✨ feat(gvg): 征战中原动态、任务、贡献
This commit is contained in:
@@ -1,5 +1,5 @@
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import { Application, BackendSession, ChannelService, HandlerService, pinus } from "pinus";
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import { GVG_ACTIVE_TYPE, GVG_ITEM, GVG_PERIOD, ITEM_CHANGE_REASON, REDIS_KEY, ROLE_SELECT, STATUS, VESTIGE_OPP_STATUS, VESTIGE_STATUS, WAR_TYPE } from "../../../consts";
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import { GVG_ACTIVE_TYPE, GVG_ITEM, GVG_PERIOD, ITEM_CHANGE_REASON, REDIS_KEY, ROLE_SELECT, STATUS, TASK_TYPE, VESTIGE_OPP_STATUS, VESTIGE_STATUS, WAR_TYPE } from "../../../consts";
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import { BattleRecordModel } from "../../../db/BattleRecord";
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import { GVGLeagueModel } from "../../../db/GVGLeague";
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import { GVGUserItemModel } from "../../../db/GVGUserItem";
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@@ -20,10 +20,12 @@ import { isHeroHidden } from "../../../services/dataService";
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import { calBreakGoods, checkHeroIsUsedInOtherVestige, checkVestige, checkVestigeOppStatus, checkVestigeRank, generateAttackHeroInfo, generateAttackInfo, generateDefenseInfo, getDayKeyInfo, getMyVestigeRank, getOppDetailData, getOppPlayerByRanks, getVestigeRecStatus, getVestigeRank, getVestigeUsedHeroes, isRobot, refreshVestigeOppRanks, saveScoreToRank, updateMyVestigeRank, saveVestigeRankSchedule } from "../../../services/gvg/gvgFightService";
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import { addGVGReward, combinePushItem, handleGVGCost } from "../../../services/gvg/gvgItemService";
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import { addGVGActive } from "../../../services/gvg/gvgPrepareService";
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import { addVestigeBattleEndRec } from "../../../services/gvg/gvgRecService";
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import { getGroupIdOfServer, getGVGPeriodData, getGVGServerType } from "../../../services/gvg/gvgService";
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import { checkBattleHeroesByHid } from "../../../services/normalBattleService";
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import { Rank } from "../../../services/rankService";
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import { getAllServerName } from "../../../services/redisService";
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import { checkGVGTask } from "../../../services/task/taskService";
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -219,11 +221,12 @@ export class GVGProduceHandler {
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// 消耗征战令的获得活跃
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let active = await addGVGActive(myLeague.leagueCode, roleId, GVG_ACTIVE_TYPE.COST_FIGHT_COIN);
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// 创建rec
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const attackInfo = await generateAttackInfo(roleId, myLeague.leagueCode, myRank);
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const attackInfo = await generateAttackInfo(roleId, myLeague, myRank);
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const defenseInfo = await generateDefenseInfo(targetRoleId, vestigeId, rank);
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const rec = await GVGVestigeRecModel.createRec(configId, vestigeId, groupId, serverType, dicRank.warId, attackInfo, defenseInfo, leagueGoods);
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const oppDetail = await getOppDetailData(rec);
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checkGVGTask(serverId, roleId, sid, configId, myLeague.leagueCode, TASK_TYPE.GVG_VESTIGE, { count: 1 });
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return resResult(STATUS.SUCCESS, {
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active,
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...oppDetail
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@@ -323,7 +326,7 @@ export class GVGProduceHandler {
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let historyData = await GVGVestigeRankModel.findByRole(rec.vestigeId, roleId);
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let historyRank = historyData?.rank||0;
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// 交换排名
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let { isChange, atkData, defData, endTime } = await GVGVestigeRankModel.changeRank(isSuccess, rec.attackInfo, rec.defenseInfo);
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let { isChange, atkData, defData, endTime } = await GVGVestigeRankModel.changeRank(isSuccess, rec.vestigeId, rec.attackInfo, rec.defenseInfo);
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atkData = await updateMyVestigeRank(isChange, atkData, historyRank, rec);
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// 更新vestigeRec
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rec = await GVGVestigeRecModel.battleEnd(battleCode, isSuccess, endTime, atkData?.rank, defData?.rank||rec.attackInfo.oldRank);
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@@ -337,6 +340,7 @@ export class GVGProduceHandler {
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let breakGoods = await addGVGReward(roleId, roleName, myLeague.leagueCode, sid, leagueRewards, rewards, ITEM_CHANGE_REASON.GVG_VESTIGE_END);
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await saveScoreToRank(rec);
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addVestigeBattleEndRec(rec);
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return resResult(STATUS.SUCCESS, {
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vestigeId: rec.vestigeId,
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@@ -3,7 +3,9 @@
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import moment = require("moment");
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import { GVG_PERIOD, REDIS_KEY, VESTIGE_OPP_STATUS, VESTIGE_STATUS } from "../../consts";
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import { ArtifactModel } from "../../db/Artifact";
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import { GVGConfigModel } from "../../db/GVGConfig";
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import { GVGLeagueModel, GVGLeagueType } from "../../db/GVGLeague";
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import { GVGUserDataModel } from "../../db/GVGUserData";
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import { GVGVestigeModel } from "../../db/GVGVestige";
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import { GVGVestigeLeagueRankModel } from "../../db/GVGVestigeLeagueRank";
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import { GVGVestigeLockModel } from "../../db/GVGVestigeLock";
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@@ -25,6 +27,7 @@ import { getHeroesAttributes } from "../playerCeService";
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import { Rank } from "../rankService";
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import { findKeys, getAllServerName, redisClient } from "../redisService";
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import { combinePushItem } from "./gvgItemService";
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import { addVestigeLeagueRankRec } from "./gvgRecService";
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import { getGroupIdOfServer, getGVGServerType } from "./gvgService";
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// 备战期的遗迹和激战期的开始结束战斗时间
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@@ -195,18 +198,19 @@ export async function generateDefenseInfo(roleId: string, vestigeId: number, ran
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let hids = lineup.map(cur => cur.actorId);
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let role = await RoleModel.findByRoleId(playerVestigeData.roleId, 'roleId roleName heads head frames frame spines spine title lv');
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let heroes = await HeroModel.findByHidRange(hids, playerVestigeData.roleId, 'hid skinId lv star colorStar quality ce');
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let league = await GVGLeagueModel.findByCode(playerVestigeData.leagueCode);
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let info = new OppPlayerInfo();
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info.initByPlayer(playerVestigeData.rank, role, playerVestigeData.leagueCode, true);
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info.initByPlayer(playerVestigeData.rank, role, league, true);
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info.setPlayerHeroes(heroes, lineup);
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return info;
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}
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}
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export async function generateAttackInfo(roleId: string, leagueCode: string, rank: number) {
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export async function generateAttackInfo(roleId: string, league: GVGLeagueType, rank: number) {
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let role = await RoleModel.findByRoleId(roleId, 'roleId roleName heads head frames frame spines spine title lv');
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let info = new OppPlayerInfo();
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info.initByPlayer(rank, role, leagueCode, false);
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info.initByPlayer(rank, role, league, false);
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return info;
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}
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@@ -225,7 +229,7 @@ export async function getOppDetailData(rec: GVGVestigeRecType) {
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const dicWarJson = gameData.warJson.get(dicWar.dispatchJsonId);
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const defenseInfo = rec.defenseInfo.heroes||[];
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const hids = defenseInfo.map(cur => cur.hid);
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const heroes = await HeroModel.findByHidRange(hids, rec.defenseRoleId, 'hid lv quality star colorStar');
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const heroes = await HeroModel.findByHidRange(hids, rec.defenseRoleId, 'hid lv quality star colorStar skins ce');
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const artifactSeids = heroes.map(hero => hero.artifact);
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const artifacts = await ArtifactModel.findbySeqIds(rec.defenseRoleId, artifactSeids);
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result.setByPlayer(dicWarJson, defenseInfo, heroes, artifacts);
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@@ -323,7 +327,7 @@ async function savePlayerRank(configId: number, groupId: number, serverType: num
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let dicRankMap = gameData.gvgVestige.get(vestigeId);
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let newRank = dicRankMap?.get(playerInfo.newRank)?.score||0;
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let oldRank = dicRankMap?.get(playerInfo.oldRank)?.score||0;
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let myScore = await GVGVestigeSumRankModel.incScore(playerInfo.roleId, groupId, serverType, newRank - oldRank);
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let myScore = await GVGVestigeSumRankModel.incScore(playerInfo.roleId, playerInfo.leagueCode, groupId, serverType, newRank - oldRank);
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let r1 = new Rank(REDIS_KEY.GVG_VESTIGE_MEMBER_ALL, { serverType, groupId, day: getDayKeyInfo() });
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await r1.setRankWithRoleInfo(playerInfo.roleId, myScore.score, myScore.updatedAt.getTime());
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let leagueScore = await GVGVestigeLeagueRankModel.incScore(configId, playerInfo.leagueCode, groupId, serverType, newRank - oldRank);
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@@ -358,7 +362,9 @@ export async function getVestigeRank(redisKey: REDIS_KEY, isSimple: boolean, key
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return { ranks, myRank }
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}
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// systimer 服
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export async function saveVestigeRankSchedule() {
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let config = await GVGConfigModel.findConfig();
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let day = getDayKeyInfo();
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let keys = await findKeys(`${REDIS_KEY.GVG_VESTIGE_LEAGUE}:${day}:`);
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for(let key of keys) {
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@@ -368,5 +374,9 @@ export async function saveVestigeRankSchedule() {
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let r = new Rank(REDIS_KEY.GVG_VESTIGE_LEAGUE, { groupId, serverType, day});
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let ranks = await r.getRankByRangeRaw();
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await GVGVestigeLeagueRankModel.saveRank(groupId, serverType, ranks);
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await addVestigeLeagueRankRec(config.configId, ranks);
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}
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let playerSumRanks = await GVGVestigeSumRankModel.findAllScores();
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await GVGUserDataModel.addVestigeScores(config.configId, playerSumRanks);
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}
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@@ -2,6 +2,8 @@
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// 动态
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import { GVG_REC_ID, GVG_REC_TYPE, GVG_RESOURCE_TYPE } from "../../consts";
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import { GVGRecModel } from "../../db/GVGRec";
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import { GVGVestigeRecType } from "../../db/GVGVestigeRec";
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import { gameData } from "../../pubUtils/data";
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import { nowSeconds } from "../../pubUtils/timeUtil";
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import { getGVGConfig } from "./gvgService";
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@@ -34,4 +36,32 @@ function getResourceNameByType(resourceType: GVG_RESOURCE_TYPE) {
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case GVG_RESOURCE_TYPE.MINERAL: return '矿物';
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case GVG_RESOURCE_TYPE.WOOD: return '木堆';
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}
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}
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export async function addVestigeBattleEndRec(rec: GVGVestigeRecType) {
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if(!rec) return;
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let { configId, vestigeId } = rec;
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let vestigeName = gameData.gvgVestigeName.get(vestigeId);
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if(rec.defenseInfo && rec.defenseInfo.isRobot) { // 对手是机器人,驻扎动态
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let { roleId, roleName, leagueCode, newRank, isSuccess } = rec.attackInfo;
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if(isSuccess) {
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let params = [ roleName, vestigeName, `第${newRank}名`];
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await GVGRecModel.addRec({ roleId, leagueCode, configId, type: GVG_REC_TYPE.PREPARE, recId: GVG_REC_ID.SETTLE_POINT, createTime: nowSeconds(), params });
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}
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}
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if(rec.defenseInfo && !rec.defenseInfo.isRobot && rec.attackInfo.leagueCode != rec.defenseInfo.leagueCode) {
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let { leagueName, newRank, isSuccess } = rec.attackInfo;
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let { roleId, leagueCode, roleName } = rec.defenseInfo;
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if(isSuccess) {
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let params = [ roleName, vestigeName, `第${newRank}名`, leagueName];
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await GVGRecModel.addRec({ roleId, leagueCode, configId, type: GVG_REC_TYPE.PREPARE, recId: GVG_REC_ID.POINT_BE_GRAB, createTime: nowSeconds(), params });
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}
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}
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}
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export async function addVestigeLeagueRankRec(configId: number, ranks: { rank: number, field: string }[]) {
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await GVGRecModel.addRecs(ranks.map(({ rank, field: leagueCode }) => {
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let params = [ `第${rank}名`];
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return { leagueCode, configId, type: GVG_REC_TYPE.PREPARE, recId: GVG_REC_ID.VESTIGE_RANK, createTime: nowSeconds(), params };
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}));
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}
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@@ -1182,9 +1182,9 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe
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await saveLadderDefCeByData(rank.roleId, rank);
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}
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} else if (type == REDIS_KEY.GVG_VESTIGE_MEMBER_ALL) {
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let ranks = await GVGVestigeSumRankModel.findRank();
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let ranks = await GVGVestigeSumRankModel.findRankByGroupId();
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for(let { _id: { groupId, serverType }, arr, roleIds } of ranks) {
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let roles = await RoleModel.findByRoleIds(roleIds, ROLE_SELECT.RANK);
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let roles = await RoleModel.findByRoleIds(roleIds, ROLE_SELECT.RANK);
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let r = new Rank(type, { groupId, serverType, day: getDayKeyInfo() });
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r.setIsInit(true);
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for(let { roleId, score, updatedAt } of arr) {
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@@ -106,6 +106,12 @@ export default class GVGUserData extends BaseModel {
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return result;
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}
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public static async addVestigeScores(configId: number, memberScores: { leagueCode: string, roleId: string, score: number }[]) {
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await GVGUserDataModel.bulkWrite(memberScores.map(({ leagueCode, roleId, score }) => {
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return { updateOne: { filter: { configId, leagueCode, roleId }, update: { $inc: { 'distribute.score': score } } } }
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}));
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}
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public static async receiveBox(configId: number, leagueCode: string, roleId: string, boxId: number) {
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const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $push: { box: boxId }}, { new: true }).lean();
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return result;
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@@ -104,26 +104,28 @@ export default class GVGVestigeRank extends BaseModel {
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await GVGVestigeRankModel.updateMany({ day: today, hasDefense: true, roleId, 'lineup.hid': hid }, { $set: { 'lineupCe.$.ce': ce } });
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}
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public static async changeRank(isSuccess: boolean, attackInfo: { roleId: string }, defenseInfo: { isRobot: boolean, roleId: string, oldRank: number }): Promise<{ isChange: boolean, atkData?: GVGVestigeRankType, defData?: GVGVestigeRankType, endTime: number }> {
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public static async changeRank(isSuccess: boolean, vestigeId: number, attackInfo: { roleId: string }, defenseInfo: { isRobot: boolean, roleId: string, oldRank: number }): Promise<{ isChange: boolean, atkData?: GVGVestigeRankType, defData?: GVGVestigeRankType, endTime: number }> {
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let today = getZeroPoint();
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const session = await mongoose.connection.startSession();
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session.startTransaction()
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try {
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let newAtkData: GVGVestigeRankType, newDefData: GVGVestigeRankType, isChange = false, endTime = Date.now();
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if(defenseInfo.isRobot) {
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let atkData = await GVGVestigeRankModel.findOne({ roleId: attackInfo.roleId }).lean();
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let atkData = await GVGVestigeRankModel.findOne({ day: today, vestigeId, roleId: attackInfo.roleId }).lean();
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if(isSuccess && atkData && (atkData.rank == 0 || atkData.rank > defenseInfo.oldRank)) {
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newAtkData = await GVGVestigeRankModel.findOneAndUpdate({ roleId: attackInfo.roleId }, { $set: { rank: defenseInfo.oldRank, oldRank: atkData.rank } }, { new: true, session }).lean();
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newAtkData = await GVGVestigeRankModel.findOneAndUpdate({ day: today, vestigeId, roleId: attackInfo.roleId }, { $set: { rank: defenseInfo.oldRank, oldRank: atkData.rank } }, { new: true, session }).lean();
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isChange = true;
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endTime = Date.now();
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} else {
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newAtkData = atkData;
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}
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} else {
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let atkData = await GVGVestigeRankModel.findOne({ roleId: attackInfo.roleId }).lean();
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let defData = await GVGVestigeRankModel.findOne({ roleId: defenseInfo.roleId }).lean();
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let atkData = await GVGVestigeRankModel.findOne({ day: today, vestigeId, roleId: attackInfo.roleId }).lean();
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let defData = await GVGVestigeRankModel.findOne({ day: today, vestigeId, roleId: defenseInfo.roleId }).lean();
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if(isSuccess && atkData && defData && (atkData.rank == 0 || atkData.rank > defData.rank)) {
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newAtkData = await GVGVestigeRankModel.findOneAndUpdate({ roleId: attackInfo.roleId }, { $set: { rank: defData.rank, oldRank: atkData.rank } }, { new: true, session }).lean();
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newDefData = await GVGVestigeRankModel.findOneAndUpdate({ roleId: defenseInfo.roleId }, { $set: { rank: atkData.rank, oldRank: defData.rank } }, { new: true, session }).lean();
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newAtkData = await GVGVestigeRankModel.findOneAndUpdate({ day: today, vestigeId, roleId: attackInfo.roleId }, { $set: { rank: defData.rank, oldRank: atkData.rank } }, { new: true, session }).lean();
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newDefData = await GVGVestigeRankModel.findOneAndUpdate({ day: today, vestigeId, roleId: defenseInfo.roleId }, { $set: { rank: atkData.rank, oldRank: defData.rank } }, { new: true, session }).lean();
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isChange = true;
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endTime = Date.now();
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} else {
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@@ -12,6 +12,9 @@ export default class GVGVestigeSumRank extends BaseModel {
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@prop({ required: true })
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roleId: string; // 玩家id
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@prop({ required: true })
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leagueCode: string; // 联军id
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@prop({ required: true })
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groupId: number; // 战区id
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@@ -21,26 +24,36 @@ export default class GVGVestigeSumRank extends BaseModel {
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@prop({ required: true })
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score: number; // 得分
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public static async incScore(roleId: string, groupId: number, serverType: number, inc: number) {
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public static async incScore(roleId: string, leagueCode: string, groupId: number, serverType: number, inc: number) {
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let today = getZeroPoint();
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let result: GVGVestigeSumRankType = await GVGVestigeSumRankModel.findOneAndUpdate({
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day: today, groupId, serverType, roleId
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day: today, groupId, serverType, roleId, leagueCode
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}, { $inc: { score: inc } }, { new: true, upsert: true }).lean();
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return result;
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}
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// 排行榜
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public static async findRank(): Promise<{ _id: { groupId: number, serverType: number }, arr: { roleId: string, score: number, updatedAt: Date }[], roleIds: string[] }[]> {
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public static async findRankByGroupId(): Promise<{ _id: { groupId: number, serverType: number }, arr: { roleId: string, score: number, updatedAt: Date }[], roleIds: string[] }[]> {
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let today = getZeroPoint();
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let ranks = await GVGVestigeSumRankModel.aggregate([
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{ $match: { day: today } },
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{ $group: {
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_id: { groupId: "$groupId", serverType: "$serverType" },
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arr: { $push: { roleId: "$roleId", score: "$score", updatedAt: "$updatedAt" } }, roleIds: { $addToSet: "$roleId" }
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arr: { $push: { roleId: "$roleId", score: "$score", updatedAt: "$updatedAt", leagueCode: "$leagueCode" } }, roleIds: { $addToSet: "$roleId" }
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}},
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]);
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return ranks;
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}
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// 用于快照玩家的得分
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public static async findAllScores() {
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let today = getZeroPoint();
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let ranks: GVGVestigeSumRankType[] = await GVGVestigeSumRankModel.aggregate([
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{ $match: { day: today } },
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{ $project: { roleId: 1, score: 1, leagueCode: 1 } }
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]);
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return ranks;
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}
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}
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export const GVGVestigeSumRankModel = getModelForClass(GVGVestigeSumRank);
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@@ -1,5 +1,6 @@
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import { prop } from "@typegoose/typegoose";
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import { ArtifactModelType } from "../../db/Artifact";
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import { GVGLeagueType } from "../../db/GVGLeague";
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import { GVGVestigeRecType } from "../../db/GVGVestigeRec";
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import { HeroType, Talent } from "../../db/Hero";
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import { RoleType } from "../../db/Role";
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@@ -75,6 +76,8 @@ export class OppPlayerInfo {
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@prop({ required: true })
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roleName: string = GVG.GVG_ROBOT_NAME; // 角色 名
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@prop({ required: true })
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leagueName: string = ''; // 联军名
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@prop({ required: true })
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leagueCode: string = ''; // 联军id
|
||||
@prop({ required: true, default: 0 })
|
||||
lv: number = 1; // 等级
|
||||
@@ -95,7 +98,7 @@ export class OppPlayerInfo {
|
||||
@prop({ required: true })
|
||||
isRobot: boolean = false; // 原排名
|
||||
|
||||
initByPlayer(rank: number, role: RoleType, leagueCode: string, isSuccess: boolean ) {
|
||||
initByPlayer(rank: number, role: RoleType, league: GVGLeagueType, isSuccess: boolean ) {
|
||||
this.oldRank = rank;
|
||||
this.newRank = rank;
|
||||
this.roleId = role.roleId;
|
||||
@@ -107,7 +110,8 @@ export class OppPlayerInfo {
|
||||
this.lv = role.lv;
|
||||
this.isSuccess = isSuccess;
|
||||
this.isRobot = false;
|
||||
this.leagueCode = leagueCode;
|
||||
this.leagueCode = league.leagueCode;
|
||||
this.leagueName = league.name;
|
||||
}
|
||||
|
||||
setPlayerHeroes(heroes: HeroType[], lineup: {actorId: number, dataId: number, order: number}[]) {
|
||||
@@ -228,6 +232,7 @@ export class OppDetailData{
|
||||
setByPlayer(dicWarJson: DicWarJson[], defenseHeroes: OppPlayerHeroInfo[], heroes: HeroType[], artifacts: ArtifactModelType[]) {
|
||||
for(let warJson of dicWarJson) {
|
||||
let defenseHero = defenseHeroes.find(cur => cur.dataId == warJson.dataId);
|
||||
if(!defenseHero) continue;
|
||||
let curHero = heroes.find(cur => cur.hid == defenseHero.hid);
|
||||
let hero = new OppDetailHeroData(warJson, defenseHero, curHero, artifacts);
|
||||
this.heroes.push(hero);
|
||||
|
||||
@@ -127,7 +127,7 @@ import { dicGVGContributeBox, loadGVGContributeBox } from './dictionary/DicGVGCo
|
||||
import { dicGVGArea, dicGVGCity, loadGVGArea } from './dictionary/DicGVGArea';
|
||||
import { dicGVGCityAdd, loadGVGCityAdd } from './dictionary/DicGVGCityAdd';
|
||||
import { dicGVGTask, dicGVGTaskByType, loadGVGTask } from './dictionary/DicGVGTask';
|
||||
import { dicGVGVestigeByType, loadGVGVestigeType } from './dictionary/DicGVGVestigeType';
|
||||
import { dicGVGVestigeByType, dicGVGVestigeName, loadGVGVestigeType } from './dictionary/DicGVGVestigeType';
|
||||
import { dicGVGVestige, loadGVGVestige } from './dictionary/DicGVGVestige';
|
||||
import { DicGVGVestigeRange, dicGVGVestigeRange, loadGVGVestigeRange } from './dictionary/DicGVGVestigeRange';
|
||||
import { DicGVGVestigeLeagueRank, dicGVGVestigeLeagueRank, loadGVGVestigeLeagueRank } from "./dictionary/DicGVGVestigeLeagueRank";
|
||||
@@ -329,6 +329,7 @@ export const gameData = {
|
||||
gvgVestige: dicGVGVestige,
|
||||
gvgVestigeRange: dicGVGVestigeRange,
|
||||
gvgVestigeLeagueRank: dicGVGVestigeLeagueRank,
|
||||
gvgVestigeName: dicGVGVestigeName,
|
||||
};
|
||||
|
||||
// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
|
||||
|
||||
@@ -376,7 +376,7 @@ export const GVG = {
|
||||
GVG_LEAGUE_COMPOSE: 3, // 一个联军有最多多少军团组成
|
||||
GVG_CROSS_SERVICE_STARTTIME: 4, // 开服几周后开始跨服玩法
|
||||
GVG_ROLE_TOTAL_RATIO: 1.2, // 贤臣+猛将总人数上限系数
|
||||
GVG_ROLE_RATIO: 1.2, // 贤臣/猛将各职能选择人数上限系数
|
||||
GVG_ROLE_RATIO: 1, // 贤臣/猛将各职能选择人数上限系数
|
||||
GVG_PRODUCER_GET: '10&4|11&2', // 贤臣每天发多少令
|
||||
GVG_FIGHTER_GET: '10&2|11&4', // 猛将每天发多少令
|
||||
GVG_LEAGUE_TECH_LIST: 3, // 科技树解锁队列数量
|
||||
@@ -394,7 +394,9 @@ export const GVG = {
|
||||
GVG_FIELD_TYPE_RATIO: '1&5%|2&10%|3&10%', // 全联盟的特殊格子上限百分比(a%的格子为小麦这个)1&a|2&b|3&c
|
||||
GVG_SP_FIELD_RATIO: '10%&30%', // 分配给玩家的时候有多少特殊格子 min&max 填最大最小百分比即可
|
||||
GVG_REFRESH_TIME: 5, // 0
|
||||
GVG_ROBOT_NAME: '遗迹守护者', // 0,
|
||||
GVG_VESTIGE_PREPARE_COUNTDOWN: 120, //
|
||||
GVG_VESTIGE_BATTLE_COUNTDOWN: 300, //
|
||||
GVG_ROBOT_NAME: '遗迹守卫', // 0
|
||||
GVG_SINGLE_SERVICE_CITY: '1&2&3', // 单服城池
|
||||
GVG_CROSS_SERVICE_CITY: '4&5&6&7&8&9&10&11&12&13', // 跨服城池
|
||||
GVG_VESTIGE_PREPARE_COUNTDOWN: 120, // 遗迹准备界面倒计时(s)
|
||||
GVG_VESTIGE_BATTLE_COUNTDOWN: 300, // 遗迹战斗界面倒计时(s)
|
||||
};
|
||||
|
||||
@@ -14,6 +14,7 @@ export interface DicGVGVestigeType {
|
||||
}
|
||||
|
||||
export const dicGVGVestigeByType = new Map<number, DicGVGVestigeType[]>(); // 地图类型 => 遗迹id
|
||||
export const dicGVGVestigeName = new Map<number, string>(); // 遗迹地图名
|
||||
export function loadGVGVestigeType() {
|
||||
dicGVGVestigeByType.clear();
|
||||
|
||||
@@ -26,6 +27,7 @@ export function loadGVGVestigeType() {
|
||||
}
|
||||
dicGVGVestigeByType.get(type)?.push(o);
|
||||
}
|
||||
dicGVGVestigeName.set(o.vestigeId, o.name);
|
||||
});
|
||||
arr = undefined;
|
||||
}
|
||||
@@ -269,7 +269,7 @@
|
||||
"id": 38,
|
||||
"title": "&",
|
||||
"sendName": "您忠诚的小跟班",
|
||||
"content": "帮收",
|
||||
"content": "亲爱的主公,联军伙伴们已帮忙收取您在领地农田中的成熟粮食,您的种植奖励已发送至邮箱,请查收",
|
||||
"time": 720
|
||||
}
|
||||
]
|
||||
Reference in New Issue
Block a user