军团活动:诸侯混战露出的接口

This commit is contained in:
luying
2021-03-22 20:51:59 +08:00
parent a56a6cf2f3
commit ecb4b87abc
14 changed files with 550 additions and 87 deletions

View File

@@ -2,14 +2,14 @@ import { ServerlistModel } from "../db/Serverlist";
import { RoleModel } from "../db/Role";
import { reduceCe } from "../pubUtils/util";
import { GUILDACTIVITY } from "../pubUtils/dicParam";
import { gameData, getGuildAuctionRewards, getTodayGuildActivity } from "../pubUtils/data";
import { gameData, getGuildAuctionRewards } from "../pubUtils/data";
import { getCurHourPoint, getCutDay, nowSeconds } from "../pubUtils/timeUtil";
import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE, REDIS_KEY, AUCTION_SOURCE, MAIL_TYPE } from "../consts";
import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE, REDIS_KEY, AUCTION_SOURCE, MAIL_TYPE, CITY_STATUS } from "../consts";
import { Record, UserGuildActivityRecModel } from "../db/UserGuildActivityRec";
import { GateMembersRec, GateActivityObject } from "../domain/battleField/guildActivity";
import { GateMembersRec, GateActivityObject, CityActivityObject, CityParam } from "../domain/battleField/guildActivity";
import { DicGuildActivity } from "../pubUtils/dictionary/DicGuildActivity";
import { getUnionRank, getRank, getGuildKeyName, getMyUnionRank, getRankScore } from "./redisService";
import Guild, { GuildModel } from "../db/Guild";
import { getUnionRank, getRank, getGuildKeyName, getMyUnionRank, getRankScore, getCityKeyName } from "./redisService";
import { GuildModel } from "../db/Guild";
import { SimpleGuildRankParam, SimpleRoleRankParam } from "../domain/rank";
import { getGuildChannelSid, getWorldChannelSid } from "./chatChannelService";
import { pinus } from "pinus";
@@ -18,15 +18,22 @@ import { uniq } from 'underscore'
import { genAuction } from "./auctionService";
import { sendMail } from "./mailService";
import { getHonourObject } from '../pubUtils/itemUtils';
import { GuildActivityCityType } from "../db/GuildActivityCity";
let gateActivityObj: GateActivityObject;
export function getGuildActivityObj(aid: number) {
if(aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
if(!gateActivityObj) {
gateActivityObj = new GateActivityObject()
}
return gateActivityObj;
let cityActivityObj: CityActivityObject;
export function getGateActivityObj() {
if(!gateActivityObj) {
gateActivityObj = new GateActivityObject();
}
return gateActivityObj;
}
export function getCityActivityObj() {
if(!cityActivityObj) {
cityActivityObj = new CityActivityObject();
}
return cityActivityObj
}
/**
@@ -137,6 +144,20 @@ export function getRecordScore(aid: number, record: { round: number, dataId: num
return { score: sum, newRecords, memberRecord }
}
export async function getGateActivityRank(guildCode: string, serverId: number, roleId?: string, roleName?: string) {
let guildKey = REDIS_KEY.GATE_ACTIVITY;
let memberKey = getGuildKeyName(REDIS_KEY.USER_GATE_ACTIVITY, guildCode);
let rec = await getGuildActivityRank(guildKey, memberKey, guildCode, serverId, roleId, roleName);
return rec;
}
export async function getCityActivityRank(guildCode: string, serverId: number, cityId: number, roleId?: string, roleName?: string) {
let guildKey = getCityKeyName(REDIS_KEY.USER_CITY_ACTIVITY, cityId);
let memberKey = getGuildKeyName(REDIS_KEY.USER_CITY_ACTIVITY, guildCode);
let rec = await getGuildActivityRank(guildKey, memberKey, guildCode, serverId, roleId, roleName);
return rec;
}
/**
* 获得军团活动排行榜
* @param guildCode
@@ -144,9 +165,9 @@ export function getRecordScore(aid: number, record: { round: number, dataId: num
* @param roleId
* @param roleName
*/
export async function getGuildActivityRank(guildCode: string, serverId: number, roleId?: string, roleName?: string) {
export async function getGuildActivityRank(guildKey: string, memberKey: string, guildCode: string, serverId: number, roleId?: string, roleName?: string) {
let guildRankResult = await getUnionRank(REDIS_KEY.GATE_ACTIVITY, serverId, guildCode);
let guildRankResult = await getUnionRank(guildKey, serverId, guildCode);
let guildRank = new Array<SimpleGuildRankParam>();
for(let { rank, code, name, num } of guildRankResult.ranks) {
let param = new SimpleGuildRankParam(rank, code, name, num);
@@ -161,7 +182,7 @@ export async function getGuildActivityRank(guildCode: string, serverId: number,
myGuildRank = new SimpleGuildRankParam(0, guildCode, guild.name, 0);
}
let memberRankResult = await getRank(getGuildKeyName(REDIS_KEY.USER_GATE_ACTIVITY, guildCode), serverId, roleId);
let memberRankResult = await getRank(memberKey, serverId, roleId);
let memberRank = new Array<SimpleRoleRankParam>();
for(let { rank, roleId, roleName, num } of memberRankResult.ranks) {
let param = new SimpleRoleRankParam(rank, roleId, roleName, num);
@@ -185,14 +206,16 @@ export async function getGuildActivityRank(guildCode: string, serverId: number,
* @param aid 活动类型
*/
export async function sendAllGuildRanks(aid: number) {
let obj = getGuildActivityObj(aid);
let guilds = obj.getGuilds();
for(let [ serverId, guildCodes ] of guilds) {
// TODO 不需要每个军团都排序一次
for(let guildCode of guildCodes) {
let ranks = await getGuildActivityRank(guildCode, serverId);
let chatSid = await getGuildChannelSid(guildCode);
pinus.app.rpc.chat.guildRemote.pushRank.toServer(chatSid, guildCode, ranks);
if(aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
let obj = getGateActivityObj();
let guilds = obj.getGuilds();
for(let [ serverId, guildCodes ] of guilds) {
// TODO 不需要每个军团都排序一次
for(let guildCode of guildCodes) {
let ranks = await getGateActivityRank(guildCode, serverId);
let chatSid = await getGuildChannelSid(guildCode);
pinus.app.rpc.chat.guildRemote.pushRank.toServer(chatSid, guildCode, ranks);
}
}
}
}
@@ -202,7 +225,7 @@ export async function sendAllGuildRanks(aid: number) {
* @param aid 活动类型
*/
export async function sendGuildActEndMsg(aid: number) {
let obj = getGuildActivityObj(aid);
let obj = getGateActivityObj();
let guilds = obj.getGuilds();
for(let [ serverId, guildCodes ] of guilds) {
let chatSid = await getWorldChannelSid(serverId);
@@ -232,7 +255,7 @@ export async function sendSingleGuildGateActEndMsg(guildCode: string, serverId:
* @param serverId
*/
export async function gateActivitySettleReward(guildCode: string, serverId: number) {
let obj = getGuildActivityObj(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
let obj = getGateActivityObj();
let { gateHp, members } = obj.getObj(guildCode, serverId);
members = uniq(members, cur => cur.roleId);
@@ -277,4 +300,54 @@ export async function participants(guildCode: string, sourceType: number, source
if(!rec) return [];
return rec.members||[];
}
export function getCities(guildCode: string, dbCities: GuildActivityCityType[]) {
let cities = new Array<CityParam>();
for(let [ cityId, dic ] of gameData.cityActivity) {
let param = new CityParam(cityId);
let curCity = dbCities.find(cur => cur.cityId == cityId);
if(curCity) {
param.guardGuildCode = curCity.guardGuildCode;
param.guardGuildName = curCity.guardGuildName;
param.declareCount = curCity.declareCount;
}
param.status = getCityStatus(guildCode, cityId, dic.preCity, dbCities);
cities.push(param);
}
return cities
}
/**
* 诸侯混战 获取城池状态
* @param guildCode
* @param cityId
* @param preCity
* @param dbCities
*/
export function getCityStatus(guildCode: string, cityId: number, preCity: number[], dbCities: GuildActivityCityType[]) {
let status = CITY_STATUS.NOT_OPEN;
if(preCity && preCity.length) {
let hasGuardCity = dbCities.find(cur => {
return preCity.includes(cur.cityId) && cur.guardGuildCode == guildCode;
});
if(!!hasGuardCity) {
status = CITY_STATUS.CAN_DECLARE;
}
} else {
status = CITY_STATUS.CAN_DECLARE;
}
let curCity = dbCities.find(cur => cur.cityId == cityId);
if(curCity) {
if(curCity.guardGuildCode == guildCode) {
status = CITY_STATUS.GUARD;
} else if (curCity.declareGuilds.includes(guildCode)) {
status = CITY_STATUS.DECLARED;
}
}
return status;
}