剧情弹幕:添加接口
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50
game-server/app/servers/role/handler/barrageHandler.ts
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50
game-server/app/servers/role/handler/barrageHandler.ts
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import { Application, BackendSession } from "pinus";
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import { ScriptBarrageModel } from "../../../db/ScriptBarrage";
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import { BarrageReturn } from '../../../domain/roleField/barrage';
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import { resResult, getRandEelm } from "../../../pubUtils/util";
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import { STATUS } from "../../../consts";
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export default function(app: Application) {
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return new BarrageHandler(app);
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}
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export class BarrageHandler {
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constructor(private app: Application) {
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}
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public async sendBarrage(msg: { warId: number, rid: string, index: string, content: string }, session: BackendSession) {
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const roleId: string = session.get('roleId');
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const { warId, rid, index, content } = msg;
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const result = await ScriptBarrageModel.createBarrage(roleId, warId, rid, index, content);
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let barrageList: BarrageReturn[] = [];
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let bs = new BarrageReturn(result);
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barrageList.push(bs);
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return resResult(STATUS.SUCCESS, { barrageList });
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}
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public async getBarrageList(msg: {rid: string}, session: BackendSession) {
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// const roleId: string = session.get('roleId');
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const { rid } = msg;
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const result = await ScriptBarrageModel.getBarrageList(rid, 1000);
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const perMax = 10, max = 50; // 每个对话最大数量,每个剧本最大数量
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let map = new Map<string, BarrageReturn[]>(); // index => BarrageReturn[]
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for(let barrage of result) {
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let { index } = barrage;
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if(!map.has(index)) {
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map.set(index, []);
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}
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map.get(index).push(new BarrageReturn(barrage));
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}
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let ratio = result.length > max? max/result.length: 1;
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let barrageList: BarrageReturn[] = [];
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for(let [_, barrages] of map) {
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let count = Math.ceil(barrages.length * ratio);
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if(count > perMax) count = perMax;
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let curBarrages = getRandEelm(barrages, count);
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barrageList = barrageList.concat(curBarrages);
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}
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return resResult(STATUS.SUCCESS, { barrageList });
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}
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}
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40
shared/db/ScriptBarrage.ts
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40
shared/db/ScriptBarrage.ts
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import { genCode } from '../pubUtils/util';
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/**
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* 派遣任务记录表
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*/
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@index({ roleId: 1, type: 1 })
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export default class ScriptBarrage extends BaseModel {
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@prop({ required: true })
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code: string; // 弹幕唯一标识
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@prop({ required: true })
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roleId: string; // 角色 id
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@prop({ required: true })
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warId: number; // 关卡id
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@prop({ required: true })
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rid: string; // 剧本id
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@prop({ required: true })
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index: string; // 对话索引
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@prop({ required: true })
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content: string; // 弹幕内容
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public static async createBarrage(roleId: string, warId: number, rid: string, index: string, content: string) {
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const code = genCode(10);
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let result: ScriptBarrageType = await ScriptBarrageModel.findOneAndUpdate({ code }, { $setOnInsert: { roleId, warId, rid, index, content } }, { new: true, upsert: true }).lean();
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return result;
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}
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public static async getBarrageList(rid: string, limit: number) {
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let result: ScriptBarrageType[] = await ScriptBarrageModel.find({ rid }, { _id: 0 }).limit(limit).sort({ index: 1, createdAt: -1 }).lean();
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return result;
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}
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}
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export const ScriptBarrageModel = getModelForClass(ScriptBarrage);
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export interface ScriptBarrageType extends Pick<DocumentType<ScriptBarrage>, keyof ScriptBarrage>{};
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22
shared/domain/roleField/barrage.ts
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22
shared/domain/roleField/barrage.ts
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import { ScriptBarrageType } from '../../db/ScriptBarrage';
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import { getSeconds } from '../../pubUtils/timeUtil';
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export class BarrageReturn {
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code: string; // code
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warId: number; // 关卡id
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rid: string; // 剧本id
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index: string; // 对话索引id
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content: string; // 弹幕内容
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createTime: number; // 发送时间
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constructor(barrage: ScriptBarrageType) {
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if(barrage) {
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this.code = barrage.code;
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this.warId = barrage.warId;
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this.rid = barrage.rid;
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this.index = barrage.index;
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this.content = barrage.content;
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this.createTime = getSeconds(barrage.createdAt);
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}
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}
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}
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