军团活动:诸侯混战露出的接口
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@@ -27,7 +27,9 @@ export class GuildRemote {
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private GUILD_REC_ADD = 'onGuildRecAdd';
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private GUILD_ACT_RANK = 'onGuildGateRankUpdate'; // 军团活动排行榜
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private GUILD_GATE_ACT_HP = 'onGuildGateHpUpdate'; // 军团活动蛮夷入侵排行榜
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private GUILD_ACTIVITY_END = 'onGuildActivityEnd';
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private GUILD_ACTIVITY_END = 'onGuildActivityEnd'; // 军团活动结束
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private GUILD_CITY_DECLARE = 'onGuildCityDeclare'; // 有军团对这个城池进行宣战了
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private GUILD_CITY_ACT_HP = 'onGuildCityGateHpUpdate'; // 诸侯入侵城门血条
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/**
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* 封装,军团相关channel名: 'guild'+guildCode
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@@ -76,6 +78,31 @@ export class GuildRemote {
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return channel
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}
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/**
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* 诸侯混战,按城池区分channel
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* @param cityId 城池id
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* @param create 是否创建channel
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*/
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private getCityChannel(cityId: number, create: boolean = false) {
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let channelName = groupRoomId(CHANNEL_PREFIX.CITY, cityId);
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let channel = this.channelService.getChannel(channelName, create);
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return channel
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}
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/**
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* 封装,向channel发推送
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* @param cityId 城池id
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* @param path 推送地址
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* @param message 推送信息
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*/
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private pushMessageToCity(cityId: number, path: string, message: any) {
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let channel = this.getCityChannel(cityId);
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if(!!channel) {
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channel.pushMessage(path, resResult(STATUS.SUCCESS, message));
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}
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return channel
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}
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/**
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* 踢出某个成员
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* @param guildCode 军团code
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@@ -163,8 +190,8 @@ export class GuildRemote {
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* 向军团推送城门血量
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* @param guildCode
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*/
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public pushGateHp(guildCode: string, msg: GuildGateRankParam) {
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this.pushMessage(guildCode, this.GUILD_GATE_ACT_HP, msg);
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public pushGateHp(guildCode: string, gateHp: number) {
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this.pushMessage(guildCode, this.GUILD_GATE_ACT_HP, { gateHp });
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}
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/**
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@@ -183,4 +210,29 @@ export class GuildRemote {
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console.log("MSG END")
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this.pushMessage(guildCode, this.GUILD_ACTIVITY_END, {});
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}
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/**
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* @description 向城池推送有宣战
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* @param cityId 城池
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* @param declareGuildCode 宣战的军团code
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* @param declareCount 宣战数量
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*/
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public async sendGuildCityDeclare(cityId: number, declareGuildCode: string, declareCount: number ) {
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this.pushMessageToCity(cityId, this.GUILD_CITY_DECLARE, {
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cityId,
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declareGuildCode,
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declareCount
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});
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}
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/**
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* @description 推送城池城门血条
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* @param guildCode
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*/
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public async pushCityGateHp(cityId: number, gateHp: number ) {
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this.pushMessageToCity(cityId, this.GUILD_CITY_ACT_HP, {
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cityId,
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gateHp
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});
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}
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}
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