解析修改:heroHandler
This commit is contained in:
@@ -1,19 +1,16 @@
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import {Application, BackendSession, createTcpMailBox, ChannelService} from 'pinus';
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import { handleCost } from '../../../services/rewardService';
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import { calPlayerCeAndSave, getAllAttrStage } from '../../../services/playerCeService';
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import { resResult, getItems, decodeStr } from '../../../pubUtils/util';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts/statusCode';
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import {HeroModel} from '../../../db/Hero';
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import {CURRENCY_BY_TYPE, CURRENCY_TYPE, CONSUME_TYPE, HERO_GROW_MAX, HERO_SYSTEM_TYPE, ITID} from '../../../consts/consts';
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import {getJobInfoById, getMaxGradeByjobClass, getHidAndLevelByShipId, getGoodById, getJobByGradeAndClass, getFriendShipById, getFriendShipLevels, getFashionsById} from '../../../pubUtils/gamedata';
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import { ABI_STAGE } from '../../../consts/abilityConst';
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import { RoleModel } from '../../../db/Role';
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import { ItemModel } from '../../../db/Item';
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import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp } from '../../../pubUtils/data';
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import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp, getMaxGradeByjobClass, getJobByGradeAndClass, getFriendShipById } from '../../../pubUtils/data';
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import { RewardInter } from '../../../pubUtils/interface';
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const _ = require('underscore');
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export default function(app: Application) {
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return new HeroHandler(app);
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}
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@@ -276,7 +273,7 @@ export class HeroHandler {
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let hero = await HeroModel.findByHidAndRole(hid, roleId, false);
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if (!hero)
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return resResult(STATUS.HERO_NOT_FIND);
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let heroJob = getJobInfoById(hero.job);
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let heroJob = gameData.job.get(hero.job);
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let nextHeroJob = getJobByGradeAndClass(heroJob.job_class, heroJob.grade + 1);
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if (nextHeroJob.unlockLevel > hero.lv)
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return resResult(STATUS.NOT_REACH_UNLOCK_LEVEL);
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@@ -284,8 +281,7 @@ export class HeroHandler {
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return resResult(STATUS.HERO_JOB_STAGE_REACH_MAX_STAGE);
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if (hero.job >= getMaxGradeByjobClass(heroJob.job_class))
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return resResult(STATUS.HERO_JOB_REACH_MAX_STAGE);
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let cousumeGoods = getItems(heroJob.trainingConsume);
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let result = await handleCost(roleId, sid, cousumeGoods);
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let result = await handleCost(roleId, sid, heroJob.trainingConsume);
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if(!result) {
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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}
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@@ -304,14 +300,13 @@ export class HeroHandler {
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if (!hero)
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return resResult(STATUS.HERO_NOT_FIND);
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let curJob = hero.job;
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let heroJob = getJobInfoById(curJob);
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let heroJob = gameData.job.get(curJob);
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let nextHeroJob = getJobByGradeAndClass(heroJob.job_class, heroJob.grade + 1);
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if (nextHeroJob.unlockLevel > hero.lv)
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return resResult(STATUS.NOT_REACH_UNLOCK_LEVEL);
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if (curJob >= getMaxGradeByjobClass(heroJob.job_class))
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return resResult(STATUS.HERO_JOB_REACH_MAX_STAGE);
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let cousumeGoods = getItems(heroJob.upGradeConsume);
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let result = await handleCost(roleId, sid, cousumeGoods);
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let result = await handleCost(roleId, sid, heroJob.upGradeConsume);
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if(!result) {
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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}
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@@ -327,7 +322,7 @@ export class HeroHandler {
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let roleId: string = session.get('roleId');
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let sid: string = session.get('sid');
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let { shipId } = msg;
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let shipHidAndLevel = getHidAndLevelByShipId(shipId);
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let shipHidAndLevel = gameData.friendShipHidAandIds.get(shipId);
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if (!shipHidAndLevel)
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return resResult(STATUS.HERO_CONECTION_IS_NOT_EXIT);
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let hero = await HeroModel.findByHidAndRole(shipHidAndLevel.actorId, roleId, false);
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@@ -380,7 +375,7 @@ export class HeroHandler {
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let lastLv = hero.favourLv;
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if (!hero)
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return resResult(STATUS.HERO_NOT_FIND);
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let friendShipLevels = getFriendShipLevels();
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let friendShipLevels = gameData.friendShipLevel;
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if (friendShipLevels[friendShipLevels.length - 1].level <= hero.favourLv)
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return resResult(STATUS.HERO_FAVOUR_LEVEL_REACH_MAXT);
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//计算消耗物品转化的经验
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@@ -421,7 +416,7 @@ export class HeroHandler {
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let roleId: string = session.get('roleId');
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let sid: string = session.get('sid');
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let { id } = msg;
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let skinInfo = getFashionsById(id);
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let skinInfo = gameData.fashion.get(id);
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if (!skinInfo)
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return resResult(STATUS.HERO_SKIN_NOT_FIND);
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let hero = await HeroModel.findByHidAndRole(skinInfo.actorId, roleId, false);
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@@ -62,6 +62,12 @@ export const gameData = {
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friendShipLevel: dicFriendShipLevel
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};
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// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
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/**
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* 根据主公当前经验获得当前等级
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* @param exp 累积经验
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*/
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export function getLvByExp(exp: number) {
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let curLv = 0;
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let entries = gameData.kingexp.entries();
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@@ -73,10 +79,18 @@ export function getLvByExp(exp: number) {
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return curLv;
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}
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/**
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* 根据主公当前等级,获得累积经验,1=> 1级满经验
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* @param lv 等级
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*/
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export function getExpByLv(lv: number) {
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return gameData.kingexp.get(lv);
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}
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/**
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* 根据武将当前经验获得当前等级
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* @param exp 累积经验
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*/
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export function getHeroLvByExp(exp: number) {
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let curLv = 0;
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let entries = gameData.charexp.entries();
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@@ -88,6 +102,10 @@ export function getHeroLvByExp(exp: number) {
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return curLv;
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}
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/**
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* 根据武将当前等级,获得累积经验,1=> 1级满经验
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* @param lv
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*/
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export function getHeroExpByLv(lv: number) {
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return gameData.charexp.get(lv);
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}
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@@ -137,4 +155,17 @@ export function getHeroStarByQuality(quality: number, star: number) {
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export function getHeroWakeByQuality(quality: number, star: number) {
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return gameData.heroWake.get(`${quality}_${star}`);
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}
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export function getMaxGradeByjobClass(jobClass: number) {
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const job = gameData.jobClassMaxGrades.get(jobClass);
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return job?.jobid;
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}
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export function getJobByGradeAndClass(jobClass: number, grade: number) {
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return gameData.jobClassAndgrades.get(jobClass +'_' + grade);
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}
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export function getFriendShipById(shipId: number, level: number) {
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return gameData.friendShips.get(shipId +'_' + level);
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}
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@@ -1,5 +1,5 @@
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// 武将技能表
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import {parseReward, decodeArrayListStr, readJsonFile} from '../util'
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import {parseReward, readJsonFile} from '../util'
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import { FILENAME } from '../../consts/consts'
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import { RewardInter } from '../interface';
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@@ -1,6 +1,7 @@
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// 兵种表
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import {readJsonFile, parseNumberList} from '../util'
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import {readJsonFile, parseNumberList, parseReward} from '../util'
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import { FILENAME } from '../../consts/consts'
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import { RewardInter } from '../interface';
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export interface DicJob {
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// 兵种id
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@@ -17,6 +18,10 @@ export interface DicJob {
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readonly type: number;
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// 特性
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readonly seid: Array<number>;
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// 训练消耗
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readonly trainingConsume: Array<RewardInter>;
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// 升阶消耗
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readonly upGradeConsume: Array<RewardInter>;
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// 生命训练提升
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readonly hp: number;
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// 攻击力训练提升
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@@ -41,6 +46,8 @@ export const jobClassAndgrades = new Map<string, {jobid:number, unlockLevel:numb
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arr.forEach(o => {
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o.seid = parseNumberList(o.seid);
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o.trainingConsume = parseReward(o.trainingConsume);
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o.upGradeConsume = parseReward(o.upGradeConsume);
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dicJob.set(o.jobid, o);
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let jobClass = jobClassMaxGrades.get(o.job_class);
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if (!!jobClass && jobClass.grade < o.grade) {
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