解析修改:heroHandler
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@@ -62,6 +62,12 @@ export const gameData = {
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friendShipLevel: dicFriendShipLevel
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};
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// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
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/**
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* 根据主公当前经验获得当前等级
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* @param exp 累积经验
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*/
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export function getLvByExp(exp: number) {
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let curLv = 0;
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let entries = gameData.kingexp.entries();
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@@ -73,10 +79,18 @@ export function getLvByExp(exp: number) {
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return curLv;
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}
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/**
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* 根据主公当前等级,获得累积经验,1=> 1级满经验
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* @param lv 等级
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*/
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export function getExpByLv(lv: number) {
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return gameData.kingexp.get(lv);
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}
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/**
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* 根据武将当前经验获得当前等级
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* @param exp 累积经验
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*/
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export function getHeroLvByExp(exp: number) {
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let curLv = 0;
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let entries = gameData.charexp.entries();
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@@ -88,6 +102,10 @@ export function getHeroLvByExp(exp: number) {
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return curLv;
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}
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/**
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* 根据武将当前等级,获得累积经验,1=> 1级满经验
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* @param lv
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*/
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export function getHeroExpByLv(lv: number) {
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return gameData.charexp.get(lv);
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}
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@@ -137,4 +155,17 @@ export function getHeroStarByQuality(quality: number, star: number) {
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export function getHeroWakeByQuality(quality: number, star: number) {
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return gameData.heroWake.get(`${quality}_${star}`);
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}
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export function getMaxGradeByjobClass(jobClass: number) {
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const job = gameData.jobClassMaxGrades.get(jobClass);
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return job?.jobid;
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}
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export function getJobByGradeAndClass(jobClass: number, grade: number) {
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return gameData.jobClassAndgrades.get(jobClass +'_' + grade);
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}
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export function getFriendShipById(shipId: number, level: number) {
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return gameData.friendShips.get(shipId +'_' + level);
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}
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