解析修改:heroHandler

This commit is contained in:
luying
2020-12-15 15:13:39 +08:00
parent 87cdd7a80f
commit ea4fa1176b
4 changed files with 49 additions and 16 deletions

View File

@@ -1,19 +1,16 @@
import {Application, BackendSession, createTcpMailBox, ChannelService} from 'pinus';
import { handleCost } from '../../../services/rewardService';
import { calPlayerCeAndSave, getAllAttrStage } from '../../../services/playerCeService';
import { resResult, getItems, decodeStr } from '../../../pubUtils/util';
import { resResult } from '../../../pubUtils/util';
import { STATUS } from '../../../consts/statusCode';
import {HeroModel} from '../../../db/Hero';
import {CURRENCY_BY_TYPE, CURRENCY_TYPE, CONSUME_TYPE, HERO_GROW_MAX, HERO_SYSTEM_TYPE, ITID} from '../../../consts/consts';
import {getJobInfoById, getMaxGradeByjobClass, getHidAndLevelByShipId, getGoodById, getJobByGradeAndClass, getFriendShipById, getFriendShipLevels, getFashionsById} from '../../../pubUtils/gamedata';
import { ABI_STAGE } from '../../../consts/abilityConst';
import { RoleModel } from '../../../db/Role';
import { ItemModel } from '../../../db/Item';
import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp } from '../../../pubUtils/data';
import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp, getMaxGradeByjobClass, getJobByGradeAndClass, getFriendShipById } from '../../../pubUtils/data';
import { RewardInter } from '../../../pubUtils/interface';
const _ = require('underscore');
export default function(app: Application) {
return new HeroHandler(app);
}
@@ -276,7 +273,7 @@ export class HeroHandler {
let hero = await HeroModel.findByHidAndRole(hid, roleId, false);
if (!hero)
return resResult(STATUS.HERO_NOT_FIND);
let heroJob = getJobInfoById(hero.job);
let heroJob = gameData.job.get(hero.job);
let nextHeroJob = getJobByGradeAndClass(heroJob.job_class, heroJob.grade + 1);
if (nextHeroJob.unlockLevel > hero.lv)
return resResult(STATUS.NOT_REACH_UNLOCK_LEVEL);
@@ -284,8 +281,7 @@ export class HeroHandler {
return resResult(STATUS.HERO_JOB_STAGE_REACH_MAX_STAGE);
if (hero.job >= getMaxGradeByjobClass(heroJob.job_class))
return resResult(STATUS.HERO_JOB_REACH_MAX_STAGE);
let cousumeGoods = getItems(heroJob.trainingConsume);
let result = await handleCost(roleId, sid, cousumeGoods);
let result = await handleCost(roleId, sid, heroJob.trainingConsume);
if(!result) {
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
}
@@ -304,14 +300,13 @@ export class HeroHandler {
if (!hero)
return resResult(STATUS.HERO_NOT_FIND);
let curJob = hero.job;
let heroJob = getJobInfoById(curJob);
let heroJob = gameData.job.get(curJob);
let nextHeroJob = getJobByGradeAndClass(heroJob.job_class, heroJob.grade + 1);
if (nextHeroJob.unlockLevel > hero.lv)
return resResult(STATUS.NOT_REACH_UNLOCK_LEVEL);
if (curJob >= getMaxGradeByjobClass(heroJob.job_class))
return resResult(STATUS.HERO_JOB_REACH_MAX_STAGE);
let cousumeGoods = getItems(heroJob.upGradeConsume);
let result = await handleCost(roleId, sid, cousumeGoods);
let result = await handleCost(roleId, sid, heroJob.upGradeConsume);
if(!result) {
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
}
@@ -327,7 +322,7 @@ export class HeroHandler {
let roleId: string = session.get('roleId');
let sid: string = session.get('sid');
let { shipId } = msg;
let shipHidAndLevel = getHidAndLevelByShipId(shipId);
let shipHidAndLevel = gameData.friendShipHidAandIds.get(shipId);
if (!shipHidAndLevel)
return resResult(STATUS.HERO_CONECTION_IS_NOT_EXIT);
let hero = await HeroModel.findByHidAndRole(shipHidAndLevel.actorId, roleId, false);
@@ -380,7 +375,7 @@ export class HeroHandler {
let lastLv = hero.favourLv;
if (!hero)
return resResult(STATUS.HERO_NOT_FIND);
let friendShipLevels = getFriendShipLevels();
let friendShipLevels = gameData.friendShipLevel;
if (friendShipLevels[friendShipLevels.length - 1].level <= hero.favourLv)
return resResult(STATUS.HERO_FAVOUR_LEVEL_REACH_MAXT);
//计算消耗物品转化的经验
@@ -421,7 +416,7 @@ export class HeroHandler {
let roleId: string = session.get('roleId');
let sid: string = session.get('sid');
let { id } = msg;
let skinInfo = getFashionsById(id);
let skinInfo = gameData.fashion.get(id);
if (!skinInfo)
return resResult(STATUS.HERO_SKIN_NOT_FIND);
let hero = await HeroModel.findByHidAndRole(skinInfo.actorId, roleId, false);

View File

@@ -62,6 +62,12 @@ export const gameData = {
friendShipLevel: dicFriendShipLevel
};
// 在此提供一些原先在gamedata中提供的方法以便更方便获取gameData数据
/**
* 根据主公当前经验获得当前等级
* @param exp 累积经验
*/
export function getLvByExp(exp: number) {
let curLv = 0;
let entries = gameData.kingexp.entries();
@@ -73,10 +79,18 @@ export function getLvByExp(exp: number) {
return curLv;
}
/**
* 根据主公当前等级获得累积经验1=> 1级满经验
* @param lv 等级
*/
export function getExpByLv(lv: number) {
return gameData.kingexp.get(lv);
}
/**
* 根据武将当前经验获得当前等级
* @param exp 累积经验
*/
export function getHeroLvByExp(exp: number) {
let curLv = 0;
let entries = gameData.charexp.entries();
@@ -88,6 +102,10 @@ export function getHeroLvByExp(exp: number) {
return curLv;
}
/**
* 根据武将当前等级获得累积经验1=> 1级满经验
* @param lv
*/
export function getHeroExpByLv(lv: number) {
return gameData.charexp.get(lv);
}
@@ -137,4 +155,17 @@ export function getHeroStarByQuality(quality: number, star: number) {
export function getHeroWakeByQuality(quality: number, star: number) {
return gameData.heroWake.get(`${quality}_${star}`);
}
export function getMaxGradeByjobClass(jobClass: number) {
const job = gameData.jobClassMaxGrades.get(jobClass);
return job?.jobid;
}
export function getJobByGradeAndClass(jobClass: number, grade: number) {
return gameData.jobClassAndgrades.get(jobClass +'_' + grade);
}
export function getFriendShipById(shipId: number, level: number) {
return gameData.friendShips.get(shipId +'_' + level);
}

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@@ -1,5 +1,5 @@
// 武将技能表
import {parseReward, decodeArrayListStr, readJsonFile} from '../util'
import {parseReward, readJsonFile} from '../util'
import { FILENAME } from '../../consts/consts'
import { RewardInter } from '../interface';

View File

@@ -1,6 +1,7 @@
// 兵种表
import {readJsonFile, parseNumberList} from '../util'
import {readJsonFile, parseNumberList, parseReward} from '../util'
import { FILENAME } from '../../consts/consts'
import { RewardInter } from '../interface';
export interface DicJob {
// 兵种id
@@ -17,6 +18,10 @@ export interface DicJob {
readonly type: number;
// 特性
readonly seid: Array<number>;
// 训练消耗
readonly trainingConsume: Array<RewardInter>;
// 升阶消耗
readonly upGradeConsume: Array<RewardInter>;
// 生命训练提升
readonly hp: number;
// 攻击力训练提升
@@ -41,6 +46,8 @@ export const jobClassAndgrades = new Map<string, {jobid:number, unlockLevel:numb
arr.forEach(o => {
o.seid = parseNumberList(o.seid);
o.trainingConsume = parseReward(o.trainingConsume);
o.upGradeConsume = parseReward(o.upGradeConsume);
dicJob.set(o.jobid, o);
let jobClass = jobClassMaxGrades.get(o.job_class);
if (!!jobClass && jobClass.grade < o.grade) {