解析修改:heroHandler
This commit is contained in:
@@ -62,6 +62,12 @@ export const gameData = {
|
||||
friendShipLevel: dicFriendShipLevel
|
||||
};
|
||||
|
||||
// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
|
||||
|
||||
/**
|
||||
* 根据主公当前经验获得当前等级
|
||||
* @param exp 累积经验
|
||||
*/
|
||||
export function getLvByExp(exp: number) {
|
||||
let curLv = 0;
|
||||
let entries = gameData.kingexp.entries();
|
||||
@@ -73,10 +79,18 @@ export function getLvByExp(exp: number) {
|
||||
return curLv;
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据主公当前等级,获得累积经验,1=> 1级满经验
|
||||
* @param lv 等级
|
||||
*/
|
||||
export function getExpByLv(lv: number) {
|
||||
return gameData.kingexp.get(lv);
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据武将当前经验获得当前等级
|
||||
* @param exp 累积经验
|
||||
*/
|
||||
export function getHeroLvByExp(exp: number) {
|
||||
let curLv = 0;
|
||||
let entries = gameData.charexp.entries();
|
||||
@@ -88,6 +102,10 @@ export function getHeroLvByExp(exp: number) {
|
||||
return curLv;
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据武将当前等级,获得累积经验,1=> 1级满经验
|
||||
* @param lv
|
||||
*/
|
||||
export function getHeroExpByLv(lv: number) {
|
||||
return gameData.charexp.get(lv);
|
||||
}
|
||||
@@ -137,4 +155,17 @@ export function getHeroStarByQuality(quality: number, star: number) {
|
||||
|
||||
export function getHeroWakeByQuality(quality: number, star: number) {
|
||||
return gameData.heroWake.get(`${quality}_${star}`);
|
||||
}
|
||||
|
||||
export function getMaxGradeByjobClass(jobClass: number) {
|
||||
const job = gameData.jobClassMaxGrades.get(jobClass);
|
||||
return job?.jobid;
|
||||
}
|
||||
|
||||
export function getJobByGradeAndClass(jobClass: number, grade: number) {
|
||||
return gameData.jobClassAndgrades.get(jobClass +'_' + grade);
|
||||
}
|
||||
|
||||
export function getFriendShipById(shipId: number, level: number) {
|
||||
return gameData.friendShips.get(shipId +'_' + level);
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
// 武将技能表
|
||||
import {parseReward, decodeArrayListStr, readJsonFile} from '../util'
|
||||
import {parseReward, readJsonFile} from '../util'
|
||||
import { FILENAME } from '../../consts/consts'
|
||||
import { RewardInter } from '../interface';
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// 兵种表
|
||||
import {readJsonFile, parseNumberList} from '../util'
|
||||
import {readJsonFile, parseNumberList, parseReward} from '../util'
|
||||
import { FILENAME } from '../../consts/consts'
|
||||
import { RewardInter } from '../interface';
|
||||
|
||||
export interface DicJob {
|
||||
// 兵种id
|
||||
@@ -17,6 +18,10 @@ export interface DicJob {
|
||||
readonly type: number;
|
||||
// 特性
|
||||
readonly seid: Array<number>;
|
||||
// 训练消耗
|
||||
readonly trainingConsume: Array<RewardInter>;
|
||||
// 升阶消耗
|
||||
readonly upGradeConsume: Array<RewardInter>;
|
||||
// 生命训练提升
|
||||
readonly hp: number;
|
||||
// 攻击力训练提升
|
||||
@@ -41,6 +46,8 @@ export const jobClassAndgrades = new Map<string, {jobid:number, unlockLevel:numb
|
||||
|
||||
arr.forEach(o => {
|
||||
o.seid = parseNumberList(o.seid);
|
||||
o.trainingConsume = parseReward(o.trainingConsume);
|
||||
o.upGradeConsume = parseReward(o.upGradeConsume);
|
||||
dicJob.set(o.jobid, o);
|
||||
let jobClass = jobClassMaxGrades.get(o.job_class);
|
||||
if (!!jobClass && jobClass.grade < o.grade) {
|
||||
|
||||
Reference in New Issue
Block a user