形象:设置头像相框形象

This commit is contained in:
luying
2021-03-11 19:29:50 +08:00
parent 09a7a8b89b
commit e888ab916d
11 changed files with 222 additions and 44 deletions
@@ -46,7 +46,6 @@ export class EntryHandler {
}
let role = await RoleModel.findByUid(user.uid, serverId, ROLE_SELECT.ENTRY, true);
console.log('****', role.heads, role.head)
if (!role) {
return resResult(STATUS.ROLE_NOT_FOUND);
}
@@ -647,16 +647,26 @@ export class FriendHandler {
let dbHeroes = await HeroModel.findByRole(oppoRoleId);
let role = await RoleModel.findByRoleId(oppoRoleId, null, true);
let { topLineup, topLineupCe, towerLv } = role;
let { topLineup, topLineupCe, towerLv, showLineup } = role;
let heroes = new Array<PlayerDetailHero>();
for(let {hid, lv, star, colorStar, quality } of dbHeroes) {
let hasHero = topLineup.find(cur => cur.hid == hid);
if(hasHero) {
heroes.push({
actorId: hid, lv, star, colorStar, quality,
score: 0
});
if(showLineup) { // 设置过展示阵容
let hasHero = showLineup.includes(hid);
if(hasHero) {
heroes.push({
actorId: hid, lv, star, colorStar, quality,
score: 0
});
}
} else {
let hasHero = topLineup.find(cur => cur.hid == hid);
if(hasHero) {
heroes.push({
actorId: hid, lv, star, colorStar, quality,
score: 0
});
}
}
}
let rank = await getMyRank(REDIS_KEY.PVP_RANK, 0, oppoRoleId);//去redis中获取排名
@@ -12,7 +12,8 @@ import { SclResultInter, SclPosInter } from '../../../pubUtils/interface';
import { SchoolModel } from '../../../db/School';
import { checkTeraphMaterialEnough } from '../../../services/roleService'
import { calPlayerCeAndSave, calAllHeroCe } from '../../../services/playerCeService';
import { HERO_SYSTEM_TYPE } from '../../../consts';
import { HERO_SYSTEM_TYPE, LINEUP_NUM, ROLE_SELECT } from '../../../consts';
import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
export default function(app: Application) {
return new RoleHandler(app);
@@ -358,7 +359,7 @@ export class RoleHandler {
});
}
// 防沉迷调试用,推送窗口
async debugPlayerTime(msg: { type: number }, session: BackendSession) {
let { type } = msg;
let roleId = session.get('roleId');
@@ -404,4 +405,91 @@ export class RoleHandler {
return resResult(STATUS.SUCCESS);
}
// 保存展示阵容
async saveShowLineup(msg: { showLineup: number[] }, session: BackendSession) {
let { showLineup } = msg;
let roleId = session.get('roleId');
let checkHeroes = await checkBattleHeroesByHid(roleId, showLineup);
if(!checkHeroes) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
if(showLineup.length > LINEUP_NUM) {
return resResult(STATUS.LINEUP_MAX);
}
let role = await RoleModel.updateRoleInfo(roleId, { showLineup });
return resResult(STATUS.SUCCESS, { showLineup: role.showLineup });
}
// 更换头像
async setHead(msg: { id: number }, session: BackendSession) {
let { id } = msg;
let roleId = session.get('roleId');
let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_HEADS);
if(!role) return resResult(STATUS.ROLE_NOT_FOUND);
let { heads } = role;
let curHead = heads.find(cur => cur.id == id);
if(!curHead) return resResult(STATUS.HEAD_NOT_FOUND);
if(curHead.enable) return resResult(STATUS.HEAD_IS_WEARING);
if(!curHead.status) return resResult(STATUS.HEAD_IS_LOCKED);
let oldHead = heads.find(cur => cur.enable); // 穿戴中的头像
if(oldHead) {
oldHead.enable = false;
}
curHead.enable = true;
role = await RoleModel.updateRoleInfo(roleId, { heads });
return resResult(STATUS.SUCCESS, { heads: role.heads, head: role.head });
}
// 更换相框
async setFrame(msg: { id: number }, session: BackendSession) {
let { id } = msg;
let roleId = session.get('roleId');
let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_HEADS);
if(!role) return resResult(STATUS.ROLE_NOT_FOUND);
let { frames } = role;
let curFrame = frames.find(cur => cur.id == id);
if(!curFrame) return resResult(STATUS.HEAD_NOT_FOUND);
if(curFrame.enable) return resResult(STATUS.HEAD_IS_WEARING);
if(!curFrame.status) return resResult(STATUS.HEAD_IS_LOCKED);
let oldHead = frames.find(cur => cur.enable); // 穿戴中的头像
if(oldHead) {
oldHead.enable = false;
}
curFrame.enable = true;
role = await RoleModel.updateRoleInfo(roleId, { frames });
return resResult(STATUS.SUCCESS, { frames: role.frames, frame: role.frame });
}
// 更换形象
async setSpine(msg: { id: number }, session: BackendSession) {
let { id } = msg;
let roleId = session.get('roleId');
let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_HEADS);
if(!role) return resResult(STATUS.ROLE_NOT_FOUND);
let { spine } = role;
if(spine == id) {
return resResult(STATUS.SPINE_IS_WEARING);
}
let checkSkinResult = await HeroModel.checkSkin(roleId, spine);
if(!checkSkinResult) {
return resResult(STATUS.SPINE_NOT_FOUND);
}
role = await RoleModel.updateRoleInfo(roleId, { spine: id });
return resResult(STATUS.SUCCESS, { spine: role.spine });
}
}