形象:设置头像相框形象

This commit is contained in:
luying
2021-03-11 19:29:50 +08:00
parent 09a7a8b89b
commit e888ab916d
11 changed files with 222 additions and 44 deletions
@@ -46,7 +46,6 @@ export class EntryHandler {
} }
let role = await RoleModel.findByUid(user.uid, serverId, ROLE_SELECT.ENTRY, true); let role = await RoleModel.findByUid(user.uid, serverId, ROLE_SELECT.ENTRY, true);
console.log('****', role.heads, role.head)
if (!role) { if (!role) {
return resResult(STATUS.ROLE_NOT_FOUND); return resResult(STATUS.ROLE_NOT_FOUND);
} }
@@ -647,16 +647,26 @@ export class FriendHandler {
let dbHeroes = await HeroModel.findByRole(oppoRoleId); let dbHeroes = await HeroModel.findByRole(oppoRoleId);
let role = await RoleModel.findByRoleId(oppoRoleId, null, true); let role = await RoleModel.findByRoleId(oppoRoleId, null, true);
let { topLineup, topLineupCe, towerLv } = role; let { topLineup, topLineupCe, towerLv, showLineup } = role;
let heroes = new Array<PlayerDetailHero>(); let heroes = new Array<PlayerDetailHero>();
for(let {hid, lv, star, colorStar, quality } of dbHeroes) { for(let {hid, lv, star, colorStar, quality } of dbHeroes) {
let hasHero = topLineup.find(cur => cur.hid == hid); if(showLineup) { // 设置过展示阵容
if(hasHero) { let hasHero = showLineup.includes(hid);
heroes.push({ if(hasHero) {
actorId: hid, lv, star, colorStar, quality, heroes.push({
score: 0 actorId: hid, lv, star, colorStar, quality,
}); score: 0
});
}
} else {
let hasHero = topLineup.find(cur => cur.hid == hid);
if(hasHero) {
heroes.push({
actorId: hid, lv, star, colorStar, quality,
score: 0
});
}
} }
} }
let rank = await getMyRank(REDIS_KEY.PVP_RANK, 0, oppoRoleId);//去redis中获取排名 let rank = await getMyRank(REDIS_KEY.PVP_RANK, 0, oppoRoleId);//去redis中获取排名
@@ -12,7 +12,8 @@ import { SclResultInter, SclPosInter } from '../../../pubUtils/interface';
import { SchoolModel } from '../../../db/School'; import { SchoolModel } from '../../../db/School';
import { checkTeraphMaterialEnough } from '../../../services/roleService' import { checkTeraphMaterialEnough } from '../../../services/roleService'
import { calPlayerCeAndSave, calAllHeroCe } from '../../../services/playerCeService'; import { calPlayerCeAndSave, calAllHeroCe } from '../../../services/playerCeService';
import { HERO_SYSTEM_TYPE } from '../../../consts'; import { HERO_SYSTEM_TYPE, LINEUP_NUM, ROLE_SELECT } from '../../../consts';
import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
export default function(app: Application) { export default function(app: Application) {
return new RoleHandler(app); return new RoleHandler(app);
@@ -358,7 +359,7 @@ export class RoleHandler {
}); });
} }
// 防沉迷调试用,推送窗口
async debugPlayerTime(msg: { type: number }, session: BackendSession) { async debugPlayerTime(msg: { type: number }, session: BackendSession) {
let { type } = msg; let { type } = msg;
let roleId = session.get('roleId'); let roleId = session.get('roleId');
@@ -404,4 +405,91 @@ export class RoleHandler {
return resResult(STATUS.SUCCESS); return resResult(STATUS.SUCCESS);
} }
// 保存展示阵容
async saveShowLineup(msg: { showLineup: number[] }, session: BackendSession) {
let { showLineup } = msg;
let roleId = session.get('roleId');
let checkHeroes = await checkBattleHeroesByHid(roleId, showLineup);
if(!checkHeroes) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
if(showLineup.length > LINEUP_NUM) {
return resResult(STATUS.LINEUP_MAX);
}
let role = await RoleModel.updateRoleInfo(roleId, { showLineup });
return resResult(STATUS.SUCCESS, { showLineup: role.showLineup });
}
// 更换头像
async setHead(msg: { id: number }, session: BackendSession) {
let { id } = msg;
let roleId = session.get('roleId');
let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_HEADS);
if(!role) return resResult(STATUS.ROLE_NOT_FOUND);
let { heads } = role;
let curHead = heads.find(cur => cur.id == id);
if(!curHead) return resResult(STATUS.HEAD_NOT_FOUND);
if(curHead.enable) return resResult(STATUS.HEAD_IS_WEARING);
if(!curHead.status) return resResult(STATUS.HEAD_IS_LOCKED);
let oldHead = heads.find(cur => cur.enable); // 穿戴中的头像
if(oldHead) {
oldHead.enable = false;
}
curHead.enable = true;
role = await RoleModel.updateRoleInfo(roleId, { heads });
return resResult(STATUS.SUCCESS, { heads: role.heads, head: role.head });
}
// 更换相框
async setFrame(msg: { id: number }, session: BackendSession) {
let { id } = msg;
let roleId = session.get('roleId');
let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_HEADS);
if(!role) return resResult(STATUS.ROLE_NOT_FOUND);
let { frames } = role;
let curFrame = frames.find(cur => cur.id == id);
if(!curFrame) return resResult(STATUS.HEAD_NOT_FOUND);
if(curFrame.enable) return resResult(STATUS.HEAD_IS_WEARING);
if(!curFrame.status) return resResult(STATUS.HEAD_IS_LOCKED);
let oldHead = frames.find(cur => cur.enable); // 穿戴中的头像
if(oldHead) {
oldHead.enable = false;
}
curFrame.enable = true;
role = await RoleModel.updateRoleInfo(roleId, { frames });
return resResult(STATUS.SUCCESS, { frames: role.frames, frame: role.frame });
}
// 更换形象
async setSpine(msg: { id: number }, session: BackendSession) {
let { id } = msg;
let roleId = session.get('roleId');
let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_HEADS);
if(!role) return resResult(STATUS.ROLE_NOT_FOUND);
let { spine } = role;
if(spine == id) {
return resResult(STATUS.SPINE_IS_WEARING);
}
let checkSkinResult = await HeroModel.checkSkin(roleId, spine);
if(!checkSkinResult) {
return resResult(STATUS.SPINE_NOT_FOUND);
}
role = await RoleModel.updateRoleInfo(roleId, { spine: id });
return resResult(STATUS.SUCCESS, { spine: role.spine });
}
} }
+3 -2
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@@ -1,7 +1,7 @@
export enum ROLE_SELECT { export enum ROLE_SELECT {
// 初始登录数据 // 初始登录数据
ENTRY = 'serverId userInfo.uid userInfo.tel userInfo.serverType ce topLineupCe teraphs roleId roleName tili lv exp gold coin vLv title hasGuild funcs eventStatus heads head frames frame spine guildCode', ENTRY = 'serverId userInfo.uid userInfo.tel userInfo.serverType ce topLineupCe teraphs roleId roleName tili lv exp gold coin vLv title hasGuild funcs eventStatus heads head frames frame spine guildCode frdCnt',
// 玩家列表显示基础数据 // 玩家列表显示基础数据
SHOW_SIMPLE = 'roleId roleName ce head frame spine lv title job quitTime vLv guildName serverId userInfo.serverType', SHOW_SIMPLE = 'roleId roleName ce head frame spine lv title job quitTime vLv guildName serverId userInfo.serverType',
// 显示申请需要的信息 // 显示申请需要的信息
@@ -11,7 +11,8 @@ export enum ROLE_SELECT {
GET_LV = 'lv', GET_LV = 'lv',
GET_ROLE_ID = 'roleId', GET_ROLE_ID = 'roleId',
GET_MY_SERVER = 'lv serverId userInfo.serverType', GET_MY_SERVER = 'lv serverId userInfo.serverType',
COM_BATTLE = 'lv head frame spine topLineupCe' COM_BATTLE = 'lv head frame spine topLineupCe',
GET_HEADS = 'heads head frames frame spine'
}; };
export enum HERO_SELECT { export enum HERO_SELECT {
+1
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@@ -422,4 +422,5 @@ export enum DEFAULT_DEVICE_ID {
PC = 'pc' PC = 'pc'
} }
// 阵容人数限制
export const LINEUP_NUM = 6; export const LINEUP_NUM = 6;
+11
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@@ -270,6 +270,17 @@ export const STATUS = {
FRIEND_HAS_SENT: { code: 30712, simStr: '赠送达到上限' }, FRIEND_HAS_SENT: { code: 30712, simStr: '赠送达到上限' },
FRIEND_HAS_RECEIVE: { code: 30713, simStr: '领取达到上限' }, FRIEND_HAS_RECEIVE: { code: 30713, simStr: '领取达到上限' },
// 形象相关
LINEUP_MAX: { code: 30801, simStr: '阵容武将数达到上限' },
HEAD_NOT_FOUND: { code: 30802, simStr: '未找到头像' },
HEAD_IS_WEARING: { code: 30803, simStr: '头像已设置中' },
HEAD_IS_LOCKED: { code: 30804, simStr: '头像未解锁' },
FRAME_NOT_FOUND: { code: 30805, simStr: '未找到相框' },
FRAME_IS_WEARING: { code: 30806, simStr: '相框已设置中' },
FRAME_IS_LOCKED: { code: 30807, simStr: '相框未解锁' },
SPINE_IS_WEARING: { code: 30808, simStr: '形象已设置中' },
SPINE_NOT_FOUND: { code: 30809, simStr: '形象未解锁' },
// 社交相关状态 40000 - 49999 // 社交相关状态 40000 - 49999
SYS_CHANNEL_AUTH_NOT_ENOUGH: {code: 40000, simStr: '无法在系统频道发送消息'}, SYS_CHANNEL_AUTH_NOT_ENOUGH: {code: 40000, simStr: '无法在系统频道发送消息'},
UPDATE_PRIVATE_MSG_READ_TIME_ERR: {code: 40001, simStr: '更新私聊阅读时间失败'}, UPDATE_PRIVATE_MSG_READ_TIME_ERR: {code: 40001, simStr: '更新私聊阅读时间失败'},
+5
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@@ -266,6 +266,11 @@ export default class Hero extends BaseModel {
const user: HeroType[] = await HeroModel.find(searchObj).lean(lean); const user: HeroType[] = await HeroModel.find(searchObj).lean(lean);
return user; return user;
} }
public static async checkSkin(roleId: string, skinId: number) {
let hero = await HeroModel.findOne({ roleId, 'skins.id': skinId }).lean();
return !!hero;
}
} }
export const HeroModel = getModelForClass(Hero); export const HeroModel = getModelForClass(Hero);
+9 -9
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@@ -5,7 +5,7 @@ import User from './User';
import { shouldRefresh, reduceCe } from '../pubUtils/util'; import { shouldRefresh, reduceCe } from '../pubUtils/util';
import { initRoleAtrr } from '../pubUtils/playerCe'; import { initRoleAtrr } from '../pubUtils/playerCe';
import { nowSeconds } from '../pubUtils/timeUtil'; import { nowSeconds } from '../pubUtils/timeUtil';
import { Head, Frame } from '../domain/dbGeneral'; import { Figure } from '../domain/dbGeneral';
import { FIGURE } from '../pubUtils/dicParam'; import { FIGURE } from '../pubUtils/dicParam';
import Hero from './Hero'; import Hero from './Hero';
@@ -121,13 +121,13 @@ export default class Role extends BaseModel {
@prop({ required: true }) @prop({ required: true })
code: string; // 邀请码 code: string; // 邀请码
@prop({ required: true, type: Number, default: [] }) @prop({ required: true, type: Number })
showLineup: number[]; // 展示阵容 showLineup: number[]; // 展示阵容
@prop({ required: true, type: Head, default: [] }) @prop({ required: true, type: Figure, default: [] })
heads: Head[]; // 拥有头像列表 heads: Figure[]; // 拥有头像列表
@prop({ required: true, type: Head, default: [] }) @prop({ required: true, type: Figure, default: [] })
frames: Frame[]; // 拥有相框列表 frames: Figure[]; // 拥有相框列表
@prop({ required: true, default: FIGURE.DEFAULT_SPINE }) @prop({ required: true, default: FIGURE.DEFAULT_SPINE })
spine: number; // 显示形象 spine: number; // 显示形象
@@ -260,7 +260,7 @@ export default class Role extends BaseModel {
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
updatedMailAt: number; updatedMailAt: number;
public static async findAllByUid(uid: number, lean = true) { public static async findAllByUid(uid: number, lean = true) {
const role: RoleType[] = await RoleModel.find({ 'userInfo.uid': uid }).select('roleId roleName serverId headHid sHid lv updatedAt').lean(lean); const role: RoleType[] = await RoleModel.find({ 'userInfo.uid': uid }).select('roleId roleName serverId head frame spine lv updatedAt').lean(lean);
return role; return role;
} }
@@ -459,9 +459,9 @@ export default class Role extends BaseModel {
return recs return recs
} }
public static async updateRoleInfo(roleId: string, roleUpdate:RoleUpdate, lean = true) { public static async updateRoleInfo(roleId: string, roleUpdate:RoleUpdate, getters = false, virtuals = true) {
delete roleUpdate._id; delete roleUpdate._id;
let result: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$set:roleUpdate}, {new: true}).lean(lean); let result: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$set:roleUpdate}, {new: true}).lean({ getters, virtuals });
return result; return result;
} }
+47 -15
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@@ -2,7 +2,8 @@ import { prop, mongoose, Ref } from '@typegoose/typegoose';
import { DicWarJson } from '../pubUtils/dictionary/DicWarJson'; import { DicWarJson } from '../pubUtils/dictionary/DicWarJson';
import { Attribute } from './roleField/attribute'; import { Attribute } from './roleField/attribute';
import Hero, { HeroType } from '../db/Hero'; import Hero, { HeroType } from '../db/Hero';
import { FIGURE } from '../pubUtils/dicParam'; import { gameData } from '../pubUtils/data';
import { nowSeconds, getBeforeDaySeconds } from '../pubUtils/timeUtil';
// 从玩家数据中覆盖warjson的部分字段 // 从玩家数据中覆盖warjson的部分字段
export class PvpHeroInfo { export class PvpHeroInfo {
@@ -202,20 +203,51 @@ export class Teraph {
luk: number; luk: number;
} }
export class Head { export class Figure {
@prop({ required: true, default: FIGURE.DEFAULT_HEAD }) @prop({ required: true, default: 0 })
id: number; // 头像id id: number; // 头像id
@prop({ required: true, default: false }) @prop({ required: true, default: false })
enable: boolean; // 是否启用 enable: boolean = false; // 是否启用
@prop({ required: true }) @prop({ required: false, default: 0 })
time: number; // 到期时间 time?: number; // 到期时间
} @prop({ required: true, default: [] })
unlockedType: number[] = []; // 当前已经解锁了的type
export class Frame { public get status () { // 虚拟字段status,当前头像是否已经解锁
@prop({ required: true, default: FIGURE.DEFAULT_FRAME }) let dicGoods = gameData.goods.get(this.id);
id: number; // 相框id if(!dicGoods) return false;
@prop({ required: true, default: false })
enable: boolean; // 是否启用 let hasUnlockedAll = true;
@prop({ required: true }) for(let {type} of dicGoods.condition) {
time: number; // 到期时间 if(!this.unlockedType.includes(type)) {
} hasUnlockedAll = false; break;
}
}
if(!hasUnlockedAll) return true;
if(dicGoods.timeLimit) { // 超时
if(this.time < nowSeconds()) return false;
}
return true;
}
constructor(id: number, unlockedType?: number[]) {
let dicGoods = gameData.goods.get(id);
if(dicGoods) {
this.id = id;
if(!unlockedType) unlockedType = dicGoods.condition.map(cur => cur.type);
this.unlockedType = unlockedType;
let hasUnlockedAll = true;
for(let {type} of dicGoods.condition) {
if(!this.unlockedType.includes(type)) {
hasUnlockedAll = false; break;
}
}
if(hasUnlockedAll && dicGoods.timeLimit) {
this.time = getBeforeDaySeconds(-1 * dicGoods.timeLimit); // timeLimit天以后
}
}
}
}
+6 -4
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@@ -49,8 +49,9 @@ export class ServerParamWithRole extends ServerParam {
roleId: string; // 玩家账号 roleId: string; // 玩家账号
roleName: string; // 玩家名 roleName: string; // 玩家名
headHid: number; // 头像 head: number; // 头像
sHid: number; // 形象 frame: number; // 相框
spine: number; // 形象
lv: number; // 等级 lv: number; // 等级
updatedAt: Date; updatedAt: Date;
@@ -61,8 +62,9 @@ export class ServerParamWithRole extends ServerParam {
this.roleId = role.roleId; this.roleId = role.roleId;
this.roleName = role.roleName; this.roleName = role.roleName;
this.headHid = role.headHid; this.head = role.head;
this.sHid = role.sHid; this.frame = role.frame;
this.spine = role.spine;
this.lv = role.lv; this.lv = role.lv;
this.updatedAt = role.updatedAt; this.updatedAt = role.updatedAt;
} }
+33 -4
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@@ -56,8 +56,12 @@ export interface DicGoods {
readonly nextJewelId?: number; readonly nextJewelId?: number;
readonly specialCount?: number; readonly specialCount?: number;
readonly nextSpecialId?: number; readonly nextSpecialId?: number;
// 对应的装备id // 对应的装备id
readonly equipId?: number; readonly equipId?: number;
// 解锁条件
readonly condition: {type: number, param: number}[];
// 时间限制
readonly timeLimit: number;
} }
const str = readJsonFile(FILENAME.DIC_GOODS); const str = readJsonFile(FILENAME.DIC_GOODS);
@@ -88,11 +92,15 @@ const DicGoodsKeys: KeysEnum<DicGoods> = {
nextJewelId: true, nextJewelId: true,
specialCount: true, specialCount: true,
nextSpecialId: true, nextSpecialId: true,
equipId: true equipId: true,
condition: true,
timeLimit: true
} }
export const dicJewel = new Map<number, DicGoods>(); export const dicJewel = new Map<number, DicGoods>();
export const dicGoods = new Map<number, DicGoods>(); export const dicGoods = new Map<number, DicGoods>();
export const blueprt = new Map<number, Array<number>>(); export const blueprt = new Map<number, Array<number>>();
export const figureCondition = new Map<number, { param: number, id: number }[]>(); // type => {param, id}
arr.forEach(o => { arr.forEach(o => {
o.goodsAbility = parseAbility(o); o.goodsAbility = parseAbility(o);
o.goodsAbilityUp = parseAbilityUp(o); o.goodsAbilityUp = parseAbilityUp(o);
@@ -106,6 +114,13 @@ arr.forEach(o => {
if (!!good) if (!!good)
o.equipId = good.good_id; o.equipId = good.good_id;
} }
let condition = parseConditionStr(o.condition);
for(let {type, param} of condition) {
let mapArr = figureCondition.get(type)||new Array<{param: number, id: number}>();
mapArr.push({ param, id: o.good_id});
figureCondition.set(type, mapArr);
}
o.condition = condition;
dicGoods.set(o.good_id, _.pick(o, Object.keys(DicGoodsKeys))); dicGoods.set(o.good_id, _.pick(o, Object.keys(DicGoodsKeys)));
if (o.itid == IT_TYPE.BLUEPRT) { if (o.itid == IT_TYPE.BLUEPRT) {
@@ -183,4 +198,18 @@ function parseSpecialMaterial(str: string) {
specialAttr.count = count; specialAttr.count = count;
} }
return specialAttr; return specialAttr;
} }
// 解析物品 {"type": number, "param": number} 格式
export function parseConditionStr(str: string) {
let result = new Array<{ type: number, param: number }>();
if (!str) return result;
let decodeArr = decodeArrayListStr(str);
for (let [type, param] of decodeArr) {
if (isNaN(parseInt(type)) || isNaN(parseInt(param))) {
throw new Error('data table format wrong');
}
result.push({ type: parseInt(type), param: parseInt(param) });
}
return result
}