排行榜:奖励显示首通信息
This commit is contained in:
@@ -10,6 +10,7 @@ import { reloadResources } from '../../../pubUtils/data';
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import { GeneralRankParam } from '../../../domain/rank';
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import { getAllGuildActivityStatus } from '../../../services/guildActivityService';
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import { MailParam } from '../../../domain/roleField/mail';
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import { RankFirstType } from '../../../db/RankFirst';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -188,12 +189,12 @@ export class ChatRemote {
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* @description 全服推送排行榜更新信息
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* @param serverId
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*/
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public async sendRankTopUpdated(serverId: number, rank: GeneralRankParam & { general: number }) {
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public async sendRankTopUpdated(serverId: number, ranks: (RankFirstType & {status: number})[]) {
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let roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId);
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let channel = this.channelService.getChannel(roomId, false);
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if (!channel) return;
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channel.pushMessage(this.RANK_TOP_UPDATE, resResult(STATUS.SUCCESS, { rank }));
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channel.pushMessage(this.RANK_TOP_UPDATE, resResult(STATUS.SUCCESS, { ranks }));
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}
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/**
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@@ -697,7 +697,7 @@ export class GuildHandler {
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const sid = session.get('sid');
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const { code, id } = msg;
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const guild = await GuildModel.findByCode(code, serverId, 'lv structure');
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const guild = await GuildModel.findByCode(code, serverId, 'lv structure activeWeekly lvUpdateTime');
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if (!guild) {
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return resResult(STATUS.GUILD_NOT_FOUND);
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}
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@@ -717,13 +717,13 @@ export class GuildHandler {
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}
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const cost = getStructureConsume(id, curStructure.lv);
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const result = await GuildModel.upStructure(code, id, cost, 'code fund structure lv name');
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const result = await GuildModel.upStructure(code, id, cost, 'code fund structure lv activeWeekly lvUpdateTime name');
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if (!result) {
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return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
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}
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if (id == GUILD_STRUCTURE.ARMY_CENTER) {
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let r = new Rank(REDIS_KEY.GUILD_LV_RANK, { serverId });
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await r.setRankWithGuildInfo2(code, guild.lv, guild.activeWeekly, guild.lvUpdateTime, guild);
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await r.setRankWithGuildInfo2(code, result.lv, result.activeWeekly, result.lvUpdateTime, result);
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}
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const resultStructure = result.structure.find(cur => cur.id == id);
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@@ -4,7 +4,7 @@ import { STATUS, RANK_TYPE_TO_KEY, ROLE_SELECT, RANK_TYPE, HERO_SELECT, GUILD_SE
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import { RoleModel } from "../../../db/Role";
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import { UserGuildModel } from "../../../db/UserGuild";
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import { GuildModel } from "../../../db/Guild";
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import { Rank, getGeneralRank } from "../../../services/rankService";
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import { Rank, getGeneralRank, getRankFirstReward } from "../../../services/rankService";
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import { nowSeconds } from "../../../pubUtils/timeUtil";
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import { gameData } from "../../../pubUtils/data";
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import { addItems } from "../../../services/rewardService";
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@@ -34,6 +34,20 @@ export class RoleHandler {
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return resResult(STATUS.SUCCESS, { ranks });
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}
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async getRankReward(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let serverId = session.get('serverId');
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let role = await RoleModel.findByRoleId(roleId, 'rankReceived');
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if (!role) return resResult(STATUS.WRONG_PARMS);
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let ranks = await getRankFirstReward(role, serverId);
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return resResult(STATUS.SUCCESS, { ranks });
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}
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async getRank(msg: { type: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let serverId = session.get('serverId');
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@@ -58,7 +58,9 @@ export class RoleHandler {
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}
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await createHero.createWithInitInfo(infos, initInfos.figureInfo);
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await createHero.pushMessage(pinus, sid);
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console.log('updateRedisRank before', Date.now())
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await createHero.updateRedisRank(Rank);
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console.log('updateRedisRank after', Date.now())
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let heroes = createHero.getResultHeroes();
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console.log('****** createHeroes after', Date.now())
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@@ -4,6 +4,7 @@ import { reloadResources } from '../../../pubUtils/data';
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import { HeroUpdate } from '../../../db/Hero';
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import { RoleUpdate } from '../../../db/Role';
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import { SkinUpdate } from '../../../db/Skin';
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import { RankFirstModel, RankFirstType } from '../../../db/RankFirst';
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import { getInitRoleInfo } from '../../../pubUtils/roleUtil';
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import { DEFAULT_HEROES } from '../../../consts';
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import { Figure } from '../../../domain/dbGeneral';
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@@ -18,12 +19,35 @@ export class RoleRemote {
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this.app = app;
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this.channelService = app.get('channelService');
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this.setInitRole();
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this.loadRankFirst();
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}
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private channelService: ChannelService;
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private initHeroes: Map<number, HeroUpdate> = new Map(); // hid => hero
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private initRole: RoleUpdate = {};
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private initSkins: Map<number, SkinUpdate> = new Map(); // hid => skin
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private figureInfo: {heads: Figure[], frames: Figure[], spines: Figure[]};
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private rankFirstRewards: Map<number, Map<number, RankFirstType>> = new Map();
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private async loadRankFirst() {
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let rankFirstRewards = await RankFirstModel.findAllRankRewards();
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for(let rank of rankFirstRewards) {
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if(!this.rankFirstRewards.has(rank.serverId)) {
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this.rankFirstRewards.set(rank.serverId, new Map());
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}
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this.rankFirstRewards.get(rank.serverId).set(rank.id, rank);
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}
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}
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public setRankFirst(rank: RankFirstType) {
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if(!this.rankFirstRewards.has(rank.serverId)) {
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this.rankFirstRewards.set(rank.serverId, new Map());
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}
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this.rankFirstRewards.get(rank.serverId).set(rank.id, rank);
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}
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public getRankFirstById(serverId: number, id: number) {
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return this.rankFirstRewards.get(serverId)?.get(id);
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}
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public setInitRole() {
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let result = getInitRoleInfo();
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@@ -10,7 +10,7 @@ import { FrontendOrBackendSession, pinus } from 'pinus';
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import { resResult } from '../pubUtils/util';
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import { STATUS, PUSH_BATCH, PUSH_INTERVAL, CONSUME_TYPE } from '../consts';
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import { getAllShopList } from './shopService';
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import { getGeneralRank } from './rankService';
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import { getGeneralRank, getRankFirstReward } from './rankService';
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import { getFriendList, getApplyList } from './friendService';
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import { getDailyBattleList } from './dailyBattleService';
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import { getExpeditionStatus } from './expeditionService';
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@@ -77,7 +77,8 @@ async function getModuleData(type: string, data: { role: RoleType, session: Fron
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case 'shop': // 商店
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return await getAllShopList(roleId);
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case 'rank': // 排名
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return await getGeneralRank(role, serverId);
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const rewards = await getRankFirstReward(role, serverId);
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return { rewards }
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case 'mail': // 邮件
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return await getMails(roleId, serverId);
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case 'friend': // 好友
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@@ -10,6 +10,9 @@ import { gameData } from "../pubUtils/data";
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import { nowSeconds } from "../pubUtils/timeUtil";
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import { getWorldChannelSid } from "./chatChannelService";
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import { pinus } from "pinus";
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import ts = require("typescript");
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import { RankFirstModel, RankFirstType, RankFirstUpdateParam } from "../db/RankFirst";
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import { getRandSingleEelm } from "../pubUtils/util";
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/**
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@@ -61,8 +64,7 @@ export class Rank {
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case REDIS_KEY.GUILD_LV_RANK:
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this.valueConfig = [
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new ValueConfig(true, 'lv', 0, false, false),
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new ValueConfig(false, 'active', 5, false, false),
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new ValueConfig(false, 'time', 10, true, true)
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new ValueConfig(false, 'active', 5, false, false)
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];
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break;
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default:
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@@ -844,22 +846,45 @@ export class Rank {
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}
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private async checkMyRankAndPush(myId: myIdInter, oldScore: number, newScore: number) {
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if (this.isInit) return;
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let ts = this;
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if (ts.isInit) return;
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let myRank = await this.getMyRank(myId);
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console.log('*******', ts.key, myRank, newScore, oldScore);
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if (myRank == 1 && newScore > oldScore) {
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let serverId = this.keyName.serverId;
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let sid = await getWorldChannelSid(serverId);
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for (let { id, general } of gameData.rank) {
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let dicRank = gameData.rank.find(({ id }) => {
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let redisKey = RANK_TYPE_TO_KEY.get(id);
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if (redisKey == this.key) {
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let r = new Rank(redisKey, { serverId }, false, 1);
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let ranks = <RoleRankInfo[]>await r.getRankByRange();
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if (ranks.length > 0) {
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let param = new GeneralRankParam(id, ranks[0] || new RoleRankInfo({}, false), general);
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pinus.app.rpc.chat.chatRemote.sendRankTopUpdated.toServer(sid, serverId, { ...param, general });
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return redisKey == ts.key
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});
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console.log('*******', dicRank);
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if(dicRank) {
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let r = new Rank(ts.key, { serverId }, false, 1);
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let ranks = await r.getRankByRange();
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let rankFirstRecs: (RankFirstType & { status: number })[] = [];
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if(ranks.length > 0 && ranks[0]) {
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let userInfo: RankParam, guildInfo: GuildRankParam;
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if(ranks[0] instanceof RoleRankInfo) {
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userInfo = ranks[0];
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}
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if(ranks[0] instanceof GuildRankInfo) {
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guildInfo = ranks[0];
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}
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break;
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for(let [id, { rankId, condition }] of gameData.generalRankReward) {
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console.log(rankId, dicRank.id, oldScore, condition, newScore);
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if(dicRank.id == rankId && oldScore < condition && newScore >= condition) {
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let rankFirstRec = await RankFirstModel.createRankFirst(serverId, id, rankId, { userInfo, guildInfo });
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let roleServers = pinus.app.getServersByType('role');
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for(let server of roleServers) {
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pinus.app.rpc.role.roleRemote.setRankFirst.toServer(server.id, rankFirstRec);
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}
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rankFirstRecs.push({ ... rankFirstRec, status: 1});
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}
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}
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}
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if(rankFirstRecs.length > 0) {
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pinus.app.rpc.chat.chatRemote.sendRankTopUpdated.toServer(sid, serverId, rankFirstRecs);
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}
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}
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}
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@@ -1017,4 +1042,31 @@ export async function getGeneralRank(role: RoleType & { rankReceived: number[] }
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}
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}
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return result;
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}
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/**
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* 获取排行榜总览
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* @param role 玩家数据
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* @param serverId 所在服务器
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*/
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export async function getRankFirstReward(role: RoleType & { rankReceived: number[] }, serverId: number) {
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let { rankReceived = [] } = role;
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let result: (RankFirstUpdateParam & {status: number})[] = [];
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for (let [id, { rankId: type } ] of gameData.generalRankReward) {
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let roleServers = pinus.app.getServersByType('role');
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let curServer = roleServers.find(cur => cur.id == pinus.app.getServerId());
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if(!curServer) {
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curServer = getRandSingleEelm(roleServers);
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}
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let rankFirst = await pinus.app.rpc.role.roleRemote.getRankFirstById.toServer(curServer.id, serverId, id);
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if(rankFirst) {
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let status = rankReceived.includes(id)?2: 1;
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result.push({...rankFirst, status});
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} else {
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result.push({ id, type, status: 0 });
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}
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}
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return result;
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}
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@@ -283,15 +283,17 @@ export default class GMUsers extends Service {
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await GroupMailModel.deleteMany({ roleId });
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await GroupMailModel.deleteMany({ targetRoleId: roleId });
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let userGuild = await UserGuildModel.getMyGuild(roleId);
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if(userGuild.auth == 1) {
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const guild = await GuildModel.dismiss(userGuild.guildCode, role.serverId);
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await UserGuildModel.dismiss(userGuild.guildCode);
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const { members } = guild;
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await RoleModel.dissmissGuild(members);
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await UserGuildApplyModel.deleteApplyByGuild(userGuild.guildCode);
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} else {
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await GuildModel.update({ members: { $in: [roleId] } }, { $pull: { members: roleId }, $inc: { memberCnt: -1, managerCnt: userGuild.auth == 2? -1: 0, guildCe: -role.ce }, $set: { isMemberMax: false } })
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if(userGuild) {
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if(userGuild.auth == 1) {
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const guild = await GuildModel.dismiss(userGuild.guildCode, role.serverId);
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await UserGuildModel.dismiss(userGuild.guildCode);
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const { members } = guild;
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await RoleModel.dissmissGuild(members);
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await UserGuildApplyModel.deleteApplyByGuild(userGuild.guildCode);
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} else {
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await GuildModel.update({ members: { $in: [roleId] } }, { $pull: { members: roleId }, $inc: { memberCnt: -1, managerCnt: userGuild.auth == 2? -1: 0, guildCe: -role.ce }, $set: { isMemberMax: false } })
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}
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}
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await GuildModel.updateMany({ invitedMembers: { $in: [roleId] } }, { $pull: { invitedMembers: roleId } });
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await GuildRecModel.deleteMany({ roleId });
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40
shared/db/RankFirst.ts
Normal file
40
shared/db/RankFirst.ts
Normal file
@@ -0,0 +1,40 @@
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/**
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* 秘境首通
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*/
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import BaseModel from './BaseModel';
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import { getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import { RankParam, GuildRankParam } from '../domain/rank';
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export default class RankFirst extends BaseModel {
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@prop({ required: true })
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serverId: number; // 服务器id
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@prop({ required: true })
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id: number; // 奖励表id
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@prop({ required: true })
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type: number; // 排行榜id
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@prop({ required: true, type: () => RankParam, _id: false })
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userInfo: RankParam; // 玩家信息
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@prop({ required: true, type: () => GuildRankParam, _id: false })
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guildInfo: GuildRankParam; // 军团信息
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public static async createRankFirst(serverId: number, id: number, type: number, update: RankFirstUpdateParam) {
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const rec: RankFirstType = await RankFirstModel.findOneAndUpdate({ serverId, id, type}, { $setOnInsert: update }, { new: true, upsert: true }).lean();
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return rec;
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}
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public static async findAllRankRewards() {
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let rewards: RankFirstType[] = await RankFirstModel.find({}, { _id: false }).select('serverId id type userInfo guildInfo').lean();
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return rewards;
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}
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}
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export const RankFirstModel = getModelForClass(RankFirst);
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export interface RankFirstType extends Pick<DocumentType<RankFirst>, keyof RankFirst>{}
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export type RankFirstUpdateParam = Partial<RankFirstType>; // 将所有字段变成可选项
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@@ -66,6 +66,69 @@ export class RankParam {
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}
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}
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export class GuildLeader {
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@prop({ required: true })
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roleId: string;
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@prop({ required: true })
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roleName: string;
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@prop({ required: true })
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title: number;
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@prop({ required: true })
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lv: number;
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@prop({ required: true })
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head: number;
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@prop({ required: true })
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frame: number;
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@prop({ required: true })
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spine: number;
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constructor(leader: { roleId: string, roleName: string, title: number, lv: number, head: number, frame: number, spine: number}) {
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this.roleId = leader.roleId;
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this.roleName = leader.roleName;
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this.title = leader.title;
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this.lv = leader.lv;
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this.head = leader.head;
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this.frame = leader.frame;
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this.spine = leader.spine;
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}
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}
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// 排行榜返回玩家值
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export class LineupParam {
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@prop({ required: true })
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hid: number;
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@prop({ required: true })
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star: number;
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@prop({ required: true })
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colorStar: number;
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@prop({ required: true })
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lv: number;
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@prop({ required: true })
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quality: number;
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@prop({ required: true })
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job: number;
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constructor(hero: HeroType) {
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this.hid = hero.hid;
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this.star = hero.star;
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this.colorStar = hero.colorStar;
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this.lv = hero.lv;
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this.quality = hero.quality;
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this.job = hero.job;
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}
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}
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export class RoleRankInfo extends RankParam {
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rank: number = 1;
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roleId: string = "";
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@@ -94,23 +157,24 @@ export class RoleRankInfo extends RankParam {
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}
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}
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// 公会排行榜返回值
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export class GuildRankParam {
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@prop({ required: true })
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icon: number;
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@prop({ required: true })
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name: string;
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@prop({ required: true })
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lv: number;
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@prop({ required: true })
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memberCnt: number;
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leader: {
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roleId: string;
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roleName: string;
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title: number;
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lv: number;
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head: number;
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frame: number;
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spine: number;
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};
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|
||||
@prop({ required: true, _id: false })
|
||||
leader: GuildLeader;
|
||||
|
||||
@prop({ required: true })
|
||||
guildCe: number;
|
||||
|
||||
constructor(guild: GuildUpdateParam) {
|
||||
@@ -186,56 +250,6 @@ export class RoleAndGuildRankInfo {
|
||||
}
|
||||
}
|
||||
|
||||
export class GuildLeader {
|
||||
roleId: string;
|
||||
roleName: string;
|
||||
title: number;
|
||||
lv: number;
|
||||
head: number;
|
||||
frame: number;
|
||||
spine: number;
|
||||
|
||||
constructor(leader: { roleId: string, roleName: string, title: number, lv: number, head: number, frame: number, spine: number}) {
|
||||
this.roleId = leader.roleId;
|
||||
this.roleName = leader.roleName;
|
||||
this.title = leader.title;
|
||||
this.lv = leader.lv;
|
||||
this.head = leader.head;
|
||||
this.frame = leader.frame;
|
||||
this.spine = leader.spine;
|
||||
}
|
||||
}
|
||||
|
||||
// 排行榜返回玩家值
|
||||
export class LineupParam {
|
||||
@prop({ required: true })
|
||||
hid: number;
|
||||
|
||||
@prop({ required: true })
|
||||
star: number;
|
||||
|
||||
@prop({ required: true })
|
||||
colorStar: number;
|
||||
|
||||
@prop({ required: true })
|
||||
lv: number;
|
||||
|
||||
@prop({ required: true })
|
||||
quality: number;
|
||||
|
||||
@prop({ required: true })
|
||||
job: number;
|
||||
|
||||
constructor(hero: HeroType) {
|
||||
this.hid = hero.hid;
|
||||
this.star = hero.star;
|
||||
this.colorStar = hero.colorStar;
|
||||
this.lv = hero.lv;
|
||||
this.quality = hero.quality;
|
||||
this.job = hero.job;
|
||||
}
|
||||
}
|
||||
|
||||
export class SimpleGuildRankParam {
|
||||
rank: number = 0;
|
||||
code: string = "";
|
||||
@@ -366,4 +380,4 @@ export class GeneralRankParam {
|
||||
this.num = rankInfo.num;
|
||||
this.received = received;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -72,7 +72,7 @@ export class UpdateHeroes {
|
||||
funcs: number[] = [];
|
||||
incHeroNum: number = 0;
|
||||
incRoleCe: number = 0;
|
||||
pushHeroes: {hid: number, incHeroCe: number, ce: number}[] = [];
|
||||
pushHeroes: {hid: number, incHeroCe: number, ce: number, hero: HeroUpdate}[] = [];
|
||||
roleUpdate: RoleUpdate;
|
||||
role: RoleType;
|
||||
guild: GuildType;
|
||||
@@ -104,7 +104,7 @@ export class UpdateHeroes {
|
||||
if(isCreate) this.incHeroNum ++;
|
||||
if(heroInfo != originCe) this.incRoleCe += heroInfo.ce - originCe;
|
||||
this.addRoleUpdateParam(await calculatetopLineup(role, heroInfo.hid, heroInfo.ce, heroInfo._id ));
|
||||
this.pushHeroes.push({ hid: heroInfo.hid, incHeroCe: heroInfo.ce - originCe, ce: heroInfo.ce });
|
||||
this.pushHeroes.push({ hid: heroInfo.hid, incHeroCe: heroInfo.ce - originCe, ce: heroInfo.ce, hero: heroInfo });
|
||||
}
|
||||
|
||||
// 更新战力相关的各个表
|
||||
@@ -127,37 +127,50 @@ export class UpdateHeroes {
|
||||
public async updateRedisRank(Rank: any) {
|
||||
let role = await this.getRole();
|
||||
let { serverId, roleId, pushHeroes } = this;
|
||||
console.log('******** guildInfo before', Date.now());
|
||||
// 更新军团信息
|
||||
if(this.guild) {
|
||||
let r = new Rank(REDIS_KEY.GUILD_INFO, { code: this.guild.code });
|
||||
await r.generParamAndSet(REDIS_KEY.GUILD_INFO, { guildCode: this.guild.code }, { guild: this.guild });
|
||||
}
|
||||
console.log('******** guildInfo after', Date.now());
|
||||
console.log('******** heroNum before', Date.now());
|
||||
// 武将数量
|
||||
if(this.incHeroNum > 0) {
|
||||
let r = new Rank(REDIS_KEY.HERO_NUM_RANK, { serverId });
|
||||
await r.setRankWithRoleInfo(roleId, role.heroNum, role.heroNumUpdatedAt, role);
|
||||
}
|
||||
console.log('******** heroNum after', Date.now());
|
||||
console.log('******** topLineup before', Date.now());
|
||||
|
||||
// 最强阵容
|
||||
let r = new Rank(REDIS_KEY.TOP_LINEUP_RANK, { serverId });
|
||||
await r.setRankWithRoleInfo(roleId, reduceCe(role.topLineupCe), 0, role);
|
||||
console.log('******** topLineup after', Date.now());
|
||||
|
||||
console.log('******** hero before', Date.now());
|
||||
// 最强武将
|
||||
for(let { hid, ce } of pushHeroes) {
|
||||
for(let { hid, ce, hero } of pushHeroes) {
|
||||
console.log('******** hero before', hid, Date.now());
|
||||
let r2 = new Rank(REDIS_KEY.TOP_HERO_RANK, { serverId });
|
||||
await r2.setRankWithHeroInfo(roleId, hid, ce, 0);
|
||||
await r2.setRankWithHeroInfo(roleId, hid, ce, 0, hero);
|
||||
|
||||
let r4 = new Rank(REDIS_KEY.HERO_RANK, { serverId, hid });
|
||||
await r4.setRankWithHeroInfo(roleId, hid, ce, 0);
|
||||
await r4.setRankWithHeroInfo(roleId, hid, ce, 0, hero);
|
||||
console.log('******** hero after', hid, Date.now());
|
||||
}
|
||||
|
||||
console.log('******** hero after', Date.now());
|
||||
console.log('******** sumCe before', Date.now());
|
||||
// 总战力
|
||||
let r3 = new Rank(REDIS_KEY.SUM_CE_RANK, { serverId });
|
||||
await r3.setRankWithRoleInfo(roleId, reduceCe(role.ce), 0, role);
|
||||
console.log('******** sumCe after', Date.now());
|
||||
|
||||
console.log('******** lineup info before', Date.now());
|
||||
// 更新最强五人阵容信息
|
||||
let r5 = new Rank(REDIS_KEY.TOP_LINEUP_INFO, { serverId });
|
||||
await r5.generParamAndSet(REDIS_KEY.TOP_LINEUP_INFO, { roleId }, { role });
|
||||
console.log('******** lineup info after', Date.now());
|
||||
}
|
||||
|
||||
public async pushMessage(pinus: any, sid: string) {
|
||||
|
||||
Reference in New Issue
Block a user