roleIds, ceLimit);
if (!valid) return null;