边窗:主线关卡奖励
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@@ -106,6 +106,7 @@ import { dicTowerGift, loadTowerGift } from './dictionary/DicTowerGift';
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import { dicTowerPvpSubAttr, loadTowerPvpSubAttr } from './dictionary/DicTowerPvpSubAttr';
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import { dicSystemOpenTime, loadSystemOpenTime } from "./dictionary/DicSystemOpenTime";
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import { dicRandomEffectPoolPlan, loadRandomEffectPoolPlan } from './dictionary/DicRandomEffectPoolPlan';
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import { dicMainWarRewardByChapter, loadMainWarReward } from './dictionary/DicMainWarReward';
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export const gameData = {
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daily: dicDaily,
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@@ -259,6 +260,7 @@ export const gameData = {
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heroIdByWar: dicHeroIdByWar,
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mainBox: dicMainStarBox,
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mainBoxByChapter: dicMainStarBoxByChapter,
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mainWarReward: dicMainWarRewardByChapter,
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heroTalent: dicHeroTalent,
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initTalents: initTalents,
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talentPointOfJob: talentPointOfJob,
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@@ -1140,6 +1142,7 @@ function loadDatas() {
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loadTowerPvpSubAttr();
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loadSystemOpenTime();
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loadRandomEffectPoolPlan();
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loadMainWarReward();
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}
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// 重载dicParam
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33
shared/pubUtils/dictionary/DicMainWarReward.ts
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33
shared/pubUtils/dictionary/DicMainWarReward.ts
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@@ -0,0 +1,33 @@
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// 主线星级宝箱
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import {readFileAndParse, parseGoodStr} from '../util'
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import { FILENAME } from '../../consts'
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import { RewardInter } from '../interface';
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export interface DicMainWarReward {
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// id
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readonly id: number;
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// 章节id
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readonly chapter: number;
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// 主线类型
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readonly warType: number;
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// 关卡id
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readonly warId: number;
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// 奖励
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readonly cityReward: RewardInter[];
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}
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export const dicMainWarRewardByChapter = new Map<string, DicMainWarReward[]>(); // chapter => ids;
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export function loadMainWarReward() {
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dicMainWarRewardByChapter.clear();
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let arr = readFileAndParse(FILENAME.DIC_MAIN_WAR_REWARD);
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arr.forEach(o => {
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o.cityReward = parseGoodStr(o.cityReward);
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if(!dicMainWarRewardByChapter.has(`${o.warType}_${o.chapter}`)) {
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dicMainWarRewardByChapter.set(`${o.warType}_${o.chapter}`, []);
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}
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dicMainWarRewardByChapter.get(`${o.warType}_${o.chapter}`)?.push(o);
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});
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arr = undefined;
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}
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