解析修改:heroHandler

This commit is contained in:
luying
2020-12-15 15:13:39 +08:00
parent 87cdd7a80f
commit ea4fa1176b
4 changed files with 49 additions and 16 deletions

View File

@@ -1,19 +1,16 @@
import {Application, BackendSession, createTcpMailBox, ChannelService} from 'pinus';
import { handleCost } from '../../../services/rewardService';
import { calPlayerCeAndSave, getAllAttrStage } from '../../../services/playerCeService';
import { resResult, getItems, decodeStr } from '../../../pubUtils/util';
import { resResult } from '../../../pubUtils/util';
import { STATUS } from '../../../consts/statusCode';
import {HeroModel} from '../../../db/Hero';
import {CURRENCY_BY_TYPE, CURRENCY_TYPE, CONSUME_TYPE, HERO_GROW_MAX, HERO_SYSTEM_TYPE, ITID} from '../../../consts/consts';
import {getJobInfoById, getMaxGradeByjobClass, getHidAndLevelByShipId, getGoodById, getJobByGradeAndClass, getFriendShipById, getFriendShipLevels, getFashionsById} from '../../../pubUtils/gamedata';
import { ABI_STAGE } from '../../../consts/abilityConst';
import { RoleModel } from '../../../db/Role';
import { ItemModel } from '../../../db/Item';
import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp } from '../../../pubUtils/data';
import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp, getMaxGradeByjobClass, getJobByGradeAndClass, getFriendShipById } from '../../../pubUtils/data';
import { RewardInter } from '../../../pubUtils/interface';
const _ = require('underscore');
export default function(app: Application) {
return new HeroHandler(app);
}
@@ -276,7 +273,7 @@ export class HeroHandler {
let hero = await HeroModel.findByHidAndRole(hid, roleId, false);
if (!hero)
return resResult(STATUS.HERO_NOT_FIND);
let heroJob = getJobInfoById(hero.job);
let heroJob = gameData.job.get(hero.job);
let nextHeroJob = getJobByGradeAndClass(heroJob.job_class, heroJob.grade + 1);
if (nextHeroJob.unlockLevel > hero.lv)
return resResult(STATUS.NOT_REACH_UNLOCK_LEVEL);
@@ -284,8 +281,7 @@ export class HeroHandler {
return resResult(STATUS.HERO_JOB_STAGE_REACH_MAX_STAGE);
if (hero.job >= getMaxGradeByjobClass(heroJob.job_class))
return resResult(STATUS.HERO_JOB_REACH_MAX_STAGE);
let cousumeGoods = getItems(heroJob.trainingConsume);
let result = await handleCost(roleId, sid, cousumeGoods);
let result = await handleCost(roleId, sid, heroJob.trainingConsume);
if(!result) {
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
}
@@ -304,14 +300,13 @@ export class HeroHandler {
if (!hero)
return resResult(STATUS.HERO_NOT_FIND);
let curJob = hero.job;
let heroJob = getJobInfoById(curJob);
let heroJob = gameData.job.get(curJob);
let nextHeroJob = getJobByGradeAndClass(heroJob.job_class, heroJob.grade + 1);
if (nextHeroJob.unlockLevel > hero.lv)
return resResult(STATUS.NOT_REACH_UNLOCK_LEVEL);
if (curJob >= getMaxGradeByjobClass(heroJob.job_class))
return resResult(STATUS.HERO_JOB_REACH_MAX_STAGE);
let cousumeGoods = getItems(heroJob.upGradeConsume);
let result = await handleCost(roleId, sid, cousumeGoods);
let result = await handleCost(roleId, sid, heroJob.upGradeConsume);
if(!result) {
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
}
@@ -327,7 +322,7 @@ export class HeroHandler {
let roleId: string = session.get('roleId');
let sid: string = session.get('sid');
let { shipId } = msg;
let shipHidAndLevel = getHidAndLevelByShipId(shipId);
let shipHidAndLevel = gameData.friendShipHidAandIds.get(shipId);
if (!shipHidAndLevel)
return resResult(STATUS.HERO_CONECTION_IS_NOT_EXIT);
let hero = await HeroModel.findByHidAndRole(shipHidAndLevel.actorId, roleId, false);
@@ -380,7 +375,7 @@ export class HeroHandler {
let lastLv = hero.favourLv;
if (!hero)
return resResult(STATUS.HERO_NOT_FIND);
let friendShipLevels = getFriendShipLevels();
let friendShipLevels = gameData.friendShipLevel;
if (friendShipLevels[friendShipLevels.length - 1].level <= hero.favourLv)
return resResult(STATUS.HERO_FAVOUR_LEVEL_REACH_MAXT);
//计算消耗物品转化的经验
@@ -421,7 +416,7 @@ export class HeroHandler {
let roleId: string = session.get('roleId');
let sid: string = session.get('sid');
let { id } = msg;
let skinInfo = getFashionsById(id);
let skinInfo = gameData.fashion.get(id);
if (!skinInfo)
return resResult(STATUS.HERO_SKIN_NOT_FIND);
let hero = await HeroModel.findByHidAndRole(skinInfo.actorId, roleId, false);